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Rio really sucks.


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#101
Shampoohorn

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What?! The Vanguard glitch to he skies still occurs on RIo?!!! 

 

 

 If you vanguard charge or havoc strike or maybe even shadow strike from the central tower to one of the lower gangways*, then you will become untethered from the map.  This will manifest in a variety of ways including loss of targeting, falling into the waterfall or even the old vanguard glitch. Running back to the tower and doing a heavy melee can fix it.  Sometimes.

 

*or from the lower gangways to the high tower.


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#102
Quarian Master Race

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 If you vanguard charge or havoc strike or maybe even shadow strike from the central tower to one of the lower gangways*, then you will become untethered from the map.  This will manifest in a variety of ways including loss of targeting, falling into the waterfall or even the old vanguard glitch. Running back to the tower and doing a heavy melee can fix it.  Sometimes.

 

*or from the lower gangways to the high tower.

I've seen people do this to glitch outside the map on purpose. 



#103
DaemionMoadrin

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Is that a console glitch? Granted, I don't play Vanguards all that often but that never happened to me and I played Vanguard/Shadow on Rio several times...



#104
NuclearTech76

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Damn you guys are scrubs :lol: , Rio is one of the easiest maps to solo on outside of objectives which can be dicey.

 

Nade friendly and you can instakill anything that can be locked down (IE stasis, lash or pull among other powers) in the crates including phantoms. Run the circuit on the back part of the map and if you can kill fast or just sling nades like a scrub in my case you'll be fine. 



#105
Shampoohorn

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Is that a console glitch? Granted, I don't play Vanguards all that often but that never happened to me and I played Vanguard/Shadow on Rio several times...

 

 

D'Modron, pls.   I am all mustard race. 

 

Might be lag dependent (like the old charge glitch).



#106
Peer of the Empire

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It'd be a great map if they changed the time of day and color scheme to a fun tropical day at the beach, instead of dreary industrial sunset



#107
Quarian Master Race

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Rio is a strange relic from that "Brazil nut" period in the late 2000s and early 2010s where Brazil was appearing in pop culture and Rio was plastered in marketing materials everywhere (at least, in the US) and then just sort of...stopped.

 

Rio, the Olympic host.

 

Rio, the map.

 

Rio, the movie.

 

So that's kind of my beef with Rio. It was thrown into the game because Bioware appears to have wanted an excuse to put something in Rio despite the fact that there's other maps that probably would've been much cooler (in fact, if they wanted to keep things Brazilian, an Amazon map would've been great). But nope. We get to fight on a damn dam because it's Rio. :mellow:

It has been esablished since the first Mass Effect (2007) that the N7 Academy or whatever where Commanderp Shepherd comes from is in Rio de Janeiro. If they were going to add a location on Earth for Reapers and friends to focus on, it makes sense to attack the place where humans are training space Jesuses.

Brazil wasn't elected as host of the WC until after the ME1 was out. I know this because I was totally rustled about them getting it at the time(not anymore because it just made their humiliating defeat all the better). It didn't get the Olympics until a few years later. Don't know about the movie because I don't care. Either way, I don't think the map was a trendy asspull as you're describing it. A better example is asking why the Reapers care about goddamn Canada other than that's where biower is from. They already blow it up in the first 5 minutes of the game, and its not like anybody actually lives there.


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#108
GordianKnot42

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Condor.


I can't remember the last time I successfully joined a Condor match. I'm always "waiting for other players..."

#109
Terminator Force

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Damn you guys are scrubs :lol: , Rio is one of the easiest maps to solo on outside of objectives which can be dicey.

 

The topic is not what's easy or hard. It's what fun and/or well designed. But yes, I noticed whenever maps are discussed it always boils down to how hard or easy it is that influences most players if they enjoy it or not (ie. if it's too hard it sucks, if it's too easy it's super awesomw-o- tastic-co!!!! ... le sigh :().

 

 

It has been esablished since the first Mass Effect (2007) that the N7 Academy or whatever where Commanderp Shepherd comes from is in Rio de Janeiro. If they were going to add a location on Earth for Reapers and friends to focus on, it makes sense to attack the place where humans are training space Jesuses.

 

Liked your post just for that.  :lol:



#110
Dunmer of Redoran

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It has been esablished since the first Mass Effect (2007) that the N7 Academy or whatever where Commanderp Shepherd comes from is in Rio de Janeiro. If they were going to add a location on Earth for Reapers and friends to focus on, it makes sense to attack the place where humans are training space Jesuses.

