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What's the best class for Nightmare difficulty?


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#1
ask_again_later

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I want to get the achievment for beating it on Nightmare so I want to know which class would make it easiest for me to get through. Also specialization and if there are any specific ways I should level up my companions.

 

Is it as easy as Mass Effect 2 was on Nightmare? I did Mass Effect 2 as a Sentinel I think and it was a breeze.

 

Anyways thanks.



#2
Taki17

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My answer from an other topic about nightmare builds:

"Assuming that your inquistor is the main tank in the party, I'd suggest the following:

Keep your equipment updated - craft new weapons and armor whenever its necesarry, and choose the trinkets and upgrades that increase health, constitution, defense or armor.

In combat, the things you need to focus on are getting enemy attention and keeping yourself alive by continously building your guard meter. A good tank build is based on defensive skills and taunting, so the main ability trees you need to focus on are Weapon & Shield and Vanguard.

From Weapon & Shield, Shieldwall is great because it builds guard and reduces the damage whenever this ability is active and you are hit. Passives are always useful, go for them. From the offensive abilites, Payback Strike is great and Shield Bash can be useful, but they are somewhat optional in terms of use, but you'll need them to unlock some passives.

From Vanguard you'll need War Cry as it taunts enemies and builds guard in the process. The other useful ability is Unbowed, as it also builds guard and it's most effective when you're surrounded by enemies. Again, go for passives, there're some great abilites like It'll cost you, which return a portion of inflicted damage to your enemies.

For a specialization, I'd recommend Champion (if you are a hardcore tank) but Templar is also a viable alternative, if you'd like to take a different approach and deal some damage too.

Let's don't forget about focus abilites, buy the perks which allow you to use high-tier focus skills, as they can really help you out when things are not going your way in combat or if you are looking for easily defeating your opponents.

For a party, I go with the "holy trinity + 1" squad, as it contains a warrior tank, a support mage and a dps rogue and one other characther of my liking, usually a rogue with a different weapon or a two-handed warrior. My most used party consists of Blackwall as two-handed warrior, Solas as the support mage and Sera as the archer dps rogue.

A two-handed Blackwall with his Champion specialization is capable of dealing tremendous ammounts of damage while ensuring his own survival, and is also capable of some off-tanking when I need to take the heat off my main tank or the enemies outnumber us greatly. He's gonna need Unbowed from Vanguard (and ofc. the passives) and a lots of passives from Champion. From the Two-Handed tree, get Block and Slash, Mighty Blow, Pommel Strike and optionally whirldwind (passives and upgrades are again, self explanatory). The Battlemaster tree contains some useful abilites too, grab Grappling chain because its fun and either or both of the Horns, but they're somewhat optional. This build also can be used for Iron Bull if you prefer him over Blackwall, with a small tweaks here and there, mostly specialization-wise.

As for Solas, his main strenght is in the Spirit (for buffing the party) and Rift Mage (for debuffing the enemy) trees. From Spirit, Barrier is a must and it should be used frequently, the two passives that come from it are also great, and I'd also suggest grabbing Dispel too, as it can remove hostile magic from your party, beneficial megic from enemies, dispel the barrier on enemies and kill demons before they're fully materialized from rifts, making your life easier. Rift Mage is great in weakening enemies, take everything from this tree. I'd also suggest some elemental abilites for dealing additional damage, mainly from the Winter tree, Winter's Grasp, Winter Stillness and optionally, Fade Step are recommended.

Sera is the ranged dps characther on the team, give her the best bow you can find take every ability from the Archery tree. Then focus on her specialization, Tempest and take everyting from there too, except the upgrade from Flask of Frost, as it taunts enemies and we don't wan't any attention on our rogue, as she's quite squishy. Thousand Cuts, the focus ability from this tree is marvelous and works wonders. And keep using the flasks.

Lastly, set your party tactics, so teammates would use defensive abilites automatically and frequently and disable the auto-use of those which require more attention, like AOE spells and abilites, which are most effective when a certain condition is met on an enemy (for example, they are stunned). Look out and try to go for combos, they can really increase your damage output. And don't forget to postion your party and check on them frequently, as they tend to move away to locations which are less advantagous for them in terms of survival. Make use of choke points and elevations (archers get a bonus when firing from elevated postiions) and let your warriors do the frontline work, keep your supporting party members back.

That's all I can think of now, I hope it helped."



#3
ask_again_later

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So then is warrior the best class for an Inquisitor on Nightmare difficulty?



#4
Taki17

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In my experience, yes. A warrior tank is always the most durable member of your party and probably you'll want to control the hero during fights. With this, it's ensured that you always have a tank.


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#5
ask_again_later

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Oh yeah and certain races get different bonuses too. I'm assuming dwarf or qunari would be the way to go on nightmare?



#6
capn233

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Alternatively, I would recommend a rogue archer.  Early game is the hardest, before you can really accumulate many companions.  You start off with Cassandra as your first squadmate, and she is a sword and shield warrior (her specialization is Templar) if built with a decent dose of Vanguard skills and some SnS passives is a good tank.

