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Combat is so... Clean and sanitary. Inoffensive and happy.


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#301
Duelist

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I found that I was dying way too easily, so that's when I picked up Parry and Frost Flask, and I thought it worked out great.

Between Flask of Fire, Twin Fangs, and Deathblow, your DPS is already so good that staying alive becomes paramount.


You're the only person I know of that uses Parry.

#302
CronoDragoon

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You're the only person I know of that uses Parry.

 

I kept it because it's fun, less so because it's useful.


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#303
Duelist

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I kept it because it's fun, less so because it's useful.


Heh, that's my exact reasoning behind keeping Fallback Plan.
There's something oddly satisfying about dragging someone away from a group and into a four on one beatdown.

#304
Joseph Warrick

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DAI combat makes me think of words like confetti and tiddlywinks.


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#305
leaguer of one

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The sustained abilities were annoying, true... but in DAI it's everything. You can't even charge a guy without creating a magical windtunnel.

Again...not too different from dao or 2. Your literally having dicoballs calling pyrotechnics flashy.



#306
Saphiron123

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Again...not too different from dao or 2. Your literally having dicoballs calling pyrotechnics flashy.

Different enough. Combat in dao and da2 FELT less cartoony and more serious at least, at least to me. 


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#307
AlanC9

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It'd be helpful if we had a account of what causes those feelings of seriousness and cartoonyness.


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#308
Uccio

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Again...not too different from dao or 2. Your literally having dicoballs calling pyrotechnics flashy.


Different enough to make a distinction.

#309
FKA_Servo

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Different enough. Combat in dao and da2 FELT less cartoony and more serious at least, at least to me. 

 

X0JtQNonQfMd.878x0.Z-Z96KYq.jpg

 

DA2_Lethendralis_-_greatsword_-_Fenris_r


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#310
Shechinah

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X0JtQNonQfMd.878x0.Z-Z96KYq.jpg

 

DA2_Lethendralis_-_greatsword_-_Fenris_r

I still remember seeing a cutscene of Fenris standing over Hadriana with a two-handed maul looking like he was about to play a game of whack-a-mage. It still has me chuckling and I can never have Fenris wield a maul because that memory makes me unable to take the scene serious.  



#311
Uccio

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Well at least you could see it, in DAI you only see miniature mooks from distance getting mauled. Darkspawn, bandits, tevinter.. they all look exactly the same. 



#312
Torgette

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I found that I was dying way too easily, so that's when I picked up Parry and Frost Flask, and I thought it worked out great.

 

Between Flask of Fire, Twin Fangs, and Deathblow, your DPS is already so good that staying alive becomes paramount.

 

High DPS low protection gets extremely fun at higher levels though. Playing Dragon Age games as a tank is boring as hell.



#313
Torgette

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It'd be helpful if we had a account of what causes those feelings of seriousness and cartoonyness.

 

Insecurity.  :rolleyes:


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#314
papercut_ninja

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While we're at it, they should add menstruation as well...it´s just so silly for all the women to walk around so fresh and clean all the time...it´s not like they have decent sanitation pads in Thedas!

 

 

-You don't want to know where my blood magic comes from!



#315
Neon Rising Winter

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High DPS low protection gets extremely fun at higher levels though. Playing Dragon Age games as a tank is boring as hell.

I liked tanking better in DA:I, it felt a bit more mobile and if you churn out a lot of CC there's a satisfying amount of BAM! and SPLAT! going on. With you for the first two though, they drove me to DPSing.



#316
Saphiron123

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I still remember seeing a cutscene of Fenris standing over Hadriana with a two-handed maul looking like he was about to play a game of whack-a-mage. It still has me chuckling and I can never have Fenris wield a maul because that memory makes me unable to take the scene serious.  

At least blades slice in DA2. In DAI they might as well be clubs. In DAO they could remove limbs.

DAI is the saturday morning cartoon version of dragon age combat.

And I admit, while it was slightly cheesy, I really miss the bloodsplatter all over my character's face after a big fight, while he/she casually discussed a companion's background... of course, you can't talk to your characters in the wilderness anymore. Those moments were cheesy, fun, and inherently unique "dragon age" moments.

DAI had few moments that really "felt like dragon age".



#317
Elhanan

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If excess gore, cut-scenes, and repeated questioning of the followers is what defines Dragon Age, kinda glad that it is missing from the most recent version.

#318
Shechinah

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At least blades slice in DA2. In DAI they might as well be clubs. In DAO they could remove limbs.

As far as I remember, only heads could be removed through combat finishers and heads as far as I know, do not count as limbs.

 



#319
leaguer of one

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Different enough. Combat in dao and da2 FELT less cartoony and more serious at least, at least to me. 

Please, their all cartoony. Da2 had you doing back flips and darting everywhere and dao had you glow more than  a high rock star.



#320
Shechinah

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Please, their all cartoony. Da2 had you doing back flips and darting everywhere and dao had you glow more than  a high rock star.

 

Something, I believe, that was not exclusive to the mage class either in DA:O and DA:A; The warrior and rogues had them as well and not just from specialisations where such effects made sense like the Spirit Warrior specialization. The "colorful" is little new in the series, in my opinion.
 



#321
Aulis Vaara

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Something, I believe, that was not exclusive to the mage class either in DA:O and DA:A; The warrior and rogues had them as well and not just from specialisations where such effects made sense like the Spirit Warrior specialization. The "colorful" is little new in the series, in my opinion.
 

