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How successful is DA:I for Bioware?


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#801
Guest_john_sheparrd_*

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Ever since it was revealed that EA snapped up Amy Hennig last year, I've been building an elaborate fantasy world containing a new KoTOR game with her as head writer. If she joined Bioware, I think I'd die.

Although I was a bit disappointed with Uncharted 3, Uncharted 2 is still one of the most fun games I have played (last gen) so if its true it would certainly be interesting



#802
FKA_Servo

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Although I was a bit disappointed with Uncharted 3, Uncharted 2 is still one of the most fun games I have played (last gen) so if its true it would certainly be interesting

 

I haven't even played any of the Uncharted games.

 

It is allllllll about Legacy of Kain. Those games are a goddamn triumph.



#803
Ariella

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Ever since it was revealed that EA snapped up Amy Hennig last year, I've been building an elaborate fantasy world containing a new KoTOR game with her as head writer. If she joined Bioware, I think I'd die.


I don't recognize the name, but I don't tend to frequent any boards but Bioware and if I'm feeling masochistic WoW.

#804
FKA_Servo

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I don't recognize the name, but I don't tend to frequent any boards but Bioware and if I'm feeling masochistic WoW.

 

She was head writer on the Uncharted games and The Soul Reaver games from the Legacy of Kain series. I haven't played Uncharted, but the three LoK games she wrote are some of the greatest I've ever played, and some of the finest writing I've seen in any medium.

 

Wonderful characters, wonderful stories, wonderful world.



#805
In Exile

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She was head writer on the Uncharted games and The Soul Reaver games from the Legacy of Kain series. I haven't played Uncharted, but the three LoK games she wrote are some of the greatest I've ever played, and some of the finest writing I've seen in any medium.

 

Wonderful characters, wonderful stories, wonderful world.

 

The obvious solution is to make head Lead Writer of All EA games Ever, because, seriously ™. 



#806
FKA_Servo

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The obvious solution is to make head Lead Writer of All EA games Ever, because, seriously ™. 

 

I don't think this is sarcasm, but then my years on the BSN have broken my sarcasm detector.

 

I just very sincerely think she's a great writer and a great designer. The LoK games were terrific.



#807
Ariella

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She was head writer on the Uncharted games and The Soul Reaver games from the Legacy of Kain series. I haven't played Uncharted, but the three LoK games she wrote are some of the greatest I've ever played, and some of the finest writing I've seen in any medium.
 
Wonderful characters, wonderful stories, wonderful world.


Haven't played any of those. May take a look.

#808
untuvainen

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You should, if not only for maybe the best VO performance of Simon Templeman.


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#809
In Exile

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I don't think this is sarcasm, but then my years on the BSN have broken my sarcasm detector.

I just very sincerely think she's a great writer and a great designer. The LoK games were terrific.


I wasn't trying to be sarcastic. I didn't know anything about her but if she was behind LoK she's one of the absolute best in the business, up there with lauded demigods of cRPG writing like Avellone.
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#810
FKA_Servo

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You should, if not only for maybe the best VO performance of Simon Templeman.

 

Jesus christ, yes.

 

And Raziel. Who knew Drew Pickles had it in him?



#811
Ariella

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Jesus christ, yes.
 
And Raziel. Who knew Drew Pickles had it in him?


The way you guys are talking reminds me of when I first heard David Warner in bg 2. Templeman has a similar vocal quality now I think about it.

#812
Elhanan

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The way you guys are talking reminds me of when I first heard David Warner in bg 2. Templeman has a similar vocal quality now I think about it.


Would love to hear Warner, Templeman, Tim Curry, and Alan Rickman together. And the VA that voiced Caladrius.

#813
Ariella

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Would love to hear Warner, Templeman, Tim Curry, and Alan Rickman together.


Gah... choir of Evvviiiilllll. That would rock.

God, all this has me waxing nostalgic... for Trokia of all companies.

#814
FKA_Servo

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Haven't played any of those. May take a look.


I got the whole series for $5 on GOG's summer sale last year. So if you're so inclined, you might be able to snap up a deal on them right now.
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#815
Majestic Jazz

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I don't want to lower your optimism, but it's still Not sure NME will get a official reveal at E3.


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#816
The Elder King

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Heh, I hope too see it as well. I just prefer to be cautious to avoid disappoiktment.
About Amy Hannig, I recall reading she is working on a SW game, but for Visceral Games. So it wouldn't be a KOTOR/RPG.

#817
Vajraja

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With the direction that Bioware has been going, it's highly unlikely I will buy another Bioware game again - and I own every Bioware game made except for Jade Empire. The high point for me was around DAO / ME2 release and while the games have been enjoyable - it hasn't been the same experience for me and my wanting to play through the game 2-3 times has pretty much died. May just be a getting older thing - but I wish the studio the best for creating some of my best gamer memories.



#818
In Exile

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With the direction that Bioware has been going, it's highly unlikely I will buy another Bioware game again - and I own every Bioware game made except for Jade Empire. The high point for me was around DAO / ME2 release and while the games have been enjoyable - it hasn't been the same experience for me and my wanting to play through the game 2-3 times has pretty much died. May just be a getting older thing - but I wish the studio the best for creating some of my best gamer memories.

 

You're really missing out if you haven't played JE. 


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#819
Hiemoth

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You're really missing out if you haven't played JE. 

