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Critical Crafting Material Evils


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#1
Magdalena11

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By critical crafting materials, I mean items that give a chance at overall stat boost (like great bear claws), rather than ordinary fade-touched materials.  This is going to be a rant.

 

I formally resolve not to waste any more time or precious high-tier ordinary materials making armor and weapons that could have been masterwork, but aren't.  It's still a good item and has the stats from the materials, but the masterwork slot is WASTED.  Hours of tooth-grinding cliff-jumping and mob killing to get the materials will need to be repeated.

 

My policy was to try and see once, accept the inevitable failure, and try again on a different piece.  That time, I'd save first, then use a different mat for the masterwork slot when it didn't come through either.  I have tried using the critical mat on repeat loads, but it does seem to be always the same (sorry!) response.  I'm not doing it anymore.

 

I'm sick and tired of reloading.  Those useless loot items are just going to be sold as found.  I've noticed that masterwork pyrophite at least is a bulk item.  I wonder if it has the same properties as useful pyrophite?  Then I could at least do something with it beside sell it.  I could farm tier one items to be sold for loot, but I'm inquisitor, not smith, and you get more for the components than the completed items.

 

I was going to say it's a bad design, but it's not really.  I'm sure people who have normal luck actually do have critical success once in a while.  My luck is very, very bad, and I'm angered by the amount of time and energy I've wasted on trying to use that design anyway.

 

I'm going to turn the computer off for a little while.  I'm sure I'll feel much better about revisiting the locales I got the mats from if I have a cup of coffee and take a walk.



#2
devSin

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The seed is saved when the item is looted (meaning it will always give the same result).

You need to save the game, craft a bunch of items to figure out which ones work and which are duds, and then reload. You can then make junk items to use up the ones you know don't work and craft the items you really want with the ones that do work. (They'll always get used in the same order, so if you have a stack of 3 claws and see that the first two fail but the third works, you can then craft two junk items to get rid of the bad claws and craft the item you want with the third.)

#3
Magdalena11

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Cool.  I don't think I sold the great bear claws, but I did sell the ironbark.  At this point, I'm pretty much used to pretending they don't exist, but I'll give it a whirl again.  If available, extra powers are usually better than a few points anyway, but once in a while random loot drops enough of something choice to be exploited (just got royale sea silk in the Hinterlands) and it would be nice to take advantage of it.  I get lost enough to find plenty of mats, one way or another, so experimenting will be much more fun than rage quitting.  Again.



#4
b10d1v

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Having that chance of success on materials that are so rare was not well thought out, nor was the ability to recycle the inevitable failures.  Ordinarily, I hate to have to resort to hacking to get a game to work, but there was so much to learn.  I have had some success with the saved game editor from sourceforge, you can also change respawn values for a time - haven't tested it.   You may find dumping your inventory makes it easier to find the codes b4 the numbers make your head spin until there is a list.