One of the things I wish this game had (and Jaws of Hakkon sort of delivered this at times) is massive enemy groups, like numbering at least 20 strong. When you are walking with 3 companions and you typically outnumber the 3 man add groups it kind of takes away from how powerful you feel. Additionally I feel like you should have a sort of mode where you do more damage, like Aspect of Dragon in Skyrim, it could vary from class to class or be an Inquisitor only thing. One example for KE would be like two Spectral Blades.
More powerful techniques and larger swathes of enemies
#1
Posté 16 mai 2015 - 06:34
#2
Posté 16 mai 2015 - 06:44
They have to sort out the leveling system and the impacts of over power B4 implementing a change like this.
#3
Posté 16 mai 2015 - 06:45
They did this in DA2 and people complained.
#4
Posté 16 mai 2015 - 07:03
They did this in DA2 and people complained.
Eh I think it adds to the feeling. Its ridiculous storming a keep and fighting 10-15 enemies. I should be fighting at least 50-100 enemies when I storm a fortress.
#5
Posté 16 mai 2015 - 07:06
You can do quite a lot of damage as it is, especially once you've gotten a lot of focus.
#6
Posté 16 mai 2015 - 08:45
Eh I think it adds to the feeling. Its ridiculous storming a keep and fighting 10-15 enemies. I should be fighting at least 50-100 enemies when I storm a fortress.
It's also ridiculous to be storming keeps with yourself & 3 men.
- Ahriman aime ceci
#7
Posté 16 mai 2015 - 09:20
That's why places where there should be lots of enemies (Adamant, the Arbor Wilds, etc.) are actually just small groups of enemies interspersed with a bunch of empty space.
I expect future games will have larger fights.
- Lord Stark et Fireheart aiment ceci
#8
Posté 18 mai 2015 - 01:17
One of the things I wish this game had (and Jaws of Hakkon sort of delivered this at times) is massive enemy groups, like numbering at least 20 strong.
*snip*
...You can keep going in and out of the water at the Fallow Mire for a bunch of zombies...
#9
Posté 18 mai 2015 - 02:51
One of the things I wish this game had (and Jaws of Hakkon sort of delivered this at times) is massive enemy groups, like numbering at least 20 strong. When you are walking with 3 companions and you typically outnumber the 3 man add groups it kind of takes away from how powerful you feel. Additionally I feel like you should have a sort of mode where you do more damage, like Aspect of Dragon in Skyrim, it could vary from class to class or be an Inquisitor only thing. One example for KE would be like two Spectral Blades.
Yeah I miss this too. In origins you had fights of 20-30, like the mercenaries in the backalley's after you chased them out of the brothel. And we had crowd control spells and magic like firestorm and hast that wasn't locked as a "special ability" and blizzards that weren't constant mana drain.
I don't just want magic to be powerful for me, but for the enemies too. I hate those cheap flying book mages with fire and ice mines, where are the NPC style ones with unique faces that could hit me with fireball and horror?
- Fireheart aime ceci
#10
Posté 18 mai 2015 - 02:52
You can do quite a lot of damage as it is, especially once you've gotten a lot of focus.
I actually really hate the focus system. Long cooldowns are fine, and focus level 2 and 3 are almost always a waste (it'd be one thing if they actually had different effects and animations etc, but it's just the same thing with slightly more power).
#11
Posté 18 mai 2015 - 02:32
Yeah I miss this too. In origins you had fights of 20-30, like the mercenaries in the backalley's after you chased them out of the brothel. And we had crowd control spells and magic like firestorm and hast that wasn't locked as a "special ability" and blizzards that weren't constant mana drain.
I don't just want magic to be powerful for me, but for the enemies too. I hate those cheap flying book mages with fire and ice mines, where are the NPC style ones with unique faces that could hit me with fireball and horror?
They're all dead, because mana clash exists.
- DirkJake aime ceci
#12
Posté 18 mai 2015 - 02:40
I actually like fewer enemies on screen and a more tactical approach to fighting them. Not that DA:I always delivers on that last note. Even though the Inquisitor and his companions are great warriors, they are just good enough to always win over the other group. That is kind of the point in design. You often meet a melee brute, melee stealth, archer and a mage. Mimics your party and you have to prove yourself superior. Great design.
