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Combat is so... Clean and sanitary. Inoffensive and happy.


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#1
Saphiron123

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All the corpses vanish (truly using the power of the ps4 there folks!), no finishing moves (slicing off heads in origins, jumping on dragons for an epic kill etc.) and no decapitations, blood is WAY toned down (no more dragon age type conversations with blood all over your party) and my characters all have a very specific magic power that keeps blood permanently off their face with or without a helmet (I think I saw a drop once).

When I hit a dude with a sword the size of me, he should bleed. His corpse should bleed (and he should have a corpse). My 2H warrior feels like he's fighting with a sword made out of plastic.

They kept the mature aspects of sex in the game, but they cut out the more horrifying creatures (goodbye brood mothers, goodbye desire demons), they cut out the signs of war (goodbye dudes hanging from trees, goodbye dirty people fleeing a battle), and everything feels so bloody... I don't know, sanitary and inoffensive.

The violence and combat feels like it was intended for ages 10 and up. I think Cory and that one dude Leliana slit the throat of were the only deaths in the whole thing where the bad guy didn't just slump over like a guy shot in one of those old school westerns. Maybe there's one or two more, but not many.

My warden used to stab people in the gut and chop their head off, or hit them with the blunt part of the axe and then bring the blade across on their head. My inquisitor just swings back and forth without any real impact until they slump over. Bioware, you can do better, Combat doesn't feel as satisfying as it once did... Da2 was over the top, but this is the exact opposite.

Dragon age combat: ages 10 and up
Dragon age romances: you'd better be done high school before you romance bull.

Edit: I take that back, the judgements were also cool... Again, not violent, but at least there was a kill animation of sorts.
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#2
BansheeOwnage

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#3
10K

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*Snip*

That's fine and all, but I think many want something like this to make a comeback


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#4
DirkJake

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I don't see how making the combat more bloody and gory is better, but that's just me. 


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#5
10K

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I don't see how making the combat more bloody and gory is better, but that's just me.

It's really not about the gore, well atleast for me. I just want finishing moves to make a comeback.

Edit: But without some gore combat wouldn't be taken too seriously. What's the point of slicing someone with a sword only to find out they don't bleed? Gore helps in portraying the danger that weapons hold.
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#6
SardaukarElite

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I'm not sure how Desire Demons count as horrifying creatures unless you have a crippling fear of tassels.

 

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I like a certain level of brutality in combat, but without synched animations I think any violence is likely to just be ridiculous clouds of red mist as swords pass through people.


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#7
Shechinah

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I'm not sure how Desire Demons count as horrifying creatures unless you have a crippling fear of tassels.

 

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To me, it would be because of their ability to psychologically manipulate someone and twist their desire to horror but that is a common ability of demons so I'm not seeing how the Desire Demons by their physical design are frightening. I like their design but I woud not count it as more horrifying or even close to be on par with a Broodmother whose design is a testament to the horrible process that they are forced to undergo and how far they've been twisted. 
 


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#8
Madrict

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Yeah the toned down blood etc of DAI is a bit disappointing. For me I always associated blood with dragon age origins and even 2, now not so much....feels PG :(

 

The disappearing corpses bug me too, no immersion and kind of ties in with the feeling of no consequences for your actions, like many of the quests not having consequences.


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#9
Madrict

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I miss Desire Demons :( They were interesting,



#10
Shechinah

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Yeah the toned down blood etc of DAI is a bit disappointing. For me I always associated blood with dragon age origins and even 2, now not so much....feels PG :(

 

The disappearing corpses bug me too, no immersion and kind of ties in with the feeling of no consequences for your actions, like many of the quests not having consequences.

 

Origins also featured corpses disappearing leaving only a puddle of blood but sometimes nothing at all.



#11
Madrict

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At least it left a puddle of blood in DAO, lol. I modded the bodies to stay in origins, silly to have them disappear at all. But DAI's fantastic light show when they do is stupid.



#12
Fredward

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Yeah, know what else is clean and sanitary?

 

YOUR ROOM.

 

Aaaaaayyyyyyyyy.



#13
CathyMe

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Aahh, the days of DAO and DA2 when NPC would talk with people splattered in blood without bating an eye :P
In all seriousness, are the flying giblets, ribcages ( although is funny when a great bear has ribs the same size of that of a fennec) and bloodspater not enough? The gore is the least important problem for da right now.

#14
PhroXenGold

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It's better than walking around with blood on my teeth....



#15
CathyMe

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It's better than walking around with blood on my teeth....

Mhhmmm...blood.....Tasty
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#16
PhroXenGold

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Mhhmmm...blood.....Tasty

 

But if it was tasty, you'd lick it off and enjoy it. Instead you just leave it there....


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#17
Octarin

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There already is a toggle for blood gore on or off. If you're to put it at off, no matter how gory it is, what's your point and why do you care if the rest of us want a comeback of the real gore as seen in previous installments? It's like... commenting on something that doesn't affect you, why do it? 

 

I'd love to see the old gore back, but please, fix this persistent gore thing that says that both halves of your character have to have matching-and-opposite blood stains. It really makes them look like odd looking humanoid giraffes instead of blood-spattered killers. 


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#18
suirazul

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I really miss Dragon Age Origins.


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#19
berelinde

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It's better than in DA2 where corpses flew apart into lego chunks.


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#20
Archerwarden

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That's fine and all, but I think many want something like this to make a comeback

Yes. Please. Great video by the way. That's when non-offensive content was not a priority. When fun was. Finishing animation, animations that made you feel you were actually using a shield to bash, sword to pummel, blade to sink in. Enemy reaction. That was fun.
What we have in DAI in modern Disneys version. Blades feel like they are passing through air. Combat is bad or something....

Would love to see them bring DAO style back in DA4.
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#21
AlanC9

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I though the finishing animations just cheesy, myself. Not to mention the way that they occasionally triggered in the middle of ongoing combat, since I think that could have been fixed.
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#22
Darkly Tranquil

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While I'm all for more visceral combat, its should be a far lower priority than making the combat actually mechanically interesting and challenging. DAI's combat was shallow, easy, and ultimately tedious.


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#23
DarkKnightHolmes

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The combat is more like a skittle fest. So much random colours, my eyes start to hurt.


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#24
Bayonet Hipshot

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This is the result of MMO-fication and mainstreaming of Dragon Age.

 

I would not be surprised to see a Dragon Age MMO like ESO in the future. They already dumbed things down and made the combat so colorful like many MMOs. 


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#25
TheOgre

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It's better than in DA2 where corpses flew apart into lego chunks.

 

Blasphemy!!! Dare you challenge my creative use of the leggo parts? I've made abominations similar to warcraft's abomination out of the myriad of leggo chunks as you would put them!