Aller au contenu

Photo

Combat is so... Clean and sanitary. Inoffensive and happy.


  • Veuillez vous connecter pour répondre
545 réponses à ce sujet

#126
Duelist

Duelist
  • Members
  • 5 273 messages

Oh it was basic alright, but it was also years ago. And I had more then four skills, you could do some very cool things that few games offered. DAI just feels lame and outdated, hell, they even dropped the tactics menu making your companions even dumber then the ones in origins.

I mean, the day I see the enemy coming and Solas doesn't waste my barrier 20 seconds before I need it (without turning his dumb ass ai off, that is) will be a very good day. Compared to DAI, it flowed. At least if he was in origins varrick would use his backflip Melee escape ability when he was being hit, rather then at the start moments before he died.

It hasn't aged well, but DAI didn't even start well. And it still has FAR more options then inquisition does. Yes though, time passing does matter.

And again, everything I killed didn't just slump over like a bag of potatoes upon death. Even the dragons just go "whump" in inquisition. Kind of a bummer.


See when you go saying things like the bolded, I'm inclined to think you don't play rogues since Leaping Shot is one of the best talents for Varric thanks to his spec.

And while I'm on the topic of rogues, the difference between how effective they are in DAI vs DAO is like night and day in favour of DAI.
Using Zevran, especially on console, meant babysitting since AI didn't flank and couldn't prioritise targets without getting confused.
With Cole on the other hand, set Parry, Evade and Stealth to preferred and he's good to go.

#127
Guest_Mlady_*

Guest_Mlady_*
  • Guests

See when you go saying things like the bolded, I'm inclined to think you don't play rogues since Leaping Shot is one of the best talents for Varric thanks to his spec.

And while I'm on the topic of rogues, the difference between how effective they are in DAI vs DAO is like night and day in favour of DAI.
Using Zevran, especially on console, meant babysitting since AI didn't flank and couldn't prioritise targets without getting confused.
With Cole on the other hand, set Parry, Evade and Stealth to preferred and he's good to go.

 

Yeah lol Zevran always went down fast if I was not watching him closely, but he's still my fav DAO rogue. Cole though had to be watched over at first until I started to assign him preferred tactics, now he's my best Rogue. Sera is also great as an Archer and she did her backflips at just the right time in fights for me.



#128
Archerwarden

Archerwarden
  • Members
  • 256 messages

I'm saying why I enjoyed it and got fulfillment from it. People like me liked it and enjoyed it more for those reasons, and the lore too. And the fun part for me is missing something so I can play it again and find the new stuff. I find DAO was straightforward and DA2 was repetitive, but DAI keeps you seeking more, and for someone who has been hooked on that since Zelda, it's just my thing. I also was a beta tester for SWTOR (can't play it anymore sadly thanks to bandwidth issues) and I think DAI is a lot more like that than its predecessors. Including that horrible keyboard control. I miss point and click but understand it can't be done for DAI.

okaaay, that's all well and good. Kudos for being a beta tester I guess. Still you missed the point of my post.

#129
Duelist

Duelist
  • Members
  • 5 273 messages

Yeah lol Zevran always went down fast if I was not watching him closely, but he's still my fav DAO rogue. Cole though had to be watched over at first until I started to assign him preferred tactics, now he's my best Rogue. Sera is also great as an Archer and she did her backflips at just the right time in fights for me.


Oh Zev is my favourite too but jeebus AI sucked at playing a melee rogue.
Leliana wasn't so bad but archery sucked so it was irrelevant.

One of the main reasons I don't look back on DAO through rose tinted glasses is because rogues are so, so much better in the following installments.
  • PhroXenGold et KaiserShep aiment ceci

#130
Guest_Mlady_*

Guest_Mlady_*
  • Guests

okaaay, that's all well and good. Kudos for being a beta tester I guess. Still you missed the point of my post.

 

No I get what you're saying, and I apologize if I came off the wrong way. I'm just very passionate about this sort of thing in games and irl.

 

 

Oh Zev is my favourite too but jeebus AI sucked at playing a melee rogue.
Leliana wasn't so bad but archery sucked so it was irrelevant.

One of the main reasons I don't look back on DAO through rose tinted glasses is because rogues are so, so much better in the following installments.

 
Lol I agree! I always played a Mage, but man it was not easy to watch over the others... especially during the Urn quest.
 
I agree too. There is a lot of improvement, but also lots to adapt to too. My first was DA2, but DAI seemed to just sit perfectly with me and I'm guessing it's because I've always been a console gamer and having an Xbox Controller for the PC was a dream for me.

  • Duelist aime ceci

#131
Archerwarden

Archerwarden
  • Members
  • 256 messages

I'm just very passionate about this sort of thing in games and irl.