 

The other two you get are Varric (rogue archer) and Solas (mage).  Three ranged and one melee character is probably the simplest squad composition from a management standpoint, and the AI does a respectable job of controlling sword and shield warriors as tanks.  So you don't need to control her as long as you order her to attack a group while you are still at range, as opposed to walking right up to them with your archer.

 

Humans get an extra skill point IIRC, and that helps some early.


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#7
Duelist

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As stated above, archer is the way to go.

You get all the damage dealing ability of a rogue with the safety of fighting from long range and three very good specs to choose from.
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#8
themikefest

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I'd say mage. I like knight enchanter the best for nightmare even though I've played the other classes on nightmare as well

 

ME2 insanity mode was challenging. ME1 and ME3 insanity mode is easy


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#9
Arvaarad

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I'd recommend some flavor of rogue, personally, just because they have the easiest time with dragons. Fighting dragons early (2-3 levels under their level) means better equipment and faster leveling.

Plus, it's the active vs. passive defenses thing. As difficulty ramps up and enemies do more damage, passive defenses like finite amounts of health/armor/guard/barrier perform worse than active defenses like Evade, Hook and Tackle, or stealth.

If you really want to minmax, Vashoth inquisitors do the most damage due to their ability to wear vitaar instead of helmets, but race choice doesn't affect combat all that much.

Even class choice isn't too big of a deal, when you get down to it. The main key to making NM easier is to use the crafting and alchemy systems to their full potential, especially pre-Skyhold. Get tier 2 crafted equipment as soon as possible, do In Your Heart Shall Burn at the lowest end of its recommended level range, and everything until Hakkon should be easier. If you plan to side with the templars, the same advice applies to Champions of the Just (t2 crafted gear, lowest possible end of the level range).

So pick whichever race/class you want to roleplay, and just make sure you're crafting gear and using/upgrading your grenades and tonics. Hakkon will be a difficulty spike, but by the time you get to it, you'll have a good handle on what to do. And you can always do it post-game, after getting the achievement.

#10
capn233

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Speaking of the alchemy, get Bees! as soon as possible. :)


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#11
Tyloric

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I'm using 2H Reaver and I feel pretty much set for life. I've never been a particularly good strategist o_o; Actually getting to a point of the game where I could comfortably reach that point, I found myself using a sword and shield first and respeccing once I got to Skyhold. 



#12
ask_again_later

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What about specialization?



#13
Duelist

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As an archer, any spec since they're all good.

#14
Tharkun

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I have yet to run a warrior.  But I found a rogue is easier on Nightmare in the early game where my Rift mage is better in the DLC at level >20.  I have to admit I avoided the easy path with thousand cuts in the early patches.  I have never run a tempest.  I have run every mage spec and they are all very powerful at level >20 in the DLC.



#15
ottffsse

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Warrior is hardest actually because you are always in the thick of things plus sometimes take arrows on top of that. Unless you play a defensive tank and dps may suffer. But two handed champion or templars are really good. So are sns reavers. It's still a l2p thing though.

As a rogue you will have abilities like stealth and evade which should guarantee you never get hit if you play cautiously. Of course that has to be balanced with aggressiveness and dps output otherwise your party gets killed. But any rogue archer or dw and spec will become really powerful actually op potentially.

Mages are ranged battle generals and crowd movement controllers in this game. They restrict enemy movement provide defenses for the team and can to a lesser extent deal damage to everything although I would argue that is not there primary function in a group. Rogues and two handed warriors deal more dps. But mages shine in that their damage output is mostly always steady and the disable enemies on top of that.

So what's easiest?

Snshield reaver with maxed out focus gain (rampage) and heal on kill.

Two handed templar with heal on kill, walking fortress masterwork and high crit chance and the very best wrath wrath of heaven spell purge combo.

Tempest archer - thousand cuts and bullet time. Thousand cuts destroy bosses. As for mobs, craft a bow with veilstrike proc chance on hit and take armies of minions down better than legolas.

Tempest dw : freeze enemies and go into bullet time all while getting massive guard on hit thanks to generate guard on hit masterwork.

OK mages start out slow but from lvl 18 on are all godlike.

Knight enchanter : u saw the videos. Hit one button (maybe two in tricky situations) and just never die. But for real power run barrier with chaotic focus and fire mine. Much preferred by players as you become invincible from midgame on.

Rift mage: more crowd control oriented mage than ke. Ke is pure barrier + damage nothing else usually. Unlimited mana for the most powerful spells. News flash : you can actually die as a Rift mage.

Necromancer: prefers to die actually to cast for free. Becomes really powerful if utilizing free casting using flashpoint or mana surge and heal on hit for self revives. Bring someone along for occasional revives though ;)
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#16
Tharkun

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I find levels 12+ on mages go really quickly.  Normally at level 10/11 on a mage (nightmare) I am in skyhold trying to get my specialization quest done and also gain access to tier 3 armor.  I will have already farmed Valammar for my seer staff at this point.  At this point I finish my spec quest, hit hissing wastes and emprise and opps now I am level 17-18.  I go kill a bunch of dragons before they get too easy and now I am 20.  Then I go do the main quest and I am overleveled oops :)



#17
draken-heart

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For nightmare, the best class is the crafting class, lol. Seriously, nightmare is EZ mode when you craft the best gear with the right Masterworks.


