1) Okay, call it what you want DLC/Expansions/Extra Content/Bonus Content whatever. The point is that CDPR is going to release two substantial story DLCs that will when combined, total around 30 hours of gameplay. The first DLC being release in October and the other early 2016.
2) The free DLC for Witcher 3 are not story DLC but appearance/weapon packs. When Bioware released appearance/weapon packs for Mass Effect 2 and Mass Effect 3, they WERENT all free and required a price. I had to purchase Bioware points in order to get the ME2 and ME3 appearance packs. CDPR is giving them to us for free. Again, how can someone be against this is beyond my comphresension. To me it just seems like Bioware fanboys trying to find some sort of counterargument to what CDPR is doing and trying to tilt it in a way where CDPR is actually going about it the wrong way and Bioware/EA is doing it the right way.
3) The difference is that these two DLC expansions have nothing to do with the core plot of Witcher 3, these are two separate stories that have their own plots and origins. An example would be Dragon Age: Awakening. It had NOTHING to do with the core storyline of Wardens hunting down the Archdemon to stop the blight. Instead it took place AFTER the game in which the blight was stopped and now there is a new threat that must be fought. So it isn't like CDPR is holding back content that should have been at release just so they can package it as DLC. These two expansions will tell their own story. Just like the two Elder Scrolls III: Morrowind Expansions told their own story.
And since you want to bring up the topic of withholding content to sell as DLC. Again, remember the From Ashes day 1 DLC for Mass Effect 3? Remember the Lair of the Shadow Broker DLC for ME2 in which gamers found audio files on the ME2 disk that was from the Shadow Broker DLC.....WAY before the DLC was ever created? How do you defend that?
Simple, by design it was put on the disk and gated until it was complete. What you are talking about are specific files for planned dlc or incomplete work that was not finished on time. The rest of the content was downloadable, which made it complete and playable.
This is how coding kind of works, from what I understand. I had someone explain it to me once; basically, they put files on the game disk for planned content, or unfinished content, mostly skins, voice and sound effects because it is less likely to bug out then when the code is attached through DLC. If it's planned, the goal is to have it "open up" when the content is complete, and you need the DLC to access it fully. If it is unfinished, it's more or less the same thing, but can possibly be abandoned or inaccessible unless if you mess with game files, which is easy to do.
Not to mention you didn't really answer my question regarding why CD Projekt Red would get a pass announcing content before the release of the game, when BioWare didn't for doing the same thing. I remember the complaints about From Ashes because of that very misconception, and the fact that parts of it were found in the main code of the game, and BioWare basically saying the bulk of the development of From Ashes was after the title going gold, mainly the main mission in which you receive Javik and all of his dialogue scenes on the Normandy, which collaborates with what was found on the disk.
so yeah, simple deduction here, parts of the DLC are usually on disk or in game files to make transition from new content to old simple. Especially for consoles. That tells us nothing about the content plan other than that it was content planned, and either scrapped, which in the case of the Javik is likely because people didn't like the leaked script which made him more important than Shepard, if you remember, or planned which also collaborates with the DLC plan that BioWare used at the time.
Not saying CD Projekt Red is not doing the same thing, mind you, because it is certainly not underhanded. I am sure it's like BioWare, and it's either incomplete work or something they planned as DLC. But if we are really going to throw stones at one company over the other because of a perception issue, I think you need to clean your lens first because it's really the same thing if you ask me.
Plus let's face it, the content for Mass Effect and Dragon Age had nothing to do with the core Plot of their games either. Even the DLC in Mass Effect 3, with the exception of Leviathan, was narrative changes to the game, not plot changes. Having Javik in your team doesn't change anything but perspective. If you expected otherwise, which seems like the biggest problem with people, well, I don't know what to tell you.
But yeah, someone also covered the Cerberus Network already. Not to mention free multiplayer DLC since Mass Effect 3, which people overlook because...multiplayer I guess.