Aller au contenu

Photo

Rio really sucks.


  • Veuillez vous connecter pour répondre
133 réponses à ce sujet

#76
nat in the hat

nat in the hat
  • Banned
  • 1 370 messages

Not everyone's as obsessed as you are, you know?


Well when it comes to porn I am

#77
Deerber

Deerber
  • Members
  • 16 851 messages

Well when it comes to porn I am

 

Lol. You're saying you like e-peen porn? :P



#78
nat in the hat

nat in the hat
  • Banned
  • 1 370 messages

Lol. You're saying you like e-peen porn? :P


Liara porn

#79
Ghost Of N7_SP3CTR3

Ghost Of N7_SP3CTR3
  • Members
  • 2 071 messages

I like Rio,lots of area to work with.It's a very versatile map that can cater to most kits if played appropriately .


  • HamleticTortoise aime ceci

#80
smeckie

smeckie
  • Members
  • 3 643 messages
Yeah Rio sucks. Just played it against the Geth and it blew.

#81
Paulomedi

Paulomedi
  • Members
  • 262 messages

As a Brazilian, I love Rio for the aesthetics - The background is astonishing. But the level design is underwhelming indeed. It needs more soft cover at the LZ area.



#82
Brannigans 1ove

Brannigans 1ove
  • Members
  • 518 messages

Rio is OK, main annoyances being the LZ hack, blinding sun, and length of the map pizza delivery/escorts. It's one of the few maps where I'm pleased to get devices.



#83
Terminator Force

Terminator Force
  • Members
  • 6 079 messages

Just to clear my perspective on this map; it takes forever for enemies to reach you on Rio and ditto for you reaching the enemies. And spawn points don't help with this matter, but make it worse. Thus Rio is crap in comparison to other maps, is my point. Just wanted to know who else see's it this way?

 

And 3 nades per boxes is never a good thing. It's an abomination. Turn maps into clown maps. There's no hair on clowns. A good chest needs hair on it. ... K, I'm off to start another map topic.



#84
Olivia Wilde

Olivia Wilde
  • Members
  • 2 733 messages

My main issues with Rio are Escorts and deliveries

but at least I get a tour of the whole map that way

Last few gold pugs I played there were box of shame free


  • Terminator Force aime ceci

#85
Dunmer of Redoran

Dunmer of Redoran
  • Members
  • 3 109 messages

Rio is a strange relic from that "Brazil nut" period in the late 2000s and early 2010s where Brazil was appearing in pop culture and Rio was plastered in marketing materials everywhere (at least, in the US) and then just sort of...stopped.

 

Rio, the Olympic host.

 

Rio, the map.

 

Rio, the movie.

 

So that's kind of my beef with Rio. It was thrown into the game because Bioware appears to have wanted an excuse to put something in Rio despite the fact that there's other maps that probably would've been much cooler (in fact, if they wanted to keep things Brazilian, an Amazon map would've been great). But nope. We get to fight on a damn dam because it's Rio. :mellow:


  • Terminator Force aime ceci

#86
Shampoohorn

Shampoohorn
  • Members
  • 5 861 messages

You go there to find the red Garrus that tells the blue Garrus to join you

All I ever get us the blue Garrus. I wanted the green Garrus. Or even the red Garrus, because if the heavy breathing at the end.

=========

I don't mind Rio much, aside from the vanguard glitch that crops up there from time to time.
  • Salarian Master Race aime ceci

#87
ZoliCs

ZoliCs
  • Members
  • 1 061 messages

lol at the fact that you hate Condor because it slows you down on epeen spawn nuking/nading/or whatever other means of chaos ways.  :lol: For me that would be a good thing if Condor had such protected spawns for a change.

 

Just to clear my perspective on this map; it takes forever for enemies to reach you on Rio and ditto for you reaching the enemies. And spawn points don't help with this matter, but make it worse. 

 

K.