 

This is true, but DA:O and DA:A had mods that allowed you to turn those things off. Well, that AND even if you had it on it was not as bright and obtrusive as in DA:I. I like when a game is colorful and gives you all the information you need visually, but it has to be done well. Three orbiting shields is a bit too much, as are bright purple glowing arrows, and a shatter effect for shield bash that is a foot thick.

EAware has lost all art of subtlety.



#322
Shechinah

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This is true, but DA:O and DA:A had mods that allowed you to turn those things off. Well, that AND even if you had it on it was not as bright and obtrusive as in DA:I. I like when a game is colorful and gives you all the information you need visually, but it has to be done well. Three orbiting shields is a bit too much, as are bright purple glowing arrows, and a shatter effect for shield bash that is a foot thick.

EAware has lost all art of subtlety.

 

It was still in Origins and Awakening which is what some people seem to have forgotten and if you did not have mods, you were stuck with them and some of them could be very intrusive especially towards your immersion because they actually made repeated and in some cases, loud sound effects. 

 

Air of Insolence from the warrior Juggernaut was one such sustainable talent, I believe, as it not only made a sound effect repeatedly, it also left you or at the very least had a reoccuring visual effect which had a purple shockwave or circle surround your character. I'd consider them just as potentially "bright and obtrusive" as the ones in Inquisition.

 

I know some claim that Inquisition turned every class into a mage based on the combat visual effects but if that is the basis then I'd have to disagree because in my opinion; then everyone was already a mage back in Origins! I would not consider this something introduced by "Inquisition".

 

As far as I can tell it has been in every single game of the franchise from Dragon Age: Origins to it's expansion pack to Dragon Age II to Inquisition. It is likely Humpty Dumpty from the Puss in Boot movie; "I was always... there"

 

 

  
 



#323
KaiserShep

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This is true, but DA:O and DA:A had mods that allowed you to turn those things off. Well, that AND even if you had it on it was not as bright and obtrusive as in DA:I. I like when a game is colorful and gives you all the information you need visually, but it has to be done well. Three orbiting shields is a bit too much, as are bright purple glowing arrows, and a shatter effect for shield bash that is a foot thick.

EAware has lost all art of subtlety.

 

Mods aren't a huge plus when only a third of the available platforms support them. But I wholeheartedly disagree about them being less intrusive in Origins and Awakening. Those effects were apparent in dialogue. It really does not get much worse than that, because it's one thing to see those effects during combat, but it's another when your character is standing there talking to someone, all the while having some cascading stream of color engulfing your entire group, or worse, making some repetitive booming noise. Like, imagine if DA2's rock armor stayed active even while Hawke was talking to someone. This is actually the case with Wynne, since rock armor is just a steady stream of gravel flowing down her body, which stays active even in dialogue out in "danger" areas. It'd be ridiculous. But let's not forget some of the other glowing weirdness in Awakening. Spirit Warrior basically has the medieval equivalent of the Sentinel's tech armor. You literally spawn a glowing force field of extra armor, and this is around a regular warrior who should have no latent magical ability whatsoever. It at least deactivates when combat is over.

 

This is seldom mentioned, but I dislike the way enchanted weapons just blaze with fire or electricity while strapped to your PC or party member's back. I very much prefer that it only be active when engaged in combat, same as the other various effects.

 

I never really had a problem with the glowing arrow. It only occurs during explosive shot, and you could easily attribute that to whatever alchemical alteration was made to that arrow that makes it explode.

 

Subtlety was never a thing when it came to DA's combat. Heck, for all the guff people give DA2, you had to actually check the sustained abilities on the wheel to be sure that the ones you wanted were active. Hawke didn't constantly glow green when a duelist ability was activated.


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#324
KaiserShep

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You're the only person I know of that uses Parry.

 

I never use it, but I think that it should not be an active ability, but rather something tied to the passives if you have considerably high dexterity. In Origins, I poured lots of points into dex and blows were deflected quite often when some fool with a dagger or sword came at me.


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#325
o Ventus

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Mods aren't a huge plus when only a third of the available platforms support them. But I wholeheartedly disagree about them being less intrusive in Origins and Awakening. Those effects were apparent in dialogue. It really does not get much worse than that, because it's one thing to see those effects during combat, but it's another when your character is standing there talking to someone, all the while having some cascading stream of color engulfing your entire group, or worse, making some repetitive booming noise. Like, imagine if DA2's rock armor stayed active even while Hawke was talking to someone. This is actually the case with Wynne, since rock armor is just a steady stream of gravel flowing down her body, which stays active even in dialogue out in "danger" areas. It'd be ridiculous. But let's not forget some of the other glowing weirdness in Awakening. Spirit Warrior basically has the medieval equivalent of the Sentinel's tech armor. You literally spawn a glowing force field of extra armor, and this is around a regular warrior who should have no latent magical ability whatsoever. It at least

 

This is seldom mentioned, but I dislike the way enchanted weapons just blaze with fire or electricity while strapped to your PC or party member's back. I very much prefer that it only be active when engaged in combat, same as the other various effects.

 

I never really had a problem with the glowing arrow. It only occurs during explosive shot, and you could easily attribute that to whatever alchemical alteration was made to that arrow that makes it explode.

 

Subtlety was never a thing when it came to DA's combat. Heck, for all the guff people give DA2, you had to actually check the sustained abilities on the wheel to be sure that the ones you wanted were active. Hawke didn't constantly glow green when a duelist ability was activated.

 

But DAO is the pinnacle of grit and grounded combat and is perfect in every way, ever.