Now, in most scenarios, this game immensely favours burst damage, leaving damage over time in a weird semi-useless area. However, against heavy enemies on Perilous (and harder), the damage over time potential of the Necromancer could really shine.
Seriously though, Drasca... Do you use Fade Cloak literally on every mage, or have I just seem enough posts about your Necromancer builds that I am seeing it too much?
But doesn't. DoTs suck in this game (ref: troubles with non-stacking DoTs). I use those spells for their secondary effects. Chain WB Death explosion for burst damage is how to truly use WB. Horror is for CC on High priority targets (DD's) / Charging Animals, etc) / AoE on large mobs, until burst dps can arrive to finish them. SM for survive-ability pseudo guardian spirit / Pet Master entertainment value. You didn't ask about Ice Mine, but it combos with both WB and FC very well. The death explosion doubles when killed while frozen, exploding once when killed, and another when the body shatters from ice. IM allows FC to finish them off, often spreading the Freeze vs Virulence as well.
There are no enemies outside of the High Dragon & RTC that cannot be taking down in under 5 seconds -- and that's even with blue gear (assassin coiled strike + mighty offense, archer cruel redemption, etc) . RTC takes as long as his potion and death animation does, and the Dragon takes as long as her flight.
I use FC in almost every mage at some points, because it is just that good for my CQC, and it is extremely efficient to use. Low mana cost, low cooldown, high damage, no enemy resistence, 2 seconds avoiding damage, pass THROUGH enemies-- what's not to like? The only case that doesn't use them as often are Ele's and Keepers, because build demands other synergies.
I found Flashfire to work best with this, despite Horror seemingly being more ideal. That is even more so now that Flashfire has been buffed.
I found it best to get a solid burst DPS teammate to "assassinate" key targets
Honestly though... If you are more about the pure mathematical efficiency of a class, like Drasca, then this tactic is not for you. It's just a fun game to play more than anything. It really started as me struggling to find a use for the arguably useless Flashfire.
I would still use Horror due to the guaranteed AoE effect yes, because it is far too important to panic the multiple DD's on Zone 3, especially this weekend. It is not adviseable to use that horror or other CC vs your teammates with known burst dps, because you need the kill in order for Virulence to trigger the panic everywhere. Burst dps allies will just one or two shot the enemy before you can finish them.





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