For many year I played Bioware's games and for many years I kept going back to have another run enjoying the show. But, with Dragon Age: Inquisition I can't even finish a single playthrough...
I tried for something like 50-80 hours (number new PT now combined) to try a second PT (first one I finished everything just couldn't being myself to finish the JOH DLC) but it's just not fun.
I'll be as constructive as I can while using spoiler tags.
1. Main Plot
I find the main plot in this game very problematic.
Main Plot should be an incentive to keep playing the game and do the other stuff in order to expand the story and enjoy it even further. But in Inquisition the main plot is plain horrible and makes no sense.
First we got the "Breach" which seems pretty scary shooting demons and stuff being practically gateway to hell up in the sky, in the process of its creation all hell break loss as the leaders of the cahntry\templars\mages are killed and whole out war is out.
So we get from this part that short term goal is to solve the templars\mages war and make them focus on the breach (which we mended shut .. sort off... in the end of the prologue).
Then the Long term main objective of the game as it seems is to find out what just happened and how to close the Breach while stopping who ever did it.
In practice we got very short main plot quests leading to a fork, side with the mages or the templars...
This was bit surprising but it conveyed the gravity of the choice.
Then... 10 mins... 1 cutscene... breach is closed.
WUT
no research.. no badass mission.. nothing.
Also aside from the recruiting mission I didn't find any difference between siding with the mages or the templars plot wise.. maybe some obscure war table missions but that's it.
Next we got Coryfish,
Why they had to bring him back? he is the worst villain by far in any bioware game I have ever played.
Where is "Master Li"? where is "Jon Ireonicus"? where is "Loghain"? where is "Rendon Howe"?
Those were very good villains which made me very emotional.
Coryfish just made me puzzled what the hell he is doing here.
Then if we stick to the main plot it's nothing more then 2-3 major missions and you finished the game.
So in theory if you got solid level 18-20 and you stick to the main quest only you can finish it in one night.
Compare it to Origins for example,
No way you can finish all the treaties in single day.
And too many times the main plot (which felt short and not satisfying) had weird choices.
I'll take the final act as such example,
The entire game we chase down Coryfish trying to stop him from going back into the fade, only to deafeat him and using the mark to... SEND HIM INTO THE FADE! logic.
2. Side missions
I don't know even where to start.
There is one.. memorable side quest which was the haunted ghost house in emerald graves but that's it.
To me the side missions felt like it was either a chore (go place flowers on my wife's grave) or useless ubisoft thing (collect songs\mosaics\drinks\....).
It was not fun.
Worst part was you had to do at least some of those in order to get the minimum power and get into the minimum level for next mission.
Also each zone had one "major" plot line you needed to solve as optional quest. Some of those such as Emprise du Lion were nice with the daemon and slaves but others like the forbidden oasis or the hissing wastes were utter boring.
Bottom line in my humble opinion this game failed in the side quest department and not only that it made it mandatory to do some of them in the process.
Let's take Origins as an example on how to make memorable side quest.
Simple quest yet entertaining.
You get into the circle tower during "Broken Circle", in there you got some practice in summoning circles.
If you do all of them including the bonus one (which all of them are interesting puzzle and hilarious.. like the nug spirit) you may actually release some dude which turns into a bandit and you got another quest later to stop him.
Many side quests were like that,
Or the interesting ones like in KoTor where you need to release bastila and you can either just kick ass and beat the crap out of the gang or actually compete in pod racing!
This are good side quests.. not horrible fetch quest from NOTE found on a CORPSE to kill 3 bears and not even need to deliver the pelts.
3. The World
The visuals are nice, the design of the map is interesting, the content is shite.
Sorry to be blunt but it felt like mmo.
I felt like I'm playing SWTOR in single player... no excuses there.
Once I finished "fishing" the quests in certain area and getting the needed nodes (camps, log sites etc..) there is really no reason to go back in those areas. with Black Emporium I don't even need to fish mats.
It's total MMO experience, not to mention nothing ever feel like I made a difference, 3 keeps + skyhold and that's it. the damn inquisition patrols won't even defend me from random bears lol
4. Companions
I found them mostly interesting and pleasing but,
The lack of freindship\rivalry from dragon age 2 was puzzling and the fact I need to gain approval of everyone now is annoying, there are no gifts now as well.
Plot wise their side quests were mostly good except the fetch ones like destroying 12 red lyrium veins for Varric or collect books for Viv, they could totally skip those and just let us have the good old bit of plot quest.
The fact we didn't have any major "Suicide Mission" was also puzzling... we are a team. ou play the entire third of the game as random joe in the inquisition.. you are not the leader and everyone is in the team.
So why didn't we get some cool team mission such as ME2 suicide mission or ME3 Citadel DLC mission where all the companions were part of the mission?
It's a waste.
5. UI, Gameplay and classes
wow this game is easy and dumbed down.
first the made it even more lackluster without any healing spells or unlimited potions, so now you need to rely on mages for support with barrier and upgraded potion (regeneration potion fully upgraded is even better then healing spells... aoe heal on 4 characters for long time).
Next they dumbed down the classes so now we got 3 classes which can pick 1 from 3 advanced classes which are availble for each class.
With the new skill trees, removal of tactics as we knew them, further limiting the gear each class can use... and worst of all... removal of most of the advance classes which were available in previous games.
