Ariella I would say is also wrong in her assertions, the "set characteristics" stuff is all bunk at this point in the modern day, and barely held water back in 2004. You are right to call Ariella out on such games not being role-playing games when they are in the end. But that is an opinion, not something factual, hence, both of you are wrong on two different things, if you ask me.
Do I have to explain it again? I really don't want to point out the obvious anymore, it's annoying at this point and ****** tiresome sometimes with people.
Since I put him on mute, I have to ask, are we talking about jrpgs here?
Because I do consider them rpgs. I enjoy them, but their approach to design is different.
I tend to divide rpgs as follows:
Jrpgs: Final Fantasy and the like
Console rpgs like BG Dark Alliance, the various Marvel games that came out for ps2, The Bard's Tale remake, the Everquest single player.
Classic rpgs: Bard's Tale, Gold box, Baldur's Gate, Dragon Age
Action rpgs: Witcher 2 &3, Shadow of Mordor
Mass Effect is a weird one and I tend to have trouble fitting it in, but yes, role playing.
Dragon Age was supposed to be the spiritual successor to Baldur's Gate, which came the closest of any computer rpg to a table top experience, in my opinion. I don't think I'm the only one who feels that way either, but that a different post.
Witcher is a good game. I have issues with a lot of content, but that's personal preference. I don't think it is not an rpg, but it's a lot further from the classics that defined the western genre than DAI.
There is a lot more overlap lately with games like the new TR being action game with rpg elements (not my words, it's the phrase I've heard over and over). So having some idea where the line is drawn is nice.