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How would YOU have handled the promotion system?


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27 réponses à ce sujet

#1
BiggyDX

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On one hand, it's a topic for debate among veteran players whose high promotions and stats have largely made the game far too easy for them. On the other hand, newcomers find it to be an arduous road where they won't really see the benefits till several dozen hours later. I honestly can't say if there is a clear - and generally well-liked - method of changing the system as is. However, I wanted to start a topic that would at least let people air out their ideas for what it could be; or should have been. I'm not someone who's promotions are in the hundreds, so I gotta respect those who do. At the same time, I want to make promotions meaningful for everyone. So without further ado, this is what I've got:

 

  • Promotions are no longer based on Constitution, Cunning, and Willpower stat increases alone
  • Promotions have been broken down into three different categories: Character-based, Class-based, and General

 

Character-based Promotions:

 

Spoiler

 

Class-based Promotions:

 

Spoiler

 

General Promotions:

 

Spoiler

 

I made the character-based promotions that way because I feel it would not only give newcomers a more rewarding sense of progression, but it would also make players who have many promotions regain that sense of challenge they miss; while also rewarding them with better gear. You would also need to promote 300 times in order to max out every character. By having it this way, the limits on what players can achieve (from a gameplay standpoint) is more readily apparent, and allows for the developers to better tailor the game so that it meets the needs of everyone.



#2
Laforgus

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How would YOU have handled the promotion system?

Same as ME3, just a number.


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#3
capn233

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Epeen only for leaderboards.



#4
Pheabus2009

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Simply adding "toggle promotion bonuses off/on" option, let's see true pros solo Perilous with no such bonuses.


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#5
TormDK

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I have no problems with the current model as such, but I think a curved approach would have been better rather than a flat one time bonus that stacks.

 

It would allow players to "beat" the game sure, but it would also keep the power levels somewhat the same.



#6
Rhaine

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Same as ME3, just a number.

This

 

Current system makes balance and making well done encounters that challenge you difficulty wise impossible.

 

 

I also just hate it as im almost being forced to level characters (which is boring compared to playing a fully built one) just so i dont become a weak link.


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#7
yarpenthemad21

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Maybe just changed to strength, magic, and dexterity

#8
TheThirdRace

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No stat change.

Add +1 to challenge points

 

To give more incentive, for every 10 promotions, starts at +1 level so eventually you'll start at level 2, 3 or 10 after promoting. Cap the starting level at 10. People that promotes a lot will be able to skip lower difficulties, cutting the boredom that are Threatening and Routine.

 

To counterbalance it, for every promotions +1%XP required/level. Meaning you'll require more and more time to promote so it has a diminishing return. Don't cap this, if the player promotes 200 times then it's gonna take him 3 times the normal time for 1 promote. He still gets his +1 challenge point, but it cost him a lot more time too. This would also insure that people can't distance too much their rivals because of the diminishing return...



#9
Kenny Bania

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I'd drastically reduce the bonuses per promotion, and cap tgem at 10%. It's silly as it is right now.



#10
F_e_princess

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It seems to me people who dont like people who farm promotions are the ones who dont.  Who cares if someone promoted 100xs it doesnt affect anyone else.  


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#11
Senor Pez

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It seems to me people who dont like people who farm promotions are the ones who dont. Who cares if someone promoted 100xs it doesnt affect anyone else.


It does when they ****** and moan in poorly-spelled ellipses-ridden screeds on this forum.

But as Geordi said, it should have been just a number. ME3MP was a good balance of utility and epeen, allowing truly skilled players to shine in a high skillcap game. DAIMP unfortunately makes it impossible to separate skill from time played (promotions).
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#12
Stinja

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Who cares if someone promoted 100xs it doesnt affect anyone else.  

It effects other people when the devs listen to the 100s of promoted people moan about the game being too easy, balancing around their power level, or adjust content or drop rates to lengthen the game for them.

 

Apart from that, the non-farmers probably don't care a hoot.


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#13
AbyssMessiah

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Same as ME3, just a number.

 

Epeen only for leaderboards.

 

These 2 pretty much.



#14
Havoc49J

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Just a number or a maximum of 10% stat improvements.

#15
yarpenthemad21

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In ME3MP gear was an ultimate farming goal. Here I have pretty much every weapon so what's the point of playing when promotions gives nothing and gold is useless?

