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My QFE needs a new gun!


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#51
Dunmer of Redoran

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While I think the description is pretty fitting, the turret can stagger Phantoms. I'm pretty sure of that... Why you say it can't?
 

Oh, and yeah, I too agree that any rank above 4 is pretty wasted. But I max it because I like to skip fitness and run around like a headless chicken shooting stuff ( ™ Lord Fortack)

 

 

Fixed :whistle:

 

She has some of the worst passives in the game, and I don't care what anyone says, I love that -15% shield recharge time. When getting shot at by mooks, that makes it a lot less likely that a shield gate will happen.



#52
Quarian Master Race

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It's a good thing that you don't care what anyone says, because you're a scrub for engaging in the treasonous practice of maxing lolfitness. 

 

Hedchots and moar Claymoar> surviving (literally) 1 extra Assault trooper bullet. Kill faster.



#53
Dunmer of Redoran

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It's a good thing that you don't care what anyone says, because you're a scrub for engaging in the treasonous practice of maxing lolfitness.

Hedchots and moar Claymoar> surviving (literally) 1 extra Assault trooper bullet. Kill faster.


I don't play her with the Claymore. I use the Falcon and similar weapons to stagger lock mobs with small cool downs for maximum cryo/incendiary abuse. That's just my personal preference though.
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#54
parico

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I use the Indra with cyro ammo and carry an acolyte for stripping bosses shields. 



#55
DemiserofD

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I seriously don't understand the claymore builds. Almost any other class would be better with a claymore.

This is one of VERY few classes in the game that actually gets a decent boost from power damage. Why not take advantage of that? Why build it exactly like any soldier build when you could make it actually different and interesting?


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#56
Kenny Bania

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I seriously don't understand the claymore builds. Almost any other class would be better with a claymore.
This is one of VERY few classes in the game that actually gets a decent boost from power damage. Why not take advantage of that? Why build it exactly like any soldier build when you could make it actually different and interesting?


The better question is why not? It's not like people are speccing out of incinerate and cryo blast.
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#57
SafetyShattered

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Claymoar is amazing on her. Once I tried it nothing else feels right.
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#58
Aetika

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I used to run her with hurricane which puts you on 200% recharge speed I think. It never worked for me as well as Claymore. Somehow, Claymore fits my pace pretty much perfectly while hitting hard enough to take care of things on its own. Cast, shoot, cast, shoot. And if you have incendiary ammo, you can have reliable fire explosions as well.

 

Also incinerate doing 5500 damage seems really fishy. Are you sure?


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#59
Terminator Force

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Turret is solidly mediocre.

 

I have seen all sorts of grandiose claims about turret like that it staggers Phantoms and it invented the question mark, but really it is just ok for a little mook stagger every now and then.  This is also why any investment in turret above Rank 4 is largely wasted.

 

Maxed pets on the Volus Merc with great enough cooldown & spam fest of the cloak button make him the most relaxing kit in the game for me outside of the Juggernaut. So no way will I take what you said here into consideration. Unless you mean dps, which is not the purpose of pets for me. It's for making the game much more manageable for me and my weak pugs I play with when under the ganja influence while not being a score epeening chump at the same time + excellent for team revives and preventing pugs from getting stomped or me getting downed while reviving them. Thus the perfect kit for pugging. So it's a little hard for me to just sit here and take this pet abuse.  :rolleyes:

 

 

More on topic of the QFE (and Saboteur), I for the first time in a long time didn't max their pets to see how it works with just evo 4 stagger evolution? The way I figure it, is the Rocket and Flame evo 6 evolutions get in the way of multiple enemy stagger of evo 4b with a very slow single or clumped enemies, enemy stagger. As instant multiple mook stagger of evo 4b is more useful so forget sharing it with evo 6 rocket or flame (ie.I tried the rocket evolution on the Drone for Volus Merc once and it totally sucked. I would sick the Drone on a mook I'd want out of commission, and instead the Drone runs away until he has enough distance to commence his super slow Rocket attack, meanwhile the mook is totally kicking my butt out in the open. Only after I take him out the Drone fires his rocket. Useless. Because Shock Drone would of put him and others out of commission ASAP. Moral; don't ever pick Rocket on Drone or you'll totally miss it's true greatness. Making mooks look like chimps).



#60
Terminator Force

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Krysae with disruptor is surprisingly decent on her.

 

I spec 6/6/6/3/5 cause her passives are kinda garbage anyways...

