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Why the original "good" guys are becoming shitty hateful and dark?


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#276
KaiserShep

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I've honestly never had trouble with Catherine. I really don't see why people do. Then again I have all the OP **** before going to Denerim, so. 

 

The real trouble is the archers. In my first playthrough, I thought I could take the group head-on, but since I had a warrior Warden, Alistair, Zevran and Wynne, I was at a serious disadvantage, because Cauthrien is considerably harder to knock over, and the archers can peck away at your health before you can even reach them, faster than Wynne could heal the group, and I didn't really have all that many potions to spam at the time. Wynne was the first to go, and that was it. It initially did not occur to me to fall back and let them try to fight through a bottleneck.


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#277
Lady Artifice

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Those awful childer grubs. 

 

The time I faced her without a spirit healer in the party I regretted it. 



#278
Aimi

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Yeah, I don't get the avatar thing. Having Isabela's avatar doesn't mean I'do everything she did.


on the bright side I would have a wonderful singing voice
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#279
raging_monkey

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was awakening really that buggy I had no issues

#280
KaiserShep

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Those awful childer grubs. 

 

The time I faced her without a spirit healer in the party I regretted it. 

 

Man I hated those godawful things. Here I was already sick of the spiders and werewolves doing that in Origins, only to have these macabre muppet grubs constantly gnaw away at the group.


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#281
KaiserShep

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was awakening really that buggy I had no issues

 

I didn't have issues like freezing or graphical stuff, but I had serious issues with initiating quests, because a couple of them relied on encounters that interrupt your path of travel on the map, and sometimes they'd never trigger, locking out the quest. I had to use a guide to figure out how to get Valenna's personal quest. Some quest issues were not really bugs, but just poor planning in how the quests were interconnected, so it was really easy to lock one out by completing another too early.

 

The entire thing was more frustrating than fun. My completionist run was basically just a formality that I was glad to get out of the way, because I'm a sucker for bridging content.


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#282
Aimi

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Man I hated those godawful things. Here I was already sick of the spiders and werewolves doing that in Origins, only to have these macabre muppet grubs constantly gnaw away at the group.


Origins' combat was so stupidly broken in favor of even a moderately skilled player that Overwhelm and other pins were the only way to add any difficulty at all - and they only worked if there wasn't enough room to kill the werewolves/spiders/childers before they got to the party.

So from a balance perspective it was absolutely necessary whereas from a player perspective it was either incredibly terrifying or merely incredibly obnoxious.
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#283
raging_monkey

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I didn't have issues like freezing or graphical stuff, but I had serious issues with initiating quests, because a couple of them relied on encounters that interrupt your path of travel on the map, and sometimes they'd never trigger, locking out the quest. I had to use a guide to figure out how to get Valenna's personal quest, because you had to use a workaround for it to trigger.

odd my copy had zero issues quests triggered properly, combat was fine, rarely died... now I feel left out

#284
KaiserShep

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Origins' combat was so stupidly broken in favor of even a moderately skilled player that Overwhelm and other pins were the only way to add any difficulty at all - and they only worked if there wasn't enough room to kill the werewolves/spiders/childers before they got to the party.

So from a balance perspective it was absolutely necessary whereas from a player perspective it was either incredibly terrifying or merely incredibly obnoxious.

 

I never really gave it much thought beyond how much I hated it and was seriously annoyed by that repulsive crunching sound, but I guess it makes sense. Once I was leveled enough and had good gear, all mobs were trash mobs, unless they can basically just knock you down and look like they're totally turning you into a Warden buffet.



#285
The Elder King

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was awakening really that buggy I had no issues


Yeah. My experience was similar to KaiserShep, with the difference that I had to restart a playtrhough to get Velanna's quest.

#286
raging_monkey

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Yeah. My experience was similar to KaiserShep, with the difference that I had to restart a playtrhough to get Velanna's quest.

odd

#287
In Exile

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The fact people are arguing that killing people is better than not killing people makes me sad.

Leaving people alive doesn't necessarily mean inflicting less suffering on them. If you're an atheist (or just don't believe in an afterlife) then consigning someone to a horrid fate for the rest of their life (say slavery and abuse) may very well be worse than just nonexistence.

That's the debate in this thread. If you're blinded and mutilated, and kept alive only to be beaten and tortured day in and day out, death is not necessarily the worse fate.

#288
In Exile

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Well, unless you metagame, you don't know what will happen if you surrender. Loghain might as well try to execute you. He already tried to kill you three Times.


In fact, it's absurd you're not immediately mutilated. Alistair is a claimant for the Crown, but short of being the presumptive Cousland heir you're nothing.
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#289
In Exile

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The real trouble is the archers. In my first playthrough, I thought I could take the group head-on, but since I had a warrior Warden, Alistair, Zevran and Wynne, I was at a serious disadvantage, because Cauthrien is considerably harder to knock over, and the archers can peck away at your health before you can even reach them, faster than Wynne could heal the group, and I didn't really have all that many potions to spam at the time. Wynne was the first to go, and that was it. It initially did not occur to me to fall back and let them try to fight through a bottleneck.


Choke points. DAO is basically just about choke points. Same with DA2 really. Just retreat back to the nearest narrow corridor and it all becomes a slaughter. That works in POE too. Really any RPG where AOEs do a great deal of damage and your CC paralysis attacks have big AOE cones and are hard to resist.

#290
Darkly Tranquil

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Choke points. DAO is basically just about choke points. Same with DA2 really. Just retreat back to the nearest narrow corridor and it all becomes a slaughter. That works in POE too. Really any RPG where AOEs do a great deal of damage and your CC paralysis attacks have big AOE cones and are hard to resist.


This is true of any game with line-of-sight based combat really, not just RPGs. FPS games use choke point and limited LoS frequently to funnel enemies into a kill zone also.