Disney Combat makes the story and the mood lose its grit. I guess. And it feels like the devs are shielding my eyes to make sure I don't see anything scary, by making the combat full blown cartoonish.
Combat is so... Clean and sanitary. Inoffensive and happy.
#226
Posté 16 mai 2015 - 05:32
- Uccio aime ceci
#227
Posté 16 mai 2015 - 05:51
Agree with the mages. I feel that people do not understand what mages are supposed to be. They are supposed to be the heavy artillery/nukes of the battlefield. That is exactly what the lore keeps yapping about. Now, if you remove that and strip mages of everything that makes them mages what you have left?
It completely breaks the lore if mage is not someone who can crush 20 guys in one strike. That is it all about, plain and simple.
I did love also the other classes. A warrior or rogue doe not have to be as deadly as a mage is. That is why you keep different classes in the group. I also loved the slow battle animations when you could actually see how the rogue or warrior executed his strikes and kill animations. Now it is just a bile of colorful vomit where everything blends into one big flash. I hate that.
It was all good back in Origins.
This. Holy crap this. In origins you visit the tower, where mages are raised in isolation and deemed one of the greatest threats in thedas. Malificarum are hunted down without mercy, and an entire order of specialized anti magic knights who use lyrium to fight this threat was born after the mages ruling the nation were finally beaten. It's repressive, but deemed necessary. A Mage on the battlefield is supposed to be a game changer, and an abomination is supposed to be truly terrifying.
DAI forgot all that. They look at mages as a "class" instead of a group rooted in the lore. They balanced everything and mages are a joke now, enemy mages have like two spells and aren't intersting anymore where they once had their own faces and spell lists... Basically, except for one neato combo, there's no reason to be a templar because they threw out the lore and made mages as powerful as any regular fighter. They even pulled out all the tactical spells and took away most of the powerful ones (or locked others as special abilities with a meter to build). And to clarify, enemy mages should be every bit as terrifying as the player, this isn't a "Bioware please make me super powered" argument. When you see a Mage on the field he should be your first target because he's the biggest threat.
Bioware blew mages so badly in DAI. They feel so weak and incomplete, and let's be honest, the enemy doesn't even have actual mages anymore. They have mobs with flashy standard attacks. Gone are the days when you hear a fireball coming and your whole party gets knocked down before you even know what happened.
- Uccio, mat_mark et Archerwarden aiment ceci
#228
Posté 16 mai 2015 - 05:55
DAII combat was good (at least for me) even without the bloody and gory, so it must be something else that players do not appreciate of DAI combat system.
Anyway the messy kills of DAO and the combat melee animations of DAII were one of the reason of why many have decided to use rogues and warriors, without those elements i cannot blame players like the Op when they say something like "my sword it's made of plastic", DAI is not good when it comes to melee combat.
Agreed. There's no impact. It feels like the combat system has been toned down to the point it doesn't feel real. Before we had actual moves like riposte and heavy swing, in awakening we got some trippy powers but I liked having down to earth skills.
Now my warriors are as magic as my mages, with flashing lights and horns that shatter armor and scorpion-style chains that drag their enemies to them and split the earth so it spits out fire... What happened to regular fighters. These guys would fit better into street fighter or mortal kombat then into dragon age.
- Uccio aime ceci
#229
Posté 16 mai 2015 - 06:10
Now my warriors are as magic as my mages, with flashing lights and horns that shatter armor and scorpion-style chains that drag their enemies to them and split the earth so it spits out fire... What happened to regular fighters. These guys would fit better into street fighter or mortal kombat then into dragon age.