 

Echoing this. JE is really weird, though, as it probably has one ot the best developed villains in Bioware history and really well paced storyarc, but even in it you can see that they had to cut away a lot of their original plans, the party members aren't always well developed and they didn't get the system to be probably what they wanted. It is still something to experience, especially in to the game without really knowing anything about the story before hand. By the way, it is somewhat amusing that I think Laidlaw was also the producer on that as well.

 

Other thing to experience in it is to see what insanely inappropriate thing Dawn Star will say next while wallowing in her self-pity. At a certain point you just go Dawn Star gotta Dawn Star.


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#820
Majestic Jazz

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You're really missing out if you haven't played JE. 

 

Imagine if Jade Empire and Dragon Age took place in the same world. Come to think of it, if you headcannon a few details, you could make sense for Jade Empire's world to be the "Asia" of Dragon Age's world if that makes any sense. 



#821
Sanunes

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Echoing this. JE is really weird, though, as it probably has one ot the best developed villains in Bioware history and really well paced storyarc, but even in it you can see that they had to cut away a lot of their original plans, the party members aren't always well developed and they didn't get the system to be probably what they wanted. It is still something to experience, especially in to the game without really knowing anything about the story before hand. By the way, it is somewhat amusing that I think Laidlaw was also the producer on that as well.

 

Other thing to experience in it is to see what insanely inappropriate thing Dawn Star will say next while wallowing in her self-pity. At a certain point you just go Dawn Star gotta Dawn Star.

 

Yeah.  To me Jade Empire suffers more from a limited budget/time then even Dragon Age 2.  I enjoyed the first half of the game, but I had to force myself through the last half or so because at that point it feels like a different game.  Thinking about it, it left me with the same feeling as Alien: Isolation I really enjoyed it to a certain point, but after reaching that point my enjoyment declined.



#822
FKA_Servo

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You should, if not only for maybe the best VO performance of Simon Templeman.

Slight spoiler alert, obviously. Templeman owned this role - what a voice.

 

Spoiler



#823
Fast Jimmy

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You mean, like TW3? Because, again, that's clearly a game made primarily for the console, like TW2. With a series of features anathema to what is considered a to-line RPG on this forum, usually (e.g. re: DA:O). No companions. No tactical combat. No statistic-driven combat. Real-time, AC-esque combat. Limited reactivity. Scant variability in dialogue, paralleling ME3.

I love TW3 - I think it's a phenomenal game. I just think its really funny when people cite it as a kind of preeminent example of what an RPG should be, when it has more in common with AC2 than anything that gets labelled an RPG, including DA:I.


I usually hate replying to posts that are days old, but it is worth discussing this.

The Witcher is an ARPG series. It always has been. It has a set protagonist, action-based combat, no party to control and relies less on the stats of your character than the speed of your twitch.

And that's fine - because that's the type of game it is. It's always done the same thing, just expanded and improved it.

Dragon Age has done none of those things. It doesn't have an identity, it doesn't have core concepts and it hasn't improved what it did well from previous games, it simply seeks to hop from one extreme of criticism to the next. So when people criticize its lack of tactical gameplay, it's because it debuted as a tactical game. When people criticize its lack of focus on party control, it's because the series is characterized by its party. When people criticize the lack of character customization and control, it's because the game debuted as one where appearance, race, gender, background, class, skills and attributes were all open to the player to modify.

Instead of building on all of these things, the series has morphed itself with each iteration. Drastically, fundamentally. It can't figure out what it wants to do, and winds up not making progress on fronts while introducing gaps and faults in the new approaches they work to integrate. They only build on one strength, companions, and waffle on everything else, from story to setting to mechanics.

Bioware seems to genuinely not want to make a game anything like DA:O. They try to, in order to meet the demands of fans, but the effort to please two masters of game design philosophies results in a product that often falls short. Yet they do not dare make another DA2, since it was received so negatively. So further course correction with DA:I leaves the brand diluted, the foundation shifted again.

Will DA4 be DA:I2? Time will tell. We will see if they shed the larger world design following critique, or if they keep the same model and work to add more polished content across the game world. Will DA4 borrow from TW3? Again, time will tell. We will see if Bioware takes any cues from the games combat, story-telling, cinematics, or other items.

Point being, no one can even hazard a guess what the next DA game will be like. And it's the fourth game in a series. That's why it receives so much criticism - consumers don't know what to expect and so have wildly varied concepts of what the series even is, so it's left to their mind's eye to draw up what should or should not be in it... and so Bioware loses before they even start. Which is not a good place for Bioware to be in.
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#824
AlanC9

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About Amy Hannig, I recall reading she is working on a SW game, but for Visceral Games. So it wouldn't be a KOTOR/RPG.

That's what it won't be. Any bet on what it will be? Jedi Knight? Dark Forces? TFU?

(I'm waiting for Tie Fighter 2, myself.)

#825
FKA_Servo

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That's what it won't be. Any bet on what it will be? Jedi Knight? Dark Forces? TFU?

(I'm waiting for Tie Fighter 2, myself.)

 

I'd like a big game in the vein of the other games she's done. As I said, I've played the LoK games, which ran the gamut from open world ARPG to puzzle-platformer to ARPG, and the gameplay in Uncharted looks fine to me. Since we're all talking about TW3, a Star Wars game similar in concept to that would do me just fine, right about now.

 

I'm still smarting from the cancellation of 1313, personally. The original concept, before Lucasarts last ditch shoe horned Boba Fett into the starring role.