Have you seen the Dragons too?
Way to Disney
Perhaps there is that. Dragonslayer remains one of my fave dragons in film even after all this time, and DAI may have my top dragons in games.
Have you seen the Dragons too?
Way to Disney
The nugs in DAO were shrill and annoying. Now the nugs make gentle squeaks that aren't grating at all.
THE SJWS WON
It's enough to make me cancel my preorder!
Have you seen the Dragons too?
Way to Disney
I admit, I loved the dragons... I just wish i loved the rest. I hated what they did to mages, making them crappy cut and paste mobs instead of npcs with varying spell lists.
They're like flashy wolves now, with flying books and glowy mines, No variation except cosmetic.
I was still pretty broken up when i killed a dragon and it just fell over. I wanted a glorious ending to that battle!
Yep, just adding gore does nothing other than "add gore". If that's your thing that's cool, but if you're really that invested in environmental story you'd need more than that, not to mention too much of that stuff takes away impact when something horrible does happen.
Take Bioshock for example, there weren't corpses but there are constant signs of struggle and that's more disturbing than a pile of corpses.
It's not about gore (though gore would help combat, some kind of impact so it doesn't feel like I'm playing a hack and slash from 1996)... it's about the environment. We're stuck in a war but we never get to see large bodies of troops, we rarely see the impact of the war on the area or it's people... hell, we rarely even see people. There aren't even any cities in this agme, and val royeaux and it's one explorable screen doesn't count. Redcliff is the biggest we get.
The sin of dragon age inquisition is it tells us about this great conflict, then we spend the whole thing in the sunny wilderness, far removed from any of it, often on maps that doesn't even tie into the main story in any meaningful way. Want to slaughter every red templar in the snowy mountains and destroy their lyrium operation? Zero impact on the main story, or on anything, actually.
Instead we get sent to a desert at night, it's pretty alright, but there isn't a single npc with dialogue on the map. Not one. I don't feel liek I'm in a war, or like the world is in crisis. In DAO I felt like the world was in deep trouble, and I had a goal... not so in inquisition, instead my army sits on it's ass while i mine rocks.
They made it into an MMO style game, but the problem with an MMO is there's never any urgency, and story gets put aside in favor of big environments and filler quests from notes on the ground.
Though yes, the combat in dragon age inquisition was very toned down in every way. No tactics, no finishers, far fewer skills and only a handful of skills at a time. It doesn't look or feel the least bit real.
I'm pretty sure that there are only like, three of you guys, and that's why you're so noisy. Also why Saphiron keeps making new threads.
I'm a dragon age fan, I loved oriigns, I even went back and loved da2 despite it's flaws even though I found it underwhelming to start... why shouldn't I speak my mind?
DAI wasn't that good a game, and it could have been truly amazing. It's empty, there's not even any cities to explore, it dropped so many great things from past games including basics like the tactics menu, stuff that was inherently dragon age. it has the shortest story by far, and more filler then any other DA game. It has less replayability then any other dragon age game because at least in past games if i did the same mission with a different party, there'd be new dialogue and it's feel different... most of inquisition doesn't have that. No clever detailed dialogue snippits.
This stuff deserves to be said, and if you disagree that's cool, but I felt actual disappointment with my favorite series (god of secrets quest for example, a ll that buildup for a reskinned despair demon with extra health and one solitary line from solas? That isn't story telling, it was poorly designed and pretty lame) and so I made an account and I'm saying how I feel about it... because dragon age deserves better then the watered down product they gave us.
If I feel DAI is flawed, it's because I've seen and I KNOW Bioware can deliver an experience that is superior. If you don't like it, don't comment. This is why the forum is here.
I think the problem is that non-magic combat has no bite to it anymore, no visceral impact. In DAO it was the reverse, mages had almost no bite and every enemy just slumped over while warriors and rogues got to do the cool decapitations and stab+shield-bash and other stylish finishers. Now in DAI, it's mages who get the visceral finishers like literally incinerating someone down to their bones while warriors and rogues only ever make the enemies slump over. If you're playing as a mage, combat is cool and has impact to it since you can actually see the raw and horrific bodily trauma offensive magic has to the body. But if you're playing as a warrior or rogue, they just fall over as a completely intact and clean looking corpse.
We need a game that does it for both. DAO left mages in the cold and DAI left warriors and rogues in the cold. I want the melee finishers back and the way magic kills enemies in DAI to remain, that would be the best of both worlds.
