The game is plagued by too many collectable and pointless fluff. Instead of being to the point and focused it feel like a huge map, good background by the artistry, but injected with little value points of interest.
Here's the forum thread on NeoGaf:
http://www.neogaf.co...d.php?t=1047546
Some quotes:
"Inquisition looks nicer but has too much padding. It's hampered by modern day AAA sensibilities (the Ubisoft collectible stratagem) "
"Origins any day of the week.
Memorable sidequests over the shitfest MMO Inquisition has going on."
"Origins wipes the floor with Inquisition. It was a really well crafted RPG that had good mission structure and quests, good characters and choices. Inquisition is loaded with MMO busywork and filler content to pad out the game length and has awful combat. It's an enormous shame to imagine what they could have done with those production values and budget if they kept to the design philosophy of Origins instead of taking the route they did."
"Origins and it isn't even close. Inquisition was embarrassingly bad."
"Origins was far better than Inquisition. I must have played through Origins about 6 times and I am struggling through my first playthrough of Inquisition."
"Origins is very good game and Inquisition is a very bad and boring game. Origins got better and focused story, missions and side quest, better cast, better and more enjoyable combat while Inquisition have really bad story and forgettable bland cast and really boring combat and MMO like quests."
"Origins, no doubt. Inquisition held together for one playthrough, because of the characters and the story. Now that I'm done with that, I can't bring myself to go back to the shitty quests you have do to actually play it."
"Inquisition is just another mediocre game with pretty graphics."
So I hope Bioware learned something from this.
1. If you are going to craft the world, get to the point.
2. Stop trying to make your world interesting by littering useless items all over the place. Be a focused game from the beginning to the end. It's a terrible design philosophy. You craft areas and you litter collectables in that area just so you can push the player there because you want to showcase your design. You should have done the opposite and similar to Dark Souls, hide complete areas players will miss and they'll fall in love with the atmosphere. Dragon Age doesn't give me that vibe. Origins was what capsulated it.
3. No one plays Dragon Age to be like an MMO. Most people who work full time jobs can play only so much hours. If the game doesn't get to the point and hit major crescendos it's lacking. Tell Tale Games get to the point and it's more successful at telling stories, Breaking Bad is amazing and brilliant, it went to the point, Game of Thrones is amazing, it got me hooked and it got to the point.
There are no proper beats in DA:I. There is too much fluff and grinding in the game to create the artificial gameplay extension and it's sickening.





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