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Combat is so... Clean and sanitary. Inoffensive and happy.


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#326
Saphiron123

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But DAO is the pinnacle of grit and grounded combat and is perfect in every way, ever.

No, it's not... it's sure as hell superior to DAI though.


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#327
Rawgrim

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But DAO is the pinnacle of grit and grounded combat and is perfect in every way, ever.

 

Nope. Not by a long shot. But it is way better than DA:I anyway.



#328
The Baconer

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Muh grit-dark



#329
Sidney

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Different enough. Combat in dao and da2 FELT less cartoony and more serious at least, at least to me.



Really? My ballet dancer twirls in DAO felt really silly. The stupid shake the ground crap in both games was super stupid. Grease giving me cartoon pratfalls in DAO only needed to add the Scooby Doo sound defects to be complete.

None of the DA series game has "serious" combat it is all Cartoonish and silly lightweight fun.
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#330
AresKeith

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Really? My ballet dancer twirls in DAO felt really silly. The stupid shake the ground crap in both games was super stupid. Grease giving me cartoon pratfalls in DAO only needed to add the Scooby Doo sound defects to be complete.

None of the DA series game has "serious" combat it is all Cartoonish and silly lightweight fun.

 

But obviously DAO does it better because "reasons" 



#331
Elhanan

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Prefer DAI combat pacing the most in the series thus far; between the sluggish 2H default animations of DAO and the high speed weightless animations of DA2.

All have some unrealistic FX; all have some disagreeable mechanics, but as a Player, I can opt not to choose these (eg; MMO threat, throwing chains, etc).

As far as overall game choice: DAO > DAI > DA2. But for me, it is not a competition, as I enjoy them all.

#332
Sidney

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But obviously DAO does it better because "reasons"


It was more brown and we all know brown = serious.

#333
The Baconer

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But obviously DAO does it better because "reasons" 

 

It's because everyone took a dump in their pants in the commencement of combat. The ensuing squat-walk was supremely gritty. 

 

Also, poop is brown, and brown is gritty. 

CwW2a2V.png



#334
Rawgrim

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Really? My ballet dancer twirls in DAO felt really silly. The stupid shake the ground crap in both games was super stupid. Grease giving me cartoon pratfalls in DAO only needed to add the Scooby Doo sound defects to be complete.

None of the DA series game has "serious" combat it is all Cartoonish and silly lightweight fun.

 

There was still a lot less of it in DA:O than in DA:I. No teleporting rogues etc.


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#335
Elhanan

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There was still a lot less of it in DA:O than in DA:I. No teleporting rogues etc.


DAO Rogues also had some rather strange abilities: summoned critters, mystical marks, speeding in and out of shadows, and singing while standing in one place. At least for some of these, prefer backflips and other new options. Again, I still enjoy all three games, though I do not care for all of the material from any of them.
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#336
KaiserShep

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There was still a lot less of it in DA:O than in DA:I. No teleporting rogues etc.

 

Awakening introduced teleporting rogues with flicker. And then there's the previously mentioned animal summon. The best part is that it uses the same animation a mage does when charging up an ability like Tempest.



#337
AresKeith

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Awakening introduced teleporting rogues with flicker. And then there's the previously mentioned animal summon. The best part is that it uses the same animation a mage does when charging up an ability like Tempest.

 

Don't forget how mages almost literally used one or two animation 



#338
KaiserShep

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I think there's four animation types in total. You have the basic pew-pew-as-you-say-I-will-do-so staff shooting animation, the one where the mage casts spells from their hands (like chain lightning, etc.), the one where they charge up a spell like tempest, and a basic sword-wielding animation.



#339
KaiserShep

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No, it's not... it's sure as hell superior to DAI though.

 

Eh, I disagree. While I don't think DA:O's combat is entirely without merit (quite the opposite), I actually feel kind of stifled when I go back and experience its combat again, which is ironic because of the number of abilities you can unlock by comparison. After being spoiled by the mobility of my archer rogue, DA:O's version feels like an animated chess piece that just pumps damage. I just hate Origins' archer so much I wished there was an option to pile the bows in my inventory and have a bonfire. I don't even look at Leliana when she's using a bow. I just let her do her thing in the background and poke enemies to death. It's the same exact problem I have with mages. They're great to have in a group, and to have them do all sorts of things to the enemy, but muscling through Origins as one feels like an endurance test. I usually try to go through each class at least once, and mage is easily the most challenging for me to get into. I've settled on the opinion that being a ranged attacker in Origins sucks ogre sack.


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#340
thats1evildude

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I think there's four animation types in total. You have the basic pew-pew-as-you-say-I-will-do-so staff shooting animation, the one where the mage casts spells from their hands (like chain lightning, etc.), the one where they charge up a spell like tempest, and a basic sword-wielding animation.

 

There is the "slam the staff on the ground in front of you" animation as well. Dorian likes that one.



#341
Saphiron123

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Don't forget how mages almost literally used one or two animation 

Remember too thought that DAO is now a very old game, sure the animations were basic by today's standards, but DAI should be superior... and it really isn't. In a lot of ways it falls short of the previous games, story length, lack of tactics, watered down enemy mages, toned down violence, fewer skills, tons of fetch quests instead of meaningful quests with unique companion dialogue... I could go on, but DAI actually disappointed me at times, I've played bad games and just put them aside, but this is a rare instance where I was actually unhappy about what was done to a series I love.