Abilities like earthshaking strike are a bit over the top, true (though I do give this ability to Bull, since he's freakishly larger than humans), but I recall thoroughly hating a lot of the sustained abilities in Origins, because not only did it create annoying effects on the characters, but many of them stayed active even in dialogue. It took me a while to figure out that Leliana's song of valor ability was responsible for the purple sparkling effect that shrouded everyone, and the most infuriating sustained ability of all was Mhairi's air of indolence, which made this horribly obnoxious booming noise. Then there were other abilities introduced in Awakening, like ranger with its ridiculous animal summoning, spirit warrior which erected what looks like a preliminary design for the sentinel's tech armor in Mass Effect. Warriors were able to knock enemies back with their voice, akin to a mage's mind blast, only a sonic boom. The only difference between Origins and the other games is the animation speed. All of the weirdness and "magical" stuff that went on was always there. And then as far as the animation itself is concerned, the much beloved kill animation had its own level of cartoonish shenanigans as well. The dragon kill move in particular is just as bad, if not worse, than any crazy maneuver you could do in DA2 or DA:I, because here you have a warrior in full armor, doing an insane acrobatics move while a dragon's head flailed about. Looks cool? Sure, but it's no less ridiculous.
- Exile Isan, Il Divo et Grieving Natashina aiment ceci
#230
Posté 16 mai 2015 - 06:17
But I enjoy the Mages. While they do not have as many quickslots as I would like, being able to devastate a small group of opponents has not been a problem. Between setting Static Cage to prime possible combos, as well as controlling the field of battle, plus Chain Lightning, Dispel, and Energy Barrage to help paralyze and damage multiple foes, this Mage build worked out rather well. And that does not include Fade Cloak, Spirit Blade, Barrier, and some Focus/ special ability. And as much I enjoyed Mana Clash in DAO, I did not care for the CTD's from doing so.
And while I have not played much of the melee thus far, I already like the weight and feel of DAI over that of DA2, as well as the less sluggish feel of the 2H default swings from DAO. Pacing seems better overall, though I would prefer fewer Staff bolts and increased damage to help make them more on-line with arrows.
#231
Posté 16 mai 2015 - 09:52
This. Holy crap this. In origins you visit the tower, where mages are raised in isolation and deemed one of the greatest threats in thedas. Malificarum are hunted down without mercy, and an entire order of specialized anti magic knights who use lyrium to fight this threat was born after the mages ruling the nation were finally beaten. It's repressive, but deemed necessary. A Mage on the battlefield is supposed to be a game changer, and an abomination is supposed to be truly terrifying.
DAI forgot all that. They look at mages as a "class" instead of a group rooted in the lore. They balanced everything and mages are a joke now, enemy mages have like two spells and aren't intersting anymore where they once had their own faces and spell lists... Basically, except for one neato combo, there's no reason to be a templar because they threw out the lore and made mages as powerful as any regular fighter. They even pulled out all the tactical spells and took away most of the powerful ones (or locked others as special abilities with a meter to build). And to clarify, enemy mages should be every bit as terrifying as the player, this isn't a "Bioware please make me super powered" argument. When you see a Mage on the field he should be your first target because he's the biggest threat.
Bioware blew mages so badly in DAI. They feel so weak and incomplete, and let's be honest, the enemy doesn't even have actual mages anymore. They have mobs with flashy standard attacks. Gone are the days when you hear a fireball coming and your whole party gets knocked down before you even know what happened.
Yes. I'd like to add the combat felt very passive, shallow and distant. And I agree with Ucci also (you both said it better) mages are suppose to be strong and a power on field but they don't seem this way. DW Rogues also feel very weak and the daggers felt as if I was striking air rather than an opponent. Its as if Bioware wanted to send a message that fighting is bad and not acceptable anymore.
Archer is a bit better but as with the other classes not enough skill set or slot options. Too much bright happy graphics that cover the field.
#232
Posté 16 mai 2015 - 10:02
Spoiler*
Where Maleficent & future king guy (can't remember his name)have sex only for him to creep over her while she is asleep and literally cut off her wings.
That is one of them cover you kids eyes moments.....
That made me chuckle. Must be a merican thing.
#233
Posté 16 mai 2015 - 10:52
If one does not like the flash, turn the Graphical FX to Low; works well for me. It also boosts FPS and seems to make the FX more natural in appearance. And special FX abilities are not mandatory; have yet to use the Chain tosses and earth shattering 2H moves myself.
But I enjoy the Mages. While they do not have as many quickslots as I would like, being able to devastate a small group of opponents has not been a problem. Between setting Static Cage to prime possible combos, as well as controlling the field of battle, plus Chain Lightning, Dispel, and Energy Barrage to help paralyze and damage multiple foes, this Mage build worked out rather well. And that does not include Fade Cloak, Spirit Blade, Barrier, and some Focus/ special ability. And as much I enjoyed Mana Clash in DAO, I did not care for the CTD's from doing so.
And while I have not played much of the melee thus far, I already like the weight and feel of DAI over that of DA2, as well as the less sluggish feel of the 2H default swings from DAO. Pacing seems better overall, though I would prefer fewer Staff bolts and increased damage to help make them more on-line with arrows.
I don't think you can turn the graphical FX down to low on consoles.
#234
Posté 16 mai 2015 - 11:11
Disney Combat makes the story and the mood lose its grit. I guess. And it feels like the devs are shielding my eyes to make sure I don't see anything scary, by making the combat full blown cartoonish.
You people really don't know Disney at all so maybe you should stop using it as a catch all insult?
- Leo, Exile Isan, Grieving Natashina et 1 autre aiment ceci
#235
Posté 16 mai 2015 - 11:23
You people really don't know Disney at all so maybe you should stop using it as a catch all insult?
oh don't be silly. its not an insult its a way to describe. Disney - general definition and common knowledge use: cartoonish, for kids not adults, watered down etc.
Yes Disney, especially the cartoons have their dark sides - much of that can go over the heads of children.
again: the demons coming from the rift reminded me of the fairies in the Sleeping Beauty cartoon. Not terrible dark, not scary, not much of anything. Just tiny little things in color. Darkspawn: tiny with odd looking hats not at all menacing creatures from the deep roads.
Disney: think light colorful - suitable for children.
- Rawgrim et Uccio aiment ceci
#236
Posté 16 mai 2015 - 11:36
oh don't be silly. its not an insult its a way to describe. Disney - general definition and common knowledge use: cartoonish, for kids not adults, watered down etc.
Yes Disney, especially the cartoons have their dark sides - much of that can go over the heads of children.
again: the demons coming from the rift reminded me of the fairies in the Sleeping Beauty cartoon. Not terrible dark, not scary, not much of anything. Just tiny little things in color. Darkspawn: tiny with odd looking hats not at all menacing creatures from the deep roads.
Disney: think light colorful - suitable for children.
No using it in a derisive way makes it an insult.
And to someone who grew up on Disney like me it just makes you look lazy,ignorant and stupid to do so given Disney as a whole handles darkness and maturity a lot better then Bioware has.
- Exile Isan et AresKeith aiment ceci
#237
Posté 16 mai 2015 - 11:38
Um, no.
The imagery, including the sexual imagery (her appearing naked dancing in a fire) is not something that most children could miss. They might not 100% understand it, but the lyrics and the images make it quite clear. The name of the song is called Hellfire, about a priest that wants to kill Emerselda to save his immortal soul from giving into to the temptation of sin and sex. Just look at it. Contrary to what a lot of people like to think, kids aren't usually that stupid. This was also a successful Disney movie too. You're confusing "for the family" with "for the children."
So please, tell me again how light and airy Disney always is and that the darkness is too vague for elementary school kids to get. I'd be happy to post other examples.
- Exile Isan, Dirthamen, Shechinah et 3 autres aiment ceci
#238
Posté 16 mai 2015 - 11:42
#239
Posté 16 mai 2015 - 11:48
Um, no.
The imagery, including the sexual imagery (her appearing naked dancing in a fire) is not something that most children could miss. They might not 100% understand it, but the lyrics and the images make it quite clear. The name of the song is called Hellfire, about a priest that wants to kill Emerselda to save his immortal soul from giving into to the temptation of sin and sex. Just look at it. Contrary to what a lot of people like to think, kids aren't usually that stupid. This was also a successful Disney movie too. You're confusing "for the family" with "for the children."
