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Combat is so... Clean and sanitary. Inoffensive and happy.


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#76
Steelcan

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Body parts and blood flying everywhere and it's not that bad.

 

Origins also had a flashy combat system, guys. Don't mistake the brown of the world with the combat effects. Bard songs, Momentum, and pretty much any mage buff show this.

 

Weakpoints.jpg

You can't even see your character because of the particle effects if you roll AW.

I didn't say Origins was any better in this regard

 

Its been a problem in all the DA games


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#77
Saphiron123

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It's called environmental storytelling. Just because you don't like it doesn't make it bad.

http://www.gdcvault....e-Environmental





I really feel as though the people making this complaint haven't actually played DAI (or if they did, they turned the gore off).

"Blood was offensive". Which explains this:

uTnC3CC.png

Kill moves were cool to look at, but prone to getting you killed since you sat there stunlocked while your character decapitated a darkspawn. If there were any enemies left who were attacking you, it's gg.


I love environmental storytelling, but it shouldn't be all of it. Plus in origins a deathblow usually only triggered on the final enemy, and you couldn't be hurt during the slow down animations for ogres etc.

For a game about multiple wars, there was very little evidence. Where are the refugees, the victims of the demon attacks we hear so much about, the Mage templar war outside of those three burning houses in the hinterlands... I had fun with the game but come on, they stripped out most of the violence (da2 was a bit over the top, I admit that, but DAI is not a violent game, despite being about war).

It's a drastic change in tone from earlier games, which is why it's so jarring. 90% of the darker toned stuff in the game is in codex entries.

If there's a terrible war on, the dev should show it to us, show us the consequences , not just mention offhandedly in text with a few burning houses every few square miles of game world.

#78
thats1evildude

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All the corpses vanish (truly using the power of the ps4 there folks!), no finishing moves (slicing off heads in origins, jumping on dragons for an epic kill etc.) and no decapitations, blood is WAY toned down (no more dragon age type conversations with blood all over your party) and my characters all have a very specific magic power that keeps blood permanently off their face with or without a helmet (I think I saw a drop once).

When I hit a dude with a sword the size of me, he should bleed. His corpse should bleed (and he should have a corpse). My 2H warrior feels like he's fighting with a sword made out of plastic.

They kept the mature aspects of sex in the game, but they cut out the more horrifying creatures (goodbye brood mothers, goodbye desire demons), they cut out the signs of war (goodbye dudes hanging from trees, goodbye dirty people fleeing a battle), and everything feels so bloody... I don't know, sanitary and inoffensive.

 

 

1) Yes, corpses disappear. They also disappeared in DAO, usually leaving behind a little sack to indicate loot. They also disappeared in DA2. There are very good reasons why this happens in video games.

 

2) I see dudes bleed all the time. Big fountains of it.

 

3) "Goodbye dudes hanging from trees?" There was nary a tree in Crestwood that DIDN'T have corpses hanging from trees. Every entrance to the ramparts in the Exalted Plains has hanging corpses.



#79
Guest_Mlady_*

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1) Yes, corpses disappear. They also disappeared in DAO, usually leaving behind a little sack to indicate loot. They also disappeared in DA2. There are very good reasons why this happens in video games.

 

2) I see dudes bleed all the time. Big fountains of it.

 

3) "Goodbye dudes hanging from trees?" There was nary a tree in Crestwood that DIDN'T have corpses hanging from trees. Every entrance to the ramparts in the Exalted Plains has hanging corpses.

 

Notice how the corpses are all skeletal and in DAO they had flesh? I bet they are the same ones strung up by the Darkspawn and decayed after 10 years.


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#80
Leo

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Again, combat feels clunky and unrealistic.

 

It felt like that since Origins, for me at least.


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#81
Darkly Tranquil

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It felt like that since Origins, for me at least.


Aside from the parachuting waves, DA2 combat was actually pretty well done. The rest of the game was "meh", but the combat was easily the best in the series.
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#82
Br3admax

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It's a fine day when finishing moves are used as the benchmark of perfect combat. Sure they looked cool, but they didn't make Origins' combat the opposite of what the OP is complaining about in DA:I. 

 

On a sidenote, I personally found it weird that my teenaged Cousland chopped the head off of the first man he ever killed without a second thought, but maybe that's just me. 


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#83
CronoDragoon

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Aside from the parachuting waves, DA2 combat was actually pretty well done. The rest of the game was "meh", but the combat was easily the best in the series.

 

In terms of tactics, maybe, but DA: I feels a lot better played as an Action RPG than either, though DA2's action combat was certainly better than Origins. That makes sense, of course, since Origins is a game meant to be played like a quasi-iso RPG first and foremost.


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#84
thats1evildude

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Notice how the corpses are all skeletal and in DAO they had flesh? I bet they are the same ones strung up by the Darkspawn and decayed after 10 years.

 

Well, in Crestwood, I think some of them are leftovers from the Orlesian occupation, as suggested by a codex near Caer Bronach. In the Exalted Plains, the corpses are men who were hanged for desertion or other offences.



#85
AresKeith

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It's a fine day when finishing moves are used as the benchmark of perfect combat. Sure they looked cool, but they didn't make Origins' combat the opposite of what the OP is complaining about in DA:I. 

