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Combat is so... Clean and sanitary. Inoffensive and happy.


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#376
Rawgrim

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Mages, or at least mage allies, are still the most powerful combatants in this game, because they can more easily control the battlefield, and inflict a great deal of damage to multiple targets simultaneously. Rogues have always been able to inflict the most damage to single targets.

 

Way easier in this game, though. Since every enemy in the game only has 2-3 abilities. Kind of gives the player a huge advantage right there.


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#377
CronoDragoon

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Mages, or at least mage allies, are still the most powerful combatants in this game, because they can more easily control the battlefield, and inflict a great deal of damage to multiple targets simultaneously. Rogues have always been able to inflict the most damage to single targets.


I do think it would be pretty fun if enemy mages could use the same base trees we could. Dispel and templar specs would become mandatory though.

#378
KaiserShep

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Way easier in this game, though. Since every enemy in the game only has 2-3 abilities. Kind of gives the player a huge advantage right there.

 

I agree that mages, especially boss level mages, should have shared a lot of our basic attacks, which is why I emphasized on allies.

 

I do think it would be pretty fun if enemy mages could use the same base trees we could. Dispel and templar specs would become mandatory though.

 

This would actually be pretty manageable here, since Cassandra, like Alistair, is a mandatory companion with Templar-like powers.



#379
Rawgrim

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I do think it would be pretty fun if enemy mages could use the same base trees we could. Dispel and templar specs would become mandatory though.

 

I agree. It is pretty much standard practice in rpgs too. What you can learn, others can learn.



#380
The Baconer

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I never said anybody soloed the game. I said a lot of people beat the game on the first try, using button mashing and Barrier. Nothing else. And I said that because I saw plenty vids of it being posted on youtube.

 

What does "on the first try" mean?

 

And playing with only one mage? Is that supposed to be a big deal?



#381
Rawgrim

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What does "on the first try" mean?

 

And playing with only one mage? Is that supposed to be a big deal?

 

If you solo the game with whatever class, on your...say..10th playthrough, you know what to expect at every turn. You know what enemies can do to you, what kind of enemies you run into and whatnot. That is way easier than (usually) beating a game easily on the highest difficulty, the first time you play it. In this case the Nightmare mode (in DA:I) was a joke. Since the only thing you need turing combat is the barrier spell, and mashing the buttons.



#382
KaiserShep

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All three of the games are pretty easy once you know exactly where everything is and exactly what it takes to beat them.

 

Again, I have to call shenanigans on the solo nightmare basic attack thing. Basic attacks just don't inflict enough damage to certain enemies for it to really work out well, and barrier, even when using barrier on hit from the KE spec, is difficult to maintain when harder hitting enemies are focusing entirely on you. This is especially true of the terror demons that have that aoe attack that knocks you down, while a despair demon in the distance hits you with an ice mine or that ridiculously damaging ice beam.



#383
Rawgrim

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All three of the games are pretty easy once you know exactly where everything is and exactly what it takes to beat them.

 

Yes, I know. But my point is DA:I was extremely easy from the get-go.



#384
KaiserShep

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Yes, I know. But my point is DA:I was extremely easy from the get-go.

 

But not to the extent where you can go through the entire game solely on basic attacks on nightmare. Even if you could muscle through most of the game using nothing but that single trigger button, the game would take forever to complete because you'd just be pecking away at the health bars, barriers and guard, and all the while the enemies will be landing critical hits between those intervals where barrier is down.



#385
Elhanan

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All three of the games are pretty easy once you know exactly where everything is and exactly what it takes to beat them.


Essy is a relative call, but will leave that alone for now.

However, while I did solo DAO at some point, this is not my first option for a Bioware title, as the Companions and dialogue are more of a priority for me than improving combat difficulty. This is a feature of Bioware games that appeals to me over other titles, as I generally like to solo.

#386
The Baconer

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If you solo the game with whatever class, on your...say..10th playthrough, you know what to expect at every turn. You know what enemies can do to you, what kind of enemies you run into and whatnot. That is way easier than (usually) beating a game easily on the highest difficulty, the first time you play it. In this case the Nightmare mode (in DA:I) was a joke. Since the only thing you need turing combat is the barrier spell, and mashing the buttons.

 

Barrier's got nothing on Force Field.



#387
Saphiron123

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If Guard is viewed as an actual barrier, then that would be silly, unless one is an X-Man, of course. But if viewed as the experience, training, and ability of a Warrior to withstand extra damage, then this simulation of combat skill seems to make a much better explanation; one that is replicated via Enchantment for items.

Mechanically, it gives some use for the Threat abilities which I personally loathe, and have skipped until DAI, so that is a literal plus for me. I like Guard, but dislike threat and other MMO trinity mechanics.


If it was training and experience why is it generated the way it is? Why don't they have it naturally as opposed to shouting to make it appear (I shout so my skin gets harder?).

It's magic barrier for warriors.
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#388
Elhanan

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If it was training and experience why is it generated the way it is? Why don't they have it naturally as opposed to shouting to make it appear (I shout so my skin gets harder?).

It's magic barrier for warriors.


Because DAI is not an Action title; has Pause and other features to tactically apply to the game. So rather than have reactive combos and multiple button sequences, it offers a possible simulation via Guard.

Though Magic can explain it, the effect does not seem to appear on the characters; only on the GUI.