  • Terminator Force aime ceci

#88
Terminator Force

Terminator Force
  • Members
  • 6 079 messages

All I ever get us the blue Garrus. I wanted the green Garrus. Or even the red Garrus, because if the heavy breathing at the end.

=========

I don't mind Rio much, aside from the vanguard glitch that crops up there from time to time.

 

What?! The Vanguard glitch to he skies still occurs on RIo?!!! 



#89
Terminator Force

Terminator Force
  • Members
  • 6 079 messages

K.

 

It's the shape of Rio with it's spawn points. Picture a straight line race track from start to finish. Lots of boring running back on forth on that one straight line in search of more enemies. So pray you have some

Adren Mod 3's for when you land on this map.

 

Say everyone is by the box of shame. So why do enemies spawn by the LZ then?



#90
DarkOrgasm

DarkOrgasm
  • Members
  • 1 470 messages

Rio only sucks when you have team mates that think the center and cat walks are the best place to fight from. Once they go down, team DPS goes down and people are forced to decide whether its a a benefit to go rez that person or let them take a nap instead, otherwise like any good team in gold, all maps are roflstomps, regardless of design.

 

The funny thing is, that usually pugs that die in this manner, seem to always do the same thing over and over, so using them to force enemy spawns on Rio becomes part of your adaptation of playstyle than other maps might be.


  • Paulomedi aime ceci

#91
Paulomedi

Paulomedi
  • Members
  • 262 messages

Rio is a strange relic from that "Brazil nut" period in the late 2000s and early 2010s where Brazil was appearing in pop culture and Rio was plastered in marketing materials everywhere (at least, in the US) and then just sort of...stopped.

 

Rio, the Olympic host.

 

Rio, the map.

 

Rio, the movie.

 

So that's kind of my beef with Rio. It was thrown into the game because Bioware appears to have wanted an excuse to put something in Rio despite the fact that there's other maps that probably would've been much cooler (in fact, if they wanted to keep things Brazilian, an Amazon map would've been great). But nope. We get to fight on a damn dam because it's Rio. :mellow:

 

HUEHUEHHUEHUEHUEHUE

 

ZOERA BR

 

GIBE MONI PLOX

 

I REPORT U



#92
Terminator Force

Terminator Force
  • Members
  • 6 079 messages

He forgot Fast and the Furious flicks. At least 2 contain some Rio action if I recall correctly.



#93
PatrickBateman

PatrickBateman
  • Members
  • 2 564 messages
Sounds more like l2p issues to me, nothing wrong with Rio except imbeciles camping the box of shame.
  • DaemionMoadrin aime ceci

#94
Best VolusSupport NA

Best VolusSupport NA
  • Members
  • 402 messages

Agreed. I don't really like Rio either, usually because of the centre point of the map, like crossing that half way point is the easy to getting yourself killed esp on gold or platinum, if you fought geth and saw a horde of the spawn and there's 2 geth primes with 1 on both catwalks, unless your using tankier kits or have cyclonic III/IVs. Which means if you dared to fight at the centre point of the map, you would most likely abuse the hell out of the right hand advantage or occasionally peek in and out of the walls.



#95
HamleticTortoise

HamleticTortoise
  • Members
  • 497 messages

I kind of like Rio, because it is different. It is not a great map, but it can make for a fun rumble, especially once you start cat-and-mousing around the boxes. Thinning the herd while it approaches you gives snipers something to do as well. Objectives can be painful in pugs, but it is a great map to teach the basics of kiting enemies around. Plus the visuals are great!

Also, I usually don't like the l2p tag, but if you are still trying to hold the center area and/or the walkways on gold and platinum... well... :whistle:

Oh, and destroying everything with grenades is a cathartic form of stress relief, highly suggested from time to time, so there is that as well :P


  • Terminator Force et Paulomedi aiment ceci

#96
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

I don't see why holding the middle is a l2p issue. If you have enough ranged dps, you can stay there the entire match and cover all but one spawn. It takes at least two people working together to stop ranged enemies like Ravagers, Scions and so on from establishing a beachhead on the walkways to the side and sometimes you have to scoot away a few steps when a Praetorian comes floating in but otherwise it's an easy tactic. 

