I'm well aware that it's investor fraud to lie to shareholders. What made you think I was saying anyone was lying?
I'll caveat that by saying EA repeatedly said most successful LAUNCH. Which is an odd word to keep using. That could mean the most pre-orders, for all we know. Dragon Age hit 2 million very quickly based mostly off pre-orders, but was followed by low sales charting on industry-respected reports. Could "most successful launch" mean "best sales Day One" while conventiently ignoring a sharp decline in sales after that?
We don't know (and have no way of knowing). So it's not worth speculating about - EA said they did well and have done so on the record, so we can take that on face value.
Honestly that's the thing that struck me most, the most successful "launch," instead of just telling actual numbers usually means something's up.
It seems to me it was a rather expensive game when you add in marketing and all the dozens of things together, which tells me even if it sold a lot they were hesitant to just say it was a blaring success.
To be honest I was always rather impressed with how DA2 sold as much as it did when it seemed like such a smaller game in scope and scale, Origins I just thought was a solid game but took a ton of energy to make as well I think.
In other words in terms of effort/reward I don't know if DA:I is especially high, above average probably but not a smashing Minecraft-esque sort of thing.
TW3 is an unabashed success though and I wouldn't be totally shocked if it hit 7 million or something lifetime.
Ultimately I don't know how much I care one way or another about DA4 because the walls around Bioware are miles high and it means they will mostly likely be producing small iterations on the same theme rather than introducing anything dramatically new.
Dragon Age 2 was unique in that it encapsulated certain things that weren't always made overt in perhaps some earlier Bioware games, but I don't think they'll ever truly mesh together those aspects with the ones in Origins necessarily any more successfully than they did in Inquisition, which would mean they kind of need more outside opinion and effort and they're not probably going to get it really. They have a rather entrenched sense of what something should like it and it's not really going to change.
It's a far cry perhaps from the goofy origins of the company, everything always just feels a bit sour to me these days I guess, wish they would be willing to invoke a new spirit of creativity and passion.