Brazil wasn't elected as host of the WC until after the ME1 was out. I know this because I was totally rustled about them getting it at the time(not anymore because it just made their humiliating defeat all the better). It didn't get the Olympics until a few years later. Don't know about the movie because I don't care. Either way, I don't think the map was a trendy asspull as you're describing it. A better example is asking why the Reapers care about goddamn Canada other than that's where biower is from. They already blow it up in the first 5 minutes of the game, and its not like anybody actually lives there.

 

You assume Bioware gives a damn about pre-established lore. The numerous retcons on just about everything else tells me otherwise. I mean, it's smart to note that connection, but I think you're giving them entirely too much credit with that kind of thing. I believe they're unrelated.

 

From what we know, the Vancouver/Seattle area is a West Coast megalopolis of the United North American States. It's one of the wealthiest and most populated areas that we know of; a major settlement with high-ranking military personnel and social elites galore. it's one of the closest things to a Citadel on Earth, making it an obvious target.



#111
Quarian Master Race

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You assume Bioware gives a damn about pre-established lore. The numerous retcons on just about everything else tells me otherwise. I mean, it's smart to note that connection, but I think you're giving them entirely too much credit with that kind of thing. I believe they're unrelated.

 

From what we know, the Vancouver/Seattle area is a West Coast megalopolis of the United North American States. It's one of the wealthiest and most populated areas that we know of; a major settlement with high-ranking military personnel and social elites galore. it's one of the closest things to a Citadel on Earth, making it an obvious target.

That's just an unnecessarily cynical attitude. They retcon and ignore lore for dumb rule of cool reasons all the time, yes, but in this case there was no need to. Rio has a perfectly valid reason for being there as a military target in universe from before anyone knew there would be an ME3MP, so I have no problem with it.

That's possible, but we see it getting obliterated in the first 5 minutes of the game before we even have gone to get the garruses, wrexes, talis, mordins, liaras and other species to help us, so I don't know how we're still fighting for it. Not that I'm upset about Vancouver as a map or anything, except for the fact that there isn't a Hazard variant with an angry, stampeding wild Moose instead of a bee swarm or whatever.  Would add some much needed Canadaesque atmosphere.


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#112
Marksmad is waving goodbye

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 Not that I'm upset about Vancouver as a map or anything, except for the fact that there isn't a Hazard variant with an angry, stampeding wild Moose instead of a bee swarm or whatever.  Would add some much needed Canadaesque atmosphere.

Already there. Check the kitchen area near the door of the upper lab. There's a large dish of poutine in the fridge.

 

And there's the concern for personal safety, of course:

 

8Jd8Rrp.jpg


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#113
Best VolusSupport NA

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I don't really have that much trouble with the middle, although then again I use decoy a lot in that situation while fighting in the middle just because it makes it a bit easier in these kinds of situation, where your fighting a war of attrition in the middle.



#114
Dalakaar

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Already there. Check the kitchen area near the door of the upper lab. There's a large dish of poutine in the fridge.

 

And there's the concern for personal safety, of course:

 

8Jd8Rrp.jpg

 

lol

 

Also poutine is good.



#115
Terminator Force

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Already there. Check the kitchen area near the door of the upper lab. There's a large dish of poutine in the fridge.

 

Oh man, you had to remind of how I miss the Poutine I had in Hight School... still thinking about sneaking in there pretending to be a teacher and checking out if the Poutine is still as amazing there as during my days. No Poutine I ever ate since comes close to that High School cafeterian slop of cheese, gravy and french fries (surprised I never put on any weight or acne with that diet).



#116
Terminator Force

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lol

 

Also poutine is good.

 

Yes. Just like how Batarians yell "GOOOD!"



#117
Dunmer of Redoran

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That's just an unnecessarily cynical attitude. They retcon and ignore lore for dumb rule of cool reasons all the time, yes, but in this case there was no need to. Rio has a perfectly valid reason for being there as a military target in universe from before anyone knew there would be an ME3MP, so I have no problem with it.

That's possible, but we see it getting obliterated in the first 5 minutes of the game before we even have gone to get the garruses, wrexes, talis, mordins, liaras and other species to help us, so I don't know how we're still fighting for it. Not that I'm upset about Vancouver as a map or anything, except for the fact that there isn't a Hazard variant with an angry, stampeding wild Moose instead of a bee swarm or whatever.  Would add some much needed Canadaesque atmosphere.

 

The N7 possibility despite being rooted in the series feels a lot more circumstantial to me. But who knows? Maybe it was both.

