Aller au contenu

Photo

The next 3 classes in line?


98 réponses à ce sujet

#51
Broganisity

Broganisity
  • Members
  • 5 336 messages

tbf, Korbin is already from Orzammar.  Having a casteless dwarf from Kal-Sharok would be a nice way to balance it out, imo.

 

*flag waving intensifies*

I just want to know more about them proper before we get a multiplayer Agent. If we do, that is. Getting one prior to such information we'd only get. . .what. . .a potentially vague description, a look at how their armor looks, and a few short dialogue lines that are likely not Kal-Sharok related.



#52
BronzTrooper

BronzTrooper
  • Members
  • 5 014 messages

*flag waving intensifies*

I just want to know more about them proper before we get a multiplayer Agent. If we do, that is. Getting one prior to such information we'd only get. . .what. . .a potentially vague description, a look at how their armor looks, and a few short dialogue lines that are likely not Kal-Sharok related.

 

Ah, fair enough.

 

Though, really, the Avvar was released as a MP character before the JoH DLC has been released for PS3, PS4, and 360, so it wouldn't exactly surprise me if the Kal-Sharok dwarf comes before the Kal-Sharok DLC.



#53
Broganisity

Broganisity
  • Members
  • 5 336 messages

Ah, fair enough.

 

Though, really, the Avvar was released as a MP character before the JoH DLC has been released for PS3, PS4, and 360, so it wouldn't exactly surprise me if the Kal-Sharok dwarf comes before the Kal-Sharok DLC.

But the DLC was already released prior on the Xbox One, if memory serves. Not only this, but we've known more about the Avvar for longer through codex entries not to mention meeting a group of them in the Single-Player campaign of Inquisition (which is where Amund comes from.).


  • Freedheart aime ceci

#54
BronzTrooper

BronzTrooper
  • Members
  • 5 014 messages

But the DLC was already released prior on the Xbox One, if memory serves. Not only this, but we've known more about the Avvar for longer through codex entries not to mention meeting a group of them in the Single-Player campaign of Inquisition (which is where Amund comes from.).

 

And PC, but only through the exclusivity deal with Microsoft.  2/5 available platforms.

 

As for the Avvar, I'll give you the knowledge part, but we are also contacted by the dwarves of Kal-Sharok in the campaign as well, although it is simply a small string of operations which could be easily missed.  Plus, it's not like the quest in the Fallow Mire is plot-centric.  Not everyone will do that quest, just like how not everyone will see the Kal-Sharok operations.

 

Anyway, I wasn't trying to turn this into an argument.  I was just pointing out that a casteless dwarf from Kal-Sharok would be an interesting MP character.



#55
Broganisity

Broganisity
  • Members
  • 5 336 messages

And PC, but only through the exclusivity deal with Microsoft.  2/5 available platforms.

 

As for the Avvar, I'll give you the knowledge part, but we are also contacted by the dwarves of Kal-Sharok in the campaign as well, although it is simply a small string of operations which could be easily missed.  Plus, it's not like the quest in the Fallow Mire is plot-centric.  Not everyone will do that quest, just like how not everyone will see the Kal-Sharok operations.

 

Anyway, I wasn't trying to turn this into an argument.  I was just pointing out that a casteless dwarf from Kal-Sharok would be an interesting MP character.

There was an argument? How was this discussion an argument? The wonders of the internet never fail to amaze me when a simple discussion could be considered an argument. :huh:



#56
BronzTrooper

BronzTrooper
  • Members
  • 5 014 messages

There was an argument? How was this discussion an argument? The wonders of the internet never fail to amaze me when a simple discussion could be considered an argument. :huh:

 

sry, but I guess I'm too used to ending up having arguments with people on BSN.  Plus, it doesn't really help that text isn't good at conveying tone.

