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Neogaf: Dragon Age Origins is better than DA: I, reason: too much artificial fluff.


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#51
Morroian

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Now that they have experience with the FB engine hopefully they can tell the story they want to tell instead of cutting a good chunk if it due to engine technicalities..

Same with sidequests. A few minor choices and a tiny back story will elevate them I think. They don't need to be accompanied by cinematics either.

 

More story wont help unless they improve gameplay as well eg. the 8 slot limit and while they have MP I'm not confident that will be removed.



#52
Shechinah

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More story wont help unless they improve gameplay as well eg. the 8 slot limit and while they have MP I'm not confident that will be removed.

 

Not in this game, no, I'm not sure it can be accomplished without an overhaul of some kind but not because of multiplayer since I believe someone posted on why it might have had little to do with multiplayer itself.

 

As for the next installment, it is entirely possible that they'll remove the eight slot limit and change a few or more things but in this game, they can only improve what they already have, I believe.
 



#53
bEVEsthda

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Of course DA:O is better than DA:I. Everybody knows that. What's the point of this thread?



#54
Eelectrica

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More story wont help unless they improve gameplay as well eg. the 8 slot limit and while they have MP I'm not confident that will be removed.

certainly these are improvements I'd like to see as well. Also bring back weapon switching.

#55
AlanC9

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Of course DA:O is better than DA:I. Everybody knows that. What's the point of this thread?


Well, not everybody. The thread where we ranked Bio games had over a third of posters preferring DAI to DA:O. (Not me, FWIW)

#56
X Equestris

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Of course DA:O is better than DA:I. Everybody knows that. What's the point of this thread?


I preferred Inquisition, largely because of how bad Origins' combat was on the PS3. It was terribly clunky and slow for something that made up such a large part of the game.

As far as supposed fluff, I think both games are similar in proportion. Outside of the main story, companion quests, and dlc, most of Origins' content was artificial fluff.

#57
Teddie Sage

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Inquisition is my favorite Dragon Age in terms of gameplay. More dynamic and smooth, faster but not that fast. DA2 was also one of my favorites in terms of gameplay. Origins had the better plot and feel even though the combats were a bit too slow and the "personal" rp skills system gave too much penalties to characters who weren't rogues, forcing me to always roll-in a rogue character because of my OCD tendencies. DA2 and DAI remain the better games in a lot of ways for me and it felt like every classes were balanced well. If DAO was remade with DAI's engine, I wouldn't mind at all. I can already tell a bunch of people will throw rocks at me for this, but this is strictly my opinion.


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#58
bEVEsthda

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Well, not everybody. The thread where we ranked Bio games had over a third of posters preferring DAI to DA:O. (Not me, FWIW)

 

Lol, well yes. But I never meant my statement to be taken as that there wasn't any amount of statistical distribution. B)

 

There is also the question of what platform they were on.



#59
jds1bio

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Now that they have experience with the FB engine hopefully they can tell the story they want to tell instead of cutting a good chunk if it due to engine technicalities..

Same with sidequests. A few minor choices and a tiny back story will elevate them I think. They don't need to be accompanied by cinematics either.

 

Story?  The amount of lore and story in this game is overwhelming!  There is so much to read and listen to, it takes hours upon hours to talk with all of the companions and NPCs to get through it all.

 

Sidequests - A few minor choices?  A Tiny back story?  Did you miss all of the life-or-death choices, judgements, and major life decisions you helped the companions make?  Did the revelations about the lore not stun you?  The war table stories, replete with choices and varying outcomes/rewards, weren't accompanied by cinematics - but were still in the game.  A few of them were so good that it is a shame that they couldn't be more playable outside the war table.



#60
CronoDragoon

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It is sad how often Judgments get handwaved. They are an important part of role-playing the Inquisitor and are usually contextualized as important decisions that bookend subplots and stories within the game. My favorites are Blackwall's Judgment(free him with Josie and he calls you corrupt) and, of course, judging the box.


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#61
Cheviot

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It is sad how often Judgments get handwaved. They are an important part of role-playing the Inquisitor and are usually contextualized as important decisions that bookend subplots and stories within the game. My favorites are Blackwall's Judgment(free him with Josie and he calls you corrupt) and, of course, judging the box.

Is it true that you can make the box an Agent? 



#62
FKA_Servo

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Is it true that you can make the box an Agent? 

 

Yep. The box goes on tour.


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#63
Cheviot

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Yep. The box goes on tour.

:lol:



#64
Saphiron123

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More story wont help unless they improve gameplay as well eg. the 8 slot limit and while they have MP I'm not confident that will be removed.

It'd help, DAI has got a rediculously short story, and the side fetch quests have no replay value... not even unique companion dialogue in 90% of cases.

The shortage of story really disappointed me.


