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#26
Arcian

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1. Just out of curiosity, how many of you still dislike/hate Mass Effect 3's ending and/or have other problems with ME3?

 

2. Do Bioware employees actually listen to the forums? And if so, does anyone else in Bioware actually hear about it? I ask this because I'm relatively new to the Bioware forums, and the most I've seen from Bioware employees is the occasional comment on threads they've started for people to discuss topics in.

1. I will never not hate it.

 

2: They are known to read the forums, but they do not listen to criticism, constructive or otherwise.


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#27
x Raizer x

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1. I will never not hate it.

 

2: They are known to read the forums, but they do not listen to criticism, constructive or otherwise.

 

They do sometimes.  They added quivers to Inquisition after people rabbled on about it for awhile, lol. :)


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#28
timebean

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1. I only played ME3 after the extended cut of DLC, so missed the 3-color backlash.  It was OK to me....just a little hokey.  I prefer Destroy for my canon based on moral grounds (ie, letting organics choose their own fate), but am pissed that I have to kill the geth to do it.

 

2.  No idea.  I post because I like listening to and participating in interesting discussion about writing, science-fiction, fantasy, morality, art, space-travel, etc.  I have no desire to be mean to devs or annoy them or even influence them in any way.  I just enjoy the personalities and opinions of people on these boards.


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#29
Golden_Persona

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For the first question I never hated the endings, but then again I played all 3 games in the same year as opposed to people who were around since the release of ME1. I didn't discover how much I truly loved Mass Effect until a few months after ME3's release during a re-playthrough of ME2 which helped me during a bad time in my life. I only dislike how ME went with such a cliche motive for the Reapers, since it always seemed to be above your normal cliches.

 

In regards to the second question you're never going to get a real answer. The people who are self-entitled and/or think their ideas are worth listening to are going to pretend like Bioware was their birth parent who abandoned them in an alley. More reasonable people will say that they poke their heads in from time to time.

 

The fact is that BSN is a horrible place to get feedback from and I think Bioware has realized this. The people who eagerly await ever game conference and line up for those Bioware panels, the people who post on twitter and send them mail about how awesome their games are the ones they pay attention to most, as they should. They also listen to reasonable complaints like lack of exploration, which is why they're bringing back the Mako. They also seem to realize that Mass Effect works best when its focused on the characters and not machine god indestructible entities that are cliched, going by their claims of ME:N being a more personal story. One could also argue that if the only reason someone comes to BSN is to have Bioware read their posts, they are doing it wrong and setting themselves up for disappointment. These forums are mainly about fans interacting with fans.

 

Bioware just can't listen and try to please every single person with an idea, and some people really seem to get butthurt about it, crying that they never listen. You can see it in this very topic for a couple of posts. Most likely Bioware has their own vision for the game, and listen to the ideas that best fit within their vision. Bioware games have never ever ever been constructed by the vision of the fans. The fact Bioware once tried to advertize that fans are creators of the ME story as much of the developers was a HORRIBLE idea that they will never stop paying the price of (because some guy who spends 60$ to sit in a chair and do nothing for weeks on end is of the same qualifications as the people who pour blood, sweat and tears, as well as millions of dollars into every aspect of development from writing to artwork to gameplay. At least some people seem to have thought).


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#30
Sanunes

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For the first question I never hated the endings, but then again I played all 3 games in the same year as opposed to people who were around since the release of ME1. I didn't discover how much I truly loved Mass Effect until a few months after ME3's release during a re-playthrough of ME2 which helped me during a bad time in my life. I only dislike how ME went with such a cliche motive for the Reapers, since it always seemed to be above your normal cliches.

 

In regards to the second question you're never going to get a real answer. The people who are self-entitled and/or think their ideas are worth listening to are going to pretend like Bioware was their birth parent who abandoned them in an alley. More reasonable people will say that they poke their heads in from time to time.

