Some advice in case of future tournament organization (all the tips are there because the opposite usually happened):
- Keep all the information about the tournament in the same place, preferably in the first post of the thread (reserve the 2nd/3rd/etc. post if you think you'll need more space) and update those posts as necessary.
- When it comes to information about specific rounds, make sure all the information is for the round is available right from the start. We had to ask for clarifications way more too much in my opinion.
- Avoid stupid and arbitrary rules that make no sense (ban on POV - we've had an argument about it already, but suffice it to say it's a preference choice and not something that gives clear advantage over somebody who doesn't modify his POV). If you want a guideline on what's generally acceptable and what's not, follow BioWare's official policies, which allowed POV modification, modification of coalesced to fix the Talon Mercenary hotkey resetting and pizza running. Under the rules for this tournament, there was the potential for a console team to be able to use Talon Mercenaries without their hotkeys resetting, while a PC team wouldn't have been able to do that, thanks to a senseless arbitrary rule.
The persistent mentioning of "reload cancel is allowed" made me chuckle every time, because reload canceling is in the game by design and universally used by anyone who's good at this game. Let the trolls (and retards who have no clue what they're talking about) who every now and then still, after 3 years, say "reload canceling is cheating" not fool you. It's not.
Also avoid coming up with new rules/changing rules in the middle of a round (modified POV was banned in the middle of the first round for no good reason). Even if you somehow have to, make sure all the participants are on board with the new rule you're introducing. Otherwise it results in unnecessary frustration for players (like redoing the runs they were happy with because a new rule was introduced/a rule changed).
- Score grinds are not fun, period. You're trying to be as inefficient as possible, which is not good even if you're not tryharding. If you want players to grind for something while still retaining the only actual measurable stat of a match's overall quality - time, have players grind for a bunch of specific medals (20 headshots, 75 (gun) kills, etc.), but do not overdo it, because grinding isn't too much fun either, and there's a lot of bugs and weird interactions in the game that can cheat you out of kills for both weapons and combos, unless you gimp yourself in advance.
In the worst case scenario a team with the most time on their hands would be able to win by farming turrets and drones of the last Geth Prime in the wave standing, which is beyond stupid.
- Last of all, your English is not good, and I'm sure you're aware of it and that's absolutely fine. But still, for the sake of clarity, get somebody with excellent English to write down the rules so participants don't have to guess what the hell some rules are supposed to mean.
Most of the stuff I've written above can be seen in Prestacious's challenge threads, and I advise you to look at those to see how the challenges are structured and organized. That's pretty much the standard any other tournament organizer will be held to on BSN.
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I gotta say I liked all the graphics created for the tournament. Thank you for organizing the tournament!