Would it be possible to give us a third Assigned Abilities page to allow for (obviously) more skills to be equipped for combat? For consoles, LT and L2 would lock in to page 2 and another press of the button would lock in to page 3, another press would return to page 1. To enable a quicker return to page 1, the tactical wheel could be opened. Also, I would like companions to use every ability I have unlocked for them, although this wouldn't be as big of a deal with the additional equipped abilities. The addition of an ability to switch between an equipped bow and daggers for rogues and a sword + shield and two-handed weapon for warriors would be great as well, so characters more inclined towards one fighting style can still use their other without becoming ineffective and because, well...it would be awesome; an extension of that would be not being locked out of the inventory during combat. One final thing is that I wish enemies would scale to player-or companion-level, so we players don't have to take weaker gear with us or unequip armor to make enemies challenging again in earlier areas; also because...leveling up! A level cap could be established, if necessary (I know there technically is one, but you know). These suggestions don't detract from the fact that this-and every game you all make-is a masterpiece; the above are just things I believe will make it even more of one.
More Ability Equip Slots, Combat Weapon Switching, and One Other Thing
#1
Posté 12 mai 2015 - 07:40
- Dukemon, Bioware-Critic et TheOgre aiment ceci
#2
Posté 13 mai 2015 - 02:58
Bioware wants you to plan for each battle -the reason for 8 slots. The swap weapon feature is just odd, it's common to have ranged weapons and something for up close and personal in reality or many games. Animation and special effect lags have been blamed, there truth may be simplier.
#3
Posté 13 mai 2015 - 03:19
Bioware wants you to plan for each battle -the reason for 8 slots. The swap weapon feature is just odd, it's common to have ranged weapons and something for up close and personal in reality or many games. Animation and special effect lags have been blamed, there truth may be simplier.
I think they did it as a throwback to D&D's limited spell pool, which people put on a crazy pedestal. It's Vancian magic-like, only limited by count instead of an easily exploitable rest mechanic.
#5
Posté 14 mai 2015 - 03:52
Bioware wants you to plan for each battle -the reason for 8 slots.
Really thats weird that they would want so much of the game to be complete chore.
The reason was because everything had to be selectable in real-time during multiplayer, so they figured it was cool to ruin singleplayer because you know everyone plays bioware games for dat sweet multiplayer. The 8 slot thing is pretty much the reason I stopped playing and will never buy the expansion. I know I keep harping on it it but it really does bother me that much: that something so otherwise full of potential to be fantastic was allowed to be ruined by something so inexcusably stupid.
- Aulis Vaara, Bioware-Critic et TheOgre aiment ceci
#6
Posté 14 mai 2015 - 05:56
This isn't a hate post, people, I just had/have minor suggestions for an already masterful game.
#7
Posté 14 mai 2015 - 07:22
Really thats weird that they would want so much of the game to be complete chore.
The reason was because everything had to be selectable in real-time during multiplayer, so they figured it was cool to ruin singleplayer because you know everyone plays bioware games for dat sweet multiplayer. The 8 slot thing is pretty much the reason I stopped playing and will never buy the expansion. I know I keep harping on it it but it really does bother me that much: that something so otherwise full of potential to be fantastic was allowed to be ruined by something so inexcusably stupid.
Except multiplayer doesn't have 8 slots....
#8
Posté 14 mai 2015 - 03:29
Bioware wants you to plan for each battle -the reason for 8 slots. The swap weapon feature is just odd, it's common to have ranged weapons and something for up close and personal in reality or many games. Animation and special effect lags have been blamed, there truth may be simplier.
You can't believe PR speak. The real reason for most things is MP. SP was also going to have just 4 abilities but some thought that *might* be a little unwelcome gave a generous boost to 8. If they could patch in optional hotbars ala Tor/Wow etc most people would be good to go at least on that front.
#9
Posté 14 mai 2015 - 03:53
#10
Posté 15 mai 2015 - 12:12
This isn't a hate post, people, I just had/have minor suggestions for an already masterful game.
They are honest. That's to be cherished not criticised!
- Aulis Vaara aime ceci
#11
Posté 15 mai 2015 - 10:56
Except multiplayer doesn't have 8 slots....
Simply doubling the number of slots is relatively simple. The radial menu and the PC menu from DAO and DA2 require whole new UIs.
#12
Posté 16 mai 2015 - 04:53
Except multiplayer doesn't have 8 slots....
Yup, its got four and you're stuck with four for potions. Potions that you have to farm for, mind you.
Simply doubling the number of slots is relatively simple. The radial menu and the PC menu from DAO and DA2 require whole new UIs.