 

* sighs * BSN is too hostile nowadays.   -_-



#57
Theghostof_timmy

Theghostof_timmy
  • Members
  • 1 149 messages

sry, but I guess I'm too used to ending up having arguments with people on BSN.  Plus, it doesn't really help that text isn't good at conveying tone.

 

* sighs * BSN is too hostile nowadays.   -_-

Lol, this forum at its worst is nothing compared to the old ME3MP forum. That place was truly a cesspool.



#58
TheThirdRace

TheThirdRace
  • Members
  • 1 511 messages
Warrior: Dual-Wielding Warrior
The "tank" role is already filled by the Legionnaire, the "mage-warrior" role is filled by the Templar and Avvar, the "brute-force" role is filled by the Katari and the Reaver. What I would like to see is a Warrior based more on finesse, that flies thru the battle field, dishing out damage and evading it.

Rogue: ???
Is there a role not filled already? Dual-wielding is done twice, Bows are done twice, hybrid dual-wielding and bow has just been added, traps are relatively well enough represented. Maybe some kind of Darkspawn? Or maybe a demon that mainly use illusions/deceptions to deal/evade damage?

Mage: Blood-Mage
Why isn't it already in-game!?!?! It's such a huge part of the lore, I can't believe they haven't touched the subject at all in DAI.

#59
Laforgus

Laforgus
  • Members
  • 878 messages

Mage: Blood-Mage
Why isn't it already in-game!?!?! It's such a huge part of the lore, I can't believe they haven't touched the subject at all in DAI.

 

My DAO main char is a Blood Mage! i wanted to be a Heretic hero!



#60
Broganisity

Broganisity
  • Members
  • 5 336 messages

sry, but I guess I'm too used to ending up having arguments with people on BSN.  Plus, it doesn't really help that text isn't good at conveying tone.

 

* sighs * BSN is too hostile nowadays.   -_-

Well as a general rule of thumb: I'm always being a lovable goofball. :wub:

On topic: I feel like writing up character bios for some of the concepts, like I did with Dane the Mabari. . .



#61
themageguy

themageguy
  • Members
  • 3 176 messages
Aren't Dalish Keepers the Thedas version of the d&d druid?
As a dalish pc in origins you have the option to tell morrigan that you've heard of keepers who can shapeshift. Also considering WHO it was that taught morrigan her magic....

Also slight spoiler from WoT v:2
Spoiler


I would like to see a shapeshifter character presented as either the dalish Keeper from the SP (Hawen??) that has access to shapeshift, stone and vine spells, Neria has storm covered well, OR a Chasind shaman /witch.

#62
Broganisity

Broganisity
  • Members
  • 5 336 messages

I would like to see a shapeshifter character presented as either the dalish Keeper from the SP (Hawen??) that has access to shapeshift, stone and vine spells, Neria has storm covered well, OR a Chasind shaman /witch.

 

We have two Dalish elves from the same clan as it is, I'd much prefer that Chasind idea for a shapeshifter. Similar to Morrigan, they could have a spider that can melee attack or slow with a web (upgrading to have the web stun them in place, possibly do electric damage as well). There would be a heavy form, Bear again (or Druffalo!) that would be about tankiness and knockdowns. Then a form like the 'swarm' like in DA:O. . .honestly, I never followed the tree in DA:O too much so I do not know it well. The Shapeshifter however would need time to transform which can be interrupted. Outside of their 'heavy form' they would otherwise be rather frail.

------------------------

Also I was out for a very enthusiastic walk in the woods tonight, and I started contemplating how they could bring back the Berserker class as a character, given how Reavers are moreso berserkers now:

The new berserker would feature a unique mechanic, referred to here forward as the 'Rage Bar', that is displayed above the health bar in the form of a red line. Similar to Zither! there would be a ring of around 8m surrounding the Berserker. The bar would slowly deplete without enemies nearby, and would rise when enemies are nearby, this increase itself increasing the more enemies that are around, up to a maximum of, say, eight. Attack and being hit by enemies would also increase this rage bar.

