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How successful is DA:I for Bioware?


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#201
Shechinah

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I think ME3's gameplay is an improvement over ME2's, not an overhaul.

I would consider ME3's gameplay as improving what was in ME2 as oppose to overhauling it like ME2 seemed to do to ME1's.



#202
The Elder King

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I would consider ME3's gameplay as improving what was in ME2 as oppose to overhauling it like ME2 seemed to do to ME1's.


Yeah, that is what I meant.

#203
Shechinah

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Yeah, that is what I meant.

 

I see remember deciding to be an Infiltrator in ME1 and the journey it was to learn to shoot with the sniper rifle without stability installments. It was fun for me but I think it was fun to a lot fewer people. :lol: 

 

ME3 still had some kinks in it's gameplay but I still play it's multiplayer and still consider it a lot of fun so I'm onboard for something similar in ME:N.   
 



#204
The Elder King

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I see remember deciding to be an Infiltrator in ME1 and the journey it was to learn to shoot with the sniper rifle without stability installments. It was fun for me but I think it was fun to a lot fewer people. :lol: 
 
ME3 still had some kinks in it's gameplay but I still play it's multiplayer and still consider it a lot of fun so I'm onboard for something similar in ME:N.

I really miss My sniper runs in ME :(. I hope we'll have the option to do so in the next game.

#205
Dieb

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I see remember deciding to be an Infiltrator in ME1 and the journey it was to learn to shoot with the sniper rifle without stability installments. It was fun for me but I think it was fun to a lot fewer people. :lol:

 

Yeah?  Well, I... *cracks neck* ... enjoyed driving the Mako.

 

Your move.



#206
Wulfram

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ME3 is I think Bioware's mechanically solidest game, and that's probably because they didn't do anything drastic to change it.

#207
Shechinah

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Yeah?  Well, I... *cracks neck* ... enjoyed driving the Mako.

 

Your move.

 

That so? I explored all of the planets where the Mako was avaliable to completion and when it told me I couldn't go up that mountain, I told it to buckle it's seatbelt. Oh and I also took down Thresher Maws on foot because I thought it was more fun.



#208
In Exile

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That so? I explored all of the planets where the Mako was avaliable to completion. Oh and I also took down Thresher Maws on foot because I thought it was more fun.

 

Taking it down on foot was more fun. It meant not being in the Make (*shudder*). 


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#209
Shechinah

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Did anyone else try running over Geth Armatures and then parking on one while you went out to deal with the others? It may have been somewhat cruel but it always managed to a laugh out of me.

 

Ah and to think how much I love the Geth.


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#210
In Exile

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Did anyone else try running over Geth Armatures and then parking on one while you went out to deal with the others? It may have been somewhat cruel but it always managed to a laugh out of me.

 

I found driving the Mako horrid - like, I don't know, trying to steer a drunk armadillo over a pile of burning hot coals. Trying to run over an Armature was just a pointless endeavour on my part. 



#211
Sidney

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See, that's your opinion--not hard fact.  My opinion is that an open world greatly enhances games in this genre.  How the open world is populated and integrated into the main storyline is another discussion, a very worthy one.  But I will not be dragged back to the days of tunnel-vision linearity.  If DA goes there, I will not follow.


There is an argument that some people like open worlds. I don't think there is much argument about the effect of open worlds. Open worlds allow for more grinding type stuff. Skyrim is just a mass of grind. UCWs in ME1 were filler trash. There was a metric ton of junk infesting TW2 as well. Borderlands has a lot of generic kill or fetch quests. Open worlds either have to be dense with activities and that filler can't all be good because of time and money or be sparse with good quality. The latter would be a fine option and frankly a lot more tolerable than the Skyrim there is a dangerous critter or horrifying dungeon every 8 meters approach DAI wanted to copy but that isn't the direction people take it.

I prefer the "tunnel" because I want to focus on the good parts of my story not the killing another bear in the woods part. It is the difference between a well edited spy film and a badly edited one that shows all the scenes of the spy commuting to work and doing his laundry. The tunnel lets me focus on the highlights and hopefully get depth instead of the breadth the open world ushers in.
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#212
Shechinah

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I found driving the Mako horrid - like, I don't know, trying to steer a drunk armadillo over a pile of burning hot coals. Trying to run over an Armature was just a pointless endeavour on my part. 

That's why you practice by trying to run over armatures so when you can actually need to, you can avoid the people who you can be charged with murder and reckless driving by!

 

I think I was one of the few who did not have much issue driving the Mako but maybe that was only fair considering a mandatory-planet had a glitch which blacked out the terrain including the game-over dangers so I had to carefully know my driving while being pretty much blind. 

 

Oh, that's right; I drove the Mako through a dangerous section while pretty much blindfolded without dying on one of my playthroughs! B)


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#213
JeffZero

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There is an argument that some people like open worlds. I don't think there is much argument about the effect of open worlds. Open worlds allow for more grinding type stuff. Skyrim is just a mass of grind. UCWs in ME1 were filler trash. There was a metric ton of junk infesting TW2 as well. Borderlands has a lot of generic kill or fetch quests. Open worlds either have to be dense with activities and that filler can't all be good because of time and money or be sparse with good quality. The latter would be a fine option and frankly a lot more tolerable than the Skyrim there is a dangerous critter or horrifying dungeon every 8 meters approach DAI wanted to copy but that isn't the direction people take it.

I prefer the "tunnel" because I want to focus on the good parts of my story not the killing another bear in the woods part. It is the difference between a well edited spy film and a badly edited one that shows all the scenes of the spy commuting to work and doing his laundry. The tunnel lets me focus on the highlights and hopefully get depth instead of the breadth the open world ushers in.


It warms my heart to know there are still gamers out there who prefer the tunnel. Of late it's felt like I'm just some stubborn weirdo.

#214
Fast Jimmy

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That's arguably because the game is about exploring what it is like and feels like being suddenly thrusted into such a role and what it means to be a larger-than-like figure; The Breach was this unexplainable thing from which demon and fire rained from and the sole survivor was someone who survived it when no one else does. They were seen as the Herald of Andraste, not just because of what interpretated from their survival but because this interpretation gave people hope, provided them with some semblence of sense to make of the whole ordeal and to combat despair.

That is why many small-folk continue to believe you are the Herald of Andraste; they need to believe that there is someone who can save them and you happen to be it in Inquisition. You do earn what the title symbolizes over the course of the game and at it's end; you help them, you bring order. When you are declared the Inquisitor, it is because of what you have done and the people who rally to you are no longer doing so only because they believe you are godsend but because they've seen and heard of what you've done.

And part of dealing with that "larger than life" role is collecting goat meat?

I get that not everyone has a problem with it, and that it is a conceit of many video games. But I'm sure you can understand why some people are bothered by it, yes?

#215
Dieb

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That's why you practice by trying to run over armatures so when you can actually need to, you can avoid the people who you can be charged with murder and reckless driving by!

 

I think I was one of the few who did not have much issue driving the Mako but maybe that was only fair considering a mandatory-planet had a glitch which blacked out the terrain including the game-over dangers so I had to carefully know my driving while being pretty much blind. 

 

Oh, that's right; I drove the Mako through a dangerous section while pretty much blindfolded without dying on one of my playthroughs! B)

 

I can see a "Dukes of Harzard"-style buddy action comedy coming up, with our Mass Effect alter egos driving around a tricked-out orange Mako and giving some stubborn law-abiding Geth Stalker a hard time.


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#216
Sanunes

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That so? I explored all of the planets where the Mako was avaliable to completion and when it told me I couldn't go up that mountain, I told it to buckle it's seatbelt. Oh and I also took down Thresher Maws on foot because I thought it was more fun.

 

The funny thing is I found that it was a lot more enjoyable to only use the Mako for transportation, any combat I would immediately get out of the Make.  I know people said the Mako was tougher then the Hammerhead, but I also found that my Shepard was tougher then the Mako.


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#217
Fast Jimmy

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It warms my heart to know there are still gamers out there who prefer the tunnel. Of late it's felt like I'm just some stubborn weirdo.

Well, there's other options between a tunnel and an open world.

ME1 was a great balance, in my opinion. Lots of places to explore and things to do across the Galaxy, with main mission points that could be tackled in any order. I like that. I wish that there was more to do on the planet side exploration (sometimes it felt a little boring to be flopping around the same planet design for the third or fourth time) and I wish the game reacted more to what order you took the main quests in (having some reaction if you saved Feros first or last, for example) would have created some replay opportunities and hard choices.

But it was still a good model, I believe, without being either an open world or a corridor game. I feel that in the sequel ME games, many of the things ME1 did right were tossed aside and many of the things it did wrong were amped up and magnified. My own personal taste, of course.
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#218
Fast Jimmy

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The funny thing is I found that it was a lot more enjoyable to only use the Mako for transportation, any combat I would immediately get out of the Make. I know people said the Mako was tougher then the Hammerhead, but I also found that my Shepard was tougher then the Mako.


Omni-gel is a helluva drug.

#219
Sanunes

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That's not true, I don't feel like.

