Combat is so... Clean and sanitary. Inoffensive and happy.
#26
Posté 14 mai 2015 - 01:17
Its a shame and I agree with your point,OP. DAO's combat was superior in almost every way.
#27
Posté 14 mai 2015 - 01:49
#28
Posté 14 mai 2015 - 01:50
Dragon Age: Inquisition tried to be "politicaly correct" in far too many aspects. The combat being very evident of that.
Its a shame and I agree with your point,OP. DAO's combat was superior in almost every way.
The combat is politically correct?
Granted, people have different views on what classifies as meeting the definition of "politically correct" so perhaps if you would, could you elaborate on why you consider the combat politically correct?
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#29
Posté 14 mai 2015 - 02:54
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#30
Posté 14 mai 2015 - 03:24
The combat is politically correct?
Granted, people have different views on what classifies as meeting the definition of "politically correct" so perhaps if you would, could you elaborate on why you consider the combat politically correct?
The combat is unamerican.
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#31
Guest_Mlady_*
Posté 14 mai 2015 - 03:25
Guest_Mlady_*
Eh... I always turn blood/gore off in DAI. It just makes the dirt buildup even more gross. That's got to go imo. I use a mod to keep myself from getting covered in unsightly amounts of mud that's impossible to accumulate by walking a few steps forward, but even that mod can act a bit funny, so I don't always use it.
I do miss decapitation though. I loved slicing off my enemies heads! And the exploding bodies in DA2 was fun! I think I get the most enjoyment out of seeing them run around on fire in DAI and screaming as their bodies turn to bones, then ash, but it IS missing the excitement factor during a really intense battle where you just want to give the enemy a good finishing move as you strike them down (*cough*WinterPalaceAssassin*cough*)!
#32
Posté 14 mai 2015 - 03:30
Never seen a single drop of blood in DA:I (outside of cutscenes). Might be some default has switched it off, though.
#33
Guest_Mlady_*
Posté 14 mai 2015 - 03:32
Guest_Mlady_*
Never seen a single drop of blood in DA:I (outside of cutscenes). Might be some default has switched it off, though.
Cass' shield seems to absorb most of it. ![]()
#34
Posté 14 mai 2015 - 03:47
The combat is politically correct?
Granted, people have different views on what classifies as meeting the definition of "politically correct" so perhaps if you would, could you elaborate on why you consider the combat politically correct?
I think the landscape is politically correct. Look at all those colours. Obviously Bioware forced-in diversity.
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#35
Posté 14 mai 2015 - 03:59
I think the landscape is politically correct. Look at all those colours. Obviously Bioware forced-in diversity.
But I thought Origins was considered patronizing to the black demographic because it featured a very brown landscape?
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#36
Posté 14 mai 2015 - 04:28
Finishing moves were a bad mechanic since they could trigger in the middle of fights and interfere with your play. And if they only trigger at the end of fights, it becomes gimmicky. Well, more gimmicky.
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#38
Posté 14 mai 2015 - 05:29
I'm gonna have to disagree about the blood on the protagonist and companion's faces being toned down. It just doesn't look ridiculous now. You still get covered in blood but it doesn't look like pasted on paint that even somehow gets to the eyes and teeth.
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#39
Posté 14 mai 2015 - 05:34
Never seen a single drop of blood in DA:I (outside of cutscenes).
You're either playing the with gore turned off, being willfully ignorant, or you're outright lying (but I'll err on the side of caution and assume you've got the gore turned off). DAI is easily the goriest game in the series thus far. Enemies who die to crits or ability combos explode into giblets and leave chunks of bloody meat on the ground.
#40
Posté 14 mai 2015 - 05:53
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#41
Guest_Mlady_*
Posté 14 mai 2015 - 06:01
Guest_Mlady_*
You're either playing the with gore turned off, being willfully ignorant, or you're outright lying (but I'll err on the side of caution and assume you've got the gore turned off). DAI is easily the goriest game in the series thus far. Enemies who die to crits or ability combos explode into giblets and leave chunks of bloody meat on the ground.
You don't even need it turned off to see all the blood in the torture chamber or the bodies lying around of innocent victims.
#42
Posté 14 mai 2015 - 06:06
We hear about all kinds of horrohorros committed by mages and templars, but we don't actually see any of it. We hear how bad the Orlesian civil war is, but we don't see it. The only ones we really see are the mage/Templar recruitment and the Greg Wardens.
The combat plays into this. A game set in such a brutal world as Thedas should provably have more brutal combat.
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#43
Guest_Mlady_*
Posté 14 mai 2015 - 06:09
Guest_Mlady_*
Dragon Age really needs to learn how to show and not tell.
We hear about all kinds of horrohorros committed by mages and templars, but we don't actually see any of it. We hear how bad the Orlesian civil war is, but we don't see it. The only ones we really see are the mage/Templar recruitment and the Greg Wardens.
The combat plays into this. A game set in such a brutal world as Thedas should provably have more brutal combat.
