Aller au contenu

Photo

Combat is so... Clean and sanitary. Inoffensive and happy.


  • Veuillez vous connecter pour répondre
545 réponses à ce sujet

#151
Torgette

Torgette
  • Members
  • 1 422 messages

The absence or presence of piles of corpses, potentially horrid 'easter eggs' among those corpses, and the amount of trees with odd fruit hanging from their trees isn't the point I think. The point is that quite a few people hardly notice them and don't take a good look at them. That's not a big issue if the players in question are action-oriented people who don't care about story, setting and all that, but if this happens with persons who actually normally DO give a fig, something is not working properly.

 

There's good environmental storytelling and not-so-good environmental storytelling. HOW things are represented may be more important than WHAT is represented.

The way I experienced large parts of DA with bodies all over the place was 'oh, background corpse wallpaper' and I just 'got on with it'. 'There was fighting here' and 'some guys got hanged' (who you can apparently easily overlook) on their own do not exactly 'tell a story'.

 

Yep, just adding gore does nothing other than "add gore". If that's your thing that's cool, but if you're really that invested in environmental story you'd need more than that, not to mention too much of that stuff takes away impact when something horrible does happen.

 

Take Bioshock for example, there weren't corpses but there are constant signs of struggle and that's more disturbing than a pile of corpses.



#152
Hexoduen

Hexoduen
  • Members
  • 636 messages

More beheadings! :devil:

 

And please stop fading bodies away after 10 sec, 'cause that's just weird :blink:


  • Uccio et MoonDrummer aiment ceci

#153
SardaukarElite

SardaukarElite
  • Members
  • 3 764 messages

Take Bioshock for example, there weren't corpses but there are constant signs of struggle and that's more disturbing than a pile of corpses.

 

BioShock is a good example because that whole game is basically environmental storytelling. You enter the lighthoue at the start of the game and you see Ryan's statute with "NO GODS OR KINGS. ONLY MAN" and that sets the stage for the rest of the story. The environment tells a story as you go through. Inquisition just has stuff in it, and little reason to look for it.


  • MoonDrummer aime ceci

#154
KaiserShep

KaiserShep
  • Members
  • 23 812 messages

More beheadings! :devil:

 

And please stop fading bodies away after 10 sec, 'cause that's just weird :blink:

 

Dragon Age has a poor track record when it comes to "body disposal". Origins has them reduced to a pile of bones, save Flemeth and the sacred ashes high dragon, which never disappear, and then DA2 with bodies that just sink into the ground leaving a treasure pile. Frankly, if they just suddenly vanished without any effect at all I'd be fine with that, since it'd be par for the course with the rest of the series.



#155
Br3admax

Br3admax
  • Members
  • 12 316 messages

DA:I a game of "intrigue"? lol Thanks for the laugh at least

Had to pay your argument in kind.

 

DA:I fans like you sound more unreasonable to me, you see things in the game that aren't there

Everything I said was in the game, is in the game. If you want to complain just to complain, go right ahead. The sad fact being, there are plenty of legitimate flaws with the game, that all get ignored for trivial **** like not having enough corpses, a statement that isn't even true, or finishing moves. 

I mean how on earth is DA:I not full of cliche's? C'mon man 

BG is built on them, simply because of how black and white most of the material is, which is hella "Disney." DA:I, not so much. Of course I don't spend all my time on a game's board complaining about nonsense, so I have more time to look. 


  • Leo, Exile Isan, Il Divo et 3 autres aiment ceci

#156
CronoDragoon

CronoDragoon
  • Members
  • 10 408 messages
The way I experienced large parts of DA with bodies all over the place was 'oh, background corpse wallpaper' and I just 'got on with it'. 'There was fighting here' and 'some guys got hanged' (who you can apparently easily overlook) on their own do not exactly 'tell a story'.

 

Then it's a good thing many other environmental pieces do. I detailed some of them in my previous posts.



#157
Torgette

Torgette
  • Members
  • 1 422 messages

BioShock is a good example because that whole game is basically environmental storytelling. You enter the lighthoue at the start of the game and you see Ryan's statute with "NO GODS OR KINGS. ONLY MAN" and that sets the stage for the rest of the story. The environment tells a story as you go through. Inquisition just has stuff in it, and little reason to look for it.