#16
Sulaco_7

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It seems to me people who dont like people who farm promotions are the ones who dont.  Who cares if someone promoted 100xs it doesnt affect anyone else.  

 

It does affect everyone.  Bioware is making new content just for promotion farmers (higher difficulty level).. and guess who will be unable to play this new content: "casuals".



#17
Rolenka

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I think it's great as it is. For the rare edge cases of players with so many promotions perilous is too easy, an additional difficulty level is likely in the works.



#18
TheThirdRace

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It does affect everyone.  Bioware is making new content just for promotion farmers (higher difficulty level).. and guess who will be unable to play this new content: "casuals".


If by new content you mean changing health modifier from 2x to 3.5x, damage multiplier from 1.5x to 3.25x and changing number of unit x 1.4, sure... that 1 minute to code, 20 minutes to test, new content will be just for those poor farmers that promotes... :rolleyes:
 
I've not promoted a lot, I'm pretty bad with a keyboard/mouse, even worst with a controller, but if you stick to Routine or Threatening after a couple months of play then it's your own damn fault if you don't get to play that content. Perilous is easy if you don't go ahead without thinking. Most of the difficulty is brought by 1 guy that doesn't think before he acts. Never underestimate how much a clueless player can bring your party down...
 
You wanna know the best trick to make Perilous easy? When you play, send friend request to those players that seem to know what they're doing. When you got a couple of them, you'll be steamrolling Perilous in private matches, cursing the days you ever had to PUG a game...

#19
Texasmotiv

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I think the thing to remember is that perilous is not content that you don't get to see. Its the same content but harder. If they made another difficulty level and left it at that you wouldn't be "missing" anything.

#20
capn233

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In ME3MP gear was an ultimate farming goal. Here I have pretty much every weapon so what's the point of playing when promotions gives nothing and gold is useless?

 

Since it is a game, I would guess fun.  There were many people playing ME3 well after they had maxed their manifests.

 

Would probably make more sense if in this game the weapons and items unlocked as in ME3 rather than the "once it drops you are done" system.  That way they could also cut back on some of the filler items.



#21
yarpenthemad21

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Since it is a game, I would guess fun.  There were many people playing ME3 well after they had maxed their manifests.
 
Would probably make more sense if in this game the weapons and items unlocked as in ME3 rather than the "once it drops you are done" system.  That way they could also cut back on some of the filler items.


Let me remember old times of ME3MP.
Manifest was added when? After how much of other dlc?
Wasn't it because ppl just "end" progression of guns? I was even quite close to that in that time.
Manifest just added new progression. And now game is just old.

Progression is required. It's a must have. I really don't like ME3MP gear progression. Getting gun 10 times to make it decent wasn't that fun for me.

#22
Hellsteeth30

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As somebody still sub 20 across all promo stats somewhat struggling to not fade watch I say I'd keep it the same.

They'll add something like platinum for the super powered anyway.

I find perilous more of an intelligence test than a skill test. Or it's just watch the guy who played nothing but this for 7 months steam roll it. That happens often these days.

#23
Samahl na Revas

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It does when they ****** and moan in poorly-spelled ellipses-ridden screeds on this forum.

But as Geordi said, it should have been just a number. ME3MP was a good balance of utility and epeen, allowing truly skilled players to shine in a high skillcap game. DAIMP unfortunately makes it impossible to separate skill from time played (promotions).

...! I wuld leavez it the sayemz...No knee two fex somtin dat ain't bro...ken.



#24
Da_Noobinator

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@Yarpenthemad

Eh, I quite liked the gun level up system in ME3. Good guns, like the Cerberus Harrier, Claymore, Reegar, Black Widow etc were all still good on level 1, and crappy guns were all still crappy on level 10. Of course on level 10 they're better, but a level 1 Reegar or Black Widow is still perfectly useable on Platinum. I much prefer the level up system of gear in ME3 than the random one-time drops in DA multiplayer.



#25
Broganisity

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Repetitive Promotions

  • Every 5 - Gold Chest containing 1000k
  • Every 10 - Given a free Upgrades Chest (Contains 6 upgrade items, and 2 Runes)
  • Every 15 - 15% Discount for 5 in-game hours
  • Every 20 - Free Ability point towards all characters. Once the character is respecced or promoted, they lose the extra ability point.
  • Every 30 - Motherload Chest - 15K Gold, 16 goods, 20 crafting materials

So...every five promotions gives you 1000k gold, but every thirty only gives you 15k? :huh: