This is Bioware. They love to dumb down their own stuff because feels. Also they probably dumbed mages down because of multiplayer and because they are all about forced equality.
A videogame making classes balanced? shocking ![]()
This is Bioware. They love to dumb down their own stuff because feels. Also they probably dumbed mages down because of multiplayer and because they are all about forced equality.
A videogame making classes balanced? shocking ![]()
A videogame making classes balanced? shocking
It's almost like the developers want people to play ALL the classes, since they bothered making other classes to begin with.
I am actually a big fan of the last sentence of the post you quoted.
Also they probably dumbed mages down because of multiplayer and because they are all about forced equality.
You know, because video game balance is "forced equality". Next thing you know, you'll be hearing about how video game controllers should only have a right-handed analog stick, and that having 2 analog sticks for both thumbs is "forced equality" because there are so few left-handed people.
It's almost like the developers want people to play ALL the classes, since they bothered making other classes to begin with.
I am actually a big fan of the last sentence of the post you quoted.
You know, because video game balance is "forced equality". Next thing you know, you'll be hearing about how video game controllers should only have a right-handed analog stick, and that having 2 analog sticks for both thumbs is "forced equality" because there are so few left-handed people.
They're trying to push more agendas ![]()
I meant the Blight as in the event, not the disease. If mages in-lore could snap their fingers and lay waste to legions of soldiers like they can do in-game, an army of darkspawn would mean nothing.
The only darkspawn mages that exist (as of now anyway) are emissaries, who are exceedingly rare.
It's almost like the developers want people to play ALL the classes, since they bothered making other classes to begin with.
I am actually a big fan of the last sentence of the post you quoted.
You know, because video game balance is "forced equality". Next thing you know, you'll be hearing about how video game controllers should only have a right-handed analog stick, and that having 2 analog sticks for both thumbs is "forced equality" because there are so few left-handed people.
If mages in the lore are as powerful as they are in DAO gameplay, then the Blight would never have ever posed a threat in all of Thedosian history, because the mages could just mass cast Rune of Paralysis and Fireball.
So yeah, saying "they're that strong in the lore!" doesn't really work when it comes to the gameplay. The gameplay is not the lore. The gameplay should at least pretend to be balanced it wants to be fun and not entirely boring and 1-sided.
And no, mages are not actually that stupidly OP in the lore. They are highly dangerous, yes, but that's more because of their susceptibility to demonic influence and possession than their raw power (and magic in-universe is physically taxing with the exhaustion of mana). The entire reason the Templars exist is to counter their power and negate magic.
Not ever mage knows the Rune of Paralysis spell, nor the Fireball spell. And you would still need a Gray Warden to stop the archdemon. A normal Mage would make no difference.
The Lore, the story, and the gameplay must agree with eachother. If one contradicts the other, you end up with a mess. And balance is not an issue in a single player game.
The mages are way overpowered in the lore too. Mage vs Rogue = mage wins every time.
The threat is their raw power, and what a demon possessing the mage can do with said power. The main reason why Templars are trained to do what they can do. They counter magic. Not demonic powers.
I meant the Blight as in the event, not the disease. If mages in-lore could snap their fingers and lay waste to legions of soldiers like they can do in-game, an army of darkspawn would mean nothing.
The only darkspawn mages that exist (as of now anyway) are emissaries, who are exceedingly rare.
Just because your character can become incredibly powerful, doesn't mean every mage on the planet is on your level.
Just because your character can become incredibly powerful, doesn't mean every mage on the planet is on your level.
Exactly. And just because a Mage wipes out a bunch of darkspawn doesn't mean he won't get slashed to bits when his magic fails or he gets exhausted.
They're powerful, but they're few.
Now they're weak and their few, and Templars no longer have a reason to exist. I really dislike the back peddling. Next the Qunari will settle their disputes with hugs.
Not enough lyrium to go around for all the mages either. Even if the game lets you spam potions like there was no tomorrow (bad game mechanic, really) it isn't unlimited. And once Orzammar and such places gets overrun, there will be even less.
Might as well make dragons 6 feet long and breathe warm air, the effect would be about the same.
I take it you have no idea how comparisons work.
It's really not the same. I miss having 15 guys charge me and having mass paralyze to zero in on the most dangerous, that was fun. There's no precision in DAI, no crowd control, no major threats on the field who can mess up your party. EA wants a child to be able to play it and you know what? They could.
On the whole combat is one of the biggest letdowns for me in Inquisition. A simple and endless grind of generical respawns. Just mash them buttons while waiting for the enemies' humongous health bars to reach zero. Big whoopty do ![]()
I guess with Origins' tactics and diversity my expectations were way off. Dragon fights still look awesome though ![]()
I take it you have no idea how comparisons work.
Nothing wrong with a little exaggeration to make your point, it doesn't change the fact mages have been nerfed to the point they're barely even noteworthy.
