By critical crafting materials, I mean items that give a chance at overall stat boost (like great bear claws), rather than ordinary fade-touched materials. This is going to be a rant.
I formally resolve not to waste any more time or precious high-tier ordinary materials making armor and weapons that could have been masterwork, but aren't. It's still a good item and has the stats from the materials, but the masterwork slot is WASTED. Hours of tooth-grinding cliff-jumping and mob killing to get the materials will need to be repeated.
My policy was to try and see once, accept the inevitable failure, and try again on a different piece. That time, I'd save first, then use a different mat for the masterwork slot when it didn't come through either. I have tried using the critical mat on repeat loads, but it does seem to be always the same (sorry!) response. I'm not doing it anymore.
I'm sick and tired of reloading. Those useless loot items are just going to be sold as found. I've noticed that masterwork pyrophite at least is a bulk item. I wonder if it has the same properties as useful pyrophite? Then I could at least do something with it beside sell it. I could farm tier one items to be sold for loot, but I'm inquisitor, not smith, and you get more for the components than the completed items.
I was going to say it's a bad design, but it's not really. I'm sure people who have normal luck actually do have critical success once in a while. My luck is very, very bad, and I'm angered by the amount of time and energy I've wasted on trying to use that design anyway.
I'm going to turn the computer off for a little while. I'm sure I'll feel much better about revisiting the locales I got the mats from if I have a cup of coffee and take a walk.





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