Going to pick up a GTA game, or an Assassin's Creed game, or a Madden game, or a Portal game, or a new Walking Dead/TellTale game... I have a strong sense of what type of game I will be getting and what type of experience to expect. I don't have that with Bioware games, as they constantly seem to reinvent their franchises in ways that seem like a betrayal to some of their old fans and I'm ways that often widely miss the mark in terms of execution (such as the design decisions for DA2, or the buggy and somewhat flat open world execution of DA:I).

It seems they abandon and over-correct on their sequels, particularly with DA games. And it makes the overall experience (and quality) very unpredictable from one game to the next.

 

I get what you are saying, but I know people that would argue they have made decisions that negatively impact those games and they vary from past installments.  Assassin's Creed: Black Flag added the ship combat which a lot of people said that was the only reason why the game was enjoyable and a friend of mine who owns Unity said they overhauled the combat in that game.  I heard complaints about GTAV and how the switching between three people hurt the game and the differences between GTA2 and GTA3 were pretty significant if I remember correctly. For me I don't like TellTale games because they are basically the exact same thing every time.

 

I will agree that they over did it with Dragon Age II and the changes, but there are a lot of similarities between Origins and Inquisition and if you remove Dragon Age II from the mix to me Inquisition felt like the next step after Origins.



#220
In Exile

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Well, there's other options between a tunnel and an open world.

ME1 was a great balance, in my opinion. Lots of places to explore and things to do across the Galaxy, with main mission points that could be tackled in any order. I like that. I wish that there was more to do on the planet side exploration (sometimes it felt a little boring to be flopping around the same planet design for the third or fourth time) and I wish the game reacted more to what order you took the main quests in (having some reaction if you saved Feros first or last, for example) would have created some replay opportunities and hard choices.

But it was still a good model, I believe, without being either an open world or a corridor game. I feel that in the sequel ME games, many of the things ME1 did right were tossed aside and many of the things it did wrong were amped up and magnified. My own personal taste, of course.

 

I can't agree with that except on maybe the highest conceptual level design. The side-content in ME1 was such a disaster - and the worlds were so lifeless and empty (on purpose, I know, but still) - that the whole game made DA:I's side content an unparallaled masterpiece. 



#221
Sanunes

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I can't agree with that except on maybe the highest conceptual level design. The side-content in ME1 was such a disaster - and the worlds were so lifeless and empty (on purpose, I know, but still) - that the whole game made DA:I's side content an unparallaled masterpiece. 

 

The only thing I give the UNC missions from Mass Effect 1 over Dragon Age: Inquisition is unless you were collecting everything in the game the area that you could enter was marked on the map when you landed so you didn't have to go looking for it.



#222
Fast Jimmy

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I can't agree with that except on maybe the highest conceptual level design. The side-content in ME1 was such a disaster - and the worlds were so lifeless and empty (on purpose, I know, but still) - that the whole game made DA:I's side content an unparallaled masterpiece.


I agree - the side content definitely needed some polish. But I was referring more to the conceptual design, as you point out. Shephard was free to perform his investigation into Saren and the Reaper threat in any order desired, with the authority to chase any lead (including side quests) in pursuit of the goal. This fit in with the story of the game (as a mystery to solve), along with the Spectre role of Shephard (answerable to no one, yet still an ally of the Alliance and Council... or not...).

ME2 really clamped down on this, giving very portioned out story and missions to be handled at a certain rate. ME3 put the story even more on the rails, determining when exactly you went to which part of the conflict and dictating your success or failure beforehand. That's why I prefer the ME1 model, even if the game itself is a little more rough around the edges.

#223
JeffZero

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ME1's edge stems from having several conversationally focused sidequests on those planets (and also the Citadel and some of the main quest worlds). This, to me, cannot be overstated. But it also strikes me as something BioWare is potentially removing from its games across the board, as hiring cinematic specialists for minor content is a challenge when so much is going to be spent on open world exploration. I hope I'm wrong, but if DAI is a template then I don't expect to meet another Toombs on any of ME4's worlds, so to speak.

Outside of this DAI is the clear winner, but it is a considerable aspect to me.

#224
SofaJockey

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I've spent maybe 12 hours in TW3 running around the Hinterlands Velen.

And it is just that, it's a huge Hinterlands.

The big difference is the quests are less fetchy, with cutscenes, but under the hood not dissimilar to DAI just TW3 pulls them off better.

DAI still holds the lead with the look of the world, the combat and the companions, if marginally.

Frankly I'm tired of the 'DAI sucks' threads, because these are subjective views and wane on the 50th telling,



#225
JeffZero

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I'm not a Witcher fan, but I'd love for TW3 to be successful enough to goad BioWare into creating more cutscenes for DA4's side content. :P
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