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Mass Effect Trilogy Run.


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#1
Bayonet Hipshot

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Hi folks. So I plan on doing a trilogy run of Mass Effect. My Shepard is male, Spacer, War Hero, mostly Paragon and romanced Liara. 

 

I know that I want to play as a caster but I don't know what caster should I play as. Should I play as an Adept or Engineer or Caster Sentinel ? 



#2
ladyvader

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Engineer blows in 1, but is great in 2 and 3.

 

I think Adept is fun to play as well.



#3
Vazgen

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I suggest Engineer. You get the added benefit of class-specific interrupt in Omega DLC, have access to both Overload and Sabotage (arguably the best tech powers out there), can troll Scions with Combat Drone :)

#4
fraggle

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Engineer blows in 1

 

Whaaat? :mellow: I had a lot of fun with it :D

So yes, my vote for Engineer, too!



#5
Bayonet Hipshot

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Whaaat? :mellow: I had a lot of fun with it :D

So yes, my vote for Engineer, too!

 

How did you play Engineer in Mass Effect 1 ? Engineer was quite weak and takes quite a while to get powerful in 1. Any tips ?

 

 

I suggest Engineer. You get the added benefit of class-specific interrupt in Omega DLC, have access to both Overload and Sabotage (arguably the best tech powers out there), can troll Scions with Combat Drone  :)

 

Am I right in saying that Engineer is the Wizard of Mass Effect and Adept is the Sorcerer ? Now I can see why the Sentinel was always rather odd. I mean, no sane person multiclasses Wizard and Sorcerer in D&D. 



#6
Vazgen

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Am I right in saying that Engineer is the Wizard of Mass Effect and Adept is the Sorcerer ? Now I can see why the Sentinel was always rather odd. I mean, no sane person multiclasses Wizard and Sorcerer in D&D. 

I'm not familiar with D&D definitions, but Engineer's focus is removing protection layers and general support. Adept is about crowd control. Sentinel is a mix of both :) Of course, you can play both quite aggressively ;)



#7
themikefest

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Play them all

 

Engineer isn't bad. I have the most fun playing this class in ME3.  Afew missions I never used my weapon. I had the combat drone and sentry turret do all the work

 

Adept has some fun parts especially in ME1 and ME2.  In ME2 if you use pull at the right time, Harbinger can be seen flying around talking smack. Very funny. I did a playthrough in ME3 using one power and no weapon



#8
fraggle

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How did you play Engineer in Mass Effect 1 ? Engineer was quite weak and takes quite a while to get powerful in 1. Any tips ?

 

Yeah, in the beginning it was a bit tough, it was my first time playing on Hardcore, but after a certain point it was actually fine. The krogan on Therum was the most trouble for me at the beginning.

I'm no expert, but what I did was focusing on AI Hacking, Electronics, Decryption and Medicine (Neural Shock, yay!). AI Hacking was probably my favourite because you can use the geth to turn against each other, that was great to watch :D

I only put 1 point in Damping, it was good enough for me, but maybe you want to put more points into that.

I also fully developed Medic (my specialization) and Spectre Training and used Pistols and Assault Rifle, one with upgrades against organics, one with upgrades against synthetics.

 

I used Tali and Wrex in my Engineer run. Having 2 people being able to hack geth is a great advantage :lol:

 

Funnily enough I had read that Adept makes the game real easy, and I tried it, but honestly had a lot more trouble at the beginning than I had with Engineer. Maybe I just sucked at Adept, but I found it quite amusing.



#9
Bayonet Hipshot

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Okay, I think I will drop Sentinel out of the running. They become far too tank-like / juggernaut-like for my taste in ME2 and ME3. 

 

So now its between Adept and Engineer. 



#10
RedCaesar97

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Some quick thoughts on the classes throughout the series:

 

Mass Effect 1:

  • Engineer is probably the worst class in ME1. Tech powers are situational. Infiltrator with AI Hacking is a better Engineer since it has Immunity for survival. Sentinel with AI Hacking may also be a better Engineer but I have not tried that.
  • Adept is really good in ME1 because biotics are way too good, but I feel that Vanguard with Singularity is a better Adept. 
  • Sentinel has the two best tech powers (Electronics and Decryption, for opening crates and stuff) with some added biotics. So I find it better than the Engineer, but not by much in my opinion.

Mass Effect 2;

  • Engineer is my class in ME2. The Combat Drone is awesome at distracting an enemy while you focus on other threats. Overload and Incinerate are the best two defense strippers in the game. Cryo Blast is good. AI Hacking is very situational but very powerful.
  • Adept is my second-favorite class in ME2. Like tech powers, biotics have been toned down in ME2. A lot of players feel that the Adept is the worst class in the game since "biotics don't work on/through protections" like they did in ME1. This sentiment made a lot of players feel like biotics are terrible, which they are not. The Adept is probably the hardest class to use, but it can also be extremely powerful.
  • Sentinel is not much of a caster in ME2 because Tech Armor gets in the way. I find you spend more time re-casting tech armor than casting with the Sentinel. The ME2 Sentinel is best played as a walking hand grenade.

Mass Effect 3:

  • With the focus on power combos, Engineer is extremely good with Sabotage, Overload, and Incinerate. Drone and turret is nice, but erratic and pretty pointless compared to your main three powers. Overload now gains a damage bonus to barriers (which are not that frequent anyway), and the Engineer has no real weakness to speak of. Open every encounter with Sabotage, then hit Overload or Incinerate depending if you see health/shields/barriers or armor.
  • Adept is good -- but so is every class in this game -- but I do not think it is as good as Engineer, since Warp is still weak to shields (whereas Overload is now good against barriers), and the Adept still has no instant-cast abilities. The Adept does have Liara and Javik, the best two biotic setup squadmates in the game with Singularity and Pull on rapid cooldowns. That means you will rarely ever have to cast your own Singularity or Pull. Personally, I think Adept is the worst class in the game.
  • Sentinel is a caster again, with Tech Armor providing damage protection. Sentinel is arguably the better Adept, since -- while not having its own Pull or Singularity like the Adept -- it has access to Liara and Javik. Plus it has Overload so it laughs at the Adept's supposed limitations.

