Has anyone seen Maleficent with Angelina Jolie?I would not let a kid watch that.It had adult moments in there.That was a Disney made movie,surprisingly.
Not surprisingly, they've been doing things like that since the 40s atleast. ![]()
Has anyone seen Maleficent with Angelina Jolie?I would not let a kid watch that.It had adult moments in there.That was a Disney made movie,surprisingly.
Not surprisingly, they've been doing things like that since the 40s atleast. ![]()
Really?I don't really watch the cartoons they make.Damn....so how is Disney equivalent to the whole political correct & sanitized insult?Not surprisingly, they've been doing things like that since the 40s atleast.
Really?I don't really watch the cartoons they make.Damn....so how is Disney equivalent to the whole political correct & sanitized insult?
They only look at the surface elements of their works.
I guess so.They only look at the surface elements of their works.
Yes I saw that movie, IMO it was an truly awful film. As a child I thought Disneys Sleeping Beauty cartoon was scary and as an adult a much better film.Has anyone seen Maleficent with Angelina Jolie?I would not let a kid watch that.It had adult moments in there.That was a Disney made movie,surprisingly.
Is this an argument against environmental storytelling or optional content in general?
Not surprisingly, they've been doing things like that since the 40s atleast.
Something Wicked This Way Comes is pretty creepy and fairly dark around the edges.
At this point, I'm just waiting for someone to tell me that Jim Henson never got spooky, creepy and/or dark in his career. You know, because a lot of people only remember him for the Muppets and Sesame Street. I'm not talking about Labyrinth either. That was creepy, but it didn't involve watching a Podling's soul getting sucked out.
I think if DAI had kept the keep mechanic the "fetch quest" wouldn't be such a issue. Because it would make alot more sense for you the inquistor to be clearing out those bandits that seem to be everywhere. Also, if the minor enemies had effected things like trade routes or whatever. Without the keep mechanic that they had in that video, alot of the quest just become pointless fetch.Also, if rifts had of had more of an effect. I have seen gotten close to rifts with npcs standing there. When the rifts began pouring demons npcs just stood there didn't move or scream. The fact that you had people near them and nothing happens. I think that kinda takes the bite out of the rifts. Maybe, show those rifts to have a more devasting effect.
You know that makes a lot more sense and you have excellent ideas. As it is the rifts didn't seem to cause much damage and so few demons came from rifts.I think if DAI had kept the keep mechanic the "fetch quest" wouldn't be such a issue. Because it would make alot more sense for you the inquistor to be clearing out those bandits that seem to be everywhere. Also, if the minor enemies had effected things like trade routes or whatever. Without the keep mechanic that they had in that video, alot of the quest just become pointless fetch.Also, if rifts had of had more of an effect. I have seen gotten close to rifts with npcs standing there. When the rifts began pouring demons npcs just stood there didn't move or scream. The fact that you had people near them and nothing happens. I think that kinda takes the bite out of the rifts. Maybe, show those rifts to have a more devasting effect.
I think if DAI had kept the keep mechanic the "fetch quest" wouldn't be such a issue. Because it would make alot more sense for you the inquistor to be clearing out those bandits that seem to be everywhere. Also, if the minor enemies had effected things like trade routes or whatever. Without the keep mechanic that they had in that video, alot of the quest just become pointless fetch.Also, if rifts had of had more of an effect. I have seen gotten close to rifts with npcs standing there. When the rifts began pouring demons npcs just stood there didn't move or scream. The fact that you had people near them and nothing happens. I think that kinda takes the bite out of the rifts. Maybe, show those rifts to have a more devasting effect.
I wish the rifts had some impact on the world around them. And yeah, the keeps would have been awesome, it would ahve amde the wrold feel so much less empty and so much more in conflict.
He couldn't afford DA's Boba Fett or Erron Black
Boba Fett sucked at is job. He died almost immediately, and the one success he had was because of Vader. And don't give me any of that "extended universe" crap, people only dig him for his helmet.
See, I loved Mages in Origins. They were overpowered as hell (removing any sense of tactics), but I had a grand old time deciding what spell to obliterate darkspawn/enemies with.
Anything outside Mages though I considered boring as hell, aside from the awesome finishing animations. Much as the OP describes DA:I as "Clean and sanitary", finishing moves weren't enough to propel Origins into dark and gritty territory at least in terms of gameplay.
A lot of people use the old mana clash argument for why mages in origins sucked, but i loved them. I also don't use mana clash (seriously, why would someone who complains about it being Op spend the points just to get it?) and they were always a threat, the first priority on the battlefield. The new mages are a joke, they don't even have actual spells or mana, which makes templars useless too.
