That's due to passives, ability ring, and crit damage though, right? I'm not saying you can't make it hit hard, but either the damage on the ability itself is significantly less than the advertised 400% or there's some more complicated issue reducing its damage.
edit: So I tested with my long shot ring it looks like it's taking my longshot from ~250% to ~433% (and the tooltip from 100+300 to 166+498). So the base damage is messed up but the ring is about twice as strong as it's supposed to be and makes it a lot of the difference. So I guess use it with the ring or don't use it at all.
Correct on both point of equipment and and math (add dexterity amulet / passives too). As you witnessed, the damage is more complicated and more math work, than most people are actually willing to sit down and figure out.
@Drasca
I'm not disagreeing with you, you do far better than I do with Warriors. You have better insight into their mechanics and you play them masterfully.
Oh I completely agree with your assessment Warriors need buffing / adjustment / some love.
You also have a crazy amount of promotions which screw a bit your impressions and conclusions. I'm not saying you're wrong, but I disagree on some points because you forget that your situation is far from being the norm.
You can't expect people to come even close of how good you are with them. It might seem natural to you, but it's not the same for 99% of the player base...
People like to use this an excuse to say I'm wrong and dismiss my assessment. That's completely untrue and bullshit, especially since I know the actual math & effectiveness behind the promotes and they don't. I don't forget how it is with warriors with low gear / promotes, which is why I often ask people to change their class in a team composition when there are warriors around. In my thread there was mention of Katari and how a player thought it was 'good enough' that there was already Katari in the group and that he could play a weaker class, Hunter. I disagreed.
I don't expect most people to play them masterfully, which makes them squishy and hard to play especially with lag. However, because I do play them masterfully, I do know rather there's a lot of room to grow and improve with them, which puts me at odds with people that don't even realize there's more than one way to swing a sword (seriously, there are 8 different animations for 1H sword basic attack alone, let alone combinations of them).
I see the options you don't, because you don't have the experience. It took me dozens of promotes to get to where I am, time-wise, to learn the general skills of playing the game and playing warriors in general. It is natural now, but it didn't start that way.
It makes no sense...
It makes perfect sense why it happens, and why it was unintended.
The network issues punish melee most of all, and a lot of balance was designed around SP where the network issues don't occur, and where we have boatloads of armor with guard (amongst other things).
I'm currently having a blast using Payback Strike, Lunge and Slash, Unbowed and Shield Bash on the Legionnaire. My party always has a Keeper or a Virtuoso so Walking Fortress wasn't really useful.
I find that UB isn't really all that useful. WF helps with CD. I swapped out LS for TTD for Dragon hunting, because I incurred stamina issues, even with the Amulet, trying to do all three alongside WF. With WF, two attack skills proc as often as your three, while I gain the invincible option too.
No babysitting required due to inclusion of WF. I still get UY for the last resort invincibility. High crit chance is more important than damage bonus for Lego due to FoB CD reduction. Since each attack is a Spin-to-Win AoE circle, you'll hit multiple times, reducing CD greatly with high crit chance. The vastly reduced cd invincibility & knockback AoE + turn the bolt / turn the blade + help a long way toward letting go of barrier need.





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