I think ME3's gameplay is an improvement over ME2's, not an overhaul.
I would consider ME3's gameplay as improving what was in ME2 as oppose to overhauling it like ME2 seemed to do to ME1's.
I think ME3's gameplay is an improvement over ME2's, not an overhaul.
I would consider ME3's gameplay as improving what was in ME2 as oppose to overhauling it like ME2 seemed to do to ME1's.
I would consider ME3's gameplay as improving what was in ME2 as oppose to overhauling it like ME2 seemed to do to ME1's.
Yeah, that is what I meant.
I see remember deciding to be an Infiltrator in ME1 and the journey it was to learn to shoot with the sniper rifle without stability installments. It was fun for me but I think it was fun to a lot fewer people.
ME3 still had some kinks in it's gameplay but I still play it's multiplayer and still consider it a lot of fun so I'm onboard for something similar in ME:N.
I really miss My sniper runs in MEI see remember deciding to be an Infiltrator in ME1 and the journey it was to learn to shoot with the sniper rifle without stability installments. It was fun for me but I think it was fun to a lot fewer people.
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ME3 still had some kinks in it's gameplay but I still play it's multiplayer and still consider it a lot of fun so I'm onboard for something similar in ME:N.
I see remember deciding to be an Infiltrator in ME1 and the journey it was to learn to shoot with the sniper rifle without stability installments. It was fun for me but I think it was fun to a lot fewer people.
Yeah? Well, I... *cracks neck* ... enjoyed driving the Mako.
Your move.
Yeah? Well, I... *cracks neck* ... enjoyed driving the Mako.
Your move.
That so? I explored all of the planets where the Mako was avaliable to completion and when it told me I couldn't go up that mountain, I told it to buckle it's seatbelt. Oh and I also took down Thresher Maws on foot because I thought it was more fun.
That so? I explored all of the planets where the Mako was avaliable to completion. Oh and I also took down Thresher Maws on foot because I thought it was more fun.
Taking it down on foot was more fun. It meant not being in the Make (*shudder*).
Did anyone else try running over Geth Armatures and then parking on one while you went out to deal with the others? It may have been somewhat cruel but it always managed to a laugh out of me.
Ah and to think how much I love the Geth.
Did anyone else try running over Geth Armatures and then parking on one while you went out to deal with the others? It may have been somewhat cruel but it always managed to a laugh out of me.
I found driving the Mako horrid - like, I don't know, trying to steer a drunk armadillo over a pile of burning hot coals. Trying to run over an Armature was just a pointless endeavour on my part.
See, that's your opinion--not hard fact. My opinion is that an open world greatly enhances games in this genre. How the open world is populated and integrated into the main storyline is another discussion, a very worthy one. But I will not be dragged back to the days of tunnel-vision linearity. If DA goes there, I will not follow.
I found driving the Mako horrid - like, I don't know, trying to steer a drunk armadillo over a pile of burning hot coals. Trying to run over an Armature was just a pointless endeavour on my part.
That's why you practice by trying to run over armatures so when you can actually need to, you can avoid the people who you can be charged with murder and reckless driving by!
I think I was one of the few who did not have much issue driving the Mako but maybe that was only fair considering a mandatory-planet had a glitch which blacked out the terrain including the game-over dangers so I had to carefully know my driving while being pretty much blind.
Oh, that's right; I drove the Mako through a dangerous section while pretty much blindfolded without dying on one of my playthroughs! ![]()
There is an argument that some people like open worlds. I don't think there is much argument about the effect of open worlds. Open worlds allow for more grinding type stuff. Skyrim is just a mass of grind. UCWs in ME1 were filler trash. There was a metric ton of junk infesting TW2 as well. Borderlands has a lot of generic kill or fetch quests. Open worlds either have to be dense with activities and that filler can't all be good because of time and money or be sparse with good quality. The latter would be a fine option and frankly a lot more tolerable than the Skyrim there is a dangerous critter or horrifying dungeon every 8 meters approach DAI wanted to copy but that isn't the direction people take it.
I prefer the "tunnel" because I want to focus on the good parts of my story not the killing another bear in the woods part. It is the difference between a well edited spy film and a badly edited one that shows all the scenes of the spy commuting to work and doing his laundry. The tunnel lets me focus on the highlights and hopefully get depth instead of the breadth the open world ushers in.
And part of dealing with that "larger than life" role is collecting goat meat?That's arguably because the game is about exploring what it is like and feels like being suddenly thrusted into such a role and what it means to be a larger-than-like figure; The Breach was this unexplainable thing from which demon and fire rained from and the sole survivor was someone who survived it when no one else does. They were seen as the Herald of Andraste, not just because of what interpretated from their survival but because this interpretation gave people hope, provided them with some semblence of sense to make of the whole ordeal and to combat despair.