I'm playing origins right now, the combat just feels way more grounded and gritty then DAI. In DAI everyhting is colorful and magical and there's little impact or gore, and the finishers alone aren't what it's all about, but they were always fun. Like tactics and attribute points I just don't understand why they'd remove an enjoyable feature,
A lot of people use the old mana clash argument for why mages in origins sucked, but i loved them. I also don't use mana clash (seriously, why would someone who complains about it being Op spend the points just to get it?) and they were always a threat, the first priority on the battlefield. The new mages are a joke, they don't even have actual spells or mana, which makes templars useless too.
I'm playing origins right now, the combat just feels way more grounded and gritty then DAI. In DAI everyhting is colorful and magical and there's little impact or gore, and the finishers alone aren't what it's all about, but they were always fun. Like tactics and attribute points I just don't understand why they'd remove an enjoyable feature,
A lot of people went for Fireball or more general offensive spells first. No one thought that going for Mana Clash would be so rewarding. Then word spread.
A lot of people went for Fireball or more general offensive spells first. No one thought that going for Mana Clash would be so rewarding. Then word spread.
True, but it hardly ruins mages in origins... I felt it was OP, i choose other spells. What bothers me is the dudes who choose it over and over, and then argue on the forums that mages in origins sucks... they don't, they have an awesome selection of unique abilities that blows DAI out of the water, both for players and enemies. The fact some people use the most OP spell in the game is a personal choice.
Has anyone seen Maleficent with Angelina Jolie?I would not let a kid watch that.It had adult moments in there.That was a Disney made movie,surprisingly.
Dragon Age has a poor track record when it comes to "body disposal". Origins has them reduced to a pile of bones, save Flemeth and the sacred ashes high dragon, which never disappear, and then DA2 with bodies that just sink into the ground leaving a treasure pile. Frankly, if they just suddenly vanished without any effect at all I'd be fine with that, since it'd be par for the course with the rest of the series.
Aye, the series does not have the best record when it comes to disappearing corpses. I'd prefer them bodies to stay until area transition.
Has anyone seen Maleficent with Angelina Jolie?I would not let a kid watch that.It had adult moments in there.That was a Disney made movie,surprisingly.
Disney's live action stuff has always been pretty hit or miss. It's their animated stuff that tends to do better, though even that was in a serious slump for a while.
Aye, the series does not have the best record when it comes to disappearing corpses. I'd prefer them bodies to stay until area transition.
This would clearly be much better than the current solution... but I suppose with all those respawning enemies, you'd probably murder yourself a memory leak.
Aye, the series does not have the best record when it comes to disappearing corpses. I'd prefer them bodies to stay until area transition.
Persistent corpses would be nice. And I don't know why they can't do it considering I don't think I ever fought more then 8 guys at once. It's a far cry from origins when you could end up fighting 15 or 20.
How is DA:I better in that regard? I agree that the Archdemon and the Blight should have been more present in DA:O but at least the other arcs
still mattered, you were collecting Allies based on the Warden treaties
In DA:I there is none of that instead the Inquisitor (leader of a powerful organization) goes around in huge lifeless areas (that have zero connection with the main story)
and does a crazy amount of pointless fetch quests
There are no interesting characters or stories to be found
Its just lame and its a shame not more people are complaining, since DA:I was such a success they will probably do DA:I 2
Depends on what area you're talking about. Obviously in regards to exploration, DA:I fares far worse. But in regards to its main plot? DA:I actually has me in some capacity dealing with Corypheus, his plans, and/or his agents pretty much every step of the way.
It's not like DA:O where the game says "this is Loghain, he's the main villain", and then proceeds to have me do things that have virtually no relevance in that regard. People often defend the Gather an army plot point, but that's just used as misdirection to force the player on a bunch of random sub plots.
My regret is that DA:I's main plot was pretty enjoyable, for the most part. I wish far more energy was expended on adding additinal main quest missions instead of wandering the world.
See, I loved Mages in Origins. They were overpowered as hell (removing any sense of tactics), but I had a grand old time deciding what spell to obliterate darkspawn/enemies with.
Anything outside Mages though I considered boring as hell, aside from the awesome finishing animations. Much as the OP describes DA:I as "Clean and sanitary", finishing moves weren't enough to propel Origins into dark and gritty territory at least in terms of gameplay.
Agree with the mages. I feel that people do not understand what mages are supposed to be. They are supposed to be the heavy artillery/nukes of the battlefield. That is exactly what the lore keeps yapping about. Now, if you remove that and strip mages of everything that makes them mages what you have left?
It completely breaks the lore if mage is not someone who can crush 20 guys in one strike. That is it all about, plain and simple.
I did love also the other classes. A warrior or rogue doe not have to be as deadly as a mage is. That is why you keep different classes in the group. I also loved the slow battle animations when you could actually see how the rogue or warrior executed his strikes and kill animations. Now it is just a bile of colorful vomit where everything blends into one big flash. I hate that.
It was all good back in Origins.
I don't see how making the combat more bloody and gory is better, but that's just me.
Spoiler*What adult moment? Don't recall any.