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#26
Drasca

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Now, in most scenarios, this game immensely favours burst damage, leaving damage over time in a weird semi-useless area. However, against heavy enemies on Perilous (and harder), the damage over time potential of the Necromancer could really shine.

Seriously though, Drasca... Do you use Fade Cloak literally on every mage, or have I just seem enough posts about your Necromancer builds that I am seeing it too much?

 

But doesn't. DoTs suck in this game (ref: troubles with non-stacking DoTs). I use those spells for their secondary effects. Chain WB Death explosion for burst damage is how to truly use WB. Horror is for CC on High priority targets (DD's) / Charging Animals, etc) / AoE on large mobs, until burst dps can arrive to finish them. SM for survive-ability pseudo guardian spirit / Pet Master entertainment value. You didn't ask about Ice Mine, but it combos with both WB and FC very well. The death explosion doubles when killed while frozen, exploding once when killed, and another when the body shatters from ice. IM allows FC to finish them off, often spreading the Freeze vs Virulence as well.

 

There are no enemies outside of the High Dragon & RTC that cannot be taking down in under 5 seconds -- and that's even with blue gear (assassin coiled strike + mighty offense, archer cruel redemption, etc) . RTC takes as long as his potion and death animation does, and the Dragon takes as long as her flight.

 

I use FC in almost every mage at some points, because it is just that good for my CQC, and it is extremely efficient to use. Low mana cost, low cooldown, high damage, no enemy resistence, 2 seconds avoiding damage, pass THROUGH enemies-- what's not to like? The only case that doesn't use them as often are Ele's and Keepers, because build demands other synergies.

 

I found Flashfire to work best with this, despite Horror seemingly being more ideal. That is even more so now that Flashfire has been buffed.

I found it best to get a solid burst DPS teammate to "assassinate" key targets

Honestly though... If you are more about the pure mathematical efficiency of a class, like Drasca, then this tactic is not for you. It's just a fun game to play more than anything. It really started as me struggling to find a use for the arguably useless Flashfire.

 

I would still use Horror due to the guaranteed AoE effect yes, because it is far too important to panic the multiple DD's on Zone 3, especially this weekend. It is not adviseable to use that horror or other CC vs your teammates with known burst dps, because you need the kill in order for Virulence to trigger the panic everywhere. Burst dps allies will just one or two shot the enemy before you can finish them.



#27
Angelus_de_Mortiel

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But doesn't. DoTs suck in this game (ref: troubles with non-stacking DoTs). I use those spells for their secondary effects. Chain WB Death explosion for burst damage is how to truly use WB. Horror is for CC on High priority targets (DD's) / Charging Animals, etc) / AoE on large mobs, until burst dps can arrive to finish them. SM for survive-ability pseudo guardian spirit / Pet Master entertainment value. You didn't ask about Ice Mine, but it combos with both WB and FC very well. The death explosion doubles when killed while frozen, exploding once when killed, and another when the body shatters from ice. IM allows FC to finish them off, often spreading the Freeze vs Virulence as well.
 
There are no enemies outside of the High Dragon & RTC that cannot be taking down in under 5 seconds -- and that's even with blue gear (assassin coiled strike + mighty offense, archer cruel redemption, etc) . RTC takes as long as his potion and death animation does, and the Dragon takes as long as her flight.
 
I use FC in almost every mage at some points, because it is just that good for my CQC, and it is extremely efficient to use. Low mana cost, low cooldown, high damage, no enemy resistence, 2 seconds avoiding damage, pass THROUGH enemies-- what's not to like? The only case that doesn't use them as often are Ele's and Keepers, because build demands other synergies.
 
 
I would still use Horror due to the guaranteed AoE effect yes, because it is far too important to panic the multiple DD's on Zone 3, especially this weekend. It is not adviseable to use that horror or other CC vs your teammates with known burst dps, because you need the kill in order for Virulence to trigger the panic everywhere. Burst dps allies will just one or two shot the enemy before you can finish them.

 
You just agreed with me about the DOT, Drasca. I'm not sure what you are trying to point out with that, except: "I have awesome stats/gear and can kill stuff really fast". That's literally all that added to the topic.

 

I did not ask about Ice Mine because I know what it does, and that it's exclusive to the Necromancer. I was not asking how to use the skills. I was asking if you use Fade Cloak on all your mages.

 

I do take issue with the underlined statement above. We had many discussions before about you making absolute statements about subjective claims. Walking Bomb is designed as a DOT ability with an explosive finish, and the explosion was originally designed to only spread the "curse" if the original target was killed by Walking Bomb (ref: It's description), so how it's "truly" meant to be used in converse to your claim. However, the way you like to use it is with burst explosions, which is awesome. Just please keep in mind it's your personal preference, and not some universal absolute. This goes with any similar statements.
 