The only huge battles i loved in DA:O was the ones with the Darkspawn. Down in the Dead Trencheswhere you storm the bridge and just kill a bunch of darkspawn is fantastic. It really emphasized that your power as a warden had grown, as with Alistair if you bring him. To me gameplay/story intregration is the most important thing. I think DA:I actually handles it really well. It just lacks the tactics from DA:O and abit more slow paced combat, or less flashy atleast.
- Enigmatick aime ceci
#13
Posté 18 mai 2015 - 05:39
They're all dead, because mana clash exists.
You realize that hating the whole magic system and the more complex mages of
Origins because there's one power that you choose to use is kind if silly, right?
It's got great mages. Don't use mana clash if you don't like it, and deal with the horror spells and fireballs without it.
That's what I do, and it's so far superior to the watered down mages we fight now with barriers and fire/ice mines.
Lazy design. They made mages into a joke.
#14
Posté 18 mai 2015 - 05:41
I actually like fewer enemies on screen and a more tactical approach to fighting them. Not that DA:I always delivers on that last note. Even though the Inquisitor and his companions are great warriors, they are just good enough to always win over the other group. That is kind of the point in design. You often meet a melee brute, melee stealth, archer and a mage. Mimics your party and you have to prove yourself superior. Great design.
The only huge battles i loved in DA:O was the ones with the Darkspawn. Down in the Dead Trencheswhere you storm the bridge and just kill a bunch of darkspawn is fantastic. It really emphasized that your power as a warden had grown, as with Alistair if you bring him. To me gameplay/story intregration is the most important thing. I think DA:I actually handles it really well. It just lacks the tactics from DA:O and abit more slow paced combat, or less flashy atleast.
Except they removed tactics, they removed most of the crowd control and status effects, and your tactical options are way more limited now. And silly. Why does my horn hurt enemy armor? It's a horn.
#15
Posté 18 mai 2015 - 05:49
Why does my horn hurt enemy armor? It's a horn.
Doesn't the argument against hating mana clash apply to this as well? I don't use horn of valor and the like because I'm not fond of its function either, so I don't have to deal with its weirdness, just like I refuse to use the warrior abilities in Origins that blow enemies back or paralyze them by yelling.
#16
Posté 18 mai 2015 - 06:23
- Eelectrica aime ceci
#17
Posté 18 mai 2015 - 06:52
They're all dead, because mana clash exists.
I think DA2 is the best when it comes to enemy mages. You can kill most mage enemies in DA2 easily, but it takes more work to do than just using a single spell.
- In Exile aime ceci
#18
Posté 18 mai 2015 - 07:01
I'm not hating on DAOs magic system for having a broken ability. I'm just pointing out that unless you purposely nerf your build, you'd never see that kind of enemy.You realize that hating the whole magic system and the more complex mages of
Origins because there's one power that you choose to use is kind if silly, right?
It's got great mages. Don't use mana clash if you don't like it, and deal with the horror spells and fireballs without it.
That's what I do, and it's so far superior to the watered down mages we fight now with barriers and fire/ice mines.
Lazy design. They made mages into a joke.
I think the best mage combat in DA was done in DA2. But then I think DA2 had by far the best combat mechanics, all of which was sadly doomed by terrible choices like NPC character build restrictions and item equipment restrictions.
Let's say I don't use mana clash though. DAO enemy mages are still a joke. Fireball will knock them down before they even fire a spell. Then you're just batting clean up. They can theoretically hurt you only if you leave them alone enough. That's not an interesting enemy.
Honestly, the only mage enemies I found even remotely hurtful where in DAI (because all their spells are AOE traps that make me fight the pathfinding with my tanks or dump a point into dispell).
#19
Posté 19 mai 2015 - 02:00
Fewer, more powerful enemies feel more realistic.
#20
Posté 19 mai 2015 - 09:00
It's also ridiculous to be storming keeps with yourself & 3 men.
Not when your Inquisitor is essentially a demi-god.
I'd personally find it more gratifying to fight fewer, but more powerful enemies at a time. I don't particularly want to "feel powerful" by plowing through endless mooks.
I agree if it's earned. I like squads of powerful enemies but not everyone should have 5-6k health when I only have 600. Most enemies should have less, and then the top enemies should have a lot.





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