I agree about archers. They sucked in DAO to play as. But I'm playing an archer for the first time in DA2 and I find it great, and I've heard they're even better in DAI. And archers actually still feel a bit visceral themselves compared to any other style in DA2, since they at least get the coolness of getting to see an arrow visibly hit the enemy and have them die to it. Makes it feel a little more impactful than other builds where they just do the usual slumping thing. Something about seeing the enemy riddled with arrows just makes the kill feel... Satisfying, compared to the way other styles finish the enemy. That final arrow hitting the enemy almost makes up for there being no true finishing moves, you know?
And I used the word visceral too much
.
This guy gets it. Though I'd like to see more spells in DAI with a little more impact there too, mages just feel... weaker somehow. Like the templar order is waste of space and they're barely worthy of the oversight. For a group who is widely considered to be one of the greatest threats in thedas, those flying books and firemines really sell them short.
I was still pretty broken up when i killed a dragon and it just fell over. I wanted a glorious ending to that battle!
Eh, I still prefer these dragon fights, because the dragons themselves are animated so much better so it feels like you really are fighting a monstrous flying fire/lightning/ice-spitting animal. Besides that though, it seems that they're sticking to the cut scene kill shot, much like the bone pit high dragon, which we had for the red lyrium dragon. I imagine with 10 dragons other than that one, it can get kind of repetitive.
It's not about gore (though gore would help combat, some kind of impact so it doesn't feel like I'm playing a hack and slash from 1996)... it's about the environment. We're stuck in a war but we never get to see large bodies of troops, we rarely see the impact of the war on the area or it's people... hell, we rarely even see people. There aren't even any cities in this agme, and val royeaux and it's one explorable screen doesn't count. Redcliff is the biggest we get.
The sin of dragon age inquisition is it tells us about this great conflict, then we spend the whole thing in the sunny wilderness, far removed from any of it, often on maps that doesn't even tie into the main story in any meaningful way. Want to slaughter every red templar in the snowy mountains and destroy their lyrium operation? Zero impact on the main story, or on anything, actually.
Instead we get sent to a desert at night, it's pretty alright, but there isn't a single npc with dialogue on the map. Not one. I don't feel liek I'm in a war, or like the world is in crisis. In DAO I felt like the world was in deep trouble, and I had a goal... not so in inquisition, instead my army sits on it's ass while i mine rocks.
They made it into an MMO style game, but the problem with an MMO is there's never any urgency, and story gets put aside in favor of big environments and filler quests from notes on the ground.
Though yes, the combat in dragon age inquisition was very toned down in every way. No tactics, no finishers, far fewer skills and only a handful of skills at a time. It doesn't look or feel the least bit real.
See, this is exactly how I'd describe DA:O. We're told about this great conflict, then spend the rest our journey removed from virtually anything Archdemon related for pretty much the entire experience.
It's something Bioware has been doing quite a long time, padding out game length via filler content. I can't say past Ostagar DA:O made any sort of effort in making me feel like I was opposing Loghain, aside from his pitiful bounty hunters.
None of the games have really gotten enemy mages right. Origins is the worst of all thanks to Mana Clash.
Anyway, the finishers gave non-mage classes some bite, but everything outside of the decapitations was flaccid. If you need some bite for your 2H Warrior in Inquisition, try Mighty Blow, Whirlwind, and especially Block and Slash (my favorite).
See, this is exactly how I'd describe DA:O. We're told about this great conflict, then spend the rest our journey removed from virtually anything Archdemon related for pretty much the entire experience.
It's something Bioware has been doing quite a long time, padding out game length via filler content. I can't say past Ostagar DA:O made any sort of effort in making me feel like I was opposing Loghain, aside from his pitiful bounty hunters.
He couldn't afford DA's Boba Fett or Erron Black ![]()
I like hitting an enemy so hard with my rogue that his lifeless corpse goes sailing through the air.
None of the games have really gotten enemy mages right. Origins is the worst of all thanks to Mana Clash.
Anyway, the finishers gave non-mage classes some bite, but everything outside of the decapitations was flaccid. If you need some bite for your 2H Warrior in Inquisition, try Mighty Blow, Whirlwind, and especially Block and Slash (my favorite).
See, I loved Mages in Origins. They were overpowered as hell (removing any sense of tactics), but I had a grand old time deciding what spell to obliterate darkspawn/enemies with.
Anything outside Mages though I considered boring as hell, aside from the awesome finishing animations. Much as the OP describes DA:I as "Clean and sanitary", finishing moves weren't enough to propel Origins into dark and gritty territory at least in terms of gameplay.