 

The fact is that BSN is a horrible place to get feedback from and I think Bioware has realized this. The people who eagerly await ever game conference and line up for those Bioware panels, the people who post on twitter and send them mail about how awesome their games are the ones they pay attention to most, as they should. They also listen to reasonable complaints like lack of exploration, which is why they're bringing back the Mako. They also seem to realize that Mass Effect works best when its focused on the characters and not machine god indestructible entities that are cliched, going by their claims of ME:N being a more personal story. One could also argue that if the only reason someone comes to BSN is to have Bioware read their posts, they are doing it wrong and setting themselves up for disappointment. These forums are mainly about fans interacting with fans.

 

Bioware just can't listen and try to please every single person with an idea, and some people really seem to get butthurt about it, crying that they never listen. You can see it in this very topic for a couple of posts. Most likely Bioware has their own vision for the game, and listen to the ideas that best fit within their vision. Bioware games have never ever ever been constructed by the vision of the fans. The fact Bioware once tried to advertize that fans are creators of the ME story as much of the developers was a HORRIBLE idea that they will never stop paying the price of (because some guy who spends 60$ to sit in a chair and do nothing for weeks on end is of the same qualifications as the people who pour blood, sweat and tears, as well as millions of dollars into every aspect of development from writing to artwork to gameplay. At least some people seem to have thought).

 

I agree and just wanted to get another couple of examples of why I believe BioWare does pay attention to what we are saying. In Mass Effect 3 you have Vega and Cortez discussing the Mako versus the Hammerhead using arguments that you would have read here and if you carry the conversation on long enough with Conrad Verner on the Citadel he would talk about how Thermal Clips don't make sense.  They aren't always going to be able to incorporate everything that the BSN thinks is a good idea simply because they aren't to everyone and there are limitations that our "good ideas" don't make simply because there are limitations to making a game.



#31
Seyd71

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For the first question I never hated the endings, but then again I played all 3 games in the same year as opposed to people who were around since the release of ME1. I didn't discover how much I truly loved Mass Effect until a few months after ME3's release during a re-playthrough of ME2 which helped me during a bad time in my life. I only dislike how ME went with such a cliche motive for the Reapers, since it always seemed to be above your normal cliches.

 

In regards to the second question you're never going to get a real answer. The people who are self-entitled and/or think their ideas are worth listening to are going to pretend like Bioware was their birth parent who abandoned them in an alley. More reasonable people will say that they poke their heads in from time to time.

 

The fact is that BSN is a horrible place to get feedback from and I think Bioware has realized this. The people who eagerly await ever game conference and line up for those Bioware panels, the people who post on twitter and send them mail about how awesome their games are the ones they pay attention to most, as they should. They also listen to reasonable complaints like lack of exploration, which is why they're bringing back the Mako. They also seem to realize that Mass Effect works best when its focused on the characters and not machine god indestructible entities that are cliched, going by their claims of ME:N being a more personal story. One could also argue that if the only reason someone comes to BSN is to have Bioware read their posts, they are doing it wrong and setting themselves up for disappointment. These forums are mainly about fans interacting with fans.

 

Bioware just can't listen and try to please every single person with an idea, and some people really seem to get butthurt about it, crying that they never listen. You can see it in this very topic for a couple of posts. Most likely Bioware has their own vision for the game, and listen to the ideas that best fit within their vision. Bioware games have never ever ever been constructed by the vision of the fans. The fact Bioware once tried to advertize that fans are creators of the ME story as much of the developers was a HORRIBLE idea that they will never stop paying the price of (because some guy who spends 60$ to sit in a chair and do nothing for weeks on end is of the same qualifications as the people who pour blood, sweat and tears, as well as millions of dollars into every aspect of development from writing to artwork to gameplay. At least some people seem to have thought).