When the Rage Bar is filled you automatically go into Rage Mode, which causes you to move and swing faster while your moves temporarily cost no stamina. The bar drains as you are in Rage Mode but killing enemies can extend it. Exiting Rage Mode, you lose all of your stamina. Passives related to the rage bar could include the following:

 

- Avenger: Seeing your allies being harmed causes your blood to boil. Your rage bar now fills whenever a nearby ally takes damage.

- Death only makes me Angrier: Your enemies thought they had you finished...They were wrong. Upon revival, you are temporarily invulnerable and gain a massive bonus to Rage Generation.

- Calm After the Storm: Exiting your bloodrage, you feel calm and strangely at peace before entering the next fight. Upon leaving rage mode you gain a temporary increase in stamina regeneration.

- Spurred to Action: As your rage builds, you feel faster and faster. You now receive a steady speed increase as your rage builds up to the maximum.

- Bloodbath: The sight of your enemies dying encourages you onwards. Gain an increase in Rage Generation on kill, before and during Rage Mode.

 

Couple this with passives like 'Scenting Blood' and 'Grisly Mutilation' and active abilities like 'Whirlwind' (and a few new Actives thrown in as well, I don't know whaot . .), and you have a character who thrives in the chaos of the battlefield, cutting through enemies with reckless abandn. S/he would lack healing abilities that the Reaver has, but would have better AoE and speed potential.


  • themageguy aime ceci

#63
themageguy

themageguy
  • Members
  • 3 176 messages
Id like to see Fenris as a character in mp.
With his ability to phase, he could use phase through an opponent that gets him in a flanking position, and with appropriate passives could deal alot of damage with such a strike.

He could also have a knockback that inflicts fear and some minor spirit damage. Id like him to be fairly mobile, having skills like an evasive blow where he phases backwards and delivers a slash when he reforms.
Ultimately id be going for a rogue-esque feel to the warrior.

For the rogue, I really liked how the avvar is both a mage and a warrior. As such, i could see a mage who utilises the bow. Maybe a dalish hunter who left the clan and has magical skills. Maybe imbues his arrows with the ability to burst in vines that immobilises an enemy, inflicts poison damage, can cast glyph of repulsion when enemies draw close and can summon wisps that take on the form of wasps to harry enemies.

For the mage, id like to see a few different characters.
* Merrill. Spells that use plant manipulation, stone manipulation and maybe even blood magic?
* Seer from Rivain. Uses spirits to heal allies and to damage enemies.
* Maevaris. Comic character with entropic energy spells, glyphs of protection and repulsion or stunning. Maybe some wind or death cloud spell too.

I really miss entropy and creation spells.
:(

#64
themageguy

themageguy
  • Members
  • 3 176 messages

We have two Dalish elves from the same clan as it is, I'd much prefer that Chasind idea for a shapeshifter. Similar to Morrigan, they could have a spider that can melee attack or slow with a web (upgrading to have the web stun them in place, possibly do electric damage as well). There would be a heavy form, Bear again (or Druffalo!) that would be about tankiness and knockdowns. Then a form like the 'swarm' like in DA:O. . .honestly, I never followed the tree in DA:O too much so I do not know it well. The Shapeshifter however would need time to transform which can be interrupted. Outside of their 'heavy form' they would otherwise be rather frail.

------------------------

Also I was out for a very enthusiastic walk in the woods tonight, and I started contemplating how they could bring back the Berserker class as a character, given how Reavers are moreso berserkers now:

The new berserker would feature a unique mechanic, referred to here forward as the 'Rage Bar', that is displayed above the health bar in the form of a red line. Similar to Zither! there would be a ring of around 8m surrounding the Berserker. The bar would slowly deplete without enemies nearby, and would rise when enemies are nearby, this increase itself increasing the more enemies that are around, up to a maximum of, say, eight. Attack and being hit by enemies would also increase this rage bar.