 

Yeah, it has good stuff but... you have to investigate it, ie: Chateu D'Onterre is an interesting haunted mansion type deal, but it's hidden way in the back of the map behind a rift and the mansion itself looks clean and pristine. If we applied Bioshock's style to that, we would've moved the Chateu to a central visible location and made it creepy as hell. Some of the maps just don't draw players through them intuitively.



#158
FKA_Servo

FKA_Servo
  • Members
  • 5 577 messages

why because its hard to believe that more people agree with me?

 

Damm this forum is full of DA:I fanboys who just can't deal with criticism 

 

I'm pretty sure that there are only like, three of you guys, and that's why you're so noisy. Also why Saphiron keeps making new threads.


  • Leo, Dirthamen et Grieving Natashina aiment ceci

#159
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

Had to pay your argument in kind.

 
 

Everything I said was in the game, is in the game. If you want to complain just to complain, go right ahead. The sad fact being, there are plenty of legitimate flaws with the game, that all get ignored for trivial **** like not having enough corpses, a statement that isn't even true, or finishing moves. 

 

BG is built on them, simply because of how black and white most of the material is, which is hella "Disney." DA:I, not so much. Of course I don't spend all my time on a game's board complaining about nonsense, so I have more time to look. 

Of course the classic "you just aren't looking hard enough"  

DA:I is just like all the other Bioware games(save for DA2) its built on cliches and its only black and white, take the fanboy glasses off 

 

DA:O was admitedly the same, it just executed the fairly typical premise a lot better

(Example: Archdemon and the Darkspawn, they were typical bad guys but at least they weren't pathetic like Corypheus who just got owned every mission by the Inquisiton etc.)



#160
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

I'm pretty sure that there are only like, three of you guys, and that's why you're so noisy. Also why Saphiron keeps making new threads.

You keep believing that



#161
Elhanan

Elhanan
  • Members
  • 18 410 messages
Not a matter of not looking close enough; the detractors simply play with blinders and do not care to look at all. Like those speeding thru dialogues to get past the messy RP conversations and then complain about the lack of choices, some of those saying DAI is too clean are apparently not actually looking past their bias.
  • Grieving Natashina aime ceci

#162
AresKeith

AresKeith
  • Members
  • 34 128 messages

I'm pretty sure that there are only like, three of you guys, and that's why you're so noisy. Also why Saphiron keeps making new threads.

 

I asked the same question all the time

 

And it ends up being the same thread too :P



#163
Das Tentakel

Das Tentakel
  • Members
  • 1 321 messages

Yeah, it has good stuff but... you have to investigate it, ie: Chateu D'Onterre is an interesting haunted mansion type deal, but it's hidden way in the back of the map behind a rift and the mansion itself looks clean and pristine. If we applied Bioshock's style to that, we would've moved the Chateu to a central visible location and made it creepy as hell. Some of the maps just don't draw players through them intuitively.

 

That's one thing, of course. A relatively linear game has an easier way of doing its (environmental and otherwise) storytelling. I also think there's a difference between first and third person in this respect, in first-person you have a much stronger feeling of being 'in' the environment and I think this automatically predisposes the player to pay more attention to that environment.

 

You're right about Chateau d'Onterre, though its lack of creepiness is probably the result of engine /  budgetary constraints (the engine does the killing / looting part best, not so good at environmental interaction, not enough time / money for a series of 'creepy decayed mansion' art assets).



#164
AresKeith

AresKeith
  • Members
  • 34 128 messages

Of course the classic "you just aren't looking hard enough"  

DA:I is just like all the other Bioware games(save for DA2) its built on cliches and its only black and white, take the fanboy glasses off 

 

DA:O was admitedly the same, it just executed the fairly typical premise a lot better

(Example: Archdemon and the Darkspawn, they were typical bad guys but at least they weren't pathetic like Corypheus who just got owned every mission by the Inquisiton etc.)

 

And you had Darkspawn who rarely made an appearance 



#165
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

Not a matter of not looking close enough; the detractors simply play with blinders and do not care to look at all. Like those speeding thru dialogues to get past the messy RP conversations and then complain about the lack of choices, some of those saying DAI is too clean are apparently not actually looking past their bias.

now you are just generalizing

I never skip conversations (why would one do that? its an RPG) and DA:I definitely had very few choices (especially compared to DA:O)
DA:I is also to clean and sanitized, I'm not sure how anyone who played both DA:O and DA:I can't see that 



#166
Elhanan

Elhanan
  • Members
  • 18 410 messages

now you are just generalizing
I never skip conversations (why would one do that? its an RPG) and DA:I definitely had very few choices (especially compared to DA:O)
DA:I is also to clean and sanitized, I'm not sure how anyone who played both DA:O and DA:I can't see that


Did not say anyone specifically skipped dialogue; said that some of the detractors stating that DAI is clean and sterile are like those others, and simply see what they wish to see; not what is right there in front of them.

