Guard has been the best gameplay innovation since cross class combos... I think my brain just exploded. Could not disagree more.
About which part? Guard has created a unique warrior advantage to other classes and a way to smartly cycle your cooldowns to keep the temp hit points up. Cross-class combos add a consideration to picking abilities for party synergy and promote picking different classes so we don't end up with the imbalance of Origins.
And I hated the weak blunted impact of my two handed sword. It feels like hitting the enemy with a nerf bat that does no actual damage to them. it has a blade, it should do observable damage, not just drag across on a hit without causing the enemy to flinch...
I don't mind that request, but it's certainly a problem that exists in all the Dragon Age games, Origins most of all. Thankfully the Warrior abilities look like they hurt a whole lot. Block and Slash in particular is very satisfying to use, especially near edges so an enemy falls back off the cliff.





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