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Why doesn't Bioware make Dragon Age Origins 2?


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159 réponses à ce sujet

#1
Guest_john_sheparrd_*

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I mean it was well received and many liked it, why not actually make sequels to it instead some lame spin offs? 

The DA series sadly has no identity at all, every game feels like a completely new series its very inconsistent 

Even if you like DA2 (I actually do, it just pales in comparison with DA:O) or DA:I (nope) one can't deny this 

 

DA:O was its own thing and instead of proper sequels Bioware tried to go all Mass Effect with DA2 (but in a lamer way) and DA:I was basically a poor man's Skyrim 

 

So anyone have a good answer to this?

Why can't DA be more like DA:Origins?

 


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#2
X Equestris

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Because no one can agree on what that is, or if it's even a good thing.
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#3
DarkKnightHolmes

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Because most of the people that worked on it left and because Bioware doesn't want to make it. Bioware like the direction the series is going and some of the fans do too. I ain't one of them, I think DAO is the best game the series will ever have but Bioware don't feel like making it.


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#4
wolfhowwl

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You should tell us what exactly you see in DA:O and what you mean by a "DA:O 2."


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#5
AresKeith

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What would an Origins 2?

 

This is exactly why DAO is very overrated 



#6
Ujop

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Hi

 

Because it wouldn't be a financial success.

 

DA:O although praised, was played only by a "small" group of people.

 

If you compare the sales of DA:O with, lets say, Call of Duty, you'll see that the former isn't the "gold mine" a company like EA would like

 

to have.

 

Therefore i doubt there will be a DA:O 2 ever.

 

I really wish someone proved me wrong:(

 

 



#7
X Equestris

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Hi
 
Because it wouldn't be a financial success.
 
DA:O although praised, was played only by a "small" group of people.
 
If you compare the sales of DA:O with, lets say, Call of Duty, you'll see that the former isn't the "gold mine" a company like EA would like
 
to have.
 
Therefore i doubt there will be a DA:O 2 ever.
 
I really wish someone proved me wrong:(


This is also a factor. I recall Gaider mentioning that DAO didn't actually make Bioware much in profits.

#8
Captain Wiseass

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Because, as creative professionals, they'd rather give themselves new challenges and explore new ideas than do the same thing over and over?


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#9
Morroian

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Hi

 

Because it wouldn't be a financial success.

 

DA:O although praised, was played only by a "small" group of people.

 

What? DAO is amongst BWs top selling titles behind only ME3 and maybe ME2, and I'm not sure if DAI has caught it in terms of totals sales yet.


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#10
Isaidlunch

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Voiced protagonist, open-world and console combat were all inevitable but they wouldn't have dragged DAI down so much if they were executed properly. Maybe they'll get it right in DA4.



#11
b10d1v

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It wouldn't be a problem to maintain much more detail and alignment with the written works, but too many personalities yanked it around.  How Defiance and NWN impacted the decision on healing magic, when there was no similar issue in DAO is odd.  Bioware needs a good SQA system!  The Frostbite development system has integrated QA -that probably played a factor.



#12
Jeremiah12LGeek

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What would an Origins 2?

 

This is exactly why DAO is very overrated 

 

This makes no sense and DAO WAS NOT OVERRATED YOU BLASPHEMOUS HEATHEN


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#13
Torgette

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What is an origins 2?



#14
X Equestris

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What? DAO is amongst BWs top selling titles behind only ME3 and maybe ME2, and I'm not sure if DAI has caught it in terms of totals sales yet.


It may have sold well, but Origins also languished in development hell for years. It took a lot to make, and it wasn't very profitable.

I don't know if Inquisition has eclipsed it yet, but I do know that it had beaten DA2's lifetime sales in like two months, and that was only DAI's physical sales.
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#15
Lumix19

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It may have sold well, but Origins also languished in development hell for years. It took a lot to make, and it wasn't very profitable.

I don't know if Inquisition has eclipsed it yet, but I do know that it had beaten DA2's lifetime sales in like two months, and that was only DAI's physical sales.


It sold well for an RPG, I understand those don't exactly sell well?

#16
AlanC9

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What? DAO is amongst BWs top selling titles behind only ME3 and maybe ME2, and I'm not sure if DAI has caught it in terms of totals sales yet.


DA:O also had a fairly bloated development time. But, yeah, that doesn't answer the OP's question, since incompetent management can make any project unprofitable.
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#17
wolfhowwl

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It may have sold well, but Origins also languished in development hell for years. It took a lot to make, and it wasn't very profitable.

