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Ok I give up, Last Feedback and I'll abandon ship


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#1
Googleness

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For many year I played Bioware's games and for many years I kept going back to have another run enjoying the show. But, with Dragon Age: Inquisition I can't even finish a single playthrough... 

 

I tried for something like 50-80 hours (number new PT now combined) to try a second PT (first one I finished everything just couldn't being myself to finish the JOH DLC) but it's just not fun.

 

I'll be as constructive as I can while using spoiler tags.

 

1. Main Plot

Spoiler

 

2. Side missions

Spoiler

 

3. The World

Spoiler

 

4. Companions

Spoiler

 

5. UI, Gameplay and classes

Spoiler

 

6. Jaws of Hakkun

Spoiler

 

7. Multiplayer

Spoiler

 

8. Closing Words

Spoiler

 

Hope this was informative and I hope next bioware game will be better then this.

 

 

EDIT:

Bonus: UI

Spoiler

Modifié par Googleness, 16 mai 2015 - 11:39 .

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#2
Shadow Fox

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If you think removing healing and making classes more restrictive is "dumbed down" You and I have a very different idea of dumbed down.

 

Also you seem to forget you could Solo both previous games as a Rogue and Arcane Warrior*especially Arcane Warrior* so why is this now only a bad thing?


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#3
katerinafm

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I think DAI just suffered a lot from going to an entirely new engine and wanting to do the open world dragon age thing. I loved the game, but I agree with a lot of your points.


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#4
Googleness

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If you think removing removing healing and making classes more restrictive is "dumbed down" You and I have a very different idea of dumbed down.

 

Also you seem to forget you could Solo both previous games as a Rogue and Arcane Warrior*especially Arcane Warrior* so why is this only a bad thing?

 

in this game I can just pop "regeneration potion" with the barrier\guard on tactics spam and no one will die during the fight.. tried it on nightmare and from the start it was way overpowered.

 

On origins for example I had potions but they cost money and I didn't had unlimited resources unles I've abused teh potent lyrium potions trick, so you mostly came to rely on mage with heal spells.

You needed to have the correct speels with correct tactics and have each character use the proper abilities because you couldn't spam heal over and over.

that's my point in the heals section.. it had more tinkering.

 

Yes you could solo, but not from the start. in order to get proper BM and AW specs you needed to be at least level 14 and you needed the correct gear which required some traveling to all 4 treaties areas and denerim.

Regarding the rogue I guess you mean some abuse of stealth or something? or you mean the archer with 900 damage per arrow?

It was broken but only if you broke it. 

Point is you had a choice!

in Inquisition I feel that a mage without barrier spell is crippled, a warrior without any guard generating is crippled, a rogue without any insta ranged spike damage is crippled... really.

almost no way to customize your class... don't you miss the option for heavy armor two hander rogue? lol.... at least the option was there.


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#5
AresKeith

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I think DAI just suffered a lot from going to an entirely new engine and wanting to do the open world dragon age thing. I loved the game, but I agree with a lot of your points.

 

This is actually true, they spent a good number of development just working with the engine 


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#6
Googleness

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This is actually true, they spent a good number of development just working with the engine 

Some reasoning I heard on SWTOR forums,

NWN had new engine.

BG had new engine.

many games got new engine.

 

no reason to do half work... don't announce your game in development until engine is under control... don;t place deadlines you can't stand in.


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#7
AresKeith

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Some reasoning I heard on SWTOR forums,

NWN had new engine.

BG had new engine.

many games got new engine.

 

no reason to do half work... don't announce your game in development until engine is under control... don;t place deadlines you can't stand in.

 

That's out of Bioware's control

 

And they can only delay a game for so long


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#8
Googleness

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That's out of Bioware's control

 

And they can only delay a game for so long

 

So here is the problem,

They said they had to rush DA2, and ME3 and now DA:I.

that's no excuse.

 

Companies need to understand in the age of high bandwidth internet and online stores like steam the competition is greater then ever, to justify 70 euro for a video game in digital version they need to make it top notch.

 

At any rate according to wikipedia bioware used Frostbyte 3 and SpeedTree for Inquisition so they didn't even had to develop an engine from scratch, I find it personally strange they will purchase third party engine and due to their limitation at working with it have lack of content or major changes to the final product.

 

On SWTOR they used early version of HeroEngine but they had to modify it heavily into new engine, but here they got a working product in new version.

