I assume that comment about Perilous comes from just fighting a higher frequency of the strong tiers of enemies. It is broken down (from least to most) as Light, Medium Heavy, Mini-Boss, Boss. And then yes, ranged attacks are always the same no matter what.
For example a Footsoldier would be a 'light' enemy whereas a Behemoth would be 'heavy' and a Revenant would be a Mini-Boss.
Oh, OK. Thank you for explaining. It's not so much scaling then, as it is an unfortunate side effect of different enemy spawns. At least I would call it unfortunate. And it's much trickier to solve.
Please let the idea percolate a bit and see what comes to mind. There has to be a cure that is better than the disease.





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