When the Rage Bar is filled you automatically go into Rage Mode, which causes you to move and swing faster while your moves temporarily cost no stamina. The bar drains as you are in Rage Mode but killing enemies can extend it. Exiting Rage Mode, you lose all of your stamina. Passives related to the rage bar could include the following:

- Avenger: Seeing your allies being harmed causes your blood to boil. Your rage bar now fills whenever a nearby ally takes damage.
- Death only makes me Angrier: Your enemies thought they had you finished...They were wrong. Upon revival, you are temporarily invulnerable and gain a massive bonus to Rage Generation.
- Calm After the Storm: Exiting your bloodrage, you feel calm and strangely at peace before entering the next fight. Upon leaving rage mode you gain a temporary increase in stamina regeneration.
- Spurred to Action: As your rage builds, you feel faster and faster. You now receive a steady speed increase as your rage builds up to the maximum.
- Bloodbath: The sight of your enemies dying encourages you onwards. Gain an increase in Rage Generation on kill, before and during Rage Mode.

Couple this with passives like 'Scenting Blood' and 'Grisly Mutilation' and active abilities like 'Whirlwind' (and a few new Actives thrown in as well, I don't know whaot . .), and you have a character who thrives in the chaos of the battlefield, cutting through enemies with reckless abandn. S/he would lack healing abilities that the Reaver has, but would have better AoE and speed potential.


Your berserker sounds awesome.

Also Druffalo as a form of the shapeshifting Chasind mage FTW :D
  • Broganisity aime ceci

#65
Broganisity

Broganisity
  • Members
  • 5 336 messages

Fenris wouldn't be an option as he can be killed, the same applies to Merrill as she too can be killed during the course of the events in Kirkwall. Characters who cannot be killed regardless would be available options for characters in the multiplayer mode, like Isabella. That is, unless they decided to hand wave 'minor' things like death that they did with Leliana. <_<

 

-----------------------

 

I'd like to see an archer added as the next rogue, if we are doing three characters a DLC. Not sure what I think about a mage-archer. . .in fact, part of me wants the next ranged rogue to be a dwarf. Or, barring this, an Elf. . .preferably not yet another Dalish Elf though. If this Elf were a mage, perhaps they spent a long time as an apostate and hiding their talents by pretending they were just an arch- wait, that sounds like someone from Bull's Chargers. . .But still! I'd like to see something like that, but preferably not so diverse in elemental effects as the Avaar is. I like the concept of vines to slow down an enemy, and having an archer who's less about damage (Archer for intesne range, Hunter for close range bursts with traps, leaping shot from stealth or Hook/tackle, and poisons) and more about support and enemy harassment is a cool idea.

I'm reminded of the Mercenary engineer from ME:MP and his arrow mechanic. Having arrow abilities like 'Explosive Shot' coupled with moves like 'Entangling Shot' to slow groups of enemies, 'Concussive Arrows' that can stun enemy groups, and 'Arrow Storm' that can rain arrows down on as an AoE 'spell'. Essentially, they'd have an arrow for every occasion, as far as their active abilities go and would have no close range traps or poison moves like the hunter and archer. They may have moves like Evade though, but nothing actively up close and offensive-oriented. Perhaps they don't have many actual 'active' abilties, but rather they can load up to three-to-five arrows in advance that are fired by way of their basic attack. So they could slot a 'Concussive Arrow' followed by an 'Entangling Arrow' and then the remaining ones are all damage based, possibly elemental in nature. They may have a few other arrow abilities related to this like 'Multi-draw' that lets them fire all of their loaded arrows at once into an AoE cluster, which could make some of their otherwise single-hit-basic-attack abilities into an AoE strike (those 'Entangling Arrows' being used as an AoE attack by way of 'Multi-draw' for example.). Perhaps they have standard archer moves like 'Leaping Shot' which trigger their loaded arrows as well. . .