Passionate about the DAverse? LOL that would be me too.

#132
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

I agree with you OP but its not just combat

 

everything is just shiny and bright, its basically DA: Disney and very sanitized (sadly)


  • Archerwarden aime ceci

#133
Br3admax

Br3admax
  • Members
  • 12 316 messages

BG2: A game of easter eggs, jokes, and cliches. The best RPG ever made.

DA:I A game of intrigue, more violence than the other two games combined, corruption in religion, and planting crystals inside one's head to turn them into a flesh eating monster. Sanitized and "too Disney"

 

These fans, these fans, these BioWare fans. 


  • Leo, Exile Isan, AlanC9 et 11 autres aiment ceci

#134
AresKeith

AresKeith
  • Members
  • 34 128 messages

BG2: A game of easter eggs, jokes, and cliches. The best RPG ever made.

DA:I A game of intrigue, more violence than the other two games combined, corruption in religion, and planting crystals inside one's head to turn them into a flesh eating monster. Sanitized and "too Disney"

 

These fans, these fans, these BioWare fans. 

 

It's hard to understand them for me too


  • Shadow Fox aime ceci

#135
CronoDragoon

CronoDragoon
  • Members
  • 10 408 messages

yes lots of bad things happen that you read about in notes found. What happens if don't find that house that has that note or you miss the note on the ground that describes something terrible that just happened. Or if the player takes the advice of the Devs and saves portions of the maps for another PT?


Is this an argument against environmental storytelling or optional content in general?

#136
thats1evildude

thats1evildude
  • Members
  • 10 997 messages

But I have never seen bodies hanging from trees in Crestwood. And I've been through there many times.

 

image_4.jpg

 

I counted at least six of these hanging trees throughout Crestwood. Plus corpses hanging from cliffs, rafters in abandoned houses, the actual gallows near Caer Bronach ...

 

(Excuse the poor quality, I had to take the picture with my phone.)


  • AtreiyaN7 aime ceci

#137
Saphiron123

Saphiron123
  • Members
  • 1 497 messages

I agree with you OP but its not just combat

everything is just shiny and bright, its basically DA: Disney and very sanitized (sadly)


DA Disney sounds about right.

#138
AresKeith

AresKeith
  • Members
  • 34 128 messages

I'm starting to get the feeling you two are the same person  :wacko:


  • Shadow Fox et Grieving Natashina aiment ceci

#139
SardaukarElite

SardaukarElite
  • Members
  • 3 764 messages

I really want to see an actual Dragon Age: Disney now. Hopefully they'll make one after Dragon Age: Gay Pandering and Dragon Age: Feminist Wet Dream.


  • Leo et Lukas Trevelyan aiment ceci

#140
AresKeith

AresKeith
  • Members
  • 34 128 messages

I really want to see an actual Dragon Age: Disney now. Hopefully they'll make one after Dragon Age: Gay Pandering and Dragon Age: Feminist Wet Dream.

 

Musicals, dramatic deaths, talking animals :P


  • Shadow Fox aime ceci

#141
Leo

Leo
  • Members
  • 798 messages

Honestly, Dragon Age Disney sounds like a really cool thing, so it being used as an insult is kinda weird.



#142
AtreiyaN7

AtreiyaN7
  • Members
  • 8 395 messages

I saw old corpse hanging from gibbets, so I'm not sure your complaint about hanging corpses being done away with is particularly valid - unless you have some particularly dire need to see them hanging from actual trees.

 

EDIT: And yes, as that one poster pointed out above - there are corpses hanging from trees too, so...



#143
KaiserShep

KaiserShep
  • Members
  • 23 812 messages

You can incinerate people or make them explode into bloody puddles with the right spell, so just because you can't make people spray blood like a classic martial arts movie doesn't suddenly make the combat sterilized. Human enemies tend to gurgle or scream before they die, especially if you're electrocuting them or lapping their asses with fire. As for the bodies themselves, while the green dissolve effect is weird, I don't really consider it worse than the pile of bones laying around in Origins. I do have to say that I really hated the pile of bones. How can Teagan, Isolde and Eamon stand around in that castle surrounded by human remains all this time?

 

One of the main reasons I don't look back on DAO through rose tinted glasses is because rogues are so, so much better in the following installments.

 

I agree. I can't tell you how much I loathe Origins' archer. It's fine and good when a companion has it, since the AI just has them retreat to the back to poke baddies with arrows, but it's like an auto-attack ambien pill to actually play it myself. Dual wield is fine enough, but I just never got the visceral satisfaction of wiping out an enemy with extreme prejudice like I did in the later games.