#389
Rawgrim

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But not to the extent where you can go through the entire game solely on basic attacks on nightmare. Even if you could muscle through most of the game using nothing but that single trigger button, the game would take forever to complete because you'd just be pecking away at the health bars, barriers and guard, and all the while the enemies will be landing critical hits between those intervals where barrier is down.

 

People posted youtube vids of it right after the game came out. They used Barrier and button mashing all through Nightmare mode and got through the game. Most likely because enemies have a very very limited amount of abilities. The game is basically like a shooter, where only the player gets to have a gun.



#390
Rawgrim

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Barrier's got nothing on Force Field.

 

Never used it.



#391
Rawgrim

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Because DAI is not an Action title; has Pause and other features to tactically apply to the game. So rather than have reactive combos and multiple button sequences, it offers a possible simulation via Guard.

Though Magic can explain it, the effect does not seem to appear on the characters; only on the GUI.

 

It is an action title because no tactical thought is required. It is even labeled, by Bioware\EA, as and Action\Rpg.


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#392
andy6915

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You are obsessed with this, but (1) that doesn't work on nightmare unless you have multiple mages casting barrier because of the cooldown time and (2) at that point you might as well just say that DA:O is equally a joke with 3 mages overlapping fireball, because that's how I facerolled DA:O on nightmare pre first patch nerf. 

 

Patch? Mages and fireballs were stronger than now at one point?



#393
Rawgrim

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Patch? Mages and fireballs were stronger than now at one point?

 

Seems so. Even though they did zero damage vs the high dragon, they were (according to him) strong enough to kill it.



#394
Elhanan

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It is an action title because no tactical thought is required. It is even labeled, by Bioware\EA, as and Action\Rpg.


None may be required, but that again is a Player option; one not seen in some other Action games.

In any event, Guard is bonus for my game, though I still do not care for threat mechanics at all; passed on most of these in the prior DA titles. Now I have another reason for my Warrior to choose them.

#395
The Baconer

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Never used it.

 

It's a lockdown, space-control, nuke setup, spell combo, and get-out-of-jail-free card all in one ability.



#396
Elhanan

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It's a lockdown, space-control, nuke setup, spell combo, and get-out-of-jail-free card all in one ability.


Or one to simply save Lloyd from himself at Redcliffe.... :lol:

#397
In Exile

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Patch? Mages and fireballs were stronger than now at one point?

 

No, the difficulty got nerfed after DA:O was released because of people complaining about it. I'm saying I didn't find it particularly challenging on nightmare before the nerf was in. 

 

Seems so. Even though they did zero damage vs the high dragon, they were (according to him) strong enough to kill it.

 

Ah, the one encounter that operates on totally different rules from everything else. You're right, that totally disproves that fireballx3 was enough to break every regular encounter. 

 

I freely admit the high dragon operates on different rules, but that's no different from how, aside from just regularly playing KE, you have to switch things up with dragons in DA:I. 

 

 

People posted youtube vids of it right after the game came out. They used Barrier and button mashing all through Nightmare mode and got through the game. Most likely because enemies have a very very limited amount of abilities. The game is basically like a shooter, where only the player gets to have a gun.

 

That just can't be true. A KE can't generate a barrier fast enough based solely on auto-attack. And you'd need pretty careful management of barriers with at least 2 (but more likely 3) mages to be able to sponge damage fast enough if you're using auto-attack alone. 

 

Post a video. 



#398
Duelist

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That just can't be true. A KE can't generate a barrier fast enough based solely on auto-attack. And you'd need pretty careful management of barriers with at least 2 (but more likely 3) mages to be able to sponge damage fast enough if you're using auto-attack alone.

Post a video.


A rogue would get their ass curb stomped trying that and a warrior would find themselves in a fight a lot longer than it needs to be, so I'm iffy on the viability of barrier spam too.

But was there really a nerf on DAO?

I played the vanilla version and found it simple enough playing a rogue, even easier still rolling three mages and a walking lockpick Leliana.

#399
Elhanan

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No, the difficulty got nerfed after DA:O was released because of people complaining about it. I'm saying I didn't find it particularly challenging on nightmare before the nerf was in. 
 
 
Ah, the one encounter that operates on totally different rules from everything else. You're right, that totally disproves that fireballx3 was enough to break every regular encounter. 
 
I freely admit the high dragon operates on different rules, but that's no different from how, aside from just regularly playing KE, you have to switch things up with dragons in DA:I. 
 
 
 
That just can't be true. A KE can't generate a barrier fast enough based solely on auto-attack. And you'd need pretty careful management of barriers with at least 2 (but more likely 3) mages to be able to sponge damage fast enough if you're using auto-attack alone. 
 
Post a video.


RE: There was a bug fixed recently that had allowed the Spirit Blade some excessive damage bonus. While I chose to utilize a ranged KE, this may have been enough for some in the past; unconfirmed.

#400
KaiserShep

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People posted youtube vids of it right after the game came out. They used Barrier and button mashing all through Nightmare mode and got through the game. Most likely because enemies have a very very limited amount of abilities. The game is basically like a shooter, where only the player gets to have a gun.

I can't really take your word for it on this one. The game is far too long for any one video or even a few videos to accurately reflect how difficult or easy it is for someone to go through the entire game, or even the majority of the game, with just basic attack. If you only use basic attack, you will never generate a full barrier, because hits can degrade the barrier as quickly or even faster than you can generate it, because the pace of the basic attack is fixed.

 

Also, considering that barriers and guard do not make you immune to being knocked back or stunned, enemies will use that against you and you will have your health taken out before you have time to use barrier again.