Eh... I think it's more or less on a level. It does some things a lot better, some things a lot worse, and a few (different) things are just as poorly designed. But then I don't think Bioware's ever put their best work on all parts of a game in a single product.
I'd agree with that. (but not your other paragraph)
I really like DA:I, as you know. But I wouldn't quite agree with that they're level. Not if we look at each game in it's contemporary environment. Then it's another thing that the craftsmanship in some parts is more impressive in DA:I.
I just hope that DA:I can lay down the groundwork (as well as financing) for a more refined and considered future game. I, of course, want the western roleplay principles to be more refined. And I'd also want more nice, immersive details in the game, that add genuineness. Like the old coin system, or a Skyhold that actually is refurbished over time. Otherwise, I'm pretty happy with the structure of DA:I. The Shards do feel very console platformer and anti-immersive, but they are fun and I have no complaints about "fetch quests" or "filler" content. Because as I roleplay this game, there are no fetch quests. My character simply doesn't do things she isn't motivated to do. But in the end, maybe they did look too much at MMOs, and not enough on their own DA:O and KotOR?
As for many other 'RPG elements', character development, equipment and combat, I think DA:I is just bad. Those who designed it just have a completely different feel for what RPG means, than I have. I just wonder why they have become employed in a team creating a cRPG in the first place? Wouldn't they rather be doing Bayonetta 3? A marketing dude's primitive convictions about *iconic* shouldn't rule RPG design. It's a good thing that I don't really care so terribly much about that stuff. But the systems just aren't interesting, natural or fun at all. Rather, they feel like a nuisance (part of that is probably because the menus are so ugly). And the lack of believeability, intuitive mechanisms, and overabundance of abstract console-game symbolics and flash, is sometimes annoying, and in any case unsatisfying. I don't have much hope of this side of contents improving much though, because the aesthetics are probably well rooted in the current Bioware team.
At the end, you take the bad with the good, and the only thing that means anything is if you like the whole.