  • Aimi, Shadow Fox, Lukas Trevelyan et 1 autre aiment ceci

#144
andy6915

andy6915
  • Members
  • 6 590 messages

You can incinerate people or make them explode into bloody puddles with the right spell, so just because you can't make people spray blood like a classic martial arts movie doesn't suddenly make the combat sterilized. Human enemies tend to gurgle or scream before they die, especially if you're electrocuting them or lapping their asses with fire. As for the bodies themselves, while the green dissolve effect is weird, I don't really consider it worse than the pile of bones laying around in Origins. I do have to say that I really hated the pile of bones. How can Teagan, Isolde and Eamon stand around in that castle surrounded by human remains all this time?

 

 

I agree. I can't tell you how much I loathe Origins' archer. It's fine and good when a companion has it, since the AI just has them retreat to the back to poke baddies with arrows, but it's like an auto-attack ambien pill to actually play it myself. Dual wield is fine enough, but I just never got the visceral satisfaction of wiping out an enemy with extreme prejudice like I did in the later games.

 

I think the problem is that non-magic combat has no bite to it anymore, no visceral impact. In DAO it was the reverse, mages had almost no bite and every enemy just slumped over while warriors and rogues got to do the cool decapitations and stab+shield-bash and other stylish finishers. Now in DAI, it's mages who get the visceral finishers like literally incinerating someone down to their bones while warriors and rogues only ever make the enemies slump over. If you're playing as a mage, combat is cool and has impact to it since you can actually see the raw and horrific bodily trauma offensive magic has to the body. But if you're playing as a warrior or rogue, they just fall over as a completely intact and clean looking corpse.

 

We need a game that does it for both. DAO left mages in the cold and DAI left warriors and rogues in the cold. I want the melee finishers back and the way magic kills enemies in DAI to remain, that would be the best of both worlds.

 

 

I agree about archers. They sucked in DAO to play as. But I'm playing an archer for the first time in DA2 and I find it great, and I've heard they're even better in DAI. And archers actually still feel a bit visceral themselves compared to any other style in DA2, since they at least get the coolness of getting to see an arrow visibly hit the enemy and have them die to it. Makes it feel a little more impactful than other builds where they just do the usual slumping thing. Something about seeing the enemy riddled with arrows just makes the kill feel... Satisfying, compared to the way other styles finish the enemy. That final arrow hitting the enemy almost makes up for there being no true finishing moves, you know?

 

And I used the word visceral too much :whistle:.



#145
rapscallioness

rapscallioness
  • Members
  • 8 039 messages

 

image_4.jpg

 

I counted at least six of these hanging trees throughout Crestwood. Plus corpses hanging from cliffs, rafters in abandoned houses, the actual gallows near Caer Bronach ...

 

(Excuse the poor quality, I had to take the picture with my phone.)

 

Thanks for the pic. Yeah, I've seen a corpse or two hanging in abandoned houses, but I've never seen this in Crestwood...hmm.

 

But like I said, I never had the fog/mist in the mountain path ruins until BE dlc. If I continue this new PT, I'll check it out.



#146
rapscallioness

rapscallioness
  • Members
  • 8 039 messages

edit: ....cuz maybe I'm talking outta my azz, and misunderstood.

 

haha..snort. nevermind then. ahem.



#147
Das Tentakel

Das Tentakel
  • Members
  • 1 321 messages

The absence or presence of piles of corpses, potentially horrid 'easter eggs' among those corpses, and the amount of trees with odd fruit hanging from their trees isn't the point I think. The point is that quite a few people hardly notice them and don't take a good look at them. That's not a big issue if the players in question are action-oriented people who don't care about story, setting and all that, but if this happens with persons who actually normally DO give a fig, something is not working properly.

 

There's good environmental storytelling and not-so-good environmental storytelling. HOW things are represented may be more important than WHAT is represented.

The way I experienced large parts of DA with bodies all over the place was 'oh, background corpse wallpaper' and I just 'got on with it'. 'There was fighting here' and 'some guys got hanged' (who you can apparently easily overlook) on their own do not exactly 'tell a story'.


  • SardaukarElite aime ceci

#148
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 768 messages

Well, at least we know what to name the next age as :- Disney Age ! 



#149
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

BG2: A game of easter eggs, jokes, and cliches. The best RPG ever made.

DA:I A game of intrigue, more violence than the other two games combined, corruption in religion, and planting crystals inside one's head to turn them into a flesh eating monster. Sanitized and "too Disney"

 

These fans, these fans, these BioWare fans. 

DA:I a game of "intrigue"? lol Thanks for the laugh at least

 

DA:I fans like you sound more unreasonable to me, you see things in the game that aren't there

I mean how on earth is DA:I not full of cliche's? C'mon man 



#150
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

I'm starting to get the feeling you two are the same person  :wacko:

why because its hard to believe that more people agree with me?

 

Damm this forum is full of DA:I fanboys who just can't deal with criticism