 

But, but, evo 6 SMG passives. Them SMGs are just too heavy or my powers with just too long cooldowns.  :lol:

 

*Was going to start a topic about these useless SMG and Pistol weight passives. Guess this will do*



#61
Deerber

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Also incinerate doing 5500 damage seems really fishy. Are you sure?


Of course he's not. You can't be sure of something that's wrong, can you?


Also, all the claymore love in this thread makes me feel all warm inside :wub:

#62
Marksmad is waving goodbye

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Turret is solidly mediocre.

 

I have seen all sorts of grandiose claims about turret like that it staggers Phantoms and it invented the question mark, but really it is just ok for a little mook stagger every now and then.  This is also why any investment in turret above Rank 4 is largely wasted.

The truth is located somewhere between the dismissiveness of your first paragraph and the hyperbole of the second. The Turret contributes a steady stream of kills and assists if it's specced for max damage.

 

It's not like her fitness tree is a better use of points. Even with 3 ranks in Fitness and a Cyclonic II she's got easily enough shields for Gold.

 

It's not hard to try it for a few games and see.

 

I seriously don't understand the claymore builds. Almost any other class would be better with a claymore.

This is one of VERY few classes in the game that actually gets a decent boost from power damage. Why not take advantage of that? Why build it exactly like any soldier build when you could make it actually different and interesting?

I was sceptical for a long time, then I watched Deerber's video with Fortack and was struck by the fact that the Claymore matches her power rhythm surprisingly well. Like with an infiltrator, her powers are being used to get the best out of the weapon.

 

Try it out for a few games and you may like it.

 

My build: http://kalence.drupa...5!24N53364!09GE

 

Now take into account that I'm a total scrub who is probably the weakest player on this forum by a long way, and this particular kit is one with which I tend to get my personal best scores.



#63
emexia

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The QFE is one of my favourite kits to play and, thanks in part to this thread, I've recently started equipping her with the claymore. I was worried about cooldowns but, as others have stated, the claymore really fits with the rhythm of her powers. 

 

My build.

 

Split passives 5/3, because I'm a scrub who needs a little fitness.

 

 

I believe she can work with just about any weapon though, it's a shame more people don't play her. 


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#64
Marksmad is waving goodbye

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The QFE is one of my favourite kits to play and, thanks in part to this thread, I've recently started equipping her with the claymore. I was worried about cooldowns but, as others have stated, the claymore really fits with the rhythm of her powers. 

 

My build.

 

Split passives 5/3, because I'm a scrub who needs a little fitness.

 

 

I believe she can work with just about any weapon though, it's a shame more people don't play her. 

If you're sticking a Cyclonic IV on her, then you'll get more mileage out of the extra weapon damage in passive 6b. But it's not a big difference either way. On my alt account I have very little in the way of consumables so I run her 66653 so she can survive OK with a Cyclonic II on Gold.

 

And as DemiserOfD said earlier, going for AP ammo on the Turret doubles damage against health as well, which is why a 4a5a6a Turret kills mooks quite happily and fairly regularly. 



#65
DaemionMoadrin

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If you put a Claymore on every kit, then you lose diversity, the weapon becomes a crutch and you're locking yourself into one specific playstyle.


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#66
emexia

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If you're sticking a Cyclonic IV on her, then you'll get more mileage out of the extra weapon damage in passive 6b. But it's not a big difference either way. On my alt account I have very little in the way of consumables so I run her 66653 so she can survive OK with a Cyclonic II on Gold.

 

And as DemiserOfD said earlier, going for AP ammo on the Turret doubles damage against health as well, which is why a 4a5a6a Turret kills mooks quite happily and fairly regularly. 

 

Actually, I'm low on cyclonic mods, got no III's and only 1 IV left. So, I think the extra points in fitness helps, though I could be mistaken. 

 

Good point about the turret, though. I mostly use it for utility, hence why I took shock, but the extra damage might be nice. Might respec her when (if) I get some respec cards. Thanks :)


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#67
Brannigans 1ove

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I use the CSMG on her.  This is my standard build for her.

 

http://kalence.drupa...43M54334!E8G455



#68
Deerber

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If you put a Claymore on every kit, then you lose diversity, the weapon becomes a crutch and you're locking yourself into one specific playstyle.

 

tumblr_m92siiFtf41r9uuroo2_500.gif


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#69
Kenny Bania

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If you put a Claymore on every kit, then you lose diversity, the weapon becomes a crutch and you're locking yourself into one specific playstyle.

 

I fail to see the problem. How does this have an impact on you?



