It's called environmental storytelling. Just because you don't like it doesn't make it bad.
http://www.gdcvault....e-Environmental
I really feel as though the people making this complaint haven't actually played DAI (or if they did, they turned the gore off).
"Blood was offensive". Which explains this:

Kill moves were cool to look at, but prone to getting you killed since you sat there stunlocked while your character decapitated a darkspawn. If there were any enemies left who were attacking you, it's gg.
I love environmental storytelling, but it shouldn't be all of it. Plus in origins a deathblow usually only triggered on the final enemy, and you couldn't be hurt during the slow down animations for ogres etc.
For a game about multiple wars, there was very little evidence. Where are the refugees, the victims of the demon attacks we hear so much about, the Mage templar war outside of those three burning houses in the hinterlands... I had fun with the game but come on, they stripped out most of the violence (da2 was a bit over the top, I admit that, but DAI is not a violent game, despite being about war).
It's a drastic change in tone from earlier games, which is why it's so jarring. 90% of the darker toned stuff in the game is in codex entries.
If there's a terrible war on, the dev should show it to us, show us the consequences , not just mention offhandedly in text with a few burning houses every few square miles of game world.