And you comment about using Horror because panicking multiple enemies is "far too important" again is just agreeing with what I said:
 

Honestly though... If you are more about the pure mathematical efficiency of a class, like Drasca, then this tactic is not for you. It's just a fun game to play more than anything. It really started as me struggling to find a use for the arguably useless Flashfire.

 
 
Part about Virulence requiring you to get the kill, however, is confusingly not true. I have done the exactly tactic I was talking about and watched Panicked enemies killed by an Assassin teammate spread their fear from Flashfire. Several times this occurred without any DOTs on the target, so there was no chance of my DOT tick sneaking in the last hit. A bug probably, but it happened.

 

Addendum: This above mentioned "bug" with Virulence was done about two-three months ago before Dragon Hunter, and may not be the case anymore. 


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#28
Drasca

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You just agreed with me about the DOT, Drasca. I'm not sure what you are trying to point out with that


And you comment about using Horror because panicking multiple enemies is "far too important" again is just agreeing with what I said

 

Is it so wrong to occasionally agree, Mr Contrarian :lol:

 

You did miss the point completely though.

 

 

Walking Bomb is designed as a DOT ability with an explosive finish, and the explosion was originally designed to only spread the "curse" if the original target was killed by Walking Bomb (ref: It's description), so how it's "truly" meant to be used in converse to your claim

 

Eat your own medicine. This is your subjective interpretation, especially given the written tooltip descriptions consistently being incorrect about how the abilties function. Clearly the writers and the programmers are seperate in this case, and 'intent' of the toolmaker is not relevant. You're like the book-reader that subjectively says, this is the intent of the novel, when the author is not present and you don't want to accept someone else's usage.

 

My 'truly' is based on how to make it work effectively. You never deny I'm always about efficiency. You want to use a made-up subjective interpretation, and I use an in-game time based one on how it actually works. Subjective interpretations never have more backbone.

 

 

Part about Virulence requiring you to get the kill, however, is confusingly not true. I have done the exactly tactic I was talking about and watched Panicked enemies killed by an Assassin teammate spread their fear from Flashfire.

 

Video please. I want to see it.

 

I would not use FF because it only panics one demon, but horror panics multiple and in only one step. One step is always more reliable than two (panic and kill).



#29
Angelus_de_Mortiel

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Subjective interpretations never have more backbone.

 

Let me spell this out for you, Drasca: 

 

My Flashfire + Walking Bomb tactic is a fun little parlour trick. It is claimed neither as reliable nor efficient. I said so from the beginning. The point was never about either, for that matter. I will continue to enjoy it, and others are welcome to as well. That is why I shared it. Hell, I even clearly said it was not for you, which you only seemed to prove.

 

In case you are not getting it: The argument is now over.


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#30
Drasca

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My Flashfire + Walking Bomb tactic is a fun little parlour trick

 

Walking Bomb is designed as a DOT ability with an explosive finish and the explosion was originally designed to only spread the "curse" if the original target was killed by Walking Bomb

Red Herring. You wanted to claim WB was meant to be the DoT, then subjectively determine how a skill worked based upon an interpretation of a poor in-game description. FF had nothing to do with that, and your statement about WB's was completely untrue.


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#31
Angelus_de_Mortiel

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Red Herring. You wanted to claim WB was meant to be the DoT, then subjectively determine how a skill worked based upon an interpretation of a poor in-game description. FF had nothing to do with that, and your statement about WB's was completely untrue.

 

think you might want to look up Red Herring. If anything, my claim about Walking Bomb was the Red Herring, as it was distracting away from the point. Apparently it worked too well.

 

Again, to keep repeating the original point in the hope you at some point listen: It's for fun, not efficiency. Argument done. Move on now, Drasca. Seriously.



#32
Pork

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I actually experimented with flashfire on my necro, and Mortiel is right on this one.. teammates have definitely killed my panicked enemies and its spread. Its very fun watching spellbinders waddle away with area panics  :D

 

Thanks for this thread Mortiel, I really enjoy your builds, very fun to play with. Its a shame there isn't more people who don't produce videos like this here.


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#33
Angelus_de_Mortiel

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I actually experimented with flashfire on my necro, and Mortiel is right on this one.. teammates have definitely killed my panicked enemies and its spread. Its very fun watching spellbinders waddle away with area panics  :D

 

It's fun, right?

