The absence or presence of piles of corpses, potentially horrid 'easter eggs' among those corpses, and the amount of trees with odd fruit hanging from their trees isn't the point I think. The point is that quite a few people hardly notice them and don't take a good look at them. That's not a big issue if the players in question are action-oriented people who don't care about story, setting and all that, but if this happens with persons who actually normally DO give a fig, something is not working properly.
There's good environmental storytelling and not-so-good environmental storytelling. HOW things are represented may be more important than WHAT is represented.
The way I experienced large parts of DA with bodies all over the place was 'oh, background corpse wallpaper' and I just 'got on with it'. 'There was fighting here' and 'some guys got hanged' (who you can apparently easily overlook) on their own do not exactly 'tell a story'.
Yep, just adding gore does nothing other than "add gore". If that's your thing that's cool, but if you're really that invested in environmental story you'd need more than that, not to mention too much of that stuff takes away impact when something horrible does happen.
Take Bioshock for example, there weren't corpses but there are constant signs of struggle and that's more disturbing than a pile of corpses.





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