DAI has Red Lyrium, slavery, murder, rape, war crimes, Blood Magic, refugees, and more; not exactly theme park material here, IMO.
  • Grieving Natashina, Lukas Trevelyan et Yuyana aiment ceci

#167
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

Did not say anyone specifically skipped dialogue; said that some of the detractors stating that DAI is clean and sterile are like those others, and simply see what they wish to see; not what is right there in front of them.

DAI has Red Lyrium, slavery, murder, rape, war crimes, Blood Magic, refugees, and more; not exactly theme park material here, IMO.

yeah some of those are present (don't remember rape and war crimes though) but it just never shows it

Demons are coming out of the sky and tearing **** up.....and the Inquisitor is closing some lame rifts in god knows where

 

I call it DA: Disney, where everything is nice and perfect its a shame because the potential is there 

its all very hidden and the overall tone of the story isn't better the Inquisitor just owns everyone and everything without any problems (post Haven especially), he/she can never be ruthless etc.

 

DA was never a dark fantasy like TW or GoT but DA:O was still very dark and gritty, now instead we have the too colorful mess called DA:I



#168
Elhanan

Elhanan
  • Members
  • 18 410 messages
Hidden? Most of that can be found in the Hinterlands, let alone in the remaining areas. Bias seems to blind as well as any rose-tinted glasses....

#169
CronoDragoon

CronoDragoon
  • Members
  • 10 408 messages

DA was never a dark fantasy like TW or GoT but DA:O was still very dark and gritty, now instead we have the too colorful mess called DA:I

 

In terms of art style, DA: I is more colorful, sure. Dark and gritty well describes Origins' palette.

 

In terms of story, The Warden roflstomps every plot conflict just as much as the Inquisitor does.

 

In fact, the events of Origins even fooled some players into believing the Grey Wardens were some kind of lawful good heroes, when they are actually a (absolutely necessary) cult predicated on human sacrifice and blood rituals.


  • Il Divo et Yuyana aiment ceci

#170
o Ventus

o Ventus
  • Members
  • 17 253 messages

 

And please stop fading bodies away after 10 sec, 'cause that's just weird :blink:

Would you rather the bodies stay there forever, forcing the game to continually render the bodies and clutter up the environment (so thus taking up memory space by having to render more models and textures, and make it difficult to find loot on the ground)?



#171
The Baconer

The Baconer
  • Members
  • 5 679 messages

Teeth in Inquisition are way too white and Disney-esque. What happened to the dark-and-gritty-turd-brown teeth from DA:O?

 

Bioware pandering to the SJWs.


  • CronoDragoon, FKA_Servo, Grieving Natashina et 3 autres aiment ceci

#172
FKA_Servo

FKA_Servo
  • Members
  • 5 577 messages

Teeth in Inquisition are way too white and Disney-esque. What happened to the dark-and-gritty-turd-brown teeth from DA:O?

 

Bioware pandering to the SJWs.

 

Looked more like baleen than teeth in DAO, to be honest. Very gritty. Made for a mature, adult narrative.


  • The Baconer aime ceci

#173
Gileadan

Gileadan
  • Members
  • 1 395 messages

Teeth in Inquisition are way too white and Disney-esque. What happened to the dark-and-gritty-turd-brown teeth from DA:O?

 

Bioware pandering to the SJWs.

Actually, teeth can look anything between pyjamas-beige and rotting-brown, depending on the really weird lighting on the maps. :D



#174
Das Tentakel

Das Tentakel
  • Members
  • 1 321 messages

Medieval_dentistry.jpeg

 

'Trust me, this will make this game SOO much more gritty and immersive!'



#175
AresKeith

AresKeith
  • Members
  • 34 128 messages

Teeth in Inquisition are way too white and Disney-esque. What happened to the dark-and-gritty-turd-brown teeth from DA:O?

 

Bioware pandering to the SJWs.

 

Have you seen the Dragons too? 

 

Way to Disney