I don't know if Inquisition has eclipsed it yet, but I do know that it had beaten DA2's lifetime sales in like two months, and that was only DAI's physical sales.

 

The 360 version charted ninth on the November 2009 NPD (US, physical). The PS3 version charted fifteenth.

 

DRAGON AGE: ORIGINS* (360) |Nov-09| 362.1K

 

There is a statement by EA from February 2010 that they had shipped 3.2 million copies worldwide.



#18
otis0310

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Two letters.  E A.

 

EA thinks that all of its games are too hard.

EA thinks all games should have multiplayer.

 

Basically EA is catering to the low attention span of the Call of Duty people.  Dragon Age is made for more mature people with higher attention span, people who are around 30, not 13.  As a result it is outside EAs target market.

 

You have to remember EA loves microtransactions, and it has a reputation for aggressively targetting the young casual market.  It is easier to convince a 15 year old with little finincial experince to part with their money then it is someone who is 35.  At that age they have not yet learned the value of money or how to handle it.  So if you are an unethical company only interested in money you want to make a crappy multiplayer game filled with bugs and sell it to a 15 year old.  Then you fill it with microtransactions and patch it up later (possibly for a fee).  Basically because a 35 year old has the life experience to know you are ripping them off, a 15 year old does not.  Not to mention a 15 year old would probably be more willing to buy it because of the hype or it "being cool", which in a nutshell is EAs marketting strategy.

 

So why do they not make one?

 

Because its EA.

EA has questionable business practices.

EA targets the younger casual crowd, who are more liekly to tolerate such practices.

The older crowds would not tolerate such practices, and therefore EA does not care about them.

DAO was made for older crowds.


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#19
X Equestris

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The 360 version charted ninth on the November 2009 NPD (US, physical). The PS3 version charted fifteenth.
 
DRAGON AGE: ORIGINS* (360) |Nov-09| 362.1K
 
There is a statement by EA from February 2010 that they had shipped 3.2 million copies worldwide.


And as I said, it was an expensive game to make.

It sold well for an RPG, I understand those don't exactly sell well?


It did, yes, but when you're racking up expenses during the six years or so it was in development, that offsets the sales.

#20
otis0310

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Not to mention EA bought Bioware just a few months before DAO came out, the execs in EA had no influence on its direction at all other than being able to say they want it shipped a couple months earler which they probably did.  After all DAO had a massive memory leak problem whenit was fist shipped that was later patched, Bioware might have wanted to fix that before release.

 

Of course in the sequels EA execs DID have say which is why we see the massive shift towards an action oriented title.

 

Because, as a I said "Basically EA is catering to the low attention span of the Call of Duty people.  Dragon Age is made for more mature people with higher attention span, people who are around 30, not 13"


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#21
AresKeith

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Not to mention EA bought Bioware just a few months before DAO came out, the execs in EA had no influence on its direction at all other than being able to say they want it shipped a couple months earler which they probably did.  After all DAO had a massive memory leak problem whenit was fist shipped that was later patched, Bioware might have wanted to fix that before release.

 

Of course in the sequels EA execs DID have say which is why we see the massive shift towards an action oriented title.

 

Because, as a I said "Basically EA is catering to the low attention span of the Call of Duty people.  Dragon Age is made for more mature people with higher attention span, people who are around 30, not 13"

 

This actually is not a true fact



#22
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Because, as creative professionals, they'd rather give themselves new challenges and explore new ideas than do the same thing over and over?

No one's asking for a reskin of Origins but a proper sequel with improvements of course

 

And how is ripping off Mass Effect and Skyrim exploring "new" ideas? lol


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#23
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Not to mention EA bought Bioware just a few months before DAO came out, the execs in EA had no influence on its direction at all other than being able to say they want it shipped a couple months earler which they probably did. After all DAO had a massive memory leak problem whenit was fist shipped that was later patched, Bioware might have wanted to fix that before release.

Of course in the sequels EA execs DID have say which is why we see the massive shift towards an action oriented title.

Because, as a I said "Basically EA is catering to the low attention span of the Call of Duty people. Dragon Age is made for more mature people with higher attention span, people who are around 30, not 13"

Umm, no. EA acquired Bioware back in 2007, I think it was. Early enough to have their label on the first Mass Effect. So they surely had some influence on DAO.

#24
AresKeith

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No one's asking for a reskin of Origins but a proper sequel with improvements of course

 

And how is ripping off Mass Effect and Skyrim exploring "new" ideas? lol

 

You still never addressed what a "proper sequel" to Origins is



#25
Teddie Sage

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You still never addressed what a "proper sequel" to Origins is

Basically a copy and paste of the same game with different names.