That is why many small-folk continue to believe you are the Herald of Andraste; they need to believe that there is someone who can save them and you happen to be it in Inquisition. You do earn what the title symbolizes over the course of the game and at it's end; you help them, you bring order. When you are declared the Inquisitor, it is because of what you have done and the people who rally to you are no longer doing so only because they believe you are godsend but because they've seen and heard of what you've done.
That's why you practice by trying to run over armatures so when you can actually need to, you can avoid the people who you can be charged with murder and reckless driving by!
I think I was one of the few who did not have much issue driving the Mako but maybe that was only fair considering a mandatory-planet had a glitch which blacked out the terrain including the game-over dangers so I had to carefully know my driving while being pretty much blind.
Oh, that's right; I drove the Mako through a dangerous section while pretty much blindfolded without dying on one of my playthroughs!
I can see a "Dukes of Harzard"-style buddy action comedy coming up, with our Mass Effect alter egos driving around a tricked-out orange Mako and giving some stubborn law-abiding Geth Stalker a hard time.
That so? I explored all of the planets where the Mako was avaliable to completion and when it told me I couldn't go up that mountain, I told it to buckle it's seatbelt. Oh and I also took down Thresher Maws on foot because I thought it was more fun.
The funny thing is I found that it was a lot more enjoyable to only use the Mako for transportation, any combat I would immediately get out of the Make. I know people said the Mako was tougher then the Hammerhead, but I also found that my Shepard was tougher then the Mako.
Well, there's other options between a tunnel and an open world.It warms my heart to know there are still gamers out there who prefer the tunnel. Of late it's felt like I'm just some stubborn weirdo.
The funny thing is I found that it was a lot more enjoyable to only use the Mako for transportation, any combat I would immediately get out of the Make. I know people said the Mako was tougher then the Hammerhead, but I also found that my Shepard was tougher then the Mako.
That's not true, I don't feel like.
Going to pick up a GTA game, or an Assassin's Creed game, or a Madden game, or a Portal game, or a new Walking Dead/TellTale game... I have a strong sense of what type of game I will be getting and what type of experience to expect. I don't have that with Bioware games, as they constantly seem to reinvent their franchises in ways that seem like a betrayal to some of their old fans and I'm ways that often widely miss the mark in terms of execution (such as the design decisions for DA2, or the buggy and somewhat flat open world execution of DA:I).
It seems they abandon and over-correct on their sequels, particularly with DA games. And it makes the overall experience (and quality) very unpredictable from one game to the next.
I get what you are saying, but I know people that would argue they have made decisions that negatively impact those games and they vary from past installments. Assassin's Creed: Black Flag added the ship combat which a lot of people said that was the only reason why the game was enjoyable and a friend of mine who owns Unity said they overhauled the combat in that game. I heard complaints about GTAV and how the switching between three people hurt the game and the differences between GTA2 and GTA3 were pretty significant if I remember correctly. For me I don't like TellTale games because they are basically the exact same thing every time.
I will agree that they over did it with Dragon Age II and the changes, but there are a lot of similarities between Origins and Inquisition and if you remove Dragon Age II from the mix to me Inquisition felt like the next step after Origins.
Well, there's other options between a tunnel and an open world.
ME1 was a great balance, in my opinion. Lots of places to explore and things to do across the Galaxy, with main mission points that could be tackled in any order. I like that. I wish that there was more to do on the planet side exploration (sometimes it felt a little boring to be flopping around the same planet design for the third or fourth time) and I wish the game reacted more to what order you took the main quests in (having some reaction if you saved Feros first or last, for example) would have created some replay opportunities and hard choices.
But it was still a good model, I believe, without being either an open world or a corridor game. I feel that in the sequel ME games, many of the things ME1 did right were tossed aside and many of the things it did wrong were amped up and magnified. My own personal taste, of course.
I can't agree with that except on maybe the highest conceptual level design. The side-content in ME1 was such a disaster - and the worlds were so lifeless and empty (on purpose, I know, but still) - that the whole game made DA:I's side content an unparallaled masterpiece.
I can't agree with that except on maybe the highest conceptual level design. The side-content in ME1 was such a disaster - and the worlds were so lifeless and empty (on purpose, I know, but still) - that the whole game made DA:I's side content an unparallaled masterpiece.
The only thing I give the UNC missions from Mass Effect 1 over Dragon Age: Inquisition is unless you were collecting everything in the game the area that you could enter was marked on the map when you landed so you didn't have to go looking for it.
I can't agree with that except on maybe the highest conceptual level design. The side-content in ME1 was such a disaster - and the worlds were so lifeless and empty (on purpose, I know, but still) - that the whole game made DA:I's side content an unparallaled masterpiece.
I've spent maybe 12 hours in TW3 running around the Hinterlands Velen.
And it is just that, it's a huge Hinterlands.
The big difference is the quests are less fetchy, with cutscenes, but under the hood not dissimilar to DAI just TW3 pulls them off better.
DAI still holds the lead with the look of the world, the combat and the companions, if marginally.
Frankly I'm tired of the 'DAI sucks' threads, because these are subjective views and wane on the 50th telling,