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#65
Eelectrica

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Story?  The amount of lore and story in this game is overwhelming!  There is so much to read and listen to, it takes hours upon hours to talk with all of the companions and NPCs to get through it all.

 

 

It really isn't overwhelming. It's rather whelming actually.

Companions quests are mostly interesting, and that's where its weighted. Problem is due to that a lot of the areas just don't have enough interaction to justify their size. Unless you count gathering rocks/herbs and killing monsters that pop up out of the ground.

 

Come across a tiny village in Witcher 3 and it feels alive.


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#66
Lord Bolton

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Come across a tiny village in Witcher 3 and it feels alive.

I agree! It's really nice that every NPC is doing something meaningful. Children are playing, villagers are doing their laundry, cleaning up cottages, drinking, riding horses, fishing etc. I even saw a woman crying, sadly I wasn't able to talk to her (maybe later?). In DA:I NPCs were just standing and doing nothing (often with missing animation, so they looked like mannequins).

BTW, I'm not hating DA:I I just hope that BW will improve their future games.

 

I felt very happy while reading that NeoGAF thread. Almost every comment was about stuff in DA:I I hate the most. The more people will talk about this, the bigger chances it will be fixed in DA4. 



#67
Saphiron123

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I agree! It's really nice that every NPC is doing something meaningful. Children are playing, villagers are doing their laundry, cleaning up cottages, drinking, riding horses, fishing etc. I even saw a woman crying, sadly I wasn't able to talk to her (maybe later?). In DA:I NPCs were just standing and doing nothing (often with missing animation, so they looked like mannequins).
BTW, I'm not hating DA:I I just hope that BW will improve their future games.
 
I felt very happy while reading that NeoGAF thread. Almost every comment was about stuff in DA:I I hate the most. The more people will talk about this, the bigger chances it will be fixed in DA4.


This. And it's worse because in DAI there are no people almost. No actual towns. You get a few people here and a few people there, you get redcliff village which is the largest city in the game in terms of what you can actually explore, but they left out the major cities except for one scene of Val royeaux and we only get forest forest forest.

What little there is is static and "wooden".

There's no life in this game outside of mobs.

#68
dsl08002

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This. And it's worse because in DAI there are no people almost. No actual towns. You get a few people here and a few people there, you get redcliff village which is the largest city in the game in terms of what you can actually explore, but they left out the major cities except for one scene of Val royeaux and we only get forest forest forest.

What little there is is static and "wooden".

There's no life in this game outside of mobs.


When you have this big environment direction they could have implemented it where it truly had mattered, like a big town like entire Kirkwall or Denerim and you have a "Assassins creed style city", where the streets are busy and each stand has customers and so on. Here is what big environment has its strength where you can turn in the street and found yourself in another district without loading screens.

#69
In Exile

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Of course DA:O is better than DA:I. Everybody knows that. What's the point of this thread?

 

Eh... I think it's more or less on a level. It does some things a lot better, some things a lot worse, and a few (different) things are just as poorly designed. But then I don't think Bioware's ever put their best work on all parts of a game in a single product. 

 

I guess the way I would put it is that I think DA:I is a better RPG than DA:O while being a worse game. 


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#70
bEVEsthda

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Eh... I think it's more or less on a level. It does some things a lot better, some things a lot worse, and a few (different) things are just as poorly designed. But then I don't think Bioware's ever put their best work on all parts of a game in a single product. 

 

I'd agree with that.  (but not your other paragraph)

 

I really like DA:I, as you know. But I wouldn't quite agree with that they're level. Not if we look at each game in it's contemporary environment. Then it's another thing that the craftsmanship in some parts is more impressive in DA:I.

 

I just hope that DA:I can lay down the groundwork (as well as financing) for a more refined and considered future game. I, of course, want the western roleplay principles to be more refined. And I'd also want more nice, immersive details in the game, that add genuineness. Like the old coin system, or a Skyhold that actually is refurbished over time. Otherwise, I'm pretty happy with the structure of DA:I. The Shards do feel very console platformer and anti-immersive, but they are fun and I have no complaints about "fetch quests" or "filler" content. Because as I roleplay this game, there are no fetch quests. My character simply doesn't do things she isn't motivated to do. But in the end, maybe they did look too much at MMOs, and not enough on their own DA:O and KotOR?

 

As for many other 'RPG elements', character development, equipment and combat, I think DA:I is just bad. Those who designed it just have a completely different feel for what RPG means, than I have. I just wonder why they have become employed in a team creating a cRPG in the first place? Wouldn't they rather be doing Bayonetta 3? A marketing dude's primitive convictions about *iconic* shouldn't rule RPG design. It's a good thing that I don't really care so terribly much about that stuff. But the systems just aren't interesting, natural or fun at all. Rather, they feel like a nuisance (part of that is probably because the menus are so ugly). And the lack of believeability, intuitive mechanisms, and overabundance of abstract console-game symbolics and flash, is sometimes annoying, and in any case unsatisfying. I don't have much hope of this side of contents improving much though, because the aesthetics are probably well rooted in the current Bioware team.