 

Rio with 3+ snipers is almost too easy. 2 snipers + 2 grenade kits and you'll have a guaranteed full extraction in under 20min. 


  • PatrickBateman aime ceci

#97
HamleticTortoise

HamleticTortoise
  • Members
  • 497 messages

I don't see why holding the middle is a l2p issue. If you have enough ranged dps, you can stay there the entire match and cover all but one spawn. It takes at least two people working together to stop ranged enemies like Ravagers, Scions and so on from establishing a beachhead on the walkways to the side and sometimes you have to scoot away a few steps when a Praetorian comes floating in but otherwise it's an easy tactic. 

 

Rio with 3+ snipers is almost too easy. 2 snipers + 2 grenade kits and you'll have a guaranteed full extraction in under 20min. 

 

As mentioned in a previous thread about camping, scooting away is often the most difficult part of an hold-the-line strategy :) . Also, while the tactic you outline is effective, it does need a specific set of kits, and some cooperation to work; otherwise, exclusively holding the middle ranges from very difficult to untenable. Nothing wrong with placing a sniper nest up there, then funneling targets in his scope though!



#98
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

As mentioned in a previous thread about camping, scooting away is often the most difficult part of an hold-the-line strategy :) . Also, while the tactic you outline is effective, it does need a specific set of kits, and some cooperation to work; otherwise, exclusively holding the middle ranges from very difficult to untenable. Nothing wrong with placing a sniper nest up there, then funneling targets in his scope though!

 

Well, the tactic obviously doesn't work if everyone is carrying a Claymore. ;)


  • JGDD aime ceci

#99
Salarian Master Race

Salarian Master Race
  • Members
  • 2 779 messages

I just played a Gold Rio as a Melee KroSol, and it really wasn't bad.  He moves pretty fast even without an Adreneline Module.

 

Just don't forget to throw your Grenades, detonate with Carnage, and L2Venom



#100
Terminator Force

Terminator Force
  • Members
  • 6 079 messages

Sounds more like l2p issues to me, nothing wrong with Rio except imbeciles camping the box of shame.

 

Yeah, that's what I say to Condor haters. And it's not the main reason for Rio being boring. Map needed more enemy spawing in the middle of the map and nearer where players hang instead of usually across the map from players.

 

 

I kind of like Rio, because it is different. It is not a great map, but it can make for a fun rumble, especially once you start cat-and-mousing around the boxes. Thinning the herd while it approaches you gives snipers something to do as well. Objectives can be painful in pugs, but it is a great map to teach the basics of kiting enemies around. Plus the visuals are great!

Also, I usually don't like the l2p tag, but if you are still trying to hold the center area and/or the walkways on gold and platinum... well...  :whistle:

Oh, and destroying everything with grenades is a cathartic form of stress relief, highly suggested from time to time, so there is that as well  :P

 

Given you a like because your opinion is valid too even if you like Rio.

 

Holding the center of the map is not the problem. It's like the solution, just makes it harder or more exciting is all. And when you do run low on gels/ops and decide to pull to one side to play it more safe instead, well, that's when this map shows it's enemy spawning issues. Basically you sitting there twirling your thumb, maybe watching a Nemesis do the Benny Hill uninterrupted because Benny Hill child memories, and then after a few more minutes of no action... you finally decide to bail out on this map (like exactly what happened before I started this topic).

 

 

I don't see why holding the middle is a l2p issue.

 

Agreed. It's like the only way this map makes sense. As if BioWare only designed it with that mentality alone. All the cover on each side of the map is for hiding enemy spawns (BioWare logic # 69).