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#18
PapaCharlie9

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It don't think it matters that much, given companions. After Skyhold, rogue rules, but you can just play Sera or Cole. Before Skyhold, play something that complements Sera or Cole, like a mage or SnS tank. You could even go rogue Archer if you decide to play DW Cole after Skyhold. It's all about surviving the Haven section of the game. Once you get past that, it's just a matter of buffing crit until you don't really need any help wiping out any boss or mob.



#19
ask_again_later

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So far Nightmare doesn't seem as hard as it does tedious.


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#20
Salty Leliana

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I have completed 2 Nightmare runs, well actually 1 since on my 2nd run I got to Winter Palace and somehow screwed up my save games and lost it all. Anyway, here's what I can tell you.

First nightmare run, the one I actually completed, was with dual wielding tempest. So basically, the point is, to stick your tank in the middle of them, while you destroy them one by one by combining Fire Flask with Deathblow and Twin Fangs. When you get in trouble, you can always use Lightning flask, for bullet time to escape, or even turn the fight in your favor. I rarely used Ice flask, but when I used it, it would be to escape trouble (since it gives you HUGE damage resistance), or when I am fighting someone 1v1. As for the bosses, their focus ability is priceless. Only thing I've noticed is that it sometimes bugs, and only last hit procs, so instead of slashing the target 36 times, you'll slash it only once. Either way, it was pretty easy, huge damage output and great escape abilities. 

Second nightmare run... Man I'm so sorry I lost that save game, and even though I wasn't at the end yet, I had such a strong build, it was amazing.. 
I played Knight Enchanter, and man, THE DAMAGE, incredible !! I admit, first part of the game is a bit troubling, since you'll be playing a regular mage. So I suggest rushing through the first part to get K.E. spec as soon as possible. Once you do, get the respec amulet, and put points in fire school and K.E. spec. What will you need specifically: Immolate or that fear ability ( forgot its name, Flashfire ? ), either one, depends on what you want, a bit more damage from Immolate or some utility from Flashfire to save yourself or an ally being attacked. Get passives, and I can't stress enough how much passives are important, every one of them !! And of course, Fire Mine !! Wall of Fire isn't recommended since you don't actually want enemies running away from you. From K.E. tree, get pretty much everything except the last skill, Gravitic Ring I think its name was. And also, get barrier from Spirit school, just in case. 
What to build: Attack, Critical Chance and Critical Damage. More crit chance means you can abuse Flashpoint passive more, which means chaining Fire Mines like a madman. I'm talking about 6.5k damage on fire mine crits+ another 6.5k from burning over 8 seconds.. and you can chain it, one after another, as long as you score crits. And let's not forget about your barriers. It will go CRAZY, because chaotic focus. More barrier you have, the more damage your spell will deal, the more damage it deals, the more barrier is restored. It's incredible, you'll be the unkillable slaughter machine! It's incredibly easy, even doing it solo. 

Have fun !



#21
Elhanan

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Can only judge between Rogue and Mage thus far, but for my two campaigns, the Mage wins for overall versatility.

#22
Arvaarad

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More barrier you have, the more damage your spell will deal, the more damage it deals, the more barrier is restored. It's incredible, you'll be the unkillable slaughter machine! It's incredibly easy, even doing it solo.


On the other hand, since their defense AND offense depends on barriers, any enemy with Barrier Breaker completely cripples them. Oh, the sweet sweet KE tears when Jaws of Hakkon first came out. :D
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#23
Magdalena11

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I suggest playing the class you enjoy the most.  The best class to pick is the one you're most familiar with.  I can listen to someone tell me that a particular combat style is awesome, and I'll believe them, but I'm not likely to be able to make it work as well as they do if we don't play the same way.  I was just reading someone raving about necromancy and how they can just about solo with it, but I'm having a really hard time wrapping my head around it, and might not even finish the game.  It's a chore to play, and I think I'm being stubborn to the point of stupidity trying to keep butting my head against it.  I ought to just get it over with and delete the character.  

 

My point:  If you have a whole-game goal, like beating it on nightmare, pick a class that is going to work well for you, so you don't have to do it twice, unless you want to.


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#24
Salty Leliana

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On the other hand, since their defense AND offense depends on barriers, any enemy with Barrier Breaker completely cripples them. Oh, the sweet sweet KE tears when Jaws of Hakkon first came out. :D

I still haven't played Jaws of Hakkon, but that just sounds wrong.. I mean, "gonna cry myself to sleep because I can't rage any harder" wrong. 
I'm just waiting for the day when they will reintroduce silence abilities from DA2. THOSE are mage killers, Knight Enchanter or not :D



#25
Kevorka

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:DWarrior so you can take the damage. Unless you play as a Qunari. Mage also works but you have to level up.