Do note that Bioware created the Aurora Engine for NWN and delivered a working product with a TOOLSET day one.


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#9
Rawgrim

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If you think removing healing and making classes more restrictive is "dumbed down" You and I have a very different idea of dumbed down.

 

Also you seem to forget you could Solo both previous games as a Rogue and Arcane Warrior*especially Arcane Warrior* so why is this now only a bad thing?

Not if
you hadn't played the game before and knew how to expect. And not without reloading every time a werewolf, mabari or spider uses overwhelm on you.


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#10
AresKeith

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So here is the problem,

They said they had to rush DA2, and ME3 and now DA:I.

that's no excuse.

 

Companies need to understand in the age of high bandwidth internet and online stores like steam the competition is greater then ever, to justify 70 euro for a video game in digital version they need to make it top notch.

 

At any rate according to wikipedia bioware used Frostbyte 3 and SpeedTree for Inquisition so they didn't even had to develop an engine from scratch, I find it personally strange they will purchase third party engine and due to their limitation at working with it have lack of content or major changes to the final product.

 

On SWTOR they used early version of HeroEngine but they had to modify it heavily into new engine, but here they got a working product in new version.

Do note that Bioware created the Aurora Engine for NWN and delivered a working product with a TOOLSET day one.

 

Here's DG post about switching to a new engine

 


Switching to a new engine was the biggest hurdle -- as it always is. Many of the games I've worked on where we've switched to a new engine (such as DAO), that's actually what the majority of the development time was spent doing: getting the underlying tech to simply work, and then figuring out how to make it work like you want it to.


#11
Googleness

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Wow this is bad...

at any rate one should think that for game in this scale there is actually a team which writes the quests before they add them to the game.

 

can you imagine:

 

Boss: Hey jim... which quest you got for me ?

Jim: So you like walk in the hinterlands...

Boss: yes?

Jim: then you spam V or you won;t see the trigger...

Boss: Legit, but how does this scanner work? I mean.. I got some spider sense?

Jim: hmmm... Blood Magic?

Boss: Cool! no need for blood mage then.. we got V scanner *remove Blood Mage from the game*

Jim: So you then see a corpse!

Boss: o..k...

Jim: And you decide it is a good Idea to scavenge it.

Boss: I do it myself from time to time.. alright.. sounds good.

Jim: Then you see a note which says this dead guy is refugee which solo lives in the wilds and it's really good idea to hunt 3 bears in some marked area.

Boss: But it does not make sense leaving the threat of the giant portal to hell in the sky in order to hunt bears.

Jim: I"M SHOCKED! You dare to disrespect the last wish of dead scavenger?

Boss: Sorry Jim. ok so what's about those bears?

Jim: So then you use this blood magic thing to see where those bears are coming from and exactly 3 bears will spawn with items worth nothing and once ou kill them mission is complete! no need to to even give those pelts back and for balance issues you can't craft with them as well.

Boss: Sounds good, I'm going to upload some cgi trailer to YouTube for some hype and I'll check with you later... keep up the good work.

Jim: See you later boss... I got great idea with widower in redcliff which can't pay his respect at his wife grave. will be blast!


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#12
AresKeith

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Wow this is bad...

at any rate one should think that for game in this scale there is actually a team which writes the quests before they add them to the game.

 

*snip*

 

So I guess you're not trying to be constructive then?

 

Good to know


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#13
Googleness

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So I guess you're not trying to be constructive then?

 

Good to know

 

What was not constructive? please don't start with forum white-knighting thing.

 

You gave a quote where someone (Bioware employ?) says they spent most of the time just tryin g to make the engine work.

I said that imho one would think a development of a game in this scale would involve many different teams each under his department will do other roles such as writing quests, planning the classes, planning the items in the game etc...

so once the engine is working properly they can add all of that content into the game and then they don't have to start working only once the engine is ready.

 

I don't need an engine to write some kind of a plot to a quest, and that's my point here because according to the quote you placed it seems that the opposite is true and the whole team is working on the engine and then once it's ready they start toss in stuff randomly. I might understood it wrong but it seems bad.

 

My more constructive feedback is on the original post of the thread now we just banter as bioware fans on the points I gave and the reasoning made by other posters in the thread.

 

The imaginary conversation was to show that in my opinion most of the fetch quest are so horrible that if anyone would have shown it as "planning" prior to the implementation in the game it would have been pretty awkward and weird.

