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How successful is DA:I for Bioware?


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#126
KaiserShep

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What I hated was that on most maps, there was not even 1 mission/quest that was part of the main story. The maps simply existed for pure exploration and leveling.

 

Stuff seems tangential, but the main story is basically trying to stop Corypheus' minions from taking advantage of all the chaos. In The Exalted Plains, one of his underlings is assaulting the Orlesian armies with undead, in the Emerald Graves you're hunting down Samson's supply line of red lyrium, and in Emprise du Lion you get to the heart of their red lyrium production ring and put an end to the demon that was helping to cultivate it. I think Emprise deserves a bit more credit. The entire area is fairly integrated into that one quest.


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#127
Guest_Roly Voly_*

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What I hated was that on most maps, there was not even 1 mission/quest that was part of the main story. The maps simply existed for pure exploration and leveling.

 

I do not understand this perspective.  The stated goal of the Inquisition is to bring order to a world gone mad.  Avvar kidnapping soldiers, undead coming out of lakes, civil war all over Orlais, dragons friggin' everywhere, mages and templars at each others' throats, oh, and yeah, a psychotic ancient magister with delusions of grandeur wreaking havoc all over the place.  Seems to me that a lot places need a big ol' 2x4 of order smacked across their face.  Repeatedly.

 

I really think y'all need to open up your worldview a bit beyond "main quest."


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#128
Elhanan

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Jaws of Hakkon really did improve of some of the complaints people made towards DAI for a DLC that was started after the game went gold. 
 
Couldn't you also judge a Venatori after doing quests there too?


Think he was from the Western Approach; discovered on a subsequent trip after dealing with the Wardens.

#129
Sanunes

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Stuff seems tangential, but the main story is basically trying to stop Corypheus' minions from taking advantage of all the chaos. In The Exalted Plains, one of his underlings is assaulting the Orlesian armies with undead, in the Emerald Graves you're hunting down Samson's supply line of red lyrium, and in Emprise du Lion you get to the heart of their red lyrium production ring and put an end to the demon that was helping to cultivate it. I think Emprise deserves a bit more credit. The entire area is fairly integrated into that one quest.

 

I agree and I find that each zone had a theme to that tied back to the main story, the quests I didn't like were ones that were like the one where a person jumped off the cliff in Emerald Graves.  All that encounter was is you found their body and then needed to find the spot they jumped from.  If there was some link it to the story of the zone such as including the Red Templars I think it would have been improved that quest.



#130
Wulfram

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Trundling around the back end of nowhere fighting skirmishes against bandits isn't an efficient way to bring order

#131
CronoDragoon

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I agree and I find that each zone had a theme to that tied back to the main story, the quests I didn't like were ones that were like the one where a person jumped off the cliff in Emerald Graves.  All that encounter was is you found their body and then needed to find the spot they jumped from.

 

Personally....I loved that quest. The diary entries are so damn disturbing.



#132
Guest_Roly Voly_*

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Trundling around the back end of nowhere fighting skirmishes against bandits isn't an efficient way to bring order

 

Oh, I don't know.  The island hopping strategy worked pretty well in WWII instead of just going balls to the wall invading Japan proper.



#133
Realmzmaster

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The one sure measure if DAI was successful enough is more dlc for it and the green lighting of DA4. If those two events happen then you can assume DAI was successful enough. As far as being the best game in the series that is a matter of perspective.

 

If DAI makes EA more money than the other games in the series then DAI is successful. As far as critical acclaim. If DAI wins more awards then it is critically successful. It does not matter if it was a so-called weak year because all people are going to remember is that it won many GOTYs. Most gamers probably could not tell you who was in contention in any given year for GOTY. It is much like the Oscars who remembers the runner ups. Or who was the Miss America runner up?



#134
Elhanan

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The one sure measure if DAI was successful enough is more dlc for it and the green lighting of DA4. If those two events happen then you can assume DAI was successful enough. As far as being the best game in the series that is a matter of perspective.
 
If DAI makes EA more money than the other games in the series then DAI is successful. As far as critical acclaim. If DAI wins more awards then it is critically successful. It does not matter if it was a so-called weak year because all people are going to remember is that it won many GOTYs. Most gamers probably could not tell you who was in contention in any given year for GOTY. It is much like the Oscars who remembers the runner ups. Or who was the Miss America runner up?


A tad Off Topic, but I often recall films from the nominations; simply to check on ones I missed for some reason. Not so much anymore, but the earlier Academy Awards were a treasure trove of entertainment intel (eg; 1939 nominations for Best Picture).

And as far as some contests, while I am bad at recalling names, I am much better with figures....