So please, tell me again how light and airy Disney always is and that the darkness is too vague for elementary school kids to get. I'd be happy to post other examples.
Not to mention in the opening act he murders the title character's mother while she's begging a church to save her and her baby.
Also forget that guy Ursula,Monstro and Maleficent were way scarier. ![]()
#240
Posté 17 mai 2015 - 12:04
I am sorry what you just said in rude and insulting and an overly emotional overreaction. I did not personally attack you and call you names.No using it in a derisive way makes it an insult.
And to someone who grew up on Disney like me it just makes you look lazy,ignorant and stupid to do so given Disney as whole handles darkness and maturity a lot better then Bioware has.
I also grew up on Disney. Every single Sunday night at 8pm. Plus the movies Herbie the Car, The Computer Who Wore Tennis Shoes, Fantasia, Cinderella, Snow White, Sleeping Beauty.
Many of Disney's shows are light, silly fare. Most people will acknowledge that and understand what is meant and I stand by that.It is not insulting to say the demons look like the fairies and are not menacing. Using similarities to get a point across is not insulting.
I do apologize that I offended you.
- Rawgrim et Uccio aiment ceci
#241
Posté 17 mai 2015 - 12:04
DAI also has horrors enough for most; simply do not require extra gore to illustrate them.
#242
Posté 17 mai 2015 - 12:06
Not to mention in the opening act he murders the title character's mother while she's begging a church to save her and her baby.
Also forget that guy Ursula,Monstro and Maleficent were way scarier.
Also, while it was released on Touchstone Pictures, how about "Who Framed Roger Rabbit?" Anyone that's watched a few minutes of that knows that Disney was all over it. The dip scene with the poor shoe has been often listed as one of the darker moments in film from people's childhoods.
Bit of film history: Back in the 80s, Disney didn't want to release movies above a G rating (which would be PG today,) so they created Touchstone Pictures. While this company was used for non-Disney movies, it was often times used by Disney in order to make movies that weren't so squeaky clean. Thanks to stuff like the shoe, innuendo ("Nice booby trap") and other things along those lines, "Who Framed Roger Rabbit?" was released on Touchstone. It's still Disney (and WB), and anyone that thinks otherwise is lying to themselves.
I think there is too many folks that have only seen the late Michael Eisner era Disney movies like the endless DVD sequels and such. The company did itself a world of good when his butt got fired.
- Shadow Fox et mat_mark aiment ceci
#243
Posté 17 mai 2015 - 12:22
You people really don't know Disney at all so maybe you should stop using it as a catch all insult?
How is that an insult? The point was that it is a bad mix. Not that Disney is a bad thing. Are you saying that it would be a good idea to mix Disney cartoons with the Saw movies? Bambi + Terminator. That has to be tailor made for adults, no? How about having Pluto team up with Rambo in Rambo 5. It wouldn't look out of place at all right? Its a shame they didn't add Dumbo into Braveheart. It would have made the movie more believable. (and that wasn't an insult. It was examples for getting a point across.)
- Archerwarden aime ceci
#244
Posté 17 mai 2015 - 12:39
I am sorry what you just said in rude and insulting and an overly emotional overreaction. I did not personally attack you and call you names.
I also grew up on Disney. Every single Sunday night at 8pm. Plus the movies Herbie the Car, The Computer Who Wore Tennis Shoes, Fantasia, Cinderella, Snow White, Sleeping Beauty.
Many of Disney's shows are light, silly fare. Most people will acknowledge that and understand what is meant and I stand by that.It is not insulting to say the demons look like the fairies and are not menacing. Using similarities to get a point across is not insulting.
I do apologize that I offended you.
I'm not insulting you I'm trying to save you further mockery and embarrassment by pointing out how foolish you look when you use Disney as an easy insult.
