If by dialogue you mean the same "prepare to die!" that every other generic enemy had, then yeah, dialogue.
Also, lol @ the bold when the mages in Origins were literally copy and pasted, to the point of using the exact same abilities and animations as the player. They were literally the same entity as the player, just wearing different clothes.
But it's only a problem when Inquisition does it.
Yep, because warriors and rogues both have equivalents to Fade Step, Immolate, Walking Bomb, Firestorm, and Spirit Blade.
But they weren't, sure you might get the odd character with your face, but a lot of the time they had face other then yours... different skin color, different hair, different jawline etc. The mages you fight in denerim? All npcs with faces and clothes. Inquisition making them all EXACTLY the same within each group wasn't an improvement.
Though, I suppose you're impossible to please. Either we're talking about different things and you remember incorrectly, or you're mad that once in a while and out of the hundreds in the game, npcs looked like your created character which is insane for a game that old. Clearly the only solution is to remove npcs... which, bioware pretty did, actually. They removed cities in general. Hell, aside from one or two bosses, the enemy mages don't even differ by gender. Some were actually women in origins.
I'd rather look like 1 in 30 mages then have 30/30 look alike. Hell, they don't even get unique clothes within their own faction. At least origins mages had different robes at times.
And no, I was referring to the MANY cutscenes like with the slavers in the alienage where the enemy mages had actual fully scripted dialogue you could respond to. The mobs in DAI? Not once outside of bosses. Not one of them got a cutscene where i could speak to them directly. Another example is the mage with the dragon worshipper boss in the mountain leading to the urn of sacred ashes, who had a few lines of his own in that dialogue (I think it' the one where zevran makes fun of their leader, but i'm not 100%).
Sorry man, I'm sure you dig DAI, but the new mages have no spells, no mana (kiss being a useful templar goodbye), no actual cinematic dialogue, no basic human robes or faces. All they get is a flying book and the same tired old abilities. It sucks. They're mobs, supposed to be human, but they have all the uniqueness and interaction of stock wolf enemies plus a fancy barrier.
They were memorable for me too. The enemies were all far enough away that following some Mana Clash and fireball their burning husks lit the way for my HOF for hours.
Yeah I loved those fights. That was dragon age combat as it should be, and if they had stuck with the basic elements and added an inquisition twist it could have been amazing... but they threw out the good with the bad, and combat and magic aren't all that fun anymore.