:D

*Now back to our scheduled programming*

#135
Aren

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I do not understand this perspective.  The stated goal of the Inquisition is to bring order to a world gone mad.  Avvar kidnapping soldiers, undead coming out of lakes, civil war all over Orlais, 

Let's not be too drastic in here, the Inquisition accomplish to close the breach, which was provoked in the first place by Corypheus and The Inquisitor who have messed with the Orb and the ritual, the breach is not even close to be dangerous like a heavy Blight (Andhoral,Zazikale,Dumat,Toth) and most of the nations of thedas seems to  not even care about the elder one and the inquisition, the world is fine, Orlais not so much,but since this Nation is always been populated by crazy elitary peoples  it doesn't make so much difference.



#136
Elhanan

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Let's not be too drastic in here, the Inquisition accomplish to close the breach, which was provoked in the first place by Corypheus and The Inquisitor who have messed with the Orb and the ritual, the breach is not even close to be dangerous like a heavy Blight (Andhoral,Zazikale,Dumat,Toth) and most of the nations of thedas seems to  not even care about the elder one and the inquisition, the world is fine, Orlais not so much,but since this Nation is always been populated by crazy elitary peoples  it doesn't make so much difference.


Seem to recall rifts spawning Demons being a bad thing. So it ain't too far a stretch to have the great big one that many can see from vast distances be a fairly major concern. And when it seems to be manipulated by a being claiming to be a Darkspawn Magister - neither title exactly known for their benevolence - it seems reasonable that anxiety might be slightly elevated over Thedas. Or maybe it's just me....

#137
KaiserShep

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Trundling around the back end of nowhere fighting skirmishes against bandits isn't an efficient way to bring order

 

No, but that's sort of the problem when you're both the leader and the front line of whatever forces you control. If it was reflected more like a real organization, the Herald would only show up in an armed caravan to seal the rift after throwing wave after wave of men at the demons and then move on to the next one. S/he'd never even see a bandit. You'd just have scouts scope them out and eliminate them. Not much fun XD

 

It's similar to Shepard being both the diplomat and strike team leader to take out some lab or whatever when you could just as well have a group on the ship specifically for that function.



#138
giveamanafish...

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....

What we do know is that EA has at least spun DAI as "BioWare's most successful launch in history." Someone here is going to spin this as proof positive that the game has performed extremely well. This, too, is false. It could be that it has performed really well. It could also be that it has failed to hit the sales desires of its publisher. We don't know. Being BioWare's most successful launch is... well, that could mean a million things. ....

The actual quote is that DAI is 'Bioware's most successful launch in their history in terms of units sold'. 



#139
In Exile

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No, but that's sort of the problem when you're both the leader and the front line of whatever forces you control. If it was reflected more like a real organization, the Herald would only show up in an armed caravan to seal the rift after throwing wave after wave of men at the demons and then move on to the next one. S/he'd never even see a bandit. You'd just have scouts scope them out and eliminate them. Not much fun XD

 

It's similar to Shepard being both the diplomat and strike team leader to take out some lab or whatever when you could just as well have a group on the ship specifically for that function.

 

It's like a lawyer TV show. Suits like to show people doing things other than spending 15 hours in an office handling (what to outsiders looks like) mundane paperwork and phone calls. Real life is boring, so you have to go out and do unrealistic exciting stuff. 



#140
Master Warder Z_

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You're either blissfully ignorant or lying and actively ignoring everything


I'd give it a 6/10 on it's best day.

DA 2 got a 8
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#141
PhroXenGold

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Seem to recall rifts spawning Demons being a bad thing. So it ain't too far a stretch to have the great big one that many can see from vast distances be a fairly major concern. And when it seems to be manipulated by a being claiming to be a Darkspawn Magister - neither title exactly known for their benevolence - it seems reasonable that anxiety might be slightly elevated over Thedas. Or maybe it's just me....

 

Rifts spawning demons is...no problem at all, at least based on what happens with them in game. They never do anything unless you walk right up to the rift. A simple "do not enter" sign and a decent fence and you've solved the problem entirely....


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#142
The Elder King

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Rifts spawning demons is...no problem at all, at least based on what happens with them in game. They never do anything unless you walk right up to the rift. A simple "do not enter" sign and a decent fence and you've solved the problem entirely....


If I have to judge things based on how they appear in-game, Demons and abominations Are jokes since DAO. It'd make no sense that People Are so scared of them.

#143
Elhanan

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Rifts spawning demons is...no problem at all, at least based on what happens with them in game. They never do anything unless you walk right up to the rift. A simple "do not enter" sign and a decent fence and you've solved the problem entirely....


