So it is okay if one of the designers from CDProjekt Red says something negative about DAI in an interview (http://news.softpedi...ys-472202.shtml,) but the creative director of Bioware cannot tweet a personal opinion about a Fallout 4 trailer?
So Bioware/EA gets hit with the double standard?
How successful is DA:I for Bioware?
#851
Posté 12 juin 2015 - 06:31
#852
Posté 12 juin 2015 - 06:44
No it's not okay let the consumers judge the product as it should be.
How is one person saying "I don't like this" in a non official capacity preventing people from forming their own opinion ?
- realguile aime ceci
#853
Posté 12 juin 2015 - 07:05
So it is okay if one of the designers from CDProjekt Red says something negative about DAI in an interview (http://news.softpedi...ys-472202.shtml,) but the creative director of Bioware cannot tweet a personal opinion about a Fallout 4 trailer?
So Bioware/EA gets hit with the double standard?
The CDPR guy was absolutely correct though in his assessment. He also praised the game and said overall he liked it as well so there's that.
#854
Posté 12 juin 2015 - 07:08
So, if Bio had just held back a bunch of content and rolled it out later, you'd be grateful? My assumptions was that Bio couldn't get away with this, but I guess I was wrong.
And I can't find any mockery of the fanbase in the thread you linked to. I was kind of hoping for some, but I guess Gaider's the only Bio guy with the balls to treat us as we deserve to be treated.
They took their time releasing the free Black Emporium DLC and that seems to have been fairly well recieved, so yeah.
I mean it could be better, but its inclusion makes the game better over all so that's something.
#855
Posté 12 juin 2015 - 08:30
How is one person saying "I don't like this" in a non official capacity preventing people from forming their own opinion ?
The problem are not the consumers,but the way in which "they" (the developers) portray themself on the public,as i said i believe that they do not have the luxury to do this because it can negatively influenced their own company,even if the suggestion are meant to come as a private,at their place i would have easily avoided any trouble simply by not making these type of critique for a work that doesn't even belong to them to begin with.
#856
Posté 12 juin 2015 - 08:38
but I guess Gaider's the only Bio guy with the balls to treat us as we deserve to be treated.
Tell me how we deserve to be treated?
is any fustigation involved?
![]()
- AlanC9 et canarius aiment ceci
#857
Posté 12 juin 2015 - 09:34
Anyone know if ea released the sales figures for DAI?
#858
Posté 12 juin 2015 - 10:19
Bullcrap, especially since what he said was so mild it wasn't even funny.People that are in a Higher position of an renowned company
(we are talking about the creative director here) must pay attention to what they say,they have to think first and firmly about their company reputation.
This is a nonstory spun up by a website to stir the pot and get hits for the site. You make it sound like he was advocating child sacrifice or something.
@N7recruit
No sales figure but it has been mentioned several times EA told its shareholders that DAI's release had a great deal to do with their third quarter sucess.
Modifié par Ariella, 12 juin 2015 - 10:51 .
- midnight tea aime ceci
#859
Posté 12 juin 2015 - 10:20
Anyone know if ea released the sales figures for DAI?
No, they have said that it was their most successful Bioware launch to date and that the reports saying it did not sell well it's first month in the UK and the U.S. (the game only debuted in UK at #5 and did not even break the Top Ten according to NPD numbers) were not true, even when asked directly about these reports in a share holders meeting.
So there is no way to know, as EA has not given any official numbers.
#860
Posté 12 juin 2015 - 10:29
It's illegal to lie to shareholders.
Edit:
For giggles
http://www.pcgamer.c...ioware-history/
#861
Posté 12 juin 2015 - 11:08
Well I looked @ the VGchartz (I know it's not an official sales number) & here is the breakdown
Ps4 1.48m
XB1 0.66m
PC 0.48m
360 0.39m
PS3 0.43m
So that's an estimate of 3.44m sold according to VGchartz for whatever that's worth.
As for the "Most Successful Bio launch ever" bit, it could mean that DAI had the best first 2 months of sales compared to any other Bio game but not the best overall in terms of sales as of right now. (As long as the VG charts are somewhat no the ball & a million people didn't buy the game digitally)
Speculation 4 evry1!!! ![]()
- canarius aime ceci
#862
Posté 12 juin 2015 - 11:41
Well I looked @ the VGchartz (I know it's not an official sales number) & here is the breakdown
Ps4 1.48m
XB1 0.66m
PC 0.48m
360 0.39m
PS3 0.43m
So that's an estimate of 3.44m sold according to VGchartz for whatever that's worth.
As for the "Most Successful Bio launch ever" bit, it could mean that DAI had the best first 2 months of sales compared to any other Bio game but not the best overall in terms of sales as of right now. (As long as the VG charts are somewhat no the ball & a million people didn't buy the game digitally)
Speculation 4 evry1!!!