Sadly, I do not expect Drasca to ever admit being wrong, so we'll just keep this as our little secret.  ;)



#34
Pork

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It's fun, right?

 

Yeah, its a lot more fitting for role playing a necro aswell, I never really liked playing an ice mage. Id like it if she h ad more minions though. 



#35
Angelus_de_Mortiel

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Yeah, its a lot more fitting for role playing a necro aswell, I never really liked playing an ice mage. Id like it if she h ad more minions though. 

 

So effectively the live-action version of this?

Spoiler



#36
Angelus_de_Mortiel

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Added in section for Beginner Guides. Only one video there so far, published back in April, but it's a fairly important one. As those videos are not and will not be build guides, updated OP title reflecting such.
 

 

Still working on finishing like five videos at this point. My "day job" colleagues and I have begun to tunnel through the floor with spoons in order to escape the never-ending work. No luck so far, though. Floor is steel-reinforced concrete. Broke 1,103 spoons so far. Only have about 20 left. John Smith from Engineering is beginning to get desperate and has threatened to start digging with his own shoes, despite our warning about needing shoes once we reach the broken-glass-filled trenches. I've hidden a knife in case more of the team begins to get delirious. Things are not looking good, but we will not lose hope.


#37
Angelus_de_Mortiel

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Added the Duelist Control Striker Build Guide to the OP.


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#38
Cirvante

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Added the Duelist Control Striker Build Guide to the OP.

 

Since when are you a peasant? :huh:



#39
Angelus_de_Mortiel

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Since when are you a peasant? :huh:

 

Since never?

 

Well, correction... I did play ME3MP on Xbox 360, but that's about it. I play exclusively on PC nowadays.



#40
Cirvante

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Since never?

 

Well, correction... I did play ME3MP on Xbox 360, but that's about it. I play exclusively on PC nowadays.

 

I'm just asking because your Duelist guide looks like it's on console. And is that threatening difficulty?



#41
Angelus_de_Mortiel

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I'm just asking because your Duelist guide looks like it's on console. And is that threatening difficulty?


Mixture. I usually do a Routine solo to get footage of the skills in action, but some videos have team footage on Perilous or Threatening. The Duelist I had to show case the skills on Threatening because of Keelhaul. It kept killing enemies outright so you couldn't see the chained effect in action.

And the reason it looks like console is because I use a controller. The mouse control is still a bit janky for me in this game.

#42
Kalas Magnus

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Added the Duelist Control Striker Build Guide to the OP.

good build.

 

rarely see people use keelhaul. good ability.


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#43
Angelus_de_Mortiel

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good build.

rarely see people use keelhaul. good ability.


Keelhaul is really underrated... The damage is good for lower difficulties, and the control is not bad for harder difficulties.

Obviously, Keelhaul won't replace more traditional control favourites like Static Cage, but it certainly can help.

#44
Cirvante

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And the reason it looks like console is because I use a controller. The mouse control is still a bit janky for me in this game.

 

urTVyro.gif

 

Nice hipster build, I guess.



#45
Angelus_de_Mortiel

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Nice hipster build, I guess.


Hey, I made this build before it was cool... Have fun with your higher damage and better survivability! Pfft! Who needs that!

#RoutinePUG4Life
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#46
Angelus_de_Mortiel

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Added the quasi-offensive Legionnaire Painbringer.



#47
Angelus_de_Mortiel

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Added Virtuoso Leader build guide.


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#48
kmeeg

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Mortiel, so true for the "Virtuoso Leader build" at the 8.40 timestamp:

"Awareness! Do you know where your allies are? In pug matches this can be a challenge due to the chaotic nature...."

 

Well said and it made me laugh quite a bit  :D 



#49
Angelus_de_Mortiel

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Mortiel, so true for the "Virtuoso Leader build" at the 8.40 timestamp:

"Awareness! Do you know where your allies are? In pug matches this can be a challenge due to the chaotic nature...."

 

Well said and it made me laugh quite a bit  :D

 

Watch the gameplay that's going along with it...

 

I had a Sister going after the boss, this Legionnaire that seemed to expect the dragon to invade at any second and was glued to the trebuchet farthest away from us, and a Necromancer that went AFK shortly after dropping the banner. Not really working well with the Virtuoso as a Leader, hence why I spent most of the time buffing the SIster with BotB and then spamming Power Chord in between that lol.

Welcome to PuG life.  B)



#50
Angelus_de_Mortiel

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Added the amazingly fun Silent Sister Blade Dancer. Enjoy!

EDIT: Some were reporting the video was not showing up before. Should be fixed now.