 

Well to be perfectly honest, my main reason for coming here was to voice an opinion, because unlike Bethesda and Gearbox who let you send them messages/emails that they might reply to, Bioware says they don't have enough people for it, and instead leave their players to interact with each other. if I want to tell  Bioware and or it's employees something or ask a question, I have to go on twitter, cut it down to 140 letters, make it public, and hope they respond.

 

I'm aware that there is little to no chance of anything coming from telling them, but I wanted to for a little peace of mind. Honestly, other than from Bungie, I have never felt as ignored by a studio. I understand you can't answer x amount of emails in a short time, but I don't think anyone would mind if you answered them one at a time based on when they were sent, or even sent back an email with a message saying that it's been read or something when an employee is done reading it.

 

Honestly, this game's ending already depresses me enough, but after awhile of being depressed about that the whole story pretty much unravels for most of ME3 once you think about it and learn more about it online. Honestly, in my opinion, Bioware screwed up big with ME3's ending. The fact that they told VOs like Mark Meer that they might have to voice new endings shows that they didn't even have confidence in their own ending. None of our choices mattered, if someone played enough Multiplayer then pretty much nothing mattered at all.

 

Supposedly, they made the EC for clarification, which was basically them trying to say "No, no, you didn't kill everyone! see, the Mass Relays don't explode, and your crew doesn't starve!"  However, the story is still full of plot holes, and the EC only drove the point home that Shepard dying depresses the hell out of your crew.

 

Throughout the whole Trilogy we were told our choices would matter, that the fans decided the ending as much as the writers, that we wouldn't be choosing  A, B, or C. however, we were given exactly that, with choices that were pretty much the same as Deus Ex, even more so with the EC's new refusal ending, which felt like the Devs flipping us off for not liking their endings.

 

As for the Citadel DLC, they made it to try and give us closure, even though players want closure with individual characters AFTER the ending. Hell, for most people you have to watch your character die, unless you commit genocide right after the DLC.

 

If the fans raise that much of an uproar, donate that much money to charity, and send you 400 cupcakes just to get your attention, you know something is wrong.

 

I wasn't really able to voice my displeasure during the initial uproar over the ending, considering I'm most definitely on the younger side of the fanbase. But now that I'm playing the series again after a bunch of disappointing releases, I can't even get myself to start ME3 again.

 

The ending was so bad people created god knows how many art pieces, memes, stories, and articles about it. A lot of people are only able to barely enjoy it through a half-decent PC mod, convincing themselves to kill EDI and Geth without feeling guilty, writing stories and trying to convince themselves that it's canon, or stopping right before the last battle.

 

Honestly, ME3 feels like a scar to gaming for me, and I don't know if I want to start a new ME game.  I know someone will probably say that one person not buying the game won't matter, and they're right, but I can't help but be disappointed and angry at Bioware and/or EA.


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#32
Cheviot

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1. Just out of curiosity, how many of you still dislike/hate Mass Effect 3's ending and/or have other problems with ME3?

 

2. Do Bioware employees actually listen to the forums? And if so, does anyone else in Bioware actually hear about it? I ask this because I'm relatively new to the Bioware forums, and the most I've seen from Bioware employees is the occasional comment on threads they've started for people to discuss topics in.

 

1. Never had a problem with Mass Effect 3's ending, but I did have a problem with the running animations and the way they'd leave NPCs selectable even though the player had reached the end of their conversations.

 

2. Yes, but they don't engage directly all the time.



#33
AdmiralBoneToPic

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1. I had a problem with mass effect 3's ending in(though i think the ending is only part of why ME3 is terrible).. that it does represent everything that's wrong with the game in general...in that it was a rushed, unfinished, lazy under-cooked mess.. for me that sums up ME3 nicely. Along those lines again the ending in many ways is just the culmination of a series of things wrong with the game(ie too much auto-dialogue, too many fetch quests, crap writing, cut-down dialogue wheel, hardly any side missions, hardly any side missions where we got to land & explore, only 1 hub, the ME2 characters misused/treated badly/lame cameos, multiplayer, Priority Earth/Poor missions overall, again half-assed & rushed in many places etc etc). It's hard to believe that the same company that made the great KOTOR, ME1 & 2 could produce something so lack-lustre, half assed, half-baked and non-sensical. Its a shame cuz there are moments of brilliance during the game(pretty much notably Tunchunka & the Rannoch arcs, combat + the sound design/score), those are well written and actually take your choices from previous games into account. But outside of that the rest of game just fails hard.