It's been pointed out those charts do not include digital distribution.
#863
Posté 12 juin 2015 - 12:17
Seeing as digital sales are becoming a bigger and bigger part of the industry, I wouldn't be so quick to discount themWell I looked @ the VGchartz (I know it's not an official sales number) & here is the breakdown
Ps4 1.48m
XB1 0.66m
PC 0.48m
360 0.39m
PS3 0.43m
So that's an estimate of 3.44m sold according to VGchartz for whatever that's worth.
As for the "Most Successful Bio launch ever" bit, it could mean that DAI had the best first 2 months of sales compared to any other Bio game but not the best overall in terms of sales as of right now. (As long as the VG charts are somewhat no the ball & a million people didn't buy the game digitally)
Speculation 4 evry1!!!
#864
Posté 12 juin 2015 - 12:21
Jimmy,
It's illegal to lie to shareholders.
Edit:
For giggles
http://www.pcgamer.c...ioware-history/
I'm well aware that it's investor fraud to lie to shareholders. What made you think I was saying anyone was lying?
I'll caveat that by saying EA repeatedly said most successful LAUNCH. Which is an odd word to keep using. That could mean the most pre-orders, for all we know. Dragon Age hit 2 million very quickly based mostly off pre-orders, but was followed by low sales charting on industry-respected reports. Could "most successful launch" mean "best sales Day One" while conventiently ignoring a sharp decline in sales after that?
We don't know (and have no way of knowing). So it's not worth speculating about - EA said they did well and have done so on the record, so we can take that on face value.
- canarius aime ceci
#865
Posté 12 juin 2015 - 12:29
Seeing as digital sales are becoming a bigger and bigger part of the industry, I wouldn't be so quick to discount them
Indeed, since not only PC, but also next gen consoles are moving into digital distribution, it is going to be very difficult to track these numbers. Especially since many of these venues also allow full refunds, like through Origin or the EA Pass through the XB1.
Still, NPD usually takes these numbers into consideration and has a respectable track record of being in the ballpark with digital distribution sales since 2013. So how they were so off the mark with DA:I is worth pondering.
#866
Posté 12 juin 2015 - 12:45
The CDPR guy was absolutely correct though in his assessment. He also praised the game and said overall he liked it as well so there's that.
The thing if that is your defense, to me the comment about Fallout 4 was spot on as well. It felt a lot like the Fallout 3 trailer.
#867
Posté 12 juin 2015 - 12:51
Indeed, since not only PC, but also next gen consoles are moving into digital distribution, it is going to be very difficult to track these numbers. Especially since many of these venues also allow full refunds, like through Origin or the EA Pass through the XB1.
Still, NPD usually takes these numbers into consideration and has a respectable track record of being in the ballpark with digital distribution sales since 2013. So how they were so off the mark with DA:I is worth pondering.
They still don't have the numbers for digital distribution its all a guess and EA introduced EA Access with Inquisition so that could have had an unknown impact on digital sales for the XB1. If I was buying for the XB1 I would have gone digital because I would have gotten a week to demo the game for six hours combined with a 10% discount.
I did a Google search about NDP tracking digital sales and all the information I found is they wanted to start tracking digital sales, but I couldn't find anything indicating that it started to track that information. I think it would be a lot harder to start since it would require companies like Steam and EA to share that information with them which is why we really don't have a good account of the information in the first place for a place like VGChartz. Now I didn't spend a lot of time looking since a lot of my results are mixed in with Canadian politics with the NDP party.
#868
Guest_john_sheparrd_*
Posté 12 juin 2015 - 12:58
Guest_john_sheparrd_*
How is that negative?So it is okay if one of the designers from CDProjekt Red says something negative about DAI in an interview (http://news.softpedi...ys-472202.shtml,) but the creative director of Bioware cannot tweet a personal opinion about a Fallout 4 trailer?
So Bioware/EA gets hit with the double standard?
Its the truth the game does have too many fetch quests I think most would agree on that
- canarius aime ceci
#869
Posté 12 juin 2015 - 01:14
They still don't have the numbers for digital distribution its all a guess and EA introduced EA Access with Inquisition so that could have had an unknown impact on digital sales for the XB1. If I was buying for the XB1 I would have gone digital because I would have gotten a week to demo the game for six hours combined with a 10% discount.
I did a Google search about NDP tracking digital sales and all the information I found is they wanted to start tracking digital sales, but I couldn't find anything indicating that it started to track that information. I think it would be a lot harder to start since it would require companies like Steam and EA to share that information with them which is why we really don't have a good account of the information in the first place for a place like VGChartz. Now I didn't spend a lot of time looking since a lot of my results are mixed in with Canadian politics with the NDP party.
