Ok so we have new difficulty which ignores promotions.
So what's the reward for doing it?
Exactly.
I am not that high in promotion stats, but I do take them into account when playing the game. And, I enjoy, yes, I enjoy "chasing" the promotion levels. My con is at 20, will at 85, and cun at 22. I will be playing my Avarr a lot more in order to raise the con stat. Every player has a choice, but the game has been designed around a promotional system, those that say this was not intended are in my opinion very nieve. The designers are not stupid, they knew exactly what the were doing.
So, a new area where current stats are all set back to 10/10/10. Any xp?
If yes, on completion of this new area how much xp? Currently completing routine solo around 5,000, threatening around 13,000 etc. so how much xp for this new area? Let us say it is 5,000 similar to routine. You go in with a mage level 19 with 25 willpower and require 3,000 points to level 20. On entering your willpower is reduced from 25 to 10 for this zone You then complete, leave, reach level 20, promote, and gain 1 willpower which is now 26. If you go back in your willpower is now reduced from 26 to 10. So, this way it is rather like a "sports handicap", a temporary nerf whilst in this zone. Unless they make this zone really interesting with unique rewards, the only players I can see using it regularly are ones with "lowish" stats.
If there will be no xp, well to me it is a no no, unless there will be a chance of grabbing some items/upgrades that you cannot otherwisw attain. Even then, I would personally not be keen on that kind of scenario.
I agree that the game could do with another level, and a "horde mode" does sound interesting. My idea would be to stop xp gain in that mode, BUT RETAIN the existing stats for all players. Rewards given out for completing various stages. This way all players will benefit, low stat players get a new area that they can gradually progress in and receive rewards for advancement. Also, high stat players will obviously get further before being wiped.
On a side note, for players interested in rankings, why not create prestige league tables for rankings based on the sum of your stats. We all start with 10/10/10 i.e 30 points. So the first table could be capped at a total of 50 points, then the second at 100 points, and so on. That way the "die hard 25 hour a day mega point" players can have their own super league that 99% of us are not really interested in. The player with say 17/12/20 i.e 49 points and does not promote further but achieves many of the goals in the multiplayer game could be at the top of their league. Their prestige points could be a lot higher than a lot of players in the next league.
This could discourage some players from not promoting beyond their table's cap, and increase the amount of teams consisting of level 20 players. Many players automatically promote at 20 and never even use the extra ability point that they have just gained. If I am honest, I currently fall into that category.
To sum up, all I am trying to say is that there needs to be some sort of incentive. Be it gold, items, competitive ranking etc.