 

I can't describe how much i dislike, no hate the game. So much potential wasted. Im not mad at this point though. Whats done is done. I just hope Bioware doesn't repeat thier mistakes. Im not hopeful though.

 

2. And im sure they do read the forums... kinda~.



#34
Helios969

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1) The ending still sucks, but I so love the 99% of the rest of the game that I've learned to live with it.  Mehem mod and various head cannons help.

 

2)  They undoubtedly lurk about, unfortunately the lack of civility has made it impossible for them to interact the way they used to.  At any given time there would be several Bioware employees posting and bantering back and forth all day long...writers and programmers, not just PR people.  Now it's rare to see more than a few posts a week.  Still BSN is a good resource for them to assess their fan-base and get ideas for future content.


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#35
Orikon

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1. I hate it,and I will hate it until either: Bioware fixes it in the remastered edition -- or I fix it myself.

Let me quote a guy from youtube: "London was like driving the worlds best sports car right into a wall but before it hits you're ejected from the car and forced to watch it crash and burn".

 

2. I doubt they do. 


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#36
Antmarch456

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1) I am literally the ONLY person that didn't mind the ending though it might be cause I already downloaded the Extended Ending DLC. Like seriously, I am the most biased person in everything. I'm like that one fanboy in every game that actually likes it.

 

2) I don't see them reply that much, but I trust they do.


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#37
Balkankerverkoper

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I hated (still do to an extent) the endings with a passion (The high EMS Destroy ending was allright, though), because they destroyed my most favorite fictional universe and any chance of a sensible continuation. I have no interest in the Andromeda Galaxy. Perhaps when we finally have some real game footage I might be convinced.



#38
dead_goon

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1: Disliked the pre EC ending, fine with the EC ending, v happy with MEHEM ending ( thank you once again Mr Fob & friends ).

 

2: The devs do read & occasionally respond on the forums, not as much as they used to but as they're working on ME:N & the new IP that's to be expected as both games should be quite some distance down their respective dev paths by now.



#39
JeffZero

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To answer the first question, let me just put it this way: ME3 is my fourth or so favorite video game, and EDI's last line in Synthesis is perhaps my favorite piece of dialogue in gaming. :P

#40
JeffZero

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1) I am literally the ONLY person that didn't mind the ending though it might be cause I already downloaded the Extended Ending DLC.


You really, really aren't. :D
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#41
Shechinah

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1.) I am not very fond of the endings, to say the least, and the Extended Cut did little to resolve the issues I had with it but with MEHEM, I'm no longer terribly bothered by it.

 

2.) I believe they do but I also believe that if any of the developers posts in a thread it is in their own time. The feedback gathered from the threads, I think, are gathered by other people who distill it and make a report of it to the developers. From what I've seen, they do take feedback into account but sometimes it is limited what they can do with it; they cannot overhaul Inquisition completely but they can try to improve upon what was criticised when doing DLC and then take the feedback into account when the next game is discussed in development. 



#42
SojournerN7

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I didn't mind the endings. Prior to the EC, the endings left me wanting more to be explained and I think it met my expectations when it was released. I do think that how the endings were handled could have been done in a different way that would have avoided the problem in which most players feel having a final RGB choice voided the choices made over the series. In my mind there is only Destroy at various readiness levels, all the way to complete failure (refuse ending) and no such thing as the the 'option' to go synthesis or control.