Funny; the Hinterlands seemed to have plenty of trouble with Demons. Folks being attacked, corpses, ruins; even the Main Quest takes the Player right up to the gates of Redcliffe which is under siege from the otherworldly beings. Note the rifts are also there, too. Also much the same for the Fallow Mire and the Storm Coast, though the indigenous population is lesser than the Hinterlands.

As I recall, things do not become better until one chooses to seal the site at Haven. That might explain why the activity becomes a bit less ominous. But to say that they pose no problem at all seems to force one to ignore the prior events, danger, and possible threat it will happen again; like remaking Batman & Robin....

#144
PhroXenGold

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With the agruable exception of the one at Redcliff, none of the actual rifts in the Hinterlands do anything other than just sit there spawning demons if you walk up to them. Yes, there are problems with demons and other apparently rift related stuff, but none of it interacts in any way with the rifts we see in the game. You can close all the rifts, and  the other stuff wont suddenly stop. Conversely, you can completely ignore the rifts, do everything else in the game, then come back after a period of what must be months, and they'll still be there, exactly the same as they were to start with. There won't be any more demons in the world, there won't be any more damage, the rifts won't have grown.

 

So, sure, based on what you're told, then you should be closing rifts. However, if your character was to actually study the behavior of the rifts, they would realise that in fact, as they are presented to us in game, they're really not that much of a problem.

 

Now, of course, this is a matter of gameplay/story segregation. But, personally, I don't think this is somewhere where the story and gameplay should be sperated. The rifts should get worse of time. There should be direct consequences to you not closing them ASAP. The world should change over time (and not just when you happen to advance a main plot).


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#145
Elhanan

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er... the world does change. Corpses and ruined buildings seem to indicate that something is amiss, as does the occasional Demon seen roaming about the landscape (eg; Hinterlands, Exalted Plains, The Lion, etc). Meta-gaming is not the best response for peaceful resolution.

#146
Dieb

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Funny; the Hinterlands seemed to have plenty of trouble with Demons. Folks being attacked, corpses, ruins; even the Main Quest takes the Player right up to the gates of Redcliffe which is under siege from the otherworldly beings. Note the rifts are also there, too. Also much the same for the Fallow Mire and the Storm Coast, though the indigenous population is lesser than the Hinterlands.

 

It is noteworthy though that there are continuously demons roaming about completely "unattached" to Rifts, in Fallow Mire, Crestwood, & attacking random soldiers in the Exalted Plains.

 

On the other hand though, that leaves us to reason whether you're not still right in your observation, since all of those places are or have been the site of massive amounts of lives lost in battles or otherwise; which is where demons have always occured in the most "natural" state, pre-rifts also.



#147
PhroXenGold

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er... the world does change. Corpses and ruined buildings seem to indicate that something is amiss, as does the occasional Demon seen roaming about the landscape (eg; Hinterlands, Exalted Plains, The Lion, etc). Meta-gaming is not the best response for peaceful resolution.

 

The world doesn't change in any meaningful way. The odd random spawn is not change. Change would be the rifts getting worse over time. Change would be the amount of ruined buildings and corpses getting worse over time. Change would be the people living in the Hinterlands either dying or leaving. Change would be far greater numbers of demons appearing all over the region. None of this happens. And the few changes that do occur are a result of you advancing plots, and not a factor of time. You can leave the rifts unattended for as long as you like and nothing will change.


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#148
Navasha

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Let me put its success in very REAL terms.    I bought some stock in EA a few months before DA:I's release in anticipation of it being a very well-received game based upon what I knew of the game in development.    I bought it then at roughly $28.00 a share.    Today EA's stock price is about $62 a share.    Now, of course, EA's stock isn't solely attributed to DA:I, however, I would argue that its probably been its most successful title released since that time. 



#149
Wulfram

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No, but that's sort of the problem when you're both the leader and the front line of whatever forces you control. If it was reflected more like a real organization, the Herald would only show up in an armed caravan to seal the rift after throwing wave after wave of men at the demons and then move on to the next one. S/he'd never even see a bandit. You'd just have scouts scope them out and eliminate them. Not much fun XD
 
It's similar to Shepard being both the diplomat and strike team leader to take out some lab or whatever when you could just as well have a group on the ship specifically for that function.


That's true, but good writing can at least give the things that are being done a sense of importance, and a sense that they tie into the wider organisation, and I don't think DAI's open areas do that.

For me, in the open areas, there's no sense that you're fighting as part (hopefully a key part) of a larger battle, or that your actions will have wider ramifications, or that the Inquisition forces do anything except set up camping sites and harass you to pick up rocks for them.

Part of the problem is that the open world leaves less to the imagination. But it's not just that, because SWtOR does a better job with some of it's open areas.

#150
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Damm I can't believe people are defending the terrible Open world and fetch quests of DA:I 

Very low standards clearly