 

In Summary of the above:

 

- An Archer who loads special arrows that are fired by way of basic attack or certain other archer abilities like 'Explosive Shot' or 'Leaping Shot'.

 

- This Archer can load around five of these arrows in advance.

 

- In general, these arrows are about enemy debuff and harassment, weakening enemy forces and supporting allies as they fight.

 

- This would allow for tactics like slotting a 'Concussive Arrow' and firing it into a group with 'Explosive Shot' or getting up close and using Leaping Shot after slotting an 'Entangling Arrow' to drastically reduce the speed of a single enemy.

 

- Perhaps S/he is a Dwarf Engineer who uses a bow, or is a City Elf who learned how to make a variety of different tools just to survive. . .they'd be like Batman! Only not. Perhaps they ARE an Elf Apostate, not a Dalish but a City Elf who fled life in the Chantry and joined the Inquisition for protection and maybe, just maybe, a place in this world?


  • themageguy aime ceci

#66
themageguy

themageguy
  • Members
  • 3 176 messages
Sounds great.

So a revision of the next rogue could be a dwarf archer.

How about the arrows that have different effects are from lyrium inscribed runes?
it seems the dwarves can do alot with runes. Maybe our dwarf was to be a shaper but wanted to fight more actively against blighted lyrium and the darkspawn leader on the surface? Maybe he believes the Stone sent him on that particular path.

So game mechanic wise, you activate a power, and your next basic shot is imbued with the ability activated. You could have certain runes that are more effective vs guard/barriers, ones that stun, knockback, burn.

Sounds damn fun and is unique. And being a dwarf that's a bonus.

Scratch the elf bowmage. For a mage just give me a entropy/creation mage and i will be happy...for now lol

#67
Broganisity

Broganisity
  • Members
  • 5 336 messages

I didn't think about Runes, I like the sound of it.

They could be listed as 'Shaper' or 'Engineer' as their character type the vain of Alchemist and Legionnaire.

. . .I should make a seperate thread that has all these ideas wrapped into spoilers or something. . .Eeeeeh. Later.

We came up with a Warrior (Berserker), and a Rogue (Shaper). . .What of a Mage now?


  • themageguy aime ceci

#68
Apl_Juice

Apl_Juice
  • Members
  • 1 300 messages
I feel like all the bases are covered with mages. The only thing we haven't seen is a spell-rogue type of thing or Blood Mage.

A spell-rogue would be interesting, though. Magical invisibility or stealth sounds like oodles of fun. Role-wise, we don't have a burst damage mage, either.

#69
TheRaccoon

TheRaccoon
  • Members
  • 295 messages

I'm interested to see one of the venatori spellbinders (yes, those elemental mine spammers) as an agent. I think they have cool animations with their giant floating books. But I don't think there will be a blood mage character as the Inquisition is a religious organisation and recruiting a blood mage is a big no.


  • Freedheart aime ceci

#70
Domiel Angelus

Domiel Angelus
  • Members
  • 626 messages

The druid: This one is cool and lore friendly, but which creature he will turn to? Phoenix? Drufalo? Demons aren't animals, and Darkspawn can get him killed by Korbin.

 

Gunner: Sorry no Gunpowder on Dragon Age.

 

Dual Wielder: well the  All Rogue(assasin type) are currently dualwielding. This class would be like the Templar with 2 Single handed Sword (one in each hand), but will most likely end having assasing moves.

 

A character that comes to mind is "Zevran Arainai", he as agent? GREAT! he god nice skills, lets see to my mind comes:

 
  • Dirty Fighting
  • DeadlyStrike
  • Evasion
  • Combat Stealth
  • Dual Weapon Training
  • Dual-Weapon Finesse 
  • Dual-Weapon Sweep
  • Flurry  

Well he got his own set!