Except when the comparison is done negatively.*and please don't insult my intelligence by saying that's not how most people are doing it*
No not offended: Amused that people still think Disney is all singing and bright colors,slightly annoyed at the lack of creativity*really Disney is the best insult you people can do?Might as well insult EA by calling it Nintendo
* and highly unlikely to take you seriously at all but not offended.
- Grieving Natashina aime ceci
#245
Posté 17 mai 2015 - 12:44
I'm not insulting you I'm trying to save you further mockery and embarrassment by pointing out how foolish you look when you use Disney as an easy insult.
Except when the comparison is done negatively.*and please don't insult my intelligence by saying that's not how most people are doing it*
No not offended: Amused that people still think Disney is all singing and bright colors,slightly annoyed at the lack of creativity*really Disney is the best insult you people can do?Might as well insult EA by calling it Nintendo* and highly unlikely to take you seriously at all but not offended.
And once again you are being rude intentionally.
- Rawgrim aime ceci
#246
Posté 17 mai 2015 - 01:33
DW Rogues also feel very weak and the daggers felt as if I was striking air rather than an opponent. Its as if Bioware wanted to send a message that fighting is bad and not acceptable anymore.
Of course this overlooks the fact that melee rogues (rogues in general really) in DAI are far superior to their DAO counterparts (although they're no Rogue Hawke).
This. Holy crap this. In origins you visit the tower, where mages are raised in isolation and deemed one of the greatest threats in thedas. Malificarum are hunted down without mercy, and an entire order of specialized anti magic knights who use lyrium to fight this threat was born after the mages ruling the nation were finally beaten. It's repressive, but deemed necessary. A Mage on the battlefield is supposed to be a game changer, and an abomination is supposed to be truly terrifying.
According to lore, Templars are also supposed to scare the s*** out of mages. In game however they weren't even remotely threatening and worse still, the spec was pretty much useless against anything that didn't have mana at all (i.e. Most enemies).
At least they're useful for fighting enemies that aren't demons now.
#247
Posté 17 mai 2015 - 05:20
I'm not sure how Desire Demons count as horrifying creatures unless you have a crippling fear of tassels.
---
I like a certain level of brutality in combat, but without synched animations I think any violence is likely to just be ridiculous clouds of red mist as swords pass through people.
<<<<<<<<<<>>>>>>>>>>
Are you a Frank Herbert fan? Your SIG suggests that because The Imperial Sardaukar are soldier-fanatics loyal to the Padishah Emperors of House Corrino.
Anyway, compared to DA:O, this game was scrubbed for console kiddies and casual gamers. Ergo, the lack of anything barbaric.
#248
Posté 17 mai 2015 - 05:49
I'm still trying to comprehend how Disney equates to child-friendly and bubbly bright with no mature content like some people are saying. It's like "family-friendly" is the same as "for children ages 6+", totally ignoring that adults tend to be a part of families as well.
Pulp Fiction was distributed by Miramax, which is a subsidiary of Disney. Thus, one could argue that Pulp Fiction (AKA the movie where Bruce Willis is gagged and sexually assaulted by a man in a gimp suit and Ving Rhames is raped by that same gimp) is a Disney movie, at least by association. Likewise, Marvel is owned by Disney. Thus, one can argue that the Daredevil series on Netflix (AKA the show where Vincent d'Onofrio decapitates Gideon Emery with a car door) is a Disney series. Because gimp suits, rape, and decapitation are all bubbly bright and child-friendly.
- Shechinah et Shadow Fox aiment ceci
#249
Posté 17 mai 2015 - 05:49
Are you a Frank Herbert fan? Your SIG suggests that because The Imperial Sardaukar are soldier-fanatics loyal to the Padishah Emperors of House Corrino.
Yes, or at least I found Dune a very influential read.
#250
Posté 17 mai 2015 - 08:17
That's fine and all, but I think many want something like this to make a comeback
I should replay that game sometime. Just seeing that trailer reminds me of how awesome that game is.
- Uccio aime ceci





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