I was busy slaying the Perilous Electric Dragon, her dragonlings, getting trolled by Despair Demons and bears, falling with style (and uploading the video)
Good lord!
Any bow grips? I'm at work but my curiosity is killing me.
I was busy slaying the Perilous Electric Dragon, her dragonlings, getting trolled by Despair Demons and bears, falling with style (and uploading the video)
Good lord!
Any bow grips? I'm at work but my curiosity is killing me.
Good lord!
Any bow grips? I'm at work but my curiosity is killing me.
Lots. Bwahaha. You'll have fun once you're home.
Maker's breath... 27% HoK on bow of cruel redemption with tier 1 cotton. I don't think my hunter will ever die again. And I have two so I can spec one for crit damage and one for HoK.
Tons of bow grips! In fact, Tons of every tier 3 and also a load of added tier 1 & 2 grips for all weapons, I am at work too but there will be a lot of re-speccing tonight, I wont have any materials left soon..haha!
Also Luke, just like to say you're an awesome motherfunker. Keep up the good work - and I don't even mean your "actual" work ![]()
What I'm saying is, that's the first (or rather, second) time ever reading "patch notes" was entertaining for other reason than the effects described!
*sigh*
The Avvar really did not need any buff, believe me.
I have several hundred promotions and I just don't understand why some people would have the Avvar buffed.
I also have hundreds of promotions, but I'm not ignorant to forget who do not have hundreds of promotions (I played the beta and I know of what I speak)

Looks good ^-^ Avvar was certainly a glass cannon, not something you expect from such a hulking brute.
What peaks my interest most is the tier 3 schematics, it will be interesting to balance which is better, Dragon weapons or x weapon with attachments, looking forward to getting home
Muhahaha my beloved necromancer shall reign supreme! ![]()
Pride demons are going to be scary when there's 4 coming at you on the new map ![]()
Don´t think nerfing barrier is good idea at all, just sayin.
Very thrilled to see how archers tweak will feel though.
Why my wintersbreath not get the damage boost? tested , pretty much the same as before
to everyone commenting on the berserk weapons - read the second post where luke stated the text cannot be changed without a patch.
Medals are no longer showing up at the end of a game on Xbox One.
Edit: Happened three games in a row, but they are showing up now
THIS IS EXACTLY WHAT I DID, 6 days agoLike this post if you were holding onto a potentially good Berserk item for like friggin ever and finally scrapped it last week because you'd lost hope that it would ever be patched
. Berserk items will now be among some of the best items, for very promoted players.
I noticed the schematics about midnight (est) last night. Did they just get updated or have they been there since last Friday?
Uhh was in the middle of zone 4 FC perilous with another elementalist. One pride demon and a spirit left and the game closes "There was a problem with the application"
Glad I wasted my dragon call.
It's on my list as a pain point but both of my potential solutions will need to be patched instead of tweaked in. I'd actually like to lessen the strength of Barrier by about 20-30% and increase guard by around 100% in terms of effectiveness but we'll see what kind of magic I can pull off
On the subject, I believe you (or someone else at Biower) said the stamina cost of Shield Wall is determined by the strength of the enemy, not the attack.
Now, I haven't played perilous, but from playing threatening and reading some other posts, it looks like the strength of enemies on those difficulties makes Shield Wall scale pretty poorly. What about normalizing the stamina costs across difficulties? Not a simple thing, I would imagine? But worthwhile, I would hope.
On the subject, I believe you (or someone else at Biower) said the stamina cost of Shield Wall is determined by the strength of the enemy, not the attack.
Now, I haven't played perilous, but from playing threatening and reading some other posts, it looks like the strength of enemies on those difficulties makes Shield Wall scale pretty poorly. What about normalizing the stamina costs across difficulties? Not a simple thing, I would imagine? But worthwhile, I would hope.
By Strenght of enemies, he means enemy type. Blocking an arrow in perilous drains the same stamina as it does on threatening in my experience.
Two things.... Saw some new chests in the store for a few seconds... a 2000 gold chest as well as a 5000 gold chest... were they accidentally released early for a few minutes???
Second: In regards to the Avvar
Can we get a stamina cost reduction on Flurry of Storms? 15 per swing is kind of high. 10 would pull it inline with the Katari.
Also: Is there a specific reason why Enhanced Whirlwind ring does NOT affect Flurry of Storms and other 'matching' warrior abilities?
I assume that comment about Perilous comes from just fighting a higher frequency of the strong tiers of enemies. It is broken down (from least to most) as Light, Medium Heavy, Mini-Boss, Boss. And then yes, ranged attacks are always the same no matter what.
For example a Footsoldier would be a 'light' enemy whereas a Behemoth would be 'heavy' and a Revenant would be a Mini-Boss.
I assume that comment about Perilous comes from just fighting a higher frequency of the strong tiers of enemies. It is broken down (from least to most) as Light, Medium Heavy, Mini-Boss, Boss. And then yes, ranged attacks are always the same no matter what.
For example a Footsoldier would be a 'light' enemy whereas a Behemoth would be 'heavy' and a Revenant would be a Mini-Boss.
I have to say I am LOVING these threads. Keep up the great work Luke and team!