 

Same goes of Origin, just to be fair... 

Chanter board - > get 3 toxic crap from the spiders... ok. but those were limited and you could skip them... also most of them were in areas where you traveled to anywhere so why not. In Inquisition many fetch quest take you to isolated locations without any reason and there are LOADS of them.. so many mmo like missions all over the place.

It takes an effort to sift through them as you don't know first time which one is horrible fetch mission and which one can lead to interesting place like the haunted house in emerald graves.



#14
b10d1v

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I think DAI just suffered a lot from going to an entirely new engine and wanting to do the open world dragon age thing. I loved the game, but I agree with a lot of your points.

Kat many of us saw the overreaching nature of Bioware's management seemingly unable to understand risk management, at least they pulled back from a completely new engine  :).

 

I would suggest EA focus resources on frostbite stability and processing overhead issues and reinforce Bioware's focus on the complex character controller completion and reliability.  Computational rendering is a new approach, more on math (processor) and less on look up tables (hard drive) than its contenders.  I think many see its value, but the cost is another story.  The complex character controller was an attempt to significantly reduce processing and look up table overhead for complex character behaviors and dialog.  Could it improve to provide quest aware behaviors to all platforms? I doubt a 70% improvement, but 30% reduction in resource overhead is realistic and still impressive.  In any event, only the top contenders can support the technology in full swing realistically.  I would also argue that complex character behaviors and dialog offer the biggest impact to game development, probably more so than computational rendering that so few seem to understand.


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#15
Shadow Fox

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Not if
you hadn't played the game before and knew how to expect. And not without reloading every time a werewolf, mabari or spider uses overwhelm on you.

Or you could just load up one of the many,many strategy guides on the subject.

 

And how is that any different then getting one-shotted by a bear or Revenent in DAI?

 

 

In every game you could become virtually unkillable by abusing a game mechanic why are you just now bothered it?



#16
katerinafm

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Some reasoning I heard on SWTOR forums,

NWN had new engine.

BG had new engine.

many games got new engine.

 

no reason to do half work... don't announce your game in development until engine is under control... don;t place deadlines you can't stand in.

 

I think it's pretty obvious to see that the engines were quite simpler then than they are now. There's a reason older games have a million mods and even full on quest chains/characters while newer games have less and less content being done. It's just not that simple anymore to work the engine, and a good chunk of gamers now demand that games look graphically impressive despite graphics not making the game. The result is pretty looking but harder to work engines :(.


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#17
AlanC9

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I would suggest EA focus resources on frostbite stability and processing overhead issues and reinforce Bioware's focus on the complex character controller completion and reliability. Computational rendering is a new approach, more on math (processor) and less on look up tables (hard drive) than its contenders. I think many see its value, but the cost is another story. The complex character controller was an attempt to significantly reduce processing and look up table overhead for complex character behaviors and dialog. Could it improve it provide quest aware behaviors to all platforms? I doubt a 70% improvement, but 30% reduction in resource overhead is realistic and still impressive. In any event, only the top contenders can support the technology in full swing realistically. I would also argue that complex character behaviors and dialog offer the biggest impact to game development, probably more so than computational rendering that so few seem to understand.


Surely this is all hypothetical at this point. Bio's never tried to do complex NPC behaviors. They've never really needed them, since NPCs are there to play roles in the story rather than to live their own lives.

#18
Dai Grepher

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I liked the game, but I agree that Cory should not have been the final boss. There should have been a bigger bad that is revealed after him, and then the game should have continued on and had us fight against that enemy.

 

The part where the Inquisitor sends Cory into the Fade was fitting, actually. He was sent there in a form that he could not maintain. It was irony. When the Inquisitor send him into the Fade in the last battle scene, he was basically just pulled apart and sent there as energy and fragments. Cory was killed in the process, never you worry. But, there might be some repercussions even in sending his fragments there, since his flesh was blighted. That blighted material and magic could theoretically be picked up and used, though it's said spirits and demons avoid the blight because they don't understand it. Still, the Nightmare might use it for some nefarious purpose.

 

I really liked the haunted house. I was eerie and somewhat humorous as well. A corpse would walk past and just miss my party as they casually moved on to look at something else. This continued for quite a while until finally they reached a point that was blocked by many corpses. They weren't that challenging, but it was fun anyway, and the boss of that area was a challenge.

 

Some other good side quests in Origins were in the Deep Roads. Find Ruck, find Orta's papers, reassemble the Topsider's Honor, reassemble and deal with the pride demon. All things that were on your way. There were even two mid-level boss fights before you got to Branka, the spider and the broodmother. And the whole thing gave you lore information to keep you interested for hours.

 

I liked the areas, but I agree they could have handled it better. Like the Hinterlands, it was too much at once. The area should have just focused on stopping the fighting, gaining Giselle as an ally, close some rifts to maintain order, and then that's pretty much it. Then go back to it later after Val Royeaux. And with better abilities you would be able to get to other areas and such. Also, some weather and lighting changes would have helped the areas seem different.

 

I liked the companions, but The Iron Bull's personal quest was too short and rushed, and Sera's was too short. Cassandra's was awesome. Cole's didn't have nearly enough content. Same with Vivienne's. Dorian's never loaded for me.

 

The barrier thing doesn't seem like a problem until you replay Origins and realize, "Wow, I don't need to cast barrier multiple times to guard against random hits". I think if the barriers took more damage and degraded at a slower pace, then it would be a lot better. It does seem more action based now, rather than strategy and team based.

 

8 slots is unacceptable. As is inability to change weapons in combat.

 

I wish the Chore Table missions could have been actual quests, even if the areas had to be small.

 

I'll pay $5 for JoH. No more than that, because I'll also have to sacrifice the pre-patch 3 exploits to play it.

 

Multiplayer looks stupid. I won't bother with it.

 

I reset the search to tab. In fact, I reset most keys to be more like Origins.



#19
AresKeith

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I liked the game, but I agree that Cory should not have been the final boss. There should have been a bigger bad that is revealed after him, and then the game should have continued on and had us fight against that enemy.

 

Some would argue that it's Solas depending on what he's doing 



#20
Auztin

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First off,very subjective and a lot of exaggeration.I was able to beat Origins in 2 days with all side quests.Origins was not a long game.Why would you want a copy-paste villain in a different name & skin.If you played Legacy in DA2 you would understand Cory was going to come back.It wasn't vague.A blind person could see that.

2.You complain about side quests not tied into anything when they clearly are.Origins had 3 sets of fetch quests that had no relevance to story at all.Blackstone,Chanters,& Mage Collective.

3.You haven't played many MMOs.If you think this is a singleplayer MMO.

4.None of the Dragon Age games had them & I don't believe people asked for it.That would be pretty awesome to have something similar in the next game or DLC.

5.DA always had only 3 classes.You on something?You found the game easy because you used an OP spec that I believe was recently toned down.DA:O you could always solo dragons.Hell check YouTube you find plenty of them soloing the Archdemon.
Wait....You think Origins was hard?Hahaha.No it wasn't but that is down to the person playing.Anyway,if you want tactical then you wouldn't have potions nor healing and if you did then enemies would do way more damage than you regardless of level.I find DAI a bit more challenging but then again I have FF on & HUD off.In tactical games the game will give you a limit on just about everything.If you want a cheap man tactical game with obvious way to make it easier than it should be then look for another game or don't bother asking for tactical gameplay in DA.

6.I have yet to play JoH but it looks really good and heard has a lot of lore in there.I'll buy when it comes out.

7.That is pretty subjective....I think they can improve on the MP.Now a solution to your problem would go into the MP forums & find a group to run with like any other online game.ME3MP did have RNG...so yeah.

8.Games do need to be consistent espcially sequels but the guys at Bioware are trying to find the right balance in what we ask for and what they want to do.Inquistion has a good style going for them & all they need to do in my opinion is just improve graphics,add to the gameplay,& give us another great story.Now I can't sway your opinion nor will I so if you don't like DAI & no longer will play it then it would be best for you to move on so.........bye,bye.
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#21
Dai Grepher

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Some would argue that it's Solas depending on what he's doing 

 

But I mean there should be another enemy that you actually get to fight against. And not saying you get to kill that enemy, but something beyond Cory and perhaps might tie into a future installment.

 

Like if Cory's plan to open the Fade was really just a plot by Razikale to weaken the prison holding him so he could get out, and he does, thus leading the Inquisitor to meet him face to face, possibly have a hard fight, and then end with Razikale flying off to cause more mischief.
 



#22
Googleness

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But I mean there should be another enemy that you actually get to fight against. And not saying you get to kill that enemy, but something beyond Cory and perhaps might tie into a future installment.

 

Like if Cory's plan to open the Fade was really just a plot by Razikale to weaken the prison holding him so he could get out, and he does, thus leading the Inquisitor to meet him face to face, possibly have a hard fight, and then end with Razikale flying off to cause more mischief.
 

 

Might be,

but I've felt that his plot line as evil guy was lacking something... a lot.

Most of the game you won't even see him... it's 2-3 times and that's it. 

in Origins you could see loghain in cutscene, in DA:2 you lived in the city and met everyone all the time.

Here in Inquisition I felt disconnected.

 

 

First off,very subjective and a lot of exaggeration.I was able to beat Origins in 2 days with all side quests.Origins was not a long game.Why would you want a copy-paste villain in a different name & skin.If you played Legacy in DA2 you would understand Cory was going to come back.It wasn't vague.A blind person could see that.

2.You complain about side quests not tied into anything when they clearly are.Origins had 3 sets of fetch quests that had no relevance to story at all.Blackstone,Chanters,& Mage Collective.

3.You haven't played many MMOs.If you think this is a singleplayer MMO.

4.None of the Dragon Age games had them & I don't believe people asked for it.That would be pretty awesome to have something similar in the next game or DLC.

5.DA always had only 3 classes.You on something?You found the game easy because you used an OP spec that I believe was recently toned down.DA:O you could always solo dragons.Hell check YouTube you find plenty of them soloing the Archdemon.
Wait....You think Origins was hard?Hahaha.No it wasn't but that is down to the person playing.Anyway,if you want tactical then you wouldn't have potions nor healing and if you did then enemies would do way more damage than you regardless of level.I find DAI a bit more challenging but then again I have FF on & HUD off.In tactical games the game will give you a limit on just about everything.If you want a cheap man tactical game with obvious way to make it easier than it should be then look for another game or don't bother asking for tactical gameplay in DA.

6.I have yet to play JoH but it looks really good and heard has a lot of lore in there.I'll buy when it comes out.

7.That is pretty subjective....I think they can improve on the MP.Now a solution to your problem would go into the MP forums & find a group to run with like any other online game.ME3MP did have RNG...so yeah.

8.Games do need to be consistent espcially sequels but the guys at Bioware are trying to find the right balance in what we ask for and what they want to do.Inquistion has a good style going for them & all they need to do in my opinion is just improve graphics,add to the gameplay,& give us another great story.Now I can't sway your opinion nor will I so if you don't like DAI & no longer will play it then it would be best for you to move on so.........bye,bye.

 

You can't do entire of Origins with all sub-quests in 2 days unless you are a zombie. that game in teh least takes 50 hours if not more. unless you used cheats or exploits to bump your stats and skipped all the dialog cutscenes there is no slim chance you could do it in 2 days. 

Unless of course you meant 2 days in total combined and that you played like normal person 2-3 hours a day max.

It's not healthy to play video games 24\7 you know?

 

2. Origins had many sets of side quests but they were connected in some way to the plot and were on the way.

Example for simple one:

Chanter board - even the collect X items, you would picked them up and go mon your way as you gathered those items from doing quests you could come back to hand them over. Some of them were kinda interesting like the kid in lothering which you talk with and then you find his dead mom. simple but with context, btw now when I think about it there are no kids in inquisition :X

The Blackstone is a chain which if you complete it leads to small quest when you need to pick side to aid in order to make the father or son the leader of the Blackstone.

You had the crime wave chain which if you completed on awakening you got somone coming to meet you on amaranthine pretending to be you... etc...

They had context... they were SIDE quest... I didn't need to test if they have plot and if they worth my time the first time I got them... I didn't need to walk into Isolated places to their objective.

 

3. Elaborate and enlighten me. I played bit of WoW, I played LOTS of swtor and lots of EVE Online, I believe that is enough to say that Inquisition past the 4-5 main story events felt most of the time like MMO in single player where I walk on empty giant Zones collecting materials and doing fetch quests without context to the story.

 

4. My friend you forgot the gate of Denerim?

 

5. Yes I'm on my chair thank you.

I spoke on the tree skills which got shrink massively - even in DA:2 each class had LOADS of interesting options and each companion had his own unique skill trees but in Inquisition each of the 3 main classes is simplified and railroaded into:

Mage: must have barrier

Warior: Must generate Guard

Rogue: Must spam stealth

Without this you must spam some chessy gear or use some cheesy tactic or you'll die.

And I meant the advanced classes got removed.. in Origins we had 4 per class to pick from, and in Awakening additional 2 per class iirc. Also in DA:O and in DA:2 you could pick 2 of them at the same time... BM\AW? you got it. BM\FM? damn right. but here in inquisition it's limited choice to begin with and you must specialize in single advanced class. by level 15-20 you run out of skills to pick and 8 slots bar - 1 slot for mark power is very limiting on your choices.

Abusing the game is not something I tried,

First PT I was KE and he is so OP by definition the game was not fun. started nightmare and read online the Necromancer wsa worst weakest mage spec.. so I went with that one instead. oh boy.. on nightmare... he wrecks stuff so fast.. it's ridiculous.

DA:O had splendid tactical mode. Tactical mode is my friend that nice sub-menu when you could program your companions to take an action if some condition was met, example...

I could tell my tank to taunt an enemy which is ATTACKING MY MAGE, instead of spamming it as favorite (as in Inquisition) only to have him taunt some random ram instead.

DA:2 also had very decent tactical system where I could program most of the stuff pretty close to they way it was in Origins.

in Inquisition it's "use" \ "don't use" \ "use every chance" but I can't set conditions so in the process it's horrible on most companions.

For me that system allowed me to enjoy the game and not need to tinker with my group every trash battle... only on major boss fights like high dragons or plot boss I needed to use direct control.

In Inquisition on Nightmare past level 6 once I got my first crafted gear and some abilities I could steam-roll most of the content... it was boring and not challenging. but up to level 6 it was pain to have to micromanage each companion each trash fight because they didn't used their powers on the correct targets.

 

6. JoH is already out. you can watch the entire thing on youtube or purchase it on origin for 15$, it's giant area like exalted plains +- with same content most areas had like the shards, fetch missions, dragon fight... etc...

Let me know what you think once you played it.

 

7.in ME3 you had a manifest. you had set mount of gear from levels 1 to 10 you could get. 

using correct packs in correct orders you had guaranteed drops of items and you didn't need to "craft" anything. in DA:I they added crafting system which made the RNG system a nightmare to play with... you need to either grind many buggy matches to get the crafting materials or pray the RNG gods will love you and send you some blue\purple drop relevant to a class you have.

here look at my manifest and see the difference: http://social.biowar...n99&platform=pc

in ME3 you started purchasing the cheapest packs to get the more common items then climbed up to the more expensive pack. at some point they made packs for guaranteed  character cards and weapons! drops. it was much less RNG then in Inquisition.

Also the larger maps in Inquisition combined with lack of gear drops and lack of text based chat cause half the matched be a mass.. in ME3 we had smaller maps and you could finish a round solo if your co-players were defeated, you had decent gear at least and not had to run with the basic of basic just because no suitble gear drooped for you.

 

8. this is disrespectful tone which I recognize from mmo forums, "Don't like it? the door is over there".

You need to learn that some people actually care and this is why a criticism is being made. I'm not randomly going about "This is horrible game!" I'm coming into a feedback forum with constructive feedback bringing up my points and show some proof to each claim I make in order to state my opinion.

Then bioware can decide if to take it or leave here.. it's their choice... but I had to give this feedback because I care.

Improving the graphics? this is the only thing which is working properly in this game. Add gameplay? pff duh. Story? more please.. and have it make sense this time.

And they biggest problem...

They can't call a game "Dragon Age" have it import my saves and then change it so drastically... there is not consistency in that. it's misdirection of players. They should decide what They want before to make the game and then inform us kindly what this is about and what this is going to be before we pay for it, there are no demos this days, ME3 had one... but this is rare case... ME3 was hyped more then the flight to the moon.


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#23
TheOgre

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This is actually true, they spent a good number of development just working with the engine 

 

Maybe next game they make if on FB3 will be more content focused I hope -- But this could be a good explanation for why the game, to me, felt void of rpg elements. 

 

unrelated note: Why did they have to call potions, Grenades... what the heck.



#24
Googleness

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unrelated note: Why did they have to call potions, Grenades... what the heck.

 

Potions: you drink

Grenades: you toss.

 

so I got from the game the grenades part had various effects.



#25
TheOgre

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Potions: you drink

Grenades: you toss.

 

so I got from the game the grenades part had various effects.

 

Grenades remind me of call of duty. The term alone is OFFputting but hey they want to market to Call of Duty fans too.


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