 

On a sidenote, I personally found it weird that my teenaged Cousland chopped the head off of the first man he ever killed without a second thought, but maybe that's just me. 

 

Mines stabbed him and punched him in the face with a shield lol



#86
Darkly Tranquil

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In terms of tactics, maybe, but DA: I feels a lot better played as an Action RPG than either, though DA2's action combat was certainly better than Origins. That makes sense, of course, since Origins is a game meant to be played like a quasi-iso RPG first and foremost.


DA2 was still heavily quasi-iso even if it looked more actiony. DAI is the first time it's really played actiony, which why I dislike it a lot since I'm one of those iso>everything else kind of people. As I've said before, my idea of game heaven would a DA game with Divinity: Original Sin's combat.

#87
Br3admax

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Mines stabbed him and punched him in the face with a shield lol

I honestly wouldn't mind see that one return. It's pretty logical combatwise. Decapitation? Not so much. 



#88
Guest_Mlady_*

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Well, in Crestwood, I think some of them are leftovers from the Orlesian occupation, as suggested by a codex near Caer Bronach. In the Exalted Plains, the corpses are men who were hanged for desertion or other offences.

 

I was thinking the Darkspawn invasion in Crestwood, but yeah you're right about the Plains. I also found a creepy note in the Graves about a guy who saw a dead face in the trees.



#89
AresKeith

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In terms of tactics, maybe, but DA: I feels a lot better played as an Action RPG than either, though DA2's action combat was certainly better than Origins. That makes sense, of course, since Origins is a game meant to be played like a quasi-iso RPG first and foremost.

 

I still liked that Bioware tried to go for a mix in DA:I tho

 

I honestly wouldn't mind see that one return. It's pretty logical combatwise. Decapitation? Not so much. 

 

That one can actually be turned into a move for Weapon & shield so I'd like to see it return too


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#90
Duelist

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Mines stabbed him and punched him in the face with a shield lol


I once had Sten jump on Flemeth's back and stab her to death. With a maul.

#91
AresKeith

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I once had Sten jump on Flemeth's back and stab her to death. With a maul.

 

Well obviously there was a spike on top of the maul :P



#92
Guest_Mlady_*

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Well obviously there was a spike on top of the maul :P

 

I'm wondering why we can't smack the baddies around with our staff like Dorian did in his intro scene. 

 

Personally I'd love a stabbing finishing move like in DAO with the Spoon in DAI.  :lol:


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#93
JeffZero

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I definitely enjoy DAI's combat the most, myself. 


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#94
AresKeith

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I'm wondering why we can't smack the baddies around with our staff like Dorian did in his intro scene. 

 

Personally I'd love a stabbing finishing move like in DAO with the Spoon in DAI.  :lol:

 

I wanted staff combat to be in DAI if enemies got too close


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#95
Br3admax

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Magic in general is lacking in DA:I, honestly. Even Rift Mage isn't the AoE beast they want to pretend it is. Better than DA][, but still nowhere near as powerful as it should be. 



#96
The Baconer

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Combat: literally Disney.



#97
Guest_Mlady_*

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I wanted staff combat to be in DAI if enemies got too close

 

I always see logic in that! I'd do it in real life if the damn demons were getting to close for ranged attacks and I was out of lyrium potions.

 

 

Magic in general is lacking in DA:I, honestly. Even Rift Mage isn't the AoE beast they want to pretend it is. Better than DA][, but still nowhere near as powerful as it should be. 

 

I actually enjoyed Knight Enchanter at first because it was a mix of Warrior and Mage, but in the end with Mages being so damn squishy, it kind of got annoying for me. Archers are my fav to play, especially Assassin Archers! I love throwing knives, leaping out of the way and jamming an arrow in my enemies face, then finishing them off with a knife from the shadows!



#98
AresKeith

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I always see logic in that! I'd do it in real life of the damn demons were getting to close for ranged attacks and I was out of lyrium potions.

 

 

I actually enjoyed Knight Enchanter at first because it was a mix of Warrior and Mage, but in the end with Mages being so damn squishy, it kind of got annoying for me. Archers are my fav to play, especially Assassin Archers! I love throwing knives, leaping out of the way and jamming an arrow in my enemies face, then finishing them off with a knife from the shadows!

 

That's because you haven't mastered it like Vivienne :P



#99
Duelist

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Archers are my fav to play, especially Assassin Archers! I love throwing knives, leaping out of the way and jamming an arrow in my enemies face, then finishing them off with a knife from the shadows!


DAI is probably the one time in the series where archery was fun for me.

The fact that they're the most powerful class in the game was just icing on the cake.
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#100
rapscallioness

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Hmm, this is weird because I've often had blood all over me and my party. All over my armor. My face.

 

But I have never seen bodies hanging from trees in Crestwood. And I've been through there many times.

 

I was also  once watching this brief playthrough online. At one point they were in the mountain path area--you know from the beginning where those scouts went missing. He went inside the ruins on his way to Haven, and there was all this mist and fog in it. I saw that and was like where did that come from? I've never seen any fog in that area. Ever.

 

After BE came out, I rolled a new game, and went through the mountain path. This time there was indeed fog in there.

 

So, Idk what's going on. lol!