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How successful is DA:I for Bioware?


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#176
dreamgazer

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Also, for some reason I want to lie and claim you can grow bears in Skyhold too but something tells me no one here would believe it.


A bestiary designed for raising and slaughtering animals in Skyhold would probably be a tad morbid for modern-era BioWare.
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#177
JeffZero

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Well now you've gone and done it. For the first time since I signed up for this fandom I'm compelled to be really angry with BioWare.

Jesus.

#178
Elhanan

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A bestiary designed for raising and slaughtering animals in Skyhold would probably a tad morbid for modern-era BioWare.


Ever wonder why the Iron Bull is never seen in his room? *shudder*

:D

#179
dreamgazer

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Well now you've gone and done it. For the first time since I signed up for this fandom I'm compelled to be really angry with BioWare.

Jesus.


Ooooh! What do I win?

#180
JeffZero

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A cliffhanger ending. I'll let you know circa 2017.
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#181
Fast Jimmy

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I agree that it is not worth debating. A great leader can often serve his troops and people through tasks deemed lesser than expected. If such tasks seem beneath them, then they may not be the great leaders they believe themselves to be. Examples abound....


You are talking about Leadership as a quality, not Leadership as a position. It doesn't make Shephard the actual named leader of any organization. The Inquisitor is.

#182
Fast Jimmy

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If they're building up their reputation and getting their skills up to snuff, sure, why not?

By that logic, there's no reason for the Inquisitor to do anything at all but stand at a distance and close rifts.

That's not true - the Inquisitor is the head of a military organization, with intelligence networks, supply lines and recruitment efforts. There's PLENTY of tasks they should be doing in addition to closing rifts. And nearly all of them are much more crucial to the effort than getting one individual on your side by hunting bears.

#183
Fast Jimmy

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Well now you've gone and done it. For the first time since I signed up for this fandom I'm compelled to be really angry with BioWare.

Jesus.


You got to sign up?

Lucky dog. Agents came in the middle of the night and forced me into service.
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#184
Al Foley

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That's not true - the Inquisitor is the head of a military organization, with intelligence networks, supply lines and recruitment efforts. There's PLENTY of tasks they should be doing in addition to closing rifts. And nearly all of them are much more crucial to the effort than getting one individual on your side by hunting bears.

Yet hunting bears can qualify as helping out with supply lines.  These bears, I assume the problem is (did not do the quest but think I saw the lets play once) was the bear was hunting people thus making it difficult for trade.  Difficulties with trade hurts economic development, an improved economic outlook makes the area more stable, and stability helps the Inquisition and they just might get some windfall from improving economic conditions throughout the Orlesian Empire.  



#185
c0bra951

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Damm I can't believe people are defending the terrible Open world and fetch quests of DA:I 

Very low standards clearly

 

See, that's your opinion--not hard fact.  My opinion is that an open world greatly enhances games in this genre.  How the open world is populated and integrated into the main storyline is another discussion, a very worthy one.  But I will not be dragged back to the days of tunnel-vision linearity.  If DA goes there, I will not follow.



#186
Fast Jimmy

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See, that's your opinion--not hard fact. My opinion is that an open world greatly enhances games in this genre. How the open world is populated and integrated into the main storyline is another discussion, a very worthy one. But I will not be dragged back to the days of tunnel-vision linearity. If DA goes there, I will not follow.


A valid opinion.

But a problem. As Bioware has, once again, drastically revamped the tone, feel and direction of a sequel (just like they did with DA2) and splintered the fanbase even further. No one can make an honest case about what a DA game is or plays like.

That turns into a serious branding problem, where your average gamer can't pick up DA4 tomorrow and have any real idea what the game even is.
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#187
Al Foley

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A valid opinion.

But a problem. As Bioware has, once again, drastically revamped the tone, feel and direction of a sequel (just like they did with DA2) and splintered the fanbase even further. No one can make an honest case about what a DA game is or plays like.

That turns into a serious branding problem, where your average gamer can't pick up DA4 tomorrow and have any real idea what the game even is.

Which is a problem for virtually every single gaming franchise out there.  With the possible exception of Call of Duty but that is the last example we want to follow.  



#188
The Elder King

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You got to sign up?
Lucky dog. Agents came in the middle of the night and forced me into service.

BSN needed Fast Jimmy at the time.
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#189
dreamgazer

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That's not true - the Inquisitor is the head of a military organization, with intelligence networks, supply lines and recruitment efforts. There's PLENTY of tasks they should be doing in addition to closing rifts.


Not really. All the Inquisitor had to do is tell the small council to do their jobs at their discretion. Complete delegation.

Or, as is in the game, quickly put a check mark next to option X or Y (and occasionally Z) as presented by said small council.
 

And nearly all of them are much more crucial to the effort than getting one individual on your side by hunting bears.


From where I was sitting, the Inquisitor was perfectly adept at juggling all those duties, and "hunting bears" further developed their reputation (both as a hunter and as someone knowledgeable of the area) and honed their combat strengths. I'm not crazy for the quest or anything, but I really see no problem with a medieval leader elevating their stature by going on a semi-dangerous hunt.

#190
Wulfram

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Yet hunting bears can qualify as helping out with supply lines.  These bears, I assume the problem is (did not do the quest but think I saw the lets play once) was the bear was hunting people thus making it difficult for trade.  Difficulties with trade hurts economic development, an improved economic outlook makes the area more stable, and stability helps the Inquisition and they just might get some windfall from improving economic conditions throughout the Orlesian Empire.


There are actually two bear quests, the most infamous is probably the one in the Hinterlands

http://dragonage.wik...Bergrit's_Claws

"A hunter named Bergrit was out looking for large bears in order to collect their claws, which appear to be of considerable crafting value. It may be wise to pick up where he left off."

http://dragonage.wik...A_Bear_to_Cross

"A large, territorial bear has been rampaging through the Inquisition camp, scaring people and destroying supplies."

But while the second makes sense as something the Inquisition should take care of, it's really stretching it as something the Inquisitor should handle personally. I guess the Agent quests rather highlight this - you delegate a whole bunch of rather important things, but have to handle the bear killing personally

(To be fair, DA:O had a bear killing quest too)

#191
Shechinah

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There are actually two bear quests, the most infamous is probably the one in the Hinterlands

http://dragonage.wik...Bergrit's_Claws

"A hunter named Bergrit was out looking for large bears in order to collect their claws, which appear to be of considerable crafting value. It may be wise to pick up where he left off."

http://dragonage.wik...A_Bear_to_Cross

"A large, territorial bear has been rampaging through the Inquisition camp, scaring people and destroying supplies."

But while the second makes sense as something the Inquisition should take care of, it's really stretching it as something the Inquisitor should handle personally. I guess the Agent quests rather highlight this - you delegate a whole bunch of rather important things, but have to handle the bear killing personally

(To be fair, DA:O had a bear killing quest too)

And a lot of wolves, I believe.



#192
Fast Jimmy

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Which is a problem for virtually every single gaming franchise out there. With the possible exception of Call of Duty but that is the last example we want to follow.


That's not true, I don't feel like.

Going to pick up a GTA game, or an Assassin's Creed game, or a Madden game, or a Portal game, or a new Walking Dead/TellTale game... I have a strong sense of what type of game I will be getting and what type of experience to expect. I don't have that with Bioware games, as they constantly seem to reinvent their franchises in ways that seem like a betrayal to some of their old fans and I'm ways that often widely miss the mark in terms of execution (such as the design decisions for DA2, or the buggy and somewhat flat open world execution of DA:I).

It seems they abandon and over-correct on their sequels, particularly with DA games. And it makes the overall experience (and quality) very unpredictable from one game to the next.
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#193
Fast Jimmy

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There are actually two bear quests, the most infamous is probably the one in the Hinterlands

http://dragonage.wik...Bergrit's_Claws

"A hunter named Bergrit was out looking for large bears in order to collect their claws, which appear to be of considerable crafting value. It may be wise to pick up where he left off."

http://dragonage.wik...A_Bear_to_Cross

"A large, territorial bear has been rampaging through the Inquisition camp, scaring people and destroying supplies."

But while the second makes sense as something the Inquisition should take care of, it's really stretching it as something the Inquisitor should handle personally. I guess the Agent quests rather highlight this - you delegate a whole bunch of rather important things, but have to handle the bear killing personally

(To be fair, DA:O had a bear killing quest too)


True, but to be fair, the Warden wasn't the leader of a continent-wide organization, either. DA:O didn't crown you the Commander of the Grey within the first ten hours of the game, after all.

#194
Majestic Jazz

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True, but to be fair, the Warden wasn't the leader of a continent-wide organization, either. DA:O didn't crown you the Commander of the Grey within the first ten hours of the game, after all.