Well you do see the aftermath and it's not pretty, especially in the Exalted Plains. Many bodies and the codex entries are pretty detailed. The quest to find notes from dead people to their loved ones really hits hard on the reality of war too.
#44
Posté 14 mai 2015 - 06:18
Dragon Age really needs to learn how to show and not tell.
We hear about all kinds of horrohorros committed by mages and templars, but we don't actually see any of it. We hear how bad the Orlesian civil war is, but we don't see it.
You absolutely do. In the Exalted Plains, for example, you can encounter burned down huts. Inside are charred bodies, and in one hut there's a charred body covering a smaller charred body with a sword driven through both. Looting them (yeah, I looted them SO WHAT) gives you a blood-soaked teddy bear.
In the Emprise you find a note from a guy about buying a wedding ring for his girl, and he invites her on a picnic. Later you find them both stabbed to death and mutilated on a picnic blanket overlooking the landscape.
Multiple times in the game you encounter the results of people being force-fed Red Lyrium, and it's bad man, really bad. One woman in the Emprise begs you to kill her as you can see the red glow on her and her voice is turning monstrous.
In Crestwood there's a guy who begs his family (?) to meet him at night at their boat so they can escape the undead. You find him next to his boat, dead.
Seriously I could go on. What about the spirit that possessed the girl in the Graves, leading to her killing her family and then the demon making her jump off a cliff to her death? What about the guy in the Emprise who rescues a girl, only she's possessed and tortures him to death in a tower? What about the undead pits in the Plains that are literally GIANT MOUNDS OF ROTTING CORPSES.
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#45
Posté 14 mai 2015 - 06:24
The combat plays into this. A game set in such a brutal world as Thedas should provably have more brutal combat.
Because a mage casting Living Bomb on an enemy, causing them to explode in a shower of gore isn't brutal enough?
#46
Posté 14 mai 2015 - 06:28
Because a mage casting Living Bomb on an enemy, causing them to explode in a shower of gore isn't brutal enough?
with all the flashy colors to go with it? No
its the equivalent of the grunt happy birthday skull in Halo
#47
Posté 14 mai 2015 - 06:29
There already is a toggle for blood gore on or off. If you're to put it at off, no matter how gory it is, what's your point and why do you care if the rest of us want a comeback of the real gore as seen in previous installments? It's like... commenting on something that doesn't affect you, why do it?
I'd love to see the old gore back, but please, fix this persistent gore thing that says that both halves of your character have to have matching-and-opposite blood stains. It really makes them look like odd looking humanoid giraffes instead of blood-spattered killers.
This. When you hit something with a bladed weapon, it should have some kind of impact. In DAO the gore affect after I won a hard fight made me feel like I was fresh out of braveheart... Apparebtly the inquisitor is too fancy to get dirty. Can't having it stain his stylish long coat afterall.
I'd have to load up a jrpg to find more sanitary combat then this. The kind with stars and stuff when you hit your enemy.
#48
Guest_Mlady_*
Posté 14 mai 2015 - 06:29
Guest_Mlady_*
*snip*
One thing I don't get though, is we see remains of children, but no kids in the game, except for Morrigan's. We also see no cats, but Cole mentions them. I think children being in DAI might have increased the darkness level since a war was happening. Makes me feel like all the kids died or grew up and no one's had a baby since because of the nightmare world they are currently living in.
#49
Posté 14 mai 2015 - 06:30
Because a mage casting Living Bomb on an enemy, causing them to explode in a shower of gore isn't brutal enough?
It's not very well done in DAI. It was actually better in origins (like the rest of it, tactics included).
#50
Posté 14 mai 2015 - 06:30
You absolutely do. In the Exalted Plains, for example, you can encounter burned down huts. Inside are charred bodies, and in one hut there's a charred body covering a smaller charred body with a sword driven through both. Looting them (yeah, I looted them SO WHAT) gives you a blood-soaked teddy bear.
In the Emprise you find a note from a guy about buying a wedding ring for his girl, and he invites her on a picnic. Later you find them both stabbed to death and mutilated on a picnic blanket overlooking the landscape.
Multiple times in the game you encounter the results of people being force-fed Red Lyrium, and it's bad man, really bad. One woman in the Emprise begs you to kill her as you can see the red glow on her and her voice is turning monstrous.
In Crestwood there's a guy who begs his family (?) to meet him at night at their boat so they can escape the undead. You find him next to his boat, dead.
Seriously I could go on. What about the spirit that possessed the girl in the Graves, leading to her killing her family and then the demon making her jump off a cliff to her death? What about the guy in the Emprise who rescues a girl, only she's possessed and tortures him to death in a tower? What about the undead pits in the Plains that are literally GIANT MOUNDS OF ROTTING CORPSES.
That's all the aftermath, we don't see the armies clashing, people caught in the crossfire, we don't see abominations going on a rampage, there are no onscreen massacres or red lyrium force feeding. We only ride in after the dust has settled and we fight demons and undead and other unsympathetic factions





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