I'm not saying NPD should be trusted over EA, just merely posing the question of how they were so wrong (I had mentioned the XB1 EA Early Access as a possible contributor). Then again, the NPD numbers could have been totally accurate and it wouldn't have made EA's statement a lie, if you look at the word "Launch" through the lens of "units sold on Day 1." Since EA has consistently reinforced the word "Launch" whenever talking about DA:I's success, and not other words such as "release," this could be the case...
...but ultimately it doesn't matter, because we don't know.
#870
Posté 12 juin 2015 - 01:33
How is that negative?
Its the truth the game does have too many fetch quests I think most would agree on that
i guess it's because it hurts...the truth i mean
- canarius aime ceci
#871
Posté 12 juin 2015 - 01:35
They still don't have the numbers for digital distribution its all a guess and EA introduced EA Access with Inquisition so that could have had an unknown impact on digital sales for the XB1. If I was buying for the XB1 I would have gone digital because I would have gotten a week to demo the game for six hours combined with a 10% discount.
I did a Google search about NDP tracking digital sales and all the information I found is they wanted to start tracking digital sales, but I couldn't find anything indicating that it started to track that information. I think it would be a lot harder to start since it would require companies like Steam and EA to share that information with them which is why we really don't have a good account of the information in the first place for a place like VGChartz. Now I didn't spend a lot of time looking since a lot of my results are mixed in with Canadian politics with the NDP party.
<<<<<<<<<<>>>>>>>>>>
From VGchartz:
http://www.vgchartz....s=0&results=200
Xbone 1 + PC sales are less than PS4 sales. Considering that TW3 is only for the new gen hardware + PC their sales of four millions copies still outnumbered DAI. Make of that what you will.
- canarius aime ceci
#872
Posté 12 juin 2015 - 02:01
I'm not saying NPD should be trusted over EA, just merely posing the question of how they were so wrong (I had mentioned the XB1 EA Early Access as a possible contributor). Then again, the NPD numbers could have been totally accurate and it wouldn't have made EA's statement a lie, if you look at the word "Launch" through the lens of "units sold on Day 1." Since EA has consistently reinforced the word "Launch" whenever talking about DA:I's success, and not other words such as "release," this could be the case...
...but ultimately it doesn't matter, because we don't know.
Fair enough, I just misunderstood what you posted. To me EA made the "launch" comments because of when it was made for the financial report. I would expect a more descriptive number next year.
#873
Posté 12 juin 2015 - 02:05
<<<<<<<<<<>>>>>>>>>>
From VGchartz:
http://www.vgchartz....s=0&results=200
Xbone 1 + PC sales are less than PS4 sales. Considering that TW3 is only for the new gen hardware + PC their sales of four millions copies still outnumbered DAI. Make of that what you will.
I am not a big fan of "my game sold x copies while yours sold y copies", for that leads us down a very troubled slope with games being told they need to emulate other games such as Dragon Age: Inquisition being more like Skyrim since people used the same argument back with Dragon Age 2 and how much better Skyrim was because it sold 10 million copies.
I was just saying the information at hand isn't accurate because NPD and VGChartz massage the numbers to try and make a guess to copies sold.
- Ariella, Heimdall et Shechinah aiment ceci
#874
Posté 12 juin 2015 - 02:33
Keep in mind that the launch comment was made at the end of January, the game had only been out two months. They didn't have much more than "launch" sales to go by.
Though having perused that earnings call, they seem extremely excited about it's success.
"Dragon Age: Inquisition captivated fans and critics worldwide as it launched in November. And it quickly became the most successful launch in Bioware history."
"However, our focus on live services, strong title performance, and expense control drove operating margins up significantly this quarter to 36.3% from 33.8% last year. And this resulted in excellent cash generation and earnings. This extraordinary performance was led by FIFA 15, Madden NFL 15 and Dragon Age: Inquisition.
In particular, Dragon Age: Inquisition had by far the most successful launch in Bioware history, exceeding our expectations."
"Outperformance versus our outlook was driven by the record-breaking Dragon Age: Inquisition performance."
When asked about marketing efficiency improvements and whether it was due more to game quality, structural shift to live services or changes in marketing tactics:
"Yes, I think, Rob, to answer your question, --all of the above. I think it is obviously great job a title with the quality of Dragon Age: Inquisition. That not only had great marketing, but then organically grew with the quality of the title and the ability for it to be able to get picked up virally by gamers, who then pass on their recommendations to fellow gamers is something we see."
They also mention a greater trend towards digital revenue in the quarter and full game downloads on PC and console were up 22% from the same quarter last year, which I suppose could mean a large proportion of DAI sales were digital. (Meaning the NPD and vgchartz numbers are just that much more meaningless. The CFO actually tells the investors that NPD data is becoming less and less reliable for this reason)
- Ariella et midnight tea aiment ceci
#875
Posté 12 juin 2015 - 02:48
They also praised DAI in their most recent Q4 earnings call (200 million hours played in the singleplayer campaign so far, that's up from the 113 million hours they reported in January)





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