Since you said this in reference to Phro's post I have this for you:
They kept the radial menus in ME3 and had a multiplayer mode that only had a limited number of slots. They also had all consumables on the d-pad, which is used in DA:I for things people tend to just use to annoy other players. That little tidbit on its own proves they have the capacity to make both UIs work between single and multi-player, even swapping to Frostbyte 3 shouldn't have changed the ability to do such a thing that drastically; Considering the fact that the DAMP was primarily worked on by people coming over from the MEMP they could have at least tried to figure out a way to make it work, so we wouldn't be 'crippled' by their decision making process and claim that its more tactical to make us limited to 8 slots. ME3's radial menu had slots for your main character as well as your two allies, and had a weapon switching menu for those three characters; it could have easily been modified to handle the DA:Is characters
- TheOgre aime ceci
#13
Posté 16 mai 2015 - 05:27
They are honest. That's to be cherished not criticised!
Obviously, the World Wide Web is filled with hate, but I believe this is a place for friendly, level-headed suggestions, hence the URL; I just want a friendly conversation. Some of the above posters are criticizing minor things (that aren't game-breaking) and acting as if their opinions are all that matter. Opinions matter, but you/they don't have to be mean to voice yours/theirs. Just so you know, Bioware-Critic, you don't need to start an argument with me, because I don't like to argue; I just needed to set the record straight. I'm all about tolerance, but people being jerks to good beings is wrong. Hatred is not to be cherished; constructive criticism/feedback, yes, blatant hatred, no.
- Bioware-Critic aime ceci
#14
Posté 16 mai 2015 - 04:08
Obviously, the World Wide Web is filled with hate, but I believe this is a place for friendly, level-headed suggestions, hence the URL; I just want a friendly conversation. Some of the above posters are criticizing minor things (that aren't game-breaking) and acting as if their opinions are all that matter. Opinions matter, but you/they don't have to be mean to voice yours/theirs. Just so you know, Bioware-Critic, you don't need to start an argument with me, because I don't like to argue; I just needed to set the record straight. I'm all about tolerance, but people being jerks to good beings is wrong. Hatred is not to be cherished; constructive criticism/feedback, yes, blatant hatred, no.
Well, of course you are right. But I don't see their posts as anything even remotely hateful!
You know ...? ![]()
I think that they care and are very much invested in the series and the legacy of the companies past ...
... and the legacy still to come.
And everyone writes and reads differently anyway! I really don't mind that.
- Eternal Dragon Paladin aime ceci
#15
Posté 16 mai 2015 - 10:10
They kept the radial menus in ME3 and had a multiplayer mode that only had a limited number of slots.
ME3 used the same engine as before and the radial menu already existed. totally different to DAI.
#16
Posté 16 mai 2015 - 10:56
I think they did it as a throwback to D&D's limited spell pool, which people put on a crazy pedestal. It's Vancian magic-like, only limited by count instead of an easily exploitable rest mechanic.
Its not Vanican magic like at all. The DA world uses spellpoints. the limitation on abilities just a very dumb design choice (and lore breaking) because they want everything to be available at the press of a button on a controller. Action action action. Lets call a spade a spade, here.
And how is having the choice of making use of an exploit worse than a system that only requires you to cast the barrier spell and then button mash?
- coldflame aime ceci
#17
Posté 17 mai 2015 - 05:01
I think the 8-slot design choice is just bioware getting too carried away at trying to "reinvent the wheel".
#18
Posté 17 mai 2015 - 08:25
ME3 used the same engine as before and the radial menu already existed. totally different to DAI.
Stop defending EAware's **** practices. It is in YOUR best interest to demand VALUE for YOUR MONEY. EAware rips off people hard enough to be able to afford it. But even if they couldn't, that's not YOUR problem. You should be asking for the best damn game they can possibly make.
Horribly many good features were cut from DA:O. Conversation history? Nowhere to be found. A real tactics menu? Nowhere to be found. They managed to implement these features when they had fewer people buying their games, so now that they are making more profits, they damn well should be able to provide more, rather than less.
- Rawgrim, TobyJake et Bioware-Critic aiment ceci
#19
Posté 17 mai 2015 - 01:55
ME3 used the same engine as before and the radial menu already existed. totally different to DAI.
Yes that is true, ME3 uses Unreal 4. All previous DA titles have uses a custom tailored Dragon Age variant engine and they should have stuck to it. Considering it was working well enough to give us both DA:O and DA 2, they should have continued to refine the engine they had been working on themselves instead of jumping ship to Frostbite 3. Frostbite 3 is the straw that broke the camel's back because it doesn't work nearly as well on old gen consoles, so they should have stuck with the old engine and refined it or dropped the old consoles from their roster of need to work for. We would have gotten a massively different game if they had gone in either of these two directions.
#20
Posté 17 mai 2015 - 10:40
Stop defending EAware's **** practices. It is in YOUR best interest to demand VALUE for YOUR MONEY.
Er........... you are aware that I'm criticising BW for the 8 slots and think they;re being disingenuous with their stated reason for it?





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