This combined with the new OP crafting system (I look at you masterwork heavy armor with fade touched silverite) just made this game much easier.. no need for tactics (I won't even mention the tactical mode as it utter crap with horrible camera) just craft some average gear with decent mats you find and you get so powerful that with cheesy tactics you can just plow through the game even on nightmare.
There are actual videos of people solo nightmare the dragon on JOH DLC, I myself on normal diffculty solo'd all the dragons as knight enchanter.
In previous games of the series we had combos, we had spells interacting with each other... we had meaningful tactic system.
Now it's easy cheesy game without meaningful diversity.
The UI is pretty bad, you can see it was made for console (menus) and why limit the bar to 8 active abilities I'll never get it.
War Table missions are also bad, why not replacing the mmo fetch quests with meaningful quests that are on teh War Table.
So.. exapmle...
Instead of collecting shards on crestwood you would actually go and clear a tunnel for your spies to use as an escape tunnel instead of sending and agent via the war table mission.
Dialog wise many if not most dialogs are mmo style and not in the classic cinematic camera, this thing was really turn off for me.
Also I got the feeling that not using a cheesy steam-roll gameplay is punishing. I started a nightmare run as mage-necromancer. got up to the winter palace and cleared many areas. before skyhold for first 4-5 levels I used micro managing my team and heavily pausing. Once I got level 6 and crafted T1 schems armor and weapons for my team it was total steam-roll through the game even the catapult fight on nightmare was easy.
I remember the Harvester battle on Origins even on AW\BM combo was damn difficult on the hardest difficulty. In Inquisition I didn't get from any battle that vibe.
6. Jaws of Hakkun
for 15$ I expected more, couldn't even bring myself to finish it.
Started it and got up to the village where they wanted me to find their bear.
Except for one Scour Harding cinematic all the dialogs up to that point were mmo style banters. the map itself gnaged on me with the usual shards, collectibles and such.
It was so boring I just left it there and went to YouTube instead, why suffer for hours when I can get the plot in 5 mins and see if it's worth the hassle.
Sad part is in previous bioware game I ENJOYED the side missions and ENJOYED to explore, in Inquisition MMO environment I didn't liked it at all... it was like artificial barrier which blocked me from the story.
7. Multiplayer
As BoTb in ME3 multiplayer I was hyped for the DA:I multiplayer.
oh boy...
"Host Migrating", black screens, crashes, "you were logged out of the lobby", ....
also the worst crafting\unlock system to date I've seen in any game, it's like they made this as conspiracy to make people purchase platinum.
Gameplay itself is decent, but the lack of text chat is noticeable as not everyone uses the voice chat and some of those who use voice chat need to turn of the TV... really turn of the damn TV shouting in language I can't understand.
Other then that I didn't got the fun factor which we had in ME3 multiplayer, it feels like a chore of a sort "just few more mats to unlock my class..." , "just few more levels to get this build right", "just few more boxes I'll maybe get accessories for my class..".
In ME3 you had boxes with RND but you had guaranteed gear drops, here we got one of the most horrible rng systems... you can open 2000 boxes and not get 1 decent items, rng.
8. Closing Words
I played ME3 and prior to the expanded endings free dlc I didn't got the endings and was disappointed from it, only combination of leviathan\expanded endings made it alright for me.
I played SWTOR which was fun mmo story driven in old republic era and turned into cash shop dress up simulator, in latest update (Ziost) they made us wait WEEK for the plot ending which was 1:38 minute cutscene... c'mon.
I now played Dragon Age: Inquisition and it's total flop for me. I expected high quality single player game which is focused on Story and combine a decent fun game mechanics - instead I got mmo like environment with simplified plot and horrible ui\classes which seems to be catered toward the casual console players.
Look back at Dragon Age: Origins, then on Dragon Age: 2... you took all the good things that were in those games and dumped them to the trash.
Bioware hsould really get a grip on itself and decide what they are doing.. lately each of their games is a flop...
This is really strange for me I can't being myself to play a bioware game.. (I'm still playing here and their older ones like BG, or Kotor and even Dragon age 2
).
But the major problem I think with the dragon age series is the consistency, what kind of game is it?
as I've said in another thread,
When I play Baldur's Gate series I know I play isometric view, Infinity Engine, DND adventure set in the forgotten realms.
When I play Neverwinter Nights series I know it's basically like Baldur's gate with 3d engine and with newer version of DND rules but it got a toolset to create community content.
With mass effect I know it's third person view, sci fi environment, highly cinematic, story driven space saga set around single talking protagonist.
Now with dragon age each game was totally different,
DA:O - felt like the classic BG style top-to-bottom view rpgs but in 3d environment with unique settings and rules.
DA:2 - Felt like an interactive book telling the story of hawke rather then the usual dragon age but it was in third person view and with more focus on the gameplay.
DA:I - is kinda MMO in single player environment with minimum plot and too much emphasize on side content and secondary mechanics.
So my point here maybe they need to take step back and decide what kind of game Dragon Age series is.
The fact I can use the keep to import world state, for me, is making it a series of games rather then individual ones.
Hope this was informative and I hope next bioware game will be better then this.
EDIT:
Bonus: UI
and the scanner... for god sake... who thought spammin V all over the place supposed to be fun? can't you bring back good old "Tab" highlights the clickable ?
Modifié par Googleness, 16 mai 2015 - 11:39 .





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