3.You haven't played many MMOs.If you think this is a singleplayer MMO.
I have played more than a few MMOs in my time and Inquisition felt exactly like a single player MMO. Many, many, many people have said this.
V-spamming scanner needs to go away in DA4.
Grenades remind me of call of duty. The term alone is OFFputting but hey they want to market to Call of Duty fans too.
Wait, what?
You have problems if the term grenade alone is offputting, nevermind the association with Call Of Duty and your shoehorned nonsense about BioWare/EA specifically marketing the game to that audience. Just because a piece of ingame equipment is named after military equipment doesn't mean "CoD hurrdurr" or alike.
V-spamming scanner needs to go away in DA4.
Did they try to copy that from Witcher 2, but make it so they had to do it far more often? Or was it in DA2?
I think hitting it once, and then having the item highlight for a very long time is reasonable
Wait, what?
You have problems if the term grenade alone is offputting, nevermind the association with Call Of Duty and your shoehorned nonsense about BioWare/EA specifically marketing the game to that audience. Just because a piece of ingame equipment is named after military equipment doesn't mean "CoD hurrdurr" or alike.
http://www.nowgamer....dutys-audience/
Sales point, it makes sense, but it alienated me, an origins fan. 1 guy versus 10 kids that are quicker to spend on the micro transactions.
Did they try to copy that from Witcher 2, but make it so they had to do it far more often? Or was it in DA2?
I think hitting it once, and then having the item highlight for a very long time is reasonable
It's horrible.
All bioware games had Highlight button like Tab which showed what's clickable.
the V is horrible cause it's highlighting weird stuff like signs or teleport beacons.
sometime it's highlighting a rock 3 floors above you driving you nuts.
How about reading the linked article; and I mean more than just the headline:
“We have data that shows there are a lot of people that enjoy playing RPGs although they won’t necessarily call them RPGs. They’ll play Fallout, Assassin’s Creed and even Call Of Duty, which have these progression elements – you’re putting points into things – but they don’t necessarily associate that as an RPG. So we think that if we expand that out we’ll attract a much bigger audience.”
He's talking about adressing a bigger audience and gives the example of progression elements which work alike RPG game mechanics present in other games, so people who like games like the one he just listed as examples might like DAI too. Nowhere in that quote did Melo indicate that they are specifically after CoD players. He said he wanted a bigger audience and gave an example of why such an audience might be interested, that's all there is to that statement.
-massive post-
I pretty much agree with mostly everything you've said. I would also like to that even if someone considers Origin's side quest to be on the same level as those DA:I, the ratio is just too damn high. For a game which is so huge, I expect the main story to be more lengthy than it currently is. It is just waay too short. Should have been atleast 3x the current length.
As such, I really don't mind Corypheus being our main antagonist. I find him mysterious and interesting that he's one of the original magisters and all that. What I did mind was the ending. I was really a disappointing ending. After all those agents you've gathered, those mages/templers you've recruited, Grey Wardens (if you didn't banish them), the Gaspard/Celene's army...none of them come to your aid in the final fight against Cory...well except Morrigan. Pretty lackluster.
Also about point 8. This is generally what people think when someone provides any kind of constructive criticism. If you like this game, then good, I do not have any objection to that, But plenty of us don't, and that does not mean we're are less fans of the series than you, when we say what we think about this game. I think Mr Auztin needs to learn that.
Wait, what?
You have problems if the term grenade alone is offputting, nevermind the association with Call Of Duty and your shoehorned nonsense about BioWare/EA specifically marketing the game to that audience. Just because a piece of ingame equipment is named after military equipment doesn't mean "CoD hurrdurr" or alike.
Replacing class-specific mage spells such as Heal, Regenerate, Group Heal, Cleansing Aura etc. with grenades for everyone to use - I certainly got the CoD feel from this.
Did they try to copy that from Witcher 2, but make it so they had to do it far more often? Or was it in DA2?
I think hitting it once, and then having the item highlight for a very long time is reasonable
DA2 had an option to always highlight loot, much better than the current button-spamming. I'd prefer the good 'ol TAB ![]()
wtf...
CoD, Assassin's creed? rpgs?
what the ... what I'm reading? my eyes! I can't un-see!!!! why ?!!?!?!?!?!?!
How about reading the linked article; and I mean more than just the headline:
He's talking about adressing a bigger audience and gives the example of progression elements which work alike RPG game mechanics present in other games, so people who like games like the one he just listed as examples might like DAI too. Nowhere in that quote did Melo indicate that they are specifically after CoD players. He said he wanted a bigger audience and gave an example of why such an audience might be interested, that's all there is to that statement.
" “We have data that shows there are a lot of people that enjoy playing RPGs although they won’t necessarily call them RPGs. They’ll play Fallout, Assassin’s Creed and even Call Of Duty, which have these progression elements – you’re putting points into things – but they don’t necessarily associate that as an RPG. So we think that if we expand that out we’ll attract a much bigger audience"
Go on, insult my intelligence more.
TheOgre is right in this. Like it or not.
Replacing class-specific mage spells such as Heal, Regenerate, Group Heal, Cleansing Aura etc. with grenades for everyone to use - I certainly got the CoD feel from this.
As if DAO and DAII didn't have the same game mechanic. It was just flasks and then bombs.
Now, considering the term grenade originated in France and seeing how the major location where DAI is set in, Orlais, is heavily inspired/modelled after France, having the same game mechanic named after a term that came from said inspiration is in fact a neat detail for people to enjoy.
And the removal of healing spells has nothing to do with target audiences and everything with how BioWare intended the combat to be balanced in the game aswell as bringing mages in line with the other classes by not giving them exclusive access to the essential healing sources.
I'm by no means a fan of that particular balancing decision and not of DAI in general, not at all in fact. But equalling that with "we want CoD fanbase, herpderp" based on a misleading, sensationalist title that picked out part of an interview is plain wrong.
TheOgre is right in this. Like it or not.
No, he's really not.
" “We have data that shows there are a lot of people that enjoy playing RPGs although they won’t necessarily call them RPGs. They’ll play Fallout, Assassin’s Creed and even Call Of Duty, which have these progression elements – you’re putting points into things – but they don’t necessarily associate that as an RPG. So we think that if we expand that out we’ll attract a much bigger audience"
Go on, insult my intelligence more.
Well, how about you carefully read what he said. What does that sound like? Does it sound like "we want CoD dudes", or does it sound like "we want more dudes buying our game, be those Fallout, Assassin's Creed or CoD dudes"?
What Melo is saying:
"lots of games have RPG-like mechanics. So maybe they like RPGs. What a neat coincidence it is that we develop RPGs. Maybe those players playing games with RPG-like mechanics would also like to play our games".
It's generic marketing talk. Fallout, Assassin's Creed and Call Of Duty are plain examples that are mentioned because they have huge playerbases and because naming them will likewise result in lots of hits from search engines when those franchises are associated with his statements. It's all about exposure! He could've just aswell named some obscure indie-games that fit the same criteria to make his point, but hardly anyone would make the connection.
With Dragon Age II’s release imminent, senior producer Fernando Melo feels the sequel has far more reach than Origins, even potentially attracting the same kind of crowd that flocks to gaming’s biggest franchise, Call Of Duty.
This is a Dragon Age II related article, how does it relevant to this thread?
This is a Dragon Age II related article, how does it relevant to this thread?
Because the whole sillyness we see in DA:I started when EA took over Bioware. DA:O was too far into production for them to mess with.
As if DAO and DAII didn't have the same game mechanic. It was just flasks and then bombs.
DAO and DAII had healing magic, buffs both passive and active maintained.. What have you. They removed a lot of that 'complicated' stuff and used healing mist grenades as the new healing mechanic.
now, considering the term grenade originated in France and seeing how the major location where DAI is set in, Orlais, is heavily inspired/modelled after France, having the same game mechanic named after a term that came from said inspiration is in fact a neat detail for people to enjoy.
What century are we exactly in? DAO felt like it was in the early stages of the 16th century, France began 'grenadiers' in the 17th century and became irrelevant for the most part in the 18th century. Another problem with this game is that it feels like they are progressing WAY too fast. Seeing as the term was not present in DAO or DA2 I stand by my original statement.
And the removal of healing spells has nothing to do with target audiences and everything with how BioWare intended the combat to be balanced in the game aswell as bringing mages in line with the other classes by not giving them exclusive access to the essential healing sources.
But it has everything to do with it. They removed a mechanic that was from the prior two games, even in DA2. This was intentional for a reason. Combat I argue has become even more unbalanced as you can have +Guard on hit on every weapon. So you spam click to get back your guard and fight less smart than you did with healing spells.
I'm by no means a fan of that particular balancing decision and not of DAI in general, not at all in fact. But equalling that with "we want CoD fanbase, herpderp" based on a misleading, sensationalist title that picked out part of an interview is plain wrong.
Nice little herpderp there, you finished yet with the insults? Look at the most recent articles from top Bioware/EA execs claiming their games are too 'hard' for people to just pick up and play. They want to make these games easier for a reason.
Because the whole sillyness we see in DA:I started when EA took over Bioware. DA:O was too far into production for them to mess with.
yes I got that feeling as well.
I was rather surprised at the time when they announced DA:2, I thought it was way too fast and origins was still new.
yes I got that feeling as well.
I was rather surprised at the time when they announced DA:2, I thought it was way too fast and origins was still new.
I've always been curious to see what DA:2 would be like if it had not been rushed since I very much enjoy playing it and I think it had much more potential that went unused.
DAO and DAII had healing magic, buffs both passive and active maintained.. What have you. They removed a lot of that 'complicated' stuff and used healing mist grenades as the new healing mechanic.
What century are we exactly in? DAO felt like it was in the early stages of the 16th century, France began 'grenadiers' in the 17th century and became irrelevant for the most part in the 18th century. Another problem with this game is that it feels like they are progressing WAY too fast. Seeing as the term was not present in DAO or DA2 I stand by my original statement.
But it has everything to do with it. They removed a mechanic that was from the prior two games, even in DA2. This was intentional for a reason. Combat I argue has become even more unbalanced as you can have +Guard on hit on every weapon. So you spam click to get back your guard and fight less smart than you did with healing spells.
Nice little herpderp there, you finished yet with the insults? Look at the most recent articles from top Bioware/EA execs claiming their games are too 'hard' for people to just pick up and play. They want to make these games easier for a reason.
- And mages were hilariously overpowered in those games. And please, as if activating a healing spell is any more complicated than activating a healing potion/grenade.
- The origin of the word grenade can be dated back to the late 15th century ... Likewise, DAO and DAII did not take place in Orlais.
- And that means they are marketing it to the CoD crowd because?
- See point #3
- And mages were hilariously overpowered in those games. And please, as if activating a healing spell is any more complicated than activating a healing potion/grenade.
- The origin of the word grenade can be dated back to the late 15th century ... Likewise, DAO and DAII did not take place in Orlais.
- And that means they are marketing it to the CoD crowd because?
- See point #3c
Knight Enchanter's are the Arcane Warriors of DAI. If that was your idea of overpowered, then okay that's fair. Look at the multiplayer of DAI. It's usually 3 people being carried in the hardest difficulty on low level characters recently ranked up, by an arcane warrior (at least the last time I played it). The game is broken. Considering the power of mages and the fear of them in the prior games was unwarranted, in DAI they are like fluffy kittens you can feel sorry for.
Region or not, you'd think the term would have been in DAO and DA2 much sooner, Ferelden or Kirkwall, Merchants travelling between kingdoms. Maybe there's a codex entry out of the many I haven't read that explains the sudden emergence of grenades that replaced magic.
Don't get upset at me because I have an opinion. You have your opinion too. The articles recently that have followed since DA2, including the recent executives release that stated that he felt their games were to hard for people to just pick up and play paint a nice narrative for my opinion.
Don't get upset at me because I have an opinion. You have your opinion too. The articles recently that have followed since DA2, including the recent executives release that stated that he felt their games were to hard for people to just pick up and play paint a nice narrative for my opinion.
Allright. I'll take a step back and stake the claims here so to speak:
What I disputed was the point you made how the game is seemingly targeted towards the CoD crowd with militaristic terms like grenades. At least that's how I understood the initial comment. That is wrong and I will stand firm that this particular assessment isn't an opinion of mine as opposed to a fact of how a business operates. BioWare/EA wants to sell the game to everyone, not just a select few named franchise communities that may or may not have much in common.
Now, if I misunderstood the original post I commented on, then feel free to reiterate what you meant to say.
If not, I'll stay by my words which are that this has nothing to do with targeting specific, infamous gaming fanbases (which btw I don't belong to in case you were wondering if that's why I'm so invested) and the linked article is merely generic marketing strategy to ensure maximum coverage.
I feel your pain, mate!
Tried firing up the game a couple of days back, played for ~7 min and just gave up. It is just soo plain and boring.
But, since DA:I turned into a fantasy land with rainbows & unicorns, my money is on Witcher III.
CD Project RED has always treated its customers like a mature audience, so it is sure to deliver a superb experience once again.
Allright. I'll take a step back and stake the claims here so to speak:
What I disputed was the point you made how the game is seemingly targeted towards the CoD crowd with militaristic terms like grenades. At least that's how I understood the initial comment. That is wrong and I will stand firm that this particular assessment isn't an opinion of mine as opposed to a fact of how a business operates. BioWare/EA wants to sell the game to everyone, not just a select few named franchise communities that may or may not have much in common.
Now, if I misunderstood the original post I commented on, then feel free to reiterate what you meant to say.
If not, I'll stay by my words which are that this has nothing to do with targeting specific, infamous gaming fanbases (which btw I don't belong to in case you were wondering if that's why I'm so invested) and the linked article is merely generic marketing strategy to ensure maximum coverage.
my statement was generally hyperbole but it was geared to be a bit more includisve toward the action crowd, or people that prefer the games that was mentioned in that article. It was meant to try to bring them in. That ultimately means they use less rpg elements.
I don't know why people have to resort to trying to insult the intelligence of other posters here on the forums, or why it's not getting points for that matter on their account.
BioWare/EA wants to sell the game to everyone, not just a select few named franchise communities that may or may not have much in common.
That's it... and people are lazy, lazy to think, even lazy to play - thus simplifying and further simplifying of what we loved on BW games in order to bring many new lazy but paying players... Everything is about money - and money are needed of course for developing expensive games like DA:I. Small community of "old school players" have to adapt. It is hard, but we have no choice if we want to play ![]()
I also lack many things in DA:I (tactics in the first place), but it is compensated to some degree in other ways. I love ME (although combat system was rather... well, you know) and I was quite disappointed by simplification of ME2 - but as a whole, ME2 is great and will be hardly surpassed.
Times of NWN, KotOR, even DAO and ME never come again... we have to accept it ![]()
That ultimately means they use less rpg elements.
This I disagree with vehemently. Game formulas are not a zero-sum equation. Attracting the action crowd doesn't necessitate less RPG. If anything, targeting a larger audience usually means a larger budget set by EA due to the higher expectation in sales, meaning the developers can actually use more RPG elements and couple them with say more action elements to acquiesce both spectrums of the target audience, action and RPG. Now, I would argue that DAI didn't fail in including enough RPG elements, but rather that it failed horribly at properly thinking the concepts they were playing with through and ended up with an uninspired and unrefined mess of gameplay designs and mechanics (I won't start talking about the story ...), or that in an opinionated worst case perspective, BioWare decided to try and use unfitting elements for DAI despite them being rather typical RPG elements.
What EA and by proxy BioWare however have to realize is that it's not necessary to blow away a large part of said budget for marketing. I'll do all the mouth-to-mouth marketing for free if the game looks good enough or if I actually played it and deemed good. The gaming industry at large should go back to selling games, not promises.