 

No gunpowder? What do you think is propelling the cannonballs the dreadnought is lobbing? More over what do you think is powering the cannonballs Isabela is shooting now? She has two attacks with that crossbow that don't shoot bolts, and archers with explosive shot aren't shooting magic arrows, oh and elemental mines would like to have a word with you. 



#71
Domiel Angelus

Domiel Angelus
  • Members
  • 626 messages

Fenris wouldn't be an option as he can be killed, the same applies to Merrill as she too can be killed during the course of the events in Kirkwall. Characters who cannot be killed regardless would be available options for characters in the multiplayer mode, like Isabella. That is, unless they decided to hand wave 'minor' things like death that they did with Leliana. <_<

 

-----------------------

 

I'd like to see an archer added as the next rogue, if we are doing three characters a DLC. Not sure what I think about a mage-archer. . .in fact, part of me wants the next ranged rogue to be a dwarf. Or, barring this, an Elf. . .preferably not yet another Dalish Elf though. If this Elf were a mage, perhaps they spent a long time as an apostate and hiding their talents by pretending they were just an arch- wait, that sounds like someone from Bull's Chargers. . .But still! I'd like to see something like that, but preferably not so diverse in elemental effects as the Avaar is. I like the concept of vines to slow down an enemy, and having an archer who's less about damage (Archer for intesne range, Hunter for close range bursts with traps, leaping shot from stealth or Hook/tackle, and poisons) and more about support and enemy harassment is a cool idea.

I'm reminded of the Mercenary engineer from ME:MP and his arrow mechanic. Having arrow abilities like 'Explosive Shot' coupled with moves like 'Entangling Shot' to slow groups of enemies, 'Concussive Arrows' that can stun enemy groups, and 'Arrow Storm' that can rain arrows down on as an AoE 'spell'. Essentially, they'd have an arrow for every occasion, as far as their active abilities go and would have no close range traps or poison moves like the hunter and archer. They may have moves like Evade though, but nothing actively up close and offensive-oriented. Perhaps they don't have many actual 'active' abilties, but rather they can load up to three-to-five arrows in advance that are fired by way of their basic attack. So they could slot a 'Concussive Arrow' followed by an 'Entangling Arrow' and then the remaining ones are all damage based, possibly elemental in nature. They may have a few other arrow abilities related to this like 'Multi-draw' that lets them fire all of their loaded arrows at once into an AoE cluster, which could make some of their otherwise single-hit-basic-attack abilities into an AoE strike (those 'Entangling Arrows' being used as an AoE attack by way of 'Multi-draw' for example.). Perhaps they have standard archer moves like 'Leaping Shot' which trigger their loaded arrows as well. . .

 

In Summary of the above:

 

- An Archer who loads special arrows that are fired by way of basic attack or certain other archer abilities like 'Explosive Shot' or 'Leaping Shot'.

 

- This Archer can load around five of these arrows in advance.

 

- In general, these arrows are about enemy debuff and harassment, weakening enemy forces and supporting allies as they fight.

 

- This would allow for tactics like slotting a 'Concussive Arrow' and firing it into a group with 'Explosive Shot' or getting up close and using Leaping Shot after slotting an 'Entangling Arrow' to drastically reduce the speed of a single enemy.

 

- Perhaps S/he is a Dwarf Engineer who uses a bow, or is a City Elf who learned how to make a variety of different tools just to survive. . .they'd be like Batman! Only not. Perhaps they ARE an Elf Apostate, not a Dalish but a City Elf who fled life in the Chantry and joined the Inquisition for protection and maybe, just maybe, a place in this world?

 

This sounds just like the Talon Mercenary Engineer from MEMP based on what you're talking about with pre-loading the arrows. 



#72
Broganisity

Broganisity
  • Members
  • 5 336 messages

This sounds just like the Talon Mercenary Engineer from MEMP based on what you're talking about with pre-loading the arrows. 