On the whole combat is one of the biggest letdowns for me in Inquisition. A simple and endless grind of generical respawns. Just mash them buttons while waiting for the enemies' humongous health bars to reach zero. Big whoopty do
I guess with Origins' tactics and diversity my expectations were way off. Dragon fights still look awesome though
Sounds awfully a lot like every other Dragon Age game
Nothing wrong with a little exaggeration to make your point, it doesn't change the fact mages have been nerfed to the point they're barely even noteworthy.
Except exaggerating hurts your point and makes people not take it serious
People still seem to like playing mages despite them being "nerfed"
Sounds awfully a lot like every other Dragon Age game
Fought a lot of generical respawns with humongous health bars in Origins?
Except exaggerating hurts your point and makes people not take it serious
People still seem to like playing mages despite them being "nerfed"
Mages are boring to me in Inquisition, both as a player class and as an enemy. I'm playing a warrior now, even gives me a few more abilities than the mage ![]()
Mages are boring to me in Inquisition, both as a player class and as an enemy. I'm playing a warrior now, even gives me a few more abilities than the mage
It's all sort of a mixed bag. I'm replaying Origins right now with a mage, and while I like rolling over everyone with fireballs and infernos and lightning storms and b*tchslapping other mages by disrupting their mana, there's just certain things that will always bug me. I can't bother to put points in glyphs, because I just don't like the whole glyph attack thing, even though enemies love using them on you. I'm certainly not a fan of the charging time for certain abilities either.
The thing that bugs me the most, surprisingly, is the reaction of the NPC's you fight, or lack thereof. I miss the enemies' screams of pain and terror as I engulf them in fire and lightning. I launch an inferno to roast their asses, and they're all standing there still doing whatever they're doing while numbers are popping over their heads. And of course, when the numbers are depleted, they just keel over, whereas now we can actually have them explode or be incinerated.
And Mage is my fave class; like it a bit more in DAI than DA2, the number of quickslots as an exception.
Pacing of combat is also much better; not as animated, for lack of another term.
Heh, yeah not as animated, pacing is better
previous was a wee too fast I think.
Quickslot/quickbar in DAI
... Origins/DA2 had perfect quickbars, If it ain't broke don't fix it!
It's all sort of a mixed bag. I'm replaying Origins right now with a mage, and while I like rolling over everyone with fireballs and infernos and lightning storms and b*tchslapping other mages by disrupting their mana, there's just certain things that will always bug me. I can't bother to put points in glyphs, because I just don't like the whole glyph attack thing, even though enemies love using them on you. I'm certainly not a fan of the charging time for certain abilities either.
The thing that bugs me the most, surprisingly, is the reaction of the NPC's you fight, or lack thereof. I miss the enemies' screams of pain and terror as I engulf them in fire and lightning. I launch an inferno to roast their asses, and they're all standing there still doing whatever they're doing while numbers are popping over their heads. And of course, when the numbers are depleted, they just keel over, whereas now we can actually have them explode or be incinerated.
When you dissect mage combat there are a few improvements upon Origins/DA2, so ye it's a mixed bag. Overall I still think mages are a lot less interesting than before. I hardly notice them as enemies.
Except exaggerating hurts your point and makes people not take it serious
People still seem to like playing mages despite them being "nerfed"
Heh, yeah not as animated, pacing is better
previous was a wee too fast I think.
Quickslot/quickbar in DAI... Origins/DA2 had perfect quickbars, If it ain't broke don't fix it!
When you dissect mage combat there are a few improvements upon Origins/DA2, so ye it's a mixed bag. Overall I still think mages are a lot less interesting than before. I hardly notice them as enemies.
That's because enemy mages aren't mages anymore. They're mobs with barriers and fire and ice mines.
So... Mages?
Fought a lot of generical respawns with humongous health bars in Origins?
So... Mages?
So... Mages?
Not when warriors and rogues can do mostly the same stuff, and more. Blackwall can even make ice-clones of himself (or whatever that stuff is).
Nope, basic mobs. In origins enemy mages were npcs, they each had a selection of the spells you have, a selection of faces, a selection of voices and many of them had actual dialogue before a fight. They were npcs.
These mages are just cut and paste mobs. No spell selection, no personality, no effort put into their 2-3 attack options or flying books.
Sorry, but enemy mages in origins feel 10 years out of date. They were done terribly.
If by dialogue you mean the same "prepare to die!" that every other generic enemy had, then yeah, dialogue.
Also, lol @ the bold when the mages in Origins were literally copy and pasted, to the point of using the exact same abilities and animations as the player. They were literally the same entity as the player, just wearing different clothes.
But it's only a problem when Inquisition does it.
Not when warriors and rogues can do mostly the same stuff, and more. Blackwall can even make ice-clones of himself (or whatever that stuff is).
Yep, because warriors and rogues both have equivalents to Fade Step, Immolate, Walking Bomb, Firestorm, and Spirit Blade.