There's designed to be beaten, and zero effort required. High difficulties should really challenge you, and not just with more hp and barriers, but real ai challenge, stronger numbers, and options to control the field that we didn't get in this game but had in previous entries.
I guess it's a good thing that DAI isn't one of those "zero effort required" kinds of games at high difficulties then, is it?
"Not just with more hp and barriers" but you want "stronger numbers"? What else could you possibly mean by stronger numbers if NOT more HP and barriers? And good luck on programming video game AI that is capable of formulating tactics and strategies on-the-fly. When you're done programming that, be sure to let the Nobel people know, because you deserve a prize for scientific advances if you manage it, because then you'll have developed a crude semi-thinking AI out of I, Robot.
Really, you and others make it out to be some simple task to make the game "hard" without it just buffing the enemies and their health and attack. You say "high difficulties should really challenge you" as though the high difficulties don't already do this. If they don't "really challenge you", what then? Do they fictionally challenge you by inflating enemy stats? There is no other way to do it.





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