 

The Canadian atmosphere is pretty strong with the blatantly Canadian accents that many of the Humans have. I don't mind, but it definitely has the subtle tastes of Canada in the same vein as a cup of Tim Horton's coffee.



#118
Terminator Force

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The N7 possibility despite being rooted in the series feels a lot more circumstantial to me. But who knows? Maybe it was both.

 

The Canadian atmosphere is pretty strong with the blatantly Canadian accents that many of the Humans have. I don't mind, but it definitely has the subtle tastes of Canada in the same vein as a cup of Tim Horton's coffee.

 

What, you can notice Canadian accents?  :huh: ... I wonder if I have a Canadian accent? I do know very few notice it's my second language, while the others have no clue that I even have a second language accent... I sound English enough to me too... funny, last Romanian vacation and folks tell me I now have an accent in that language too now. So I don't speak any language perfect anymore. ... Next up, German relatives vacation to learn that language again. Need to sound more "evil."  :lol:



#119
The NightMan Cometh

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Sinful Force

 

 

The NightMan Cometh, on 17 May 2015 - 08:50 AM, said:snapback.png

The NightMan Cometh, on 17 May 2015 - 08:50 AM, said:snapback.png

The NightMan Cometh, on 17 May 2015 - 08:50 AM, said:snapback.png

 

DaemionMoadrin, on 17 May 2015 - 05:56 AM, said:snapback.png

DaemionMoadrin, on 17 May 2015 - 05:56 AM, said:snapback.png

DaemionMoadrin, on 17 May 2015 - 05:56 AM, said:snapback.png

Don't be a dick.

 

 

 

 


#120
Terminator Force

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If only I didn't have a conscience...



#121
NuclearTech76

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The topic is not what's easy or hard. It's what fun and/or well designed. But yes, I noticed whenever maps are discussed it always boils down to how hard or easy it is that influences most players if they enjoy it or not (ie. if it's too hard it sucks, if it's too easy it's super awesomw-o- tastic-co!!!! ... le sigh :().

 

 

 

Liked your post just for that.  :lol:

 

IDK that you understand this yet. But honestly map dislike boils down to a few factors: 1)If that map comes up a lot in map selected lobbies for farming. 2)If the map causes extensive issues with gameplay.

 

1)Condor- disliked because of ammo boxes, general glitches, inability to load.

2)Goddess- disliked because of general glitches, frame drop, etc

3)Rio-dislike because of the box of shame, farming, etc

4)Hydra- disliked because of the dam farming strategy people used by being outside the map.

5)Giant- disliked because it's easy to farm. High prevalence in set lobbies.

6)FBW old version- was absolutely ****** despised because it came up in two out of every three searches; no **** BW had stats that FBW was 70% of gold completions at one time during the peak of Geth farming.

 

IMO it's not just the design but the actual ability of a system to actually run the map. Jos Hendriks spoke on here about Condor and how much he loved the design of the level and if you take out all the glitches and other **** it's actually a great map. He wanted to add vertical elements and add things that weren't available in other maps. That succeeded but the ability of the system to actually load and run that map failed.


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#122
Terminator Force

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Sure, but I'd still like folks to look at maps from a design perspective. Much more interesting conversation then "Gee, I hate this map because it always comes up."



#123
NuclearTech76

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Sure, but I'd still like folks to look at maps from a design perspective. Much more interesting conversation then "Gee, I hate this map because it always comes up."

Lofty expectations for BSN. Bias pervades all people's opinions. Even if you genuinely try to be objective generally you fall short. 


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#124
Terminator Force

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True that. But I can still dream...



#125
HamleticTortoise

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Sure, but I'd still like folks to look at maps from a design perspective. Much more interesting conversation then "Gee, I hate this map because it always comes up."

 

I get the type of discussion you are trying to foster, but I feel that the "design is law" argument is a bit outdated. Specifically, the "this map is boring, because I encounter it a lot" argument should not be dismissed, since, while it offers little perspective on the map's design, it is the symptom of a bad balancing job; Giant comes out a lot (and White, and Rio) because it allows players to raise their extraction rates in relation to other maps (ie., to succeed at this game). When you have logged a large enough number of hours playing this game, this will start affecting your experience, and is therefore a valid fact to bring up for discussion.

Note that I am not implying the bioware botched the job with certain maps, as perfect balancing is impossible to achieve; I simply feel that if someone here dislikes a map for its frequency, that is a valid argument, rooted in gameplay experience, though one more removed from the more immediate kind of gameplay reasons you are hoping to discuss


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