Just a small correction; if you are referring to the Temple of Mythal then it is Mythal that the Inquisitor asks about.
I think I may be offering a poor explaination but without an origin, a game can still offer plenty of oppertunities to establish your character and their past like say, in a conversation with Cassandra you can answer in different ways on how you liked life amongst your clan and you can voice an opinion on your gods. This is a different sort of roleplaying that is not for everyone and to some it may be because it can feel to them more along the lines of "tell-don't-show." whereas an origin is more "show-don't-tell".
Both are fine ways of establishing a character, in my opinion, as long as they are done well and provide ample oppertunity. Some like the origin because it sets the enviroment their character grew up in while others may dislike an origin because they feel it restricts their roleplaying because it sets the enviroment. In some cases, of course, no background or past is given due to amnesia or something of the sort.
While I personally prefer an origin story myself, I do not think it is necessary to feature in every game and can be left out if it serves the story better as long as it provides ample oppertunities to provide an alternative. If we are going to Tevinter in DA:4 and if we do start out as a slave then that could provide a single origin if we were born and raised in captivity but still leave roleplaying oppertunities in how the enviroment reacts to us.
That is absolutely valid... however, if the player does not know a piece of lore or understand who or what something is, having the main character be the one to supply the information can be a bit jarring. It's like having your character say "My people are devout followers of Buddha, I was raised in worship of his teachings all my life" and the player say "uh... okay, who is Buddha now, exactly?"
You saw this in Pillars of Eternity, where a character with skills in history and Intelligence was able to make statement and comments about game lore that the player had zero way of knowing (or even understanding at points). It can be a dangerous roleplaying tool, if not used correctly. Then again, having the chafacter play ignorant (such as the Mythal example, sorry for my mischaracterization) about things they could (or perhaps SHOULD) know about is very dangerous, too.





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