Well, I did say that at the beginning of the second paragraph about the Rogue. :lol:



#73
Broganisity

Broganisity
  • Members
  • 5 336 messages

I feel like all the bases are covered with mages. The only thing we haven't seen is a spell-rogue type of thing or Blood Mage.

A spell-rogue would be interesting, though. Magical invisibility or stealth sounds like oodles of fun. Role-wise, we don't have a burst damage mage, either.

 

We DO have a dragon worshiping Reaver Cultist, as can the Player become on. . .That's pushing it there, I'd say. Besides, Inquisition's got templars to keep an eye on the mages, Blood or otherwise. While a slim chance, there is always hope. ;)



#74
Ran Dra

Ran Dra
  • Members
  • 40 messages

What I would like to see in future is generally new branch expansion to multiplayer mode, which will add another dungeon to explore (deep roads or primeval thaig), new characters to play, new missions and bosses to complete/defeat.

 

So, starting up from characters I would like to see:

 

Dragon hunter - someone coming from Pentaghast family, experianced hunter who will be especially specialized in fighting against dragons (more resistance for their attacks, flames; some kind of dragon rage - increasing damage of hunter attacks for some time when dragons, drakes, dragonlings etc. die nearby). I think that he should be a rogue, but using long forgotten combination of sword and dagger.

 

Grey Warden senior - he would be a warrior using heavy armor and shield, increasing resistence of the team of darkspawn attacks. He could be as well more powerful when fighting darkspawns.

 

Dreamer - as a mage I would like to see a woman here. Because of most of Dreamers live in Tevinter, she could have their origin there. I'm not sure however if she could be an elf, who gained freedom because of respect to her powers. Dreamers would gain more physical resistance and possibly gain power to mind-control oppontents.

 

Now, what about new dungeon:

 

I would like to see deep roads or primeval thaig because in my opinion it would match quite nicely to Inquisition goals, especially if we are talking about destroying sources of the red lyrium and stopping the darkspawn from going out to the surface. Naturally every faction already avalible would be able to appear there, but darkspawns (emissaries, hurlocks, genlocks, shrieks, etc.) would be meet very often.

 

Boss of the deep roads could be some kind of alpha-darkspawns (possibly something new, like darkspawn triumvirate? I mean the battle against three of them: genlock, hurlock and emissary and minor of their kind).

 

I would also like to see some new quests to do on the dungeons, for example something like destroying the source of red lyrium.

 

Of course I know that the topic is mainly about possible new classes, but I hope that nobody has something about some other ideas in my post.


  • themageguy aime ceci

#75
themageguy

themageguy
  • Members
  • 3 176 messages

I didn't think about Runes, I like the sound of it.

They could be listed as 'Shaper' or 'Engineer' as their character type the vain of Alchemist and Legionnaire.

. . .I should make a seperate thread that has all these ideas wrapped into spoilers or something. . .Eeeeeh. Later.

We came up with a Warrior (Berserker), and a Rogue (Shaper). . .What of a Mage now?

For the mage....

Id really like to see that shapeshifter. Perhaps one side of the skills focus on different forms, like a spider, wolf, druffalo (lol) and a swarm form.
The other side of the skill tree could be spells that involve spells that are stone based. Like the petrify animation in dragon age 2 as an earthen grasp spell. Maybe a stone wall spell and stonefist too.

OR, as some people seem to want a burst damage mage, how about a female ex-sarebaas?
The only magical instruction they receive is to channel their abilities destructively. Im imagining abilities similar to the battlemage spells in awakening.
*A burst of energy- maybe spirit energy?
*A swirling maelstrom of elemental energy
*An aura that slows and weakens enemies
*the passive that the necromancer and elementalist have.
*a melee magic attack ala d&d. Like shocking grasp, or have the animation like dragon rage, only with an elemental flavor to it.
*a roar attack that knockbacks enemies.

She could be a sort of in your face type, and the elemental aura applying status effects and her magic claws tearing the enemy apart - glorious!