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#342
Elhanan

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Remember too thought that DAO is now a very old game, sure the animations were basic by today's standards, but DAI should be superior... and it really isn't. In a lot of ways it falls short of the previous games, story length, lack of tactics, watered down enemy mages, toned down violence, fewer skills, tons of fetch quests instead of meaningful quests with unique companion dialogue... I could go on, but DAI actually disappointed me at times, I've played bad games and just put them aside, but this is a rare instance where I was actually unhappy about what was done to a series I love.


OTOH, my campaigns have gone 250+ hrs each, Tac-Cam is used frequently, Mages are varied, prefer lower Gore settings, have mamy abilities via Passives, skip the quests I do not care to take, have unique Companion banter... I also could go on. Am hopeful for the future of the series, too.

#343
Rawgrim

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Why use the tac cam at all when everything you need in the game is the Barrier spell and button mashing?



#344
Shechinah

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Why use the tac cam at all when everything you need in the game is the Barrier spell and button mashing?

Maybe for the same reason I did not just run through Origins using no thought and just a few spells and such; It was more fun the other way.

 



#345
andy6915

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Eh, I disagree. While I don't think DA:O's combat is entirely without merit (quite the opposite), I actually feel kind of stifled when I go back and experience its combat again, which is ironic because of the number of abilities you can unlock by comparison. After being spoiled by the mobility of my archer rogue, DA:O's version feels like an animated chess piece that just pumps damage. I just hate Origins' archer so much I wished there was an option to pile the bows in my inventory and have a bonfire. I don't even look at Leliana when she's using a bow. I just let her do her thing in the background and poke enemies to death. It's the same exact problem I have with mages. They're great to have in a group, and to have them do all sorts of things to the enemy, but muscling through Origins as one feels like an endurance test. I usually try to go through each class at least once, and mage is easily the most challenging for me to get into. I've settled on the opinion that being a ranged attacker in Origins sucks ogre sack.

 

I agree on that one. While I think DAO did have combat with the most visceral-ness to it, there's no denying that ranged combat has improved greatly since DAO. I really dislike mages in DAO too and can only stand arcane warrior if I do play as one, and I've never even considered playing an archer in DAO for the same reasons you stated.



#346
CronoDragoon

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Eh, I disagree. While I don't think DA:O's combat is entirely without merit (quite the opposite), I actually feel kind of stifled when I go back and experience its combat again, which is ironic because of the number of abilities you can unlock by comparison. After being spoiled by the mobility of my archer rogue, DA:O's version feels like an animated chess piece that just pumps damage. I just hate Origins' archer so much I wished there was an option to pile the bows in my inventory and have a bonfire. I don't even look at Leliana when she's using a bow. I just let her do her thing in the background and poke enemies to death. It's the same exact problem I have with mages. They're great to have in a group, and to have them do all sorts of things to the enemy, but muscling through Origins as one feels like an endurance test. I usually try to go through each class at least once, and mage is easily the most challenging for me to get into. I've settled on the opinion that being a ranged attacker in Origins sucks ogre sack.

 

This is pretty much how I feel, except throw in 2 Handed Warrior as well. This has been my first playthrough class for each game, so I have a similar frame of reference when I say that DA: I is the first time playing it was actually fun. Origins was a sloggy mess of boredom, DA2 felt way too fast and devoid of strategy. DA: I gives you nice reactive gameplay with stuff like Block and Slash, and they nailed the "weighty" attacking they were going for as a middle ground between Origins and DA2. Guard has also been the best gameplay innovation since Cross-Class Combos.



#347
AresKeith

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Why use the tac cam at all when everything you need in the game is the Barrier spell and button mashing?


Because some people prefer that way?

I can play Origins without touching the tactics cam at all, consoles didn't even have it in Origins
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#348
CronoDragoon

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Because some people prefer that way?

I can play Origins without touching the tactics cam at all, consoles didn't even have it in Origins

 

Additionally, you can't get through Inquisition on Nightmare just button-mashing.



#349
In Exile

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Why use the tac cam at all when everything you need in the game is the Barrier spell and button mashing?

 

You are obsessed with this, but (1) that doesn't work on nightmare unless you have multiple mages casting barrier because of the cooldown time and (2) at that point you might as well just say that DA:O is equally a joke with 3 mages overlapping fireball, because that's how I facerolled DA:O on nightmare pre first patch nerf. 



#350
Saphiron123

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This is pretty much how I feel, except throw in 2 Handed Warrior as well. This has been my first playthrough class for each game, so I have a similar frame of reference when I say that DA: I is the first time playing it was actually fun. Origins was a sloggy mess of boredom, DA2 felt way too fast and devoid of strategy. DA: I gives you nice reactive gameplay with stuff like Block and Slash, and they nailed the "weighty" attacking they were going for as a middle ground between Origins and DA2. Guard has also been the best gameplay innovation since Cross-Class Combos.

Guard has been the best gameplay innovation since cross class combos... I think my brain just exploded. Could not disagree more. And I hated the weak blunted impact of my two handed sword. It feels like hitting the enemy with a nerf bat that does no actual damage to them. it has a blade, it should do observable damage, not just drag across on a hit without causing the enemy to flinch...


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