In my opinion, they should exclude the romance stuff from the game and concentrate on some good stories. In other games, e.g. Pillars of Eternity, the followers are far more believable and interesting without romances. One less romance could be one good side quest chain linked to a companion.
That's ridiculous. As much as I disagree on how Bioware depicts romance now, why in the hell would you expect an artistic medium to exclude such an integral part of adult life? It's like saying well sh*t, I get my jimmies rustled by politics so I don't want to see that stuff in books anymore.
I agree. I think the romances are popular for a reason, because they add to the story, giving another opportunity for character development for the PC... I think, instead of scrapping them, they should just start moving away from the old "flirt, sex scene before final battle" formula and try to integrate them more seamlessly into the story. DAI was a big step forward in that regard, IMO. They experimented with alternatives to sex scenes, and played with your perspective to weave the romance into the main story. I liked this about the DAI romances.
I'm happy for you, I truly am.
I have nothing against seamless integration of LGBT into a good story, but I don't think it's the job of a video game and an RPG at that, to preach about "social justice" or to become some kind of a disconnected bastion of tolerance, equality, diversity, rainbows and unicorns.
Actually, games and RPGs are a great way to talk about "social justice", political, social and cultural issues, because the worlds they create are often a reflection of our own world and more importantly: we, the players, can actively interact and influence this world in a way that may not be possible in the real world or might show or put us in a perspective we couldn't have experienced in real life.
The fact that many people feel so strongly about mage rights and all have their own unique opinion about the variety of cultures in Thedas, which is all inspired by real life events, only shows that games can spark important conversations and make people think. And games have the ability to tackle these conversations on a different (more detailed and deeper?) level, because players can make world-changing decisions and watch the world and it's characters respond to that decision. The discussions that rise from these "fictional" problems can teach people valuable lessons with similar, real life problems. Additionally the "fictional" problems do not weigh as heavy as our own reality, thus people may find it easier to talk about. They can go back and rectify mistakes they may have made after they realize they were wrong, in real life you can't.
This was a great post, I agree. Part of the strength of genres like science fiction and fantasy has always been the ability to tell stories about real world themes and make social commentary, without having to directly reference real world events or issues. Why is that important? Precisely because sometimes, certain topics are too controversial, taboo, uncomfortable to discuss, or even outright censored.... Sci-fi has a long tradition of this, and while we maybe don't see it as often in fantasy, it certainly has this same potential as a genre. I like that the DA writers recognize that, and treat it as they would any other piece of literature or art.
The fear over video games becoming propaganda is a legitimate concern I have too, and it is unfortunately something I see a lot of in media these days. But I think the difference is, a well written story will encourage you think and come to conclusions on your own, while a propaganda piece will try to spoon feed you a certain viewpoint, shut down different perspectives, or try to narrow the range of acceptable conflict somehow. Not that they are perfect, or couldn't be better, but I haven't seen DA do this yet.