Hi folks.
I've been seeing an issue with the PC's appearance not updating when it should. I've got a couple of scripting systems that tie equip/unequip events to changes in PC appearance. For example, modified version of DLA dynamic quivers and a hooded cloak system where if you unequip the cloak the hood gets unequipped as well. By using short delays I can make these things work almost all the time. But sometimes the cloak is unequipped but the PC model still shows the cloak. Or the quiver is removed (and debug shows the neck part to be back to 1) but the quiver still shows on the screen.
Has anyone else seen this?
I can fix it by re-equipping the cloak and the removing it, or re-equipping the bow/arrows and then removing it. But the player would have to do that. I don't want to script a hack to do it twice every time.
Is there a way to force the game to re-draw the PC's avatar?
Any other thoughts?





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