On one hand, it's a topic for debate among veteran players whose high promotions and stats have largely made the game far too easy for them. On the other hand, newcomers find it to be an arduous road where they won't really see the benefits till several dozen hours later. I honestly can't say if there is a clear - and generally well-liked - method of changing the system as is. However, I wanted to start a topic that would at least let people air out their ideas for what it could be; or should have been. I'm not someone who's promotions are in the hundreds, so I gotta respect those who do. At the same time, I want to make promotions meaningful for everyone. So without further ado, this is what I've got:
- Promotions are no longer based on Constitution, Cunning, and Willpower stat increases alone
- Promotions have been broken down into three different categories: Character-based, Class-based, and General
Character-based Promotions:
Class-based Promotions:
General Promotions:
I made the character-based promotions that way because I feel it would not only give newcomers a more rewarding sense of progression, but it would also make players who have many promotions regain that sense of challenge they miss; while also rewarding them with better gear. You would also need to promote 300 times in order to max out every character. By having it this way, the limits on what players can achieve (from a gameplay standpoint) is more readily apparent, and allows for the developers to better tailor the game so that it meets the needs of everyone.





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