 

I'm sure the devs read the forums. I can't remember specific examples other than washrooms being added to the SR-2, but I'm sure comments from characters that mirrored a topic or thread made it into a DLC or two. Some gameplay mechanics have defiantly been molded by suggestions, certainly in multiplayer.



#43
Han Shot First

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1. The Extended Cut addressed most of my major concerns. I'm never going to be crazy about the endings, and I still have a few complaints, but I can live with them. The EC patched enough holes for me that I'd probably look forward to a sequel set in Council space. That wouldn't have been the case for me prior to the EC.

 

As for the main game, prior to reaching the ending I had thought ME3 was by far the best game in the series. I would still rank it as my favorite game of the trilogy, despite having the weakest ending of the three.

 

2. Devs very rarely post on the Mass Effect forums. As in almost never. Even before the ending controversy the DA forums were always a lot more active as far as dev participation goes. Gaider is the exception rather than the rule. Can't say I blame them though. If I were dev I probably wouldn't want to interact with fans either. You'd need a really thick skin and a lot of patience.



#44
The_Other_M

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1. Outside the Rannoch, Tucanka, and(to a lesser extent) Grissom Academy missions, the game was pretty much garbage in my opinion. The nonsensical endings were just the cherry on top the turd-sundae. So yeah, I still hate the endings.

 

2.Do the devs listen? More or less. How do you think we got the Extended Cut DLC, a lot of people complained on the forums(and other places) about the endings, and lo-and-behold three months later, we got EC for free. Still didn't rectify sh**, but it was something. On the flip-side, a bunch of SJWs complained about how having hot women in works of fictions wasn't "realistic enough", and so we got rough-looking female party members in DAI. So they listen, it's just that their execution is bad.

 

That being said, they almost never post directly on the forums, and after the ME3 debacle, they avoid this place like it's the plague.



#45
Seyd71

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1. Outside the Rannoch, Tucanka, and(to a lesser extent) Grissom Academy missions, the game was pretty much garbage in my opinion. The nonsensical endings were just the cherry on top the turd-sundae. So yeah, I still hate the endings.

 

http://forum.bioware...y-assaultsloth/



#46
Heimdall

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1 ) I never really minded them, even before EC. For me, my Shepard's story was over. She'd changed the fate of the Galaxy, found love, influenced entire species and brought them together against the Reapers. That was victory, even if they weren't enough to stop the Reapers alone. What happened after that was necessary but not overwhelmingly important. The ending struck me as a bit off, but nothing to get worked up about. My Shepard's story had already reached its climax and ending in my mind The EC just made it better.

2 ) They do, David Gaider chimed in on a few threads in the Dragon Age section recently. And they do respond to criticism, it's evident in the changes between games. They don't always get it right and have a remarkable habit of over correcting to an almost humorous degree, but they do respond. What they don't do is treat the opinion of every butthurt fan as expert criticism. It seems to me that Bioware doesn't answer individual complaints because they aren't worth much, but they do pay attention to aggregates if a great many people and critics complain about the same thing.
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#47
SwobyJ

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1. I have complicated feelings about ME3 and its ending. On one hand, I consider everything (ending or otherwise) to be at least weaker than it should have been. On the other, I have nagging feelings that there's a purpose behind much of this, and that purpose is something that I will end up largely agreeing with. In the end, I have varying levels of tolerance to acceptance about ME3, I don't hate it, and don't love it, but I enjoy it, and if anything, I obsess over it.

2. Yes they do, but I don't know how many. Developers have become more insular, and company presence (PR) has transferred more to social media (Facebook, Youtube, Twitter, etc).

#48
Ferretinabun

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1. 'Hate' implies strong emotions. I'm over it and have resigned myself to accept it for what it is. But I still think it's a terrible ending. The Extended Cut fixed very little for me.

 

2. They do come on here and communicate with us much more frequently and directly than other games devs (2k, I'm looking at you!).



#49
Sion1138

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1. The ending still sucks the life out of me when I play it.

 

2. I don't know.