 

Overall, the Engineer just keeps getting better, if you can overlook how bad it is in ME1.

 

Adept is consistently good, even if I crap on it in ME3.

 

Sentinel is erratic as a caster. Decent in ME1, crap as a caster in ME2 (emphasis on 'as a caster''; really good as a tank/walking hand grenade), and good as a caster in ME3.

 

 

For consistency, I would recommend taking the Adept throughout the trilogy, although you may find the changes to biotics jarring when going from ME1 to ME2. I personally like the shift, but a lot of ME1 Adept fans hated the changes.

 

Next, I would recommend taking Engineer throughout the trilogy so you could see the evolution of tech powers, for better and/or worse, depending on your views of the game mechanics.

 

Last, I would take Sentinel throughout the trilogy.


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#11
Bayonet Hipshot

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Adept Trilogy

 

Mass Effect

 

Basic Armor - 0

Pistols - 0

Throw - 12

Lift - 12

Warp - 12

Singularity - 12

Barrier - 12

Stasis - 12

Assault Rifles - 10

Bastion - 12

Charm - 12*

Intimidate - 8*

Spectre Training - 8

 

Weapon: HMWA Assault Rifle.

Armor: Colossus L Armor. 

* - One can level up Charm and Intimidate automatically in game without investing any points into it whatsoever.

 

Mass Effect 2 

 

Heavy Warp - 4

Heavy Throw - 4

Heavy Singularity - 4

Pull Field - 4

Shockwave - 0

Nemesis - 4

Stasis - 1

 

Weapons: M-96 Mattock, M-12 Locust, M-3 Predator, Collector Particle Beam.

Armor: Blood Dragon Armor.

 

Mass Effect 3

 

Warp - 6 (Detonate, Expose, Pierce)

Throw - 6 (Force, Detonate, Double Throw)

Shockwave - 5 (Force & Damage, Reach)

Singularity - 6 (Radius, Lift Damage, Detonate)

Pull - 6 (Radius, Expose, Double Pull)

Cluster Grenade - 5 (Radius, Max Grenades)

Biotic Mastery - 6 (Damage & Force, Damage & Capacity, Power Mastery)

Fitness - 6 (Durability, Barrier Recharge, Fitness Expert)

Reave - 6 (Radius, Damage Reduction, Damage & Duration)

 

Weapon: M-77 Paladin (Pistol Magazine Upgrade, Pistol High-Caliber Barrel), later replaced with M-7 Lancer (Assault Rifle Stability Damper, Assault Rifle Magazine Upgrade)

Armor: Inferno Armor, later replaced with Cerberus Spirit Armor (retextured because I hate Cerberus livery)

 

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Overall, I am going to go with Adept for two reasons. 

 

1) Adept is the most consistent of the caster classes in terms of what they do. In my opinion, Engineers and Sentinels changed too dramatically for me. I can deal with Biotics not working on shields properly by roleplaying it as advancement in shielding technology, which makes sense within a 2 year time frame. However, the complete reworking of military class ability sets within two years is rather difficult to accept

 

2) I like the whole concept of using the power of your mind to manipulate your environment and defeating enemies without fighting a shot thing that the Adept has going for it. I like the whole concept of not relying on guns to much to make a point. Additionally, Scarlet Witch biotic-ish powers from Age of Utron are still fresh in my mind. I mean, if you look at what she does, she is essentially Marvel's version of an Adept. She uses Slam, Throw, Lash (to rip Ultron's core out) and Dominate (to mess with the Avengers minds).

 

As for the Adept's weaknesses, I think my build covers them for the most part.

 

1) For ME1, Assault Rifle is a far superior weapon for an Adept since you need to invest in Basic Armor to unlock Pistols and it also ties into the fact that Adept Shepard can just easily use Assault Rifles later in future titles. The lack of decryption and hacking abilities can be solved by bringing either Kaidan (I plan to let Ashley die since I like Kaidan a lot more) or Garrus or Tali.

 

2) For ME2, the SMG together with squadmate abilities will act as Shepard's primary shield stripping ability. I find Stasis to be invaluable because of the Stasis bug. 

 

3) For ME3 I find that all the Adept's problems solved by speccing into Reave with a focus on damage protection. See, the Adept in ME3 needed some form of damage mitigation and a hitscan power to be properly effective, especially on high difficulty (I will be doing the trilogy run on Insanity). Having Reave as a form of damage protection gives you a Biotic power that can prime or detonate Biotic explosions, give you 40% damage reduction which is powerful and does damage over time. It can be invaluable in Mirror Matches or fighting Phantoms. I fail to see how Reave, when specced as a damage reduction tool, replaces Warp. I for instance would only use Reave for tough enemies and for other enemies just use Singularity combined with Throw. 



#12
Alfonsedode

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i m at the end of my adept run and it was quite funny all the way. ME3 is too easy as soon as you take a partner with an evolved overload. So I now go for melee :), i dye quite often (read a few times in classical priority mission), and am unable to pull lots of heavy melee in tough fights (just finished the citadel dlc fight and it was quite a pain). Melee damage feels often unconsistent and HM does nt lock, but its really fun to send them mooks flying on km lenght.

Your cluster nades a very op btw with the 2/3 more shrapnels evo

 

I never played the engi in me 1 and 3, if i go for another playthrough in a few years, i might try. But i dont like the disabling strategy of engineer in me1.