 

Exactly, in DAO and DA2, you didn't earn your titles until either at the end of the game or towards the end.

 

In DAO I wasn't the Hero of Ferelden until I actually slayed the Archdemon. In DA2 I wasn't the Champion of Kirkwall until the last quarter of the game. In DAI, we are the Herald of Andraste right after the game's prologue. 



#195
Al Foley

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That's not true, I don't feel like.

Going to pick up a GTA game, or an Assassin's Creed game, or a Madden game, or a Portal game, or a new Walking Dead/TellTale game... I have a strong sense of what type of game I will be getting and what type of experience to expect. I don't have that with Bioware games, as they constantly seem to reinvent their franchises in ways that seem like a betrayal to some of their old fans and I'm ways that often widely miss the mark in terms of execution (such as the design decisions for DA2, or the buggy and somewhat flat open world execution of DA:I).

It seems they abandon and over-correct on their sequels, particularly with DA games. And it makes the overall experience (and quality) very unpredictable from one game to the next.

The only thing I can agree with is their tendancy to overcompensate.  

 

I suppose this whole conversation is accademic considering as long as I enjoy the game, I don't care.  And since I have been enjoying each DA game more then the last, I'm good.  



#196
Fast Jimmy

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Exactly, in DAO and DA2, you didn't earn your titles until either at the end of the game or towards the end.

In DAO I wasn't the Hero of Ferelden until I actually slayed the Archdemon. In DA2 I wasn't the Champion of Kirkwall until the last quarter of the game. In DAI, we are the Herald of Andraste right after the game's prologue.


Which would have really worked if some of the originally proposed features, like controlling multiple keep locations that could serve as economic/military/intelligence/etc. sources and could be seized back by other factions came into play, giving you reason to guide and strategically develop how the Inquisition worked as an organization.

Unfortunately, this appropriate yet ambitious set of gameplay features was abandoned, leaving a big gap in the story we are told of being the leader of armies and the reality of some of the banal fetch quests the Inquisitor is assigned.

#197
Fast Jimmy

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The only thing I can agree with is their tendancy to overcompensate.

I suppose this whole conversation is accademic considering as long as I enjoy the game, I don't care. And since I have been enjoying each DA game more then the last, I'm good.


Fair enough. I haven't enjoyed any of them since DA:O, but I've also decided to move on to other games, so perhaps it's all for the best.

#198
Shechinah

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Exactly, in DAO and DA2, you didn't earn your titles until either at the end of the game or towards the end.

 

In DAO I wasn't the Hero of Ferelden until I actually slayed the Archdemon. In DA2 I wasn't the Champion of Kirkwall until the last quarter of the game. In DAI, we are the Herald of Andraste right after the game's prologue. 

That's arguably because the game is about exploring what it is like and feels like being suddenly thrusted into such a role and what it means to be a larger-than-like figure; The Breach was this unexplainable thing from which demon and fire rained from and the sole survivor was someone who survived it when no one else does. They were seen as the Herald of Andraste, not just because of what interpretated from their survival but because this interpretation gave people hope, provided them with some semblence of sense to make of the whole ordeal and to combat despair.

 

That is why many small-folk continue to believe you are the Herald of Andraste; they need to believe that there is someone who can save them and you happen to be it in Inquisition. You do earn what the title symbolizes over the course of the game and at it's end; you help them, you bring order. When you are declared the Inquisitor, it is because of what you have done and the people who rally to you are no longer doing so only because they believe you are godsend but because they've seen and heard of what you've done.   
 


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#199
Dieb

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That's not true, I don't feel like.

Going to pick up a GTA game, or an Assassin's Creed game, or a Madden game, or a Portal game, or a new Walking Dead/TellTale game... I have a strong sense of what type of game I will be getting and what type of experience to expect. I don't have that with Bioware games, as they constantly seem to reinvent their franchises in ways that seem like a betrayal to some of their old fans and I'm ways that often widely miss the mark in terms of execution (such as the design decisions for DA2, or the buggy and somewhat flat open world execution of DA:I).

 

You say that like it's a bad thing.

 

Personally, I prefer that any game of ME and DA plays very differently, instead of gradually improving the same thing. I had played games like DAO about ten times before it itself released, so that's probably why I'm always so cautious to glorify it as much.



#200
The Elder King

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I think ME3's gameplay is an improvement over ME2's, not an overhaul.