Adept Trilogy
Mass Effect
Basic Armor - 0
Pistols - 0
Throw - 12
Lift - 12
Warp - 12
Singularity - 12
Barrier - 12
Stasis - 12
Assault Rifles - 10
Bastion - 12
Charm - 12*
Intimidate - 8*
Spectre Training - 8
Weapon: HMWA Assault Rifle.
Armor: Colossus L Armor.
* - One can level up Charm and Intimidate automatically in game without investing any points into it whatsoever.
Mass Effect 2
Heavy Warp - 4
Heavy Throw - 4
Heavy Singularity - 4
Pull Field - 4
Shockwave - 0
Nemesis - 4
Stasis - 1
Weapons: M-96 Mattock, M-12 Locust, M-3 Predator, Collector Particle Beam.
Armor: Blood Dragon Armor.
Mass Effect 3
Warp - 6 (Detonate, Expose, Pierce)
Throw - 6 (Force, Detonate, Double Throw)
Shockwave - 5 (Force & Damage, Reach)
Singularity - 6 (Radius, Lift Damage, Detonate)
Pull - 6 (Radius, Expose, Double Pull)
Cluster Grenade - 5 (Radius, Max Grenades)
Biotic Mastery - 6 (Damage & Force, Damage & Capacity, Power Mastery)
Fitness - 6 (Durability, Barrier Recharge, Fitness Expert)
Reave - 6 (Radius, Damage Reduction, Damage & Duration)
Weapon: M-77 Paladin (Pistol Magazine Upgrade, Pistol High-Caliber Barrel), later replaced with M-7 Lancer (Assault Rifle Stability Damper, Assault Rifle Magazine Upgrade)
Armor: Inferno Armor, later replaced with Cerberus Spirit Armor (retextured because I hate Cerberus livery)
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Overall, I am going to go with Adept for two reasons.
1) Adept is the most consistent of the caster classes in terms of what they do. In my opinion, Engineers and Sentinels changed too dramatically for me. I can deal with Biotics not working on shields properly by roleplaying it as advancement in shielding technology, which makes sense within a 2 year time frame. However, the complete reworking of military class ability sets within two years is rather difficult to accept
2) I like the whole concept of using the power of your mind to manipulate your environment and defeating enemies without fighting a shot thing that the Adept has going for it. I like the whole concept of not relying on guns to much to make a point. Additionally, Scarlet Witch biotic-ish powers from Age of Utron are still fresh in my mind. I mean, if you look at what she does, she is essentially Marvel's version of an Adept. She uses Slam, Throw, Lash (to rip Ultron's core out) and Dominate (to mess with the Avengers minds).
As for the Adept's weaknesses, I think my build covers them for the most part.
1) For ME1, Assault Rifle is a far superior weapon for an Adept since you need to invest in Basic Armor to unlock Pistols and it also ties into the fact that Adept Shepard can just easily use Assault Rifles later in future titles. The lack of decryption and hacking abilities can be solved by bringing either Kaidan (I plan to let Ashley die since I like Kaidan a lot more) or Garrus or Tali.
2) For ME2, the SMG together with squadmate abilities will act as Shepard's primary shield stripping ability. I find Stasis to be invaluable because of the Stasis bug.
3) For ME3 I find that all the Adept's problems solved by speccing into Reave with a focus on damage protection. See, the Adept in ME3 needed some form of damage mitigation and a hitscan power to be properly effective, especially on high difficulty (I will be doing the trilogy run on Insanity). Having Reave as a form of damage protection gives you a Biotic power that can prime or detonate Biotic explosions, give you 40% damage reduction which is powerful and does damage over time. It can be invaluable in Mirror Matches or fighting Phantoms. I fail to see how Reave, when specced as a damage reduction tool, replaces Warp. I for instance would only use Reave for tough enemies and for other enemies just use Singularity combined with Throw.