 

At the end, you take the bad with the good, and the only thing that means anything is if you like the whole.



#71
In Exile

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We have very different views on what makes an RPG. I don't think mechanics and statistical tinkering is that important to an RPG. I think it is about personal expression. And in that regard DAI is very strong for Bioware. The character building on the stats side is very much a purely gameplay/combat thing unless the developer over laps those abilities in some way in dialogue (like Obsidian). But Bioware has never done that part. Even persuade options are better done in DAI - albeit they are far rarer - since we have more than just catch-all "persuade" skill.

As to combat - yeah, the mechanics are underwhelming. But they are no more broken or underwhelming than DAO. To me, at least. Clearly some things are much worse - the controls being key here and FF being a second - but that's what makes DAO a better game.

#72
Lulubelle

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If we're talking about experience during roleplaying, I wish the game had more actual roleplaying. I was playing a Dalish Elf and I spent a lot of the early to mid game just trying to figure out how he was thinking, what sort of decisions he'd make and how his upbringing would have affected him. But we aren't told nearly enough about our characters. He's a Dalish elf. Towards the end I found out (from the internet) that I gave him Mythal's vallaslin - what does that mean to him? Why doesn't he have any unique insights into the legends?

 

It's like Bioware wanted us to self-insert into the character... but that's not role-playing at all... I'm trying to role-play Mahanon Lavellan, and instead everything he does is myself.



#73
Fast Jimmy

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If we're talking about experience during roleplaying, I wish the game had more actual roleplaying. I was playing a Dalish Elf and I spent a lot of the early to mid game just trying to figure out how he was thinking, what sort of decisions he'd make and how his upbringing would have affected him. But we aren't told nearly enough about our characters. He's a Dalish elf. Towards the end I found out (from the internet) that I gave him Mythal's vallaslin - what does that mean to him? Why doesn't he have any unique insights into the legends?

It's like Bioware wanted us to self-insert into the character... but that's not role-playing at all... I'm trying to role-play Mahanon Lavellan, and instead everything he does is myself.


Which is why I think the Origins in DA:O incomprehensively overlooked in their usefulness. It allowed the player to experience events and scenarios in their "home" environment, yet also allowed to express emotion or personality in the process, all before being put into the "real" story. I like being able to blank slate a protagonist, but being given some concept of how the writer's view and might reflect your background is insanely useful.


Imagine if, as a Dalish, you were able to see your clan's home, meet its people, sit down at a lesson about Dalish history. You could be a know-it-all lore nut, correcting your teacher on some finer points of Dalish religion or could play an elf who doesn't care for old, dusty stories (and, in the process of both, actually tell the player more about backstory that a Dalish would know from their upbringing, instead of making the character look like a dunce by being a Dalish who asks who Fen'Harel is).

Personally, all points being equal, I'd take origins back over more companions or romances.

#74
Shechinah

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Imagine if, as a Dalish, you were able to see your clan's home, meet its people, sit down at a lesson about Dalish history. You could be a know-it-all lore nut, correcting your teacher on some finer points of Dalish religion or could play an elf who doesn't care for old, dusty stories (and, in the process of both, actually tell the player more about backstory that a Dalish would know from their upbringing, instead of making the character look like a dunce by being a Dalish who asks who Fen'Harel is).

 

Just a small correction; if you are referring to the Temple of Mythal then it is Mythal that the Inquisitor asks about.

 

I think I may be offering a poor explaination but without an origin, a game can still offer plenty of oppertunities to establish your character and their past like say, in a conversation with Cassandra you can answer in different ways on how you liked life amongst your clan and you can voice an opinion on your gods. This is a different sort of roleplaying that is not for everyone and to some it may be because it can feel to them more along the lines of "tell-don't-show." whereas an origin is more "show-don't-tell".

 

Both are fine ways of establishing a character, in my opinion, as long as they are done well and provide ample oppertunity. Some like the origin because it sets the enviroment their character grew up in while others may dislike an origin because they feel it restricts their roleplaying because it sets the enviroment. In some cases, of course, no background or past is given due to amnesia or something of the sort.

 

While I personally prefer an origin story myself, I do not think it is necessary to feature in every game and can be left out if it serves the story better as long as it provides ample oppertunities to provide an alternative. If we are going to Tevinter in DA:4 and if we do start out as a slave then that could provide a single origin if we were born and raised in captivity but still leave roleplaying oppertunities in how the enviroment reacts to us.  
 



#75
Rawgrim

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DA:O is way better, but that doesn't mean DA:I is a complete disaster either.