Patch? Mages and fireballs were stronger than now at one point?
No, the difficulty got nerfed after DA:O was released because of people complaining about it. I'm saying I didn't find it particularly challenging on nightmare before the nerf was in.
Seems so. Even though they did zero damage vs the high dragon, they were (according to him) strong enough to kill it.
Ah, the one encounter that operates on totally different rules from everything else. You're right, that totally disproves that fireballx3 was enough to break every regular encounter.
I freely admit the high dragon operates on different rules, but that's no different from how, aside from just regularly playing KE, you have to switch things up with dragons in DA:I.
People posted youtube vids of it right after the game came out. They used Barrier and button mashing all through Nightmare mode and got through the game. Most likely because enemies have a very very limited amount of abilities. The game is basically like a shooter, where only the player gets to have a gun.
That just can't be true. A KE can't generate a barrier fast enough based solely on auto-attack. And you'd need pretty careful management of barriers with at least 2 (but more likely 3) mages to be able to sponge damage fast enough if you're using auto-attack alone.
Post a video.