I like hitting an enemy so hard with my rogue that his lifeless corpse goes sailing through the air.
I love shadow strike. It's the perfect melee substitute for my archer assassin. Rolling up to a hurlock alpha in stealth then sucker punching him in the face always puts a smile on mine.
Guest_john_sheparrd_*
I'm a dragon age fan, I loved oriigns, I even went back and loved da2 despite it's flaws even though I found it underwhelming to start... why shouldn't I speak my mind?
DAI wasn't that good a game, and it could have been truly amazing. It's empty, there's not even any cities to explore, it dropped so many great things from past games including basics like the tactics menu, stuff that was inherently dragon age. it has the shortest story by far, and more filler then any other DA game. It has less replayability then any other dragon age game because at least in past games if i did the same mission with a different party, there'd be new dialogue and it's feel different... most of inquisition doesn't have that. No clever detailed dialogue snippits.
This stuff deserves to be said, and if you disagree that's cool, but I felt actual disappointment with my favorite series (god of secrets quest for example, a ll that buildup for a reskinned despair demon with extra health and one solitary line from solas? That isn't story telling, it was poorly designed and pretty lame) and so I made an account and I'm saying how I feel about it... because dragon age deserves better then the watered down product they gave us.
If I feel DAI is flawed, it's because I've seen and I KNOW Bioware can deliver an experience that is superior. If you don't like it, don't comment. This is why the forum is here.
Don't bother man the fanboys here can't deal with any sort of criticism so they immediately make a joke out of it or get pissed in some way
And I agree with everything you said, if only Bioware would listen
Guest_john_sheparrd_*
See, this is exactly how I'd describe DA:O. We're told about this great conflict, then spend the rest our journey removed from virtually anything Archdemon related for pretty much the entire experience.
It's something Bioware has been doing quite a long time, padding out game length via filler content. I can't say past Ostagar DA:O made any sort of effort in making me feel like I was opposing Loghain, aside from his pitiful bounty hunters.
How is DA:I better in that regard? I agree that the Archdemon and the Blight should have been more present in DA:O but at least the other arcs
still mattered, you were collecting Allies based on the Warden treaties
In DA:I there is none of that instead the Inquisitor (leader of a powerful organization) goes around in huge lifeless areas (that have zero connection with the main story)
and does a crazy amount of pointless fetch quests
There are no interesting characters or stories to be found
Its just lame and its a shame not more people are complaining, since DA:I was such a success they will probably do DA:I 2
Guest_john_sheparrd_*
Oh the irony
at least I'm discussing this seriously you don't have anything better to do than making jokes of every critcism people post about DA:I
How is DA:I better in that regard? I agree that the Archdemon and the Blight should have been more present in DA:O but at least the other arcs
still mattered, you were collecting Allies based on the Warden treaties
In DA:I there is none of that instead the Inquisitor (leader of a powerful organization) goes around in huge lifeless areas (that have zero connection with the main story)
and does a crazy amount of pointless fetch quests
There are no interesting characters or stories to be found
Its just lame and its a shame not more people are complaining, since DA:I was such a success they will probably do DA:I 2
I'm not sure il Divo is defending DA:I here, but rather is saying that what some people notice in DA:I is actually a longstanding weakness in BioWarian storytelling that is already very much present in DA:O. Or at least, that is how I understand him, though I may be projecting a bit
.
In that respect, I sort of agree with him, though I think it's worse in DA:I. That may, however, partly result from that game's greater size, meaning the larger amount of padding.
I'm not sure il Divo is defending DA:I here, but rather is saying that what some people notice in DA:I is actually a longstanding weakness in BioWarian storytelling that is already very much present in DA:O. Or at least, that is how I understand him, though I may be projecting a bit
.
In that respect, I sort of agree with him, though I think it's worse in DA:I. That may, however, partly result from that game's greater length, meaning the larger amount of padding.
It's a combination of padding and Bioware issues in dealing with cut content and working with Frostbite during the extra development time
at least I'm discussing this seriously you don't have anything better to do than making jokes of every critcism people post about DA:I
That's the thing though, there is a fair bit of valid criticism about DA:I and I agree with some of them
You however and the OP have mainly been calling it Disney and sanitized despite the fact that people have been counting this each time, You also call people fanboys because of this while you're fanboying over DAO at the same time
DA Disney sounds about right.
You two are aware Disney has done dark stuff right?
Bambi,Pinocchio,Beauty and the Beast,The Little Mermaid and Oliver and Company*off the top of my head* all had dark and disturbing moments and themes at times.