#70
DemiserofD

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Of course he's not. You can't be sure of something that's wrong, can you?


Also, all the claymore love in this thread makes me feel all warm inside :wub:

http://kalence.drupa....5!!34T5!.8AE.5

Here you go; max power damage. Against armor it does 1776 damage. Then that's multiplied by 2 for the cryo boost, and then it's boosted by 1.5 by the DoT. End result; 5328 per cast vs armor, every 2.3 seconds.



#71
Deerber

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http://kalence.drupa....5!!34T5!.8AE.5

Here you go; max power damage. Against armor it does 1776 damage. Then that's multiplied by 2 for the cryo boost, and then it's boosted by 1.5 by the DoT. End result; 5328 per cast vs armor, every 2.3 seconds.

 

Yeah, sure. Except for that "little detail" that it takes 8 bloody seconds for it to do that kind of damage. And if you, or anyone else on the team, is half capable at this game, anything that got incinerated will die in far less than that time. Which means that the damage it's gonna do in real game circumstances is more like 4k tops, and that's being very generous. 3.5 seems more like it.

 

It's like saying "hey, DC is the most powerful power in the game cause it can do more than 30k damage per cast! Wow!".


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#72
Quarian Master Race

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I don't play her with the Claymore. I use the Falcon and similar weapons to stagger lock mobs with small cool downs for maximum cryo/incendiary abuse. That's just my personal preference though.

I don't exclusively play her with Claymore either (pretty much every shotgun and most of the pistols), but using stagger lock means even less reason to take fitness. Nothing should ever be able to shoot you with such a setup, and quarian power damage bonus is pretty good, (only drell can be 5% higher IIRC). Though yeah, with a pitiful weapon like the Falcon you probably won't get much use out of the weapon damage at rank 6, but still more than fitness when you've a stagger weapon and two good CC powers (3 if you count incinerate's burn effect).

Either way, your statement of "no reason not to take fitness" seemed very silly to me, when full quarian fitness is a terrible investment unless you want to stack some shield power cells on it (which I admittedly do sometimes with 5 ranks in the quarksman) play melee, or are singularly obsessed with tanking gold banshee warps for some reason. 390 shields and .6 off of recharge makes no difference when you don't have any DR and aren't getting under shieldgate's recharge threshold without cells anyway.
 



#73
Silvair

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Turrets fun so long as you aren't relying on it for kills. I use it more as an alarm system and for getting assists.

Also no real point to the amount of shields on a A quarian. Except in mass effect 1 lol. But most enemies one shot your shields even at max so better off with the distracting turret.

Although I wish Power Damage applied to turret damage. Or did they ever fix that? Otherwise I just go weapon damage, turret, and alternate between ice splash or shields

#74
Marksmad is waving goodbye

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Except for that "little detail" that it takes 8 bloody seconds for it to do that kind of damage. And if you, or anyone else on the team, is half capable at this game, anything that got incinerated will die in far less than that time. 

But very often it's the most practical to leave the Incinerate to finish off that enemy and go on to something else. Stuff like Turrets, Brutes and Ravagers can be cryoblasted, shot, incinerated, and left to wither while one goes after Marauders etc instead. If it's not in a position to hurt you, and it's gonna die anyway, why not leave it?


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#75
DemiserofD

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Yeah, sure. Except for that "little detail" that it takes 8 bloody seconds for it to do that kind of damage. And if you, or anyone else on the team, is half capable at this game, anything that got incinerated will die in far less than that time. Which means that the damage it's gonna do in real game circumstances is more like 4k tops, and that's being very generous. 3.5 seems more like it.

 

It's like saying "hey, DC is the most powerful power in the game cause it can do more than 30k damage per cast! Wow!".

Except it's already doing 3552 on impact. In order for it to do no more, you would have to kill the target literally instantly after the first incinerate. Let's compare DPS:

A claymore build, with maximum possible weapon damage, will do about 2500 DPS from the claymore+ammo, 600 DPS from cryo blast+incinerate+explosion(once every 7 seconds, on armor), and *maybe* 200 damage from the shock turret, every 3 seconds. A grand total of around 3160 DPS.

A Talon build, with maximum power damage and pistol damage, will do about 2000 DPS from the talon+ammo, plus 3 casts of incinerate(plus 1 cryo) every 8s for 1600 armor DPS, + 3 explosions for ~400 DPS, + ~650 DPS from the turret. A grand total of 4650 DPS, Nearly 50% more DPS than the claymore build.

Face it! The claymore is just...inferior. Gotta love that power damage. :wub: