This I disagree with vehemently.
Then we disagree, and it is fine to just disagree.
This I disagree with vehemently.
Then we disagree, and it is fine to just disagree.
Then we disagree, and it is fine to just disagree.
I can get behind that. Better than butting heads to no end.
(I won't start talking about the story ...)
Why not?
The story in da:I is one of the main problems. we had too much non-story related content and the story itself was pretty short.
if You'll use cheats to give yourself max level and just do the main story missions to end the game you will be done in 4-6 hours tops.
in a game where you play for 100-200 hours and have something like 10 hours of story content there is a problem.
This is ROLE-PLAY game... leveling stats, picking skills and such is secondary aspect. the RP part is dialog, story, choices.
My character chose X instead of Y... this is RP.
My character gained a level and can now use new sword... this is not RP.
A good system should be made to make the game fun, but when the system is lacking and the story is very short... it's a problem.
Why not?
The story in da:I is one of the main problems. we had too much non-story related content and the story itself was pretty short.
if You'll use cheats to give yourself max level and just do the main story missions to end the game you will be done in 4-6 hours tops.
in a game where you play for 100-200 hours and have something like 10 hours of story content there is a problem.
This is ROLE-PLAY game... leveling stats, picking skills and such is secondary aspect. the RP part is dialog, story, choices.
My character chose X instead of Y... this is RP.
My character gained a level and can now use new sword... this is not RP.
A good system should be made to make the game fun, but when the system is lacking and the story is very short... it's a problem.
Which is exactly why I won't start talking about the story. I most certainly do not hold DAI story content in high regards, hell, it's the only BioWare game I own that I haven't played through (and I've played every other BW game through at least a handful of times ...).
If you think removing healing and making classes more restrictive is "dumbed down" You and I have a very different idea of dumbed down.
Also you seem to forget you could Solo both previous games as a Rogue and Arcane Warrior*especially Arcane Warrior* so why is this now only a bad thing?
I wouldn't call it "restrictive" just stereotypical and basic. Restrictive is one thing, but this just wasn't any fun. very few interesting build options and the one specialization was also a drag cause it made is so there was like zero reason to level up past the halfway point of the game and you couldn't have two specializations that where drastically different and find a way to make them work well together.
I dunno. i think they focused to much on the word "specialization" and overlooked what actually made them 'special' in origins. *shrugs*
I was not trying to be disrespectful......I was saying if person A was on a game forum talking about how bad the game is and doesn't nor ever will play the game again then why stay?It would be easier to leave & just not care.I didn't like Arkham City and I doubt I will like Arkham Knight so I left those forums same with Assassin's Creed.You can disagree all you wish.......I won't argue with that because I don't feel like it.
Because i love origins..... and i found this game terrible and in no way comparable. Even though the odds of the series getting back on track are slim to none at this point, i still find myself wanting to try.
Even though your post wasn't directed at me thought i'd say it anyways.
Guest_john_sheparrd_*
Because i love origins..... and i found this game terrible and in no way comparable. Even though the odds of the series getting back on track are slim to none at this point, i still find myself wanting to try.
Even though your post wasn't directed at me thought i'd say it anyways.
You are probably right (sadly) given the success of DA:I (undeserved in every way) they will probably make DA:I 2 instead of a true DA game
You are probably right (sadly) given the success of DA:I (undeserved in every way) they will probably make DA:I 2 instead of a true DA game
I think a lot of the success DA:I has had was because of the Dragon age name and little more. all my friends as well a good sized chunk of people on forums i frequent are in the same boat as myself. bought the game and regret doing so. of course that's just my own personal experiences, but hey. in my opinion it's a relatively good indicator.
I understand english is not your native so if I misinterpreted what you wished to say correct me. also I answered in red text.
48hr game time is what I meant.I can't be Origins in one sitting unless I rush thhrough main quest like you did with Inquisition.
I didn't rushed through Inquisition. I did every quest I could find. I only mentioned that if you do the main quest only in order to finish the game it will take less then 10 hours start to finish.
Were on the way?Blackstone nor the Chanters board say for 1-2 quests,had no relevance to Loghain or The Blight.That was your criticism of Inquisition which was a lie.Inquisition just about every side quest had was related to the zone & main goal.I'll give you one of those missions as an example,
you picked on lothering a quest to give notices of recruitment to 3 members of the blackstone. you DIDNT need to go right ahead and give them those notices. there was one guy on lothering church and you gave him one, second guy in redcliff which you met while going there anyway to do the arl mission, then last one was on denerim iirc which you had to go there anyway.
those side missions were "pick up and ignore" type of missions which you picked up and continued with your game until you arrived at the location anyway for your main quest and picked the objectives there for them.
Regarding Inquisition explain to me how, for example, hunting 3 bears\bringin flowers to a grave or placing felandris on a tomb is ocnsidered part of the zone's quest line or main quest line? it's not... it's not even its own mini line of missions like the irregulars.
MMOS usually have another abbreviation in it as well.MMORPG would be WoW Eve Online,and more.I have DCUO,WoW,Planetside, FFXIV,Warframe,& Defiance.MMOs gives you a lot of abilities(most useless) to use,has insta/Regen healing, has consumables that give stats or health ,some of the best boss fights (sometimes)and mounts (sometimes).What game did I just describe? DA:O without the great boss fights an mounts part.Fetch quests & the MMO are RPG elements. They all started in RPGs not MMOs.This entire paragraph is wrong from the basis. how old are you? back at the day we used to play Neverwinter nights on player made Roleplay persistent worlds servers, we did it for the RP we actually were in character. the entire mmorpg this days have nothing to do with rp hence why I call it mmo... maybe mmog... but there is no rp there... you don't roleplay.
Boss fights in mmos are group effort and gated by mechanics which requires other players and has nothing to do with single player "RP" game.
I don't know if you got the right idea of dragon age: origins, from the get go as creating your character you started roleplay..
do you a son of the dwarf king? will you take bribe and play the game of the dwarves nobility? or you'll keep your honor intact?
Do you a dalish or city elf? do you hate humans or you are accepting them?
Would you be the son of the tyern of Highever, seeing your family massacred and going to the grey wardens, you look for vengence or to do your duty as grey warden?
Choices.
That is not Suicide Mission like.....
Are arguing to see all companions in one area during a mission?If so,that would be a good suggestion for DLC or next game.yes. I meant a mission where all of our companions are in the same map taking part. even maybe during a cutscene.
That is just an exaggeration.I'm currently do a 2H evasion dps.I'm pretty sure mages don't need barrier nor do rogues need stealth.I am playing just fine.As for custom tactics, I am all for that...but if they can improve the AI to do them automatically that would awesome.Even Origins tactics were wonky & didn't do right sometimes.Having 2 Specializations on the PC was a bad idea because it made the game way to easy.3 for each class is a good number of Specializations & you pick only one of those.They actual Specializations now.I don't see how having so many as Origins/Awakening made for tactical gameplay.Choices.
Game like bioware classics were about choices. can you imagine baldur's gate without the D&D system?
I could be for example as a mage in origin:
an healer using the spirit healer to buff my healing abilities, using it with arcane warrior I could be "Priest" like support character.
Maybe I'll mix shapeshifter with normal stun aoe spells so I'll go in, stun everyone or spread debuffs.. turn into giant daemon bear and eat their heads.
Maybe I'll be a nefarious blood mage which boiling the blood of it's victims casting destructive spells using HP pool while using the mana pool for sustained self buffs?
and on which difficulty level you play? on anything less then nightmare I can rofl'stomp everything in this game it's just sad. what is your avrage party composition when you play? without healing spells and having set amount of heal potions you must generate Guard\Barrier as artificial healing mechanic or you will have to double back for healing potions.
Rogues are top dps in the game, they take aggro... especially with daggers. without going to stealth as much as possible they will die.. a lot.
Tactics in DA:O worked perfectly. maybe you didn't got them right but for me once I mastered their uses and gave proper build to all my characters I didn't need to micromanage at all. it worked great.
That's the problem...MP Content should never be done solo unless the game says otherwise.
What solo? who talked about solo? I'm talking about rng in a way which I can't guarantee I'll get something I can use.
In ME3 all characters could used every type of gear so no matter what you got it was useful in a way.
here I can get for weeks only trash grey items which only classes I don't play can use. so in a way I need to salvage and craft over and over and over and hope I'll get something I can used.
Solo was meant for those time of miscommunication, in DA:I - not everyone using the voice chat and due to how the teleport on the door works, the massive size mazes and such there is difficulty to coordinate.
my point was in ME3 I didn't need that much coordination but here it is paramount.
I was not trying to be disrespectful......I was saying if person A was on a game forum talking about how bad the game is and doesn't nor ever will play the game again then why stay?It would be easier to leave & just not care.I didn't like Arkham City and I doubt I will like Arkham Knight so I left those forums same with Assassin's Creed.You can disagree all you wish.......I won't argue with that because I don't feel like it.That's the difference between real fans like me and people like you.
I'm playing and purchasing bioware game for almost two decades, I love this company and for me each game they made was a must.
But when I'm encountering so many problems in a game they made in such way it is not bioware anymore I feel obliged to use the FEEDBACK FORUM, not the game forum mind you, the FEEDBACK FORUM to give FEEDBACK about my thoughts as a player and as bioware fan so hopefully someone higher up may read this and it may change their perspective.
I will not toss the game away and go play something else, I'll instead share my reason for not having fun in such extreme way I can't bring myself to even play this game for proper entire run of all the content... this is something which never happened to me before with bioware game.
I think a lot of the success DA:I has had was because of the Dragon age name and little more. all my friends as well a good sized chunk of people on forums i frequent are in the same boat as myself. bought the game and regret doing so. of course that's just my own personal experiences, but hey. in my opinion it's a relatively good indicator.
DA2 set the bar low I think honestly. I liked the game but I understood why so many people disliked it after all it was only in development for a year. Part of it was anticipation, people were hoping for any hint that Bioware listened. They did, they made the game a lot more like skyrim without it actually being skyrim when people said that would make the game good.
We all have our tastes, I'm definitely not right because I have a subjective opinion. This is why I THINK that DAI had such a following.
I actually enjoyed DA:2... sort off..
it was simplified in right way (like how you got mats for potions and runes) and the "base-camp" was pretty easy to manage your stuff with the little mail and delivery room.
The major problem was the pacing of the story which took few plays to get right and of course the re-used environments.
They had some very good system in place like rivalry\friendship, the personality of hawke and such.
In DA:I we lost the rivalry meter, we lost the personality mechanics, we got more annoying way to craft items which based on farming mats etc.
personally I agree with the original poster, I am jumping ship as well so I though I would share my thoughts before waiting for witcher 3. I liked the game at first until I got towards the end and I realized that this was it and that all the stuff I had been hoping for and had heard about in the pre launch hype had been cut. and for those who say that the reason is that bioware went to a new engine and that used up most of the development time, that's bull.
the devs for witcher 3 built a new engine from scratch and while I know the game is not out yet, just looking at the videos that are already out there you can see the game is superior but I will wait for it to be released before making any final judgment. the reason the witcher 3 looks like it is going to be a better game then DA:I can be boiled down to 3 actions that bioware should have taken but did not. first DAI should not have been developed for last gen systems, it should have been only for next gen. second if the game had not been up to snuff then they should have delayed it until it was. and they should have leaned on and learned more from the fan reactions to the last 2 games.
Surely this is all hypothetical at this point. Bio's never tried to do complex NPC behaviors. They've never really needed them, since NPCs are there to play roles in the story rather than to live their own lives.
DAO had emotional effects, cute - if a bit weak, body language, inter team dialogue and a few independent behaviors, they wanted to add political views and restricted team dialog for DAI- that is certainly part of the pie, so to speak. Moreover, every NPC that has dialog and behaviors bogs down the system and the more you have and how complex they behave, the faster it bogs down a system. Bioware was planning for the future to invest in a new approach to managing all the data more efficiently -that this is a stumbling block is not in question! If you have worked on or played with quest aware companions (the most demanding), this should be obvious. Many people have also seen the difficulty with hacking that module hoping to pull out music, for instance. Some proof of its dense new design and compression strategy as well as how it fails at times, the devil is in the details and in this case Bioware/EA IP. Like frostbite, the character controller is more demanding on processing and less on storage.
With this investment it is safe to say, Bioware/EA will stay on a more evolved path of character driven story, but they need to make a decision on older platforms that have technical bottle necks of their own.
personally I agree with the original poster, I am jumping ship as well so I though I would share my thoughts before waiting for witcher 3. I liked the game at first until I got towards the end and I realized that this was it and that all the stuff I had been hoping for and had heard about in the pre launch hype had been cut. and for those who say that the reason is that bioware went to a new engine and that used up most of the development time, that's bull.
the devs for witcher 3 built a new engine from scratch and while I know the game is not out yet, just looking at the videos that are already out there you can see the game is superior but I will wait for it to be released before making any final judgment. the reason the witcher 3 looks like it is going to be a better game then DA:I can be boiled down to 3 actions that bioware should have taken but did not. first DAI should not have been developed for last gen systems, it should have been only for next gen. second if the game had not been up to snuff then they should have delayed it until it was. and they should have leaned on and learned more from the fan reactions to the last 2 games.
Well said and I completely agree!
My copy of W3 is pre loaded in steam already Just waiting for tomorrow ![]()
The problem PC has tho with some games is when the games are made for console as Xb1 and PS4 are seriously below PC standards.
Not being able to handle 60fps alongside 1080p is just terrible for so called "next gen" and when games are designed for the consoles and then get ported we can then suffer the console restrictions just like making a game also able to play on last gen.
We saw this with Watchdogs which required a mod (or piece of coding which was hidden) to bring the game up to PC spec.
If you think removing healing and making classes more restrictive is "dumbed down" You and I have a very different idea of dumbed down.
Also you seem to forget you could Solo both previous games as a Rogue and Arcane Warrior*especially Arcane Warrior* so why is this now only a bad thing?
Dude has a point though. Goodbye tactics. Goodbye attribute points. Goodbye enemy mages with actual spells, hello mobs with mine attacks and barriers. Goodbye to most of the skills. Goodbye to most of the spells. Goodbye to Dual wielding warriors. Shortest main story in dragon age history, side quests with unique companion dialogue replaced with "collect 10 of this" and "quest complete, +2 power".
It's pretty dumbed down.
Might be,
but I've felt that his plot line as evil guy was lacking something... a lot.
Most of the game you won't even see him... it's 2-3 times and that's it.
in Origins you could see loghain in cutscene, in DA:2 you lived in the city and met everyone all the time.
Here in Inquisition I felt disconnected.
Yeah, there should have been more battles with Corypheus, especially since he can't be killed until after the last level. I think actually seeing him resurrect after a hard won battle would really put the fear into the protagonists and make Cory seem like a worthy final boss.
In fact, seeing him resurrect using the body of Stroud/Alistair/Loghain may have really hammered the point home. Currently, the Nightmare is still alive, and the fate of the one who stayed behind is unknown. I know they're probably using this to set up the next great adventure, but at the time the mission felt pretty lacking.
Seriously I don't know if you are serious or even understand what you're saying.You said if you rushed through Inquisition you could in 1 sitting.I replied back saying you can as well with Origins.If I rush through the main quests of Origins it would be just about the same as Inquisition in story length if not shorter.
Mike Laidlaw has said there is a lot of side quests you don't have to pick up in Inquisition.Don't do them can be applied to Inquistion as well.
Funny thing....Role Playing is in your head.I can role play a straight up soldier in Destiny or roleplay as a cowardly hunter.It is all in your head.Hell,even in MMOs they have dialogue sometimes you can pick from.You can roleplay in an MMO.....plenty of people do and have.
That is where we disagree. I don't like choices just because....I rather have a game react to my choices however small.Skyrim would be right up your alley.I hate games that have a lot of something just because.For example,GTAV has way to much map space.75% of the map is pointless.Saints Row 4 let's you drive cars but gives you super speed.It is pointless.Also,you don't have to use guard/barrier or potions all that much & if you keep doubling back to get more...you are playing wrong.
That is a lie..not every thing was useful in ME3 MP.Sometimes only a Turian could use them or a biotic.Some of those had restrictions.RNG is to have you keep coming back.Every online game with loot does it.The only online games that don't use it are competitive online games.You brought up......"I can't solo it when my team dies".No multiplayer should allow you to solo because then what is the point of MP.I have said look for a group to run with on the forums. There is plenty of people on them to group up with.
Seriously,that is obsessive.I would not dedicate myself to a game that I won't nor ever play.It is crazy.How am I not a "real" fan.You are not a fan of the series but a fan of 1 game.I just don't see how that is normal.You can disagree & give as much feedback/suggestions as you want but you can't demand nor be offended if they don't take it.
but I've felt that his plot line as evil guy was lacking something... a lot.
Most of the game you won't even see him... it's 2-3 times and that's it.
in Origins you could see loghain in cutscene, in DA:2 you lived in the city and met everyone all the time.
Here in Inquisition I felt disconnected.
Personally, I like to focus more on the actual encounters than just cut scenes. The problem I had with Loghain was that I'm seeing all of this stuff unfold, but I had to try to disregard it all since I couldn't really factor any of that stuff into the decisions I make for the Warden, on account of the Warden not actually being there. As an antagonist that we actually get to see in person, the Warden encounters Loghain no more often than the Inquisitor does with Corypheus.
I completely understand what I am saying...you just disagree & exaggerate your complaints than what it really is.We will leave it at agree to disagree.Believe what you wish.Seriously I don't know if you are serious or even understand what you're saying.
Personally, I like to focus more on the actual encounters than just cut scenes. The problem I had with Loghain was that I'm seeing all of this stuff unfold, but I had to try to disregard it all since I couldn't really factor any of that stuff into the decisions I make for the Warden, on account of the Warden not actually being there. As an antagonist that we actually get to see in person, the Warden encounters Loghain no more often than the Inquisitor does with Corypheus.
I believe it was two times the Warden encountered Loghain before the Landsmeet; One in Ostagar and one upon arriving in Denerim after calling the Landsmeet. The most we saw of him until the Landsmeet was through cutscenes that the player were audience to but the Warden were not.
I believe it was two times the Inquisitor encountered Corpyheus in the flesh before the endgame; One in Haven and one in the Temple of Mythal. The other times we saw of him until the endgame was his voice in the beginning and in the Fade through memories.
I agree with the OP.
One major problem is that the Frosbite Engine was made for FPS games. It was originally made for the Battlefield series, another EA franchise, in fact the company that made the engine is also owned by EA. So basically there is no doubt that some EA exec thought that the very nice grahpcis that engine can, and does, have would make it ideal for a Drgaon Age game.
As a result they spent all of their time changing and modding the engine that they were forced to use due to some idiot EA exec rather than making the actual game. They had to introdcue RPG elements that the engine was never designed to use, introduce a third peron perspective that the engine was never designed to use, and of course trying to making combat that is based on tactics and the proper use of abilities in an engine that was made only for shooters.
They should have made brand new engine, it would have porbably been easier. Not only that, but they could then use that same engine in other games, like DA4. For instance, Bethesda made the Creation engine for Skryim, but I guarantee they will use it for Fallout 4 as well, and who knows what else?
Barring that they should have chosen an engine that is designed to do what they want it to do, not just grab something because it could handle pretty graphics and you already had it. I mean I can see Mass Effect using Frostbite because it is a shooter, but Dragon Age? That engine is not designed to do half of what is required for it in a Dragon Age game.
When I heard that DAI is using an engine designed for a FPS I thought it would be an unmitigated disaster based on that alone. I was right, I should have stuck to that concept and saved myself some money.
"Final" battle was bad on many levels. Simple, fast, no challange (even on nightmare as I wrote elsewhere), waste of potential Corypheus had. On the other hand, battle/s during In your heart shall burn was/were great. Best music in all DA:I, saving some people, tough fight, revelation...
So I was really very disappointed by the final fight, so much, that I even didn't pay much attention to epilog. But the post credit scene saved the day
It made my overall impression of the game. It was like - What? What the hell! That's something! How I could miss all those hints in the game